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1 /* |
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2 * Copyright 2014 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #ifndef SkOffsetTable_DEFINED |
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9 #define SkOffsetTable_DEFINED |
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10 |
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11 #include "SkRefCnt.h" |
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12 #include "SkTDArray.h" |
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13 |
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14 // A 2D table of skp offsets. Each row is indexed by an int. This is used |
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15 // to store the command offsets that reference a particular bitmap using |
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16 // the bitmap's index in the bitmap heap as the 'id' here. It has to be |
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17 // ref-countable so SkPicturePlayback can take ownership of it. |
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18 // Note that this class assumes that the ids are densely packed. |
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19 |
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20 // TODO: This needs to be sped up. We could replace the offset table with |
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21 // a hash table. |
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22 class SkOffsetTable : public SkRefCnt { |
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23 public: |
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24 SkOffsetTable() {} |
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25 ~SkOffsetTable() { |
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26 fOffsetArrays.deleteAll(); |
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27 } |
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28 |
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29 // Record that this 'id' is used by the command starting at this 'offset'. |
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30 // Offsets for a given 'id' should always be added in increasing order. |
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31 void add(int id, size_t offset) { |
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32 if (id >= fOffsetArrays.count()) { |
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33 int oldCount = fOffsetArrays.count(); |
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34 fOffsetArrays.setCount(id+1); |
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35 for (int i = oldCount; i <= id; ++i) { |
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36 fOffsetArrays[i] = NULL; |
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37 } |
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38 } |
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39 |
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40 if (NULL == fOffsetArrays[id]) { |
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41 fOffsetArrays[id] = SkNEW(OffsetArray); |
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42 } |
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43 fOffsetArrays[id]->add(offset); |
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44 } |
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45 |
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46 int numIDs() const { |
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47 return fOffsetArrays.count(); |
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48 } |
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49 |
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50 // Do the offsets of any commands referencing this ID fall in the |
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51 // range [min, max] (both inclusive) |
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52 bool overlap(int id, size_t min, size_t max) { |
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53 SkASSERT(id < fOffsetArrays.count()); |
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54 |
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55 if (NULL == fOffsetArrays[id]) { |
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56 return false; |
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57 } |
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58 |
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59 // If this id has an offset array it should have at least one use |
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60 SkASSERT(fOffsetArrays[id]->count() > 0); |
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61 if (max < fOffsetArrays[id]->min() || min > fOffsetArrays[id]->max()) { |
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62 return false; |
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63 } |
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64 |
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65 return true; |
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66 } |
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67 |
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68 bool includes(int id, size_t offset) { |
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69 SkASSERT(id < fOffsetArrays.count()); |
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70 |
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71 OffsetArray* array = fOffsetArrays[id]; |
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72 |
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73 for (int i = 0; i < array->fOffsets.count(); ++i) { |
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74 if (array->fOffsets[i] == offset) { |
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75 return true; |
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76 } else if (array->fOffsets[i] > offset) { |
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77 return false; |
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78 } |
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79 } |
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80 |
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81 // Calls to 'includes' should be gaurded by an overlap() call, so we |
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82 // should always find something. |
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83 SkASSERT(0); |
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84 return false; |
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85 } |
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86 |
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87 protected: |
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88 class OffsetArray { |
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89 public: |
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90 void add(size_t offset) { |
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91 SkASSERT(fOffsets.count() == 0 || offset > this->max()); |
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92 *fOffsets.append() = offset; |
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93 } |
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94 size_t min() const { |
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95 SkASSERT(fOffsets.count() > 0); |
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96 return fOffsets[0]; |
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97 } |
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98 size_t max() const { |
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99 SkASSERT(fOffsets.count() > 0); |
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100 return fOffsets[fOffsets.count()-1]; |
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101 } |
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102 int count() const { |
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103 return fOffsets.count(); |
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104 } |
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105 |
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106 SkTDArray<size_t> fOffsets; |
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107 }; |
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108 |
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109 SkTDArray<OffsetArray*> fOffsetArrays; |
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110 |
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111 private: |
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112 typedef SkRefCnt INHERITED; |
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113 }; |
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114 |
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115 #endif |