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1 <!-- |
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2 Copyright (c) 2009 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
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7 "http://www.w3.org/TR/html4/loose.dtd"> |
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8 <html> |
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9 <head> |
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10 <title>WebGL get error conformance test.</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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13 <script src="../../resources/js-test-pre.js"></script> |
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14 <script src="../resources/webgl-test.js"> </script> |
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15 <script src="../resources/webgl-test-utils.js"> </script> |
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16 </head> |
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17 <body> |
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18 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> |
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19 <div id="description"></div><div id="console"></div> |
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20 <script> |
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21 description("Test getError."); |
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22 var wtu = WebGLTestUtils; |
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23 var gl = wtu.create3DContext("example"); |
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24 var tex = gl.createTexture(); |
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25 gl.bindTexture(gl.TEXTURE_2D, tex); |
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26 |
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27 gl.enable(desktopGL.ALPHA_TEST); |
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28 glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM"); |
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29 gl.viewport(-1, -1, -1, -1); |
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30 glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE"); |
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31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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32 glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION"); |
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33 |
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34 // Generate 2 errors of each type for 6 total possible errors. |
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35 // The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to |
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36 // either return the first error or many errors in an unspecied order. |
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37 gl.viewport(-1, -1, -1, -1); |
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38 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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39 gl.enable(desktopGL.ALPHA_TEST); |
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40 gl.viewport(-1, -1, -1, -1); |
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41 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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42 // Note: This error is specifically last because we know it will be synthasized |
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43 // by WebGL at least when implemented on top of Desktop OpenGL |
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44 gl.enable(desktopGL.ALPHA_TEST); |
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45 |
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46 var err1 = gl.getError(); |
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47 var err2 = gl.getError(); |
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48 var err3 = gl.getError(); |
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49 var err4 = gl.getError(); |
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50 var err5 = gl.getError(); |
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51 var err6 = gl.getError(); |
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52 |
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53 debug(""); |
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54 if (err2 == gl.NO_ERROR) { |
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55 debug("This WebGL implementation looks like it uses the 'first error' method"); |
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56 debug("There should be 1 error, the first one generated"); |
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57 shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR'); |
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58 } else { |
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59 debug("This WebGL implementation looks like it uses the many error method"); |
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60 debug("Check is that at least one of the errors is the first error"); |
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61 shouldBeTrue('err1 == gl.INVALID_VALUE || ' + |
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62 'err2 == gl.INVALID_VALUE || ' + |
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63 'err3 == gl.INVALID_VALUE || ' + |
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64 'err4 == gl.INVALID_VALUE || ' + |
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65 'err5 == gl.INVALID_VALUE || ' + |
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66 'err6 == gl.INVALID_VALUE'); |
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67 shouldBeTrue('gl.getError() == gl.NO_ERROR'); |
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68 } |
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69 |
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70 debug(""); |
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71 successfullyParsed = true; |
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72 </script> |
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73 <script>finishTest();</script> |
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74 </body> |
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75 </html> |
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76 |