ipc/chromium/src/base/message_pump_android.cc

branch
TOR_BUG_3246
changeset 6
8bccb770b82d
equal deleted inserted replaced
-1:000000000000 0:f1d3d718da8a
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/message_pump_android.h"
6
7 #include <fcntl.h>
8 #include <math.h>
9
10 #include "base/eintr_wrapper.h"
11 #include "base/lazy_instance.h"
12 #include "base/logging.h"
13 #include "base/platform_thread.h"
14
15 namespace mozilla {
16 bool ProcessNextEvent();
17 void NotifyEvent();
18 }
19
20 namespace base {
21
22 MessagePumpForUI::MessagePumpForUI()
23 : state_(NULL)
24 , pump(*this)
25 {
26 }
27
28 MessagePumpForUI::~MessagePumpForUI() {
29 }
30
31 MessagePumpAndroid::MessagePumpAndroid(MessagePumpForUI &aPump)
32 : pump(aPump)
33 {
34 }
35
36 MessagePumpAndroid::~MessagePumpAndroid()
37 {
38 }
39
40 void MessagePumpForUI::Run(Delegate* delegate) {
41 RunState state;
42 state.delegate = delegate;
43 state.should_quit = false;
44 state.run_depth = state_ ? state_->run_depth + 1 : 1;
45 // We really only do a single task for each iteration of the loop. If we
46 // have done something, assume there is likely something more to do. This
47 // will mean that we don't block on the message pump until there was nothing
48 // more to do. We also set this to true to make sure not to block on the
49 // first iteration of the loop, so RunAllPending() works correctly.
50 state.more_work_is_plausible = true;
51
52 RunState* previous_state = state_;
53 state_ = &state;
54
55 // We run our own loop instead of using g_main_loop_quit in one of the
56 // callbacks. This is so we only quit our own loops, and we don't quit
57 // nested loops run by others. TODO(deanm): Is this what we want?
58
59 while (!state_->should_quit) {
60 mozilla::ProcessNextEvent();
61 if (work_scheduled) {
62 work_scheduled = false;
63 HandleDispatch();
64 }
65 }
66
67 state_ = previous_state;
68 }
69
70 void MessagePumpForUI::HandleDispatch() {
71 // We should only ever have a single message on the wakeup pipe, since we
72 // are only signaled when the queue went from empty to non-empty. The qApp
73 // poll will tell us whether there was data, so this read shouldn't block.
74 if (state_->should_quit)
75 return;
76
77 state_->more_work_is_plausible = false;
78
79 if (state_->delegate->DoWork())
80 state_->more_work_is_plausible = true;
81
82 if (state_->should_quit)
83 return;
84
85 if (state_->delegate->DoDelayedWork(&delayed_work_time_))
86 state_->more_work_is_plausible = true;
87 if (state_->should_quit)
88 return;
89
90 // Don't do idle work if we think there are more important things
91 // that we could be doing.
92 if (state_->more_work_is_plausible)
93 return;
94
95 if (state_->delegate->DoIdleWork())
96 state_->more_work_is_plausible = true;
97 if (state_->should_quit)
98 return;
99 }
100
101 void MessagePumpForUI::Quit() {
102 if (state_) {
103 state_->should_quit = true;
104 } else {
105 NOTREACHED() << "Quit called outside Run!";
106 }
107 }
108
109 void MessagePumpForUI::ScheduleWork() {
110 // This can be called on any thread, so we don't want to touch any state
111 // variables as we would then need locks all over. This ensures that if
112 // we are sleeping in a poll that we will wake up.
113 work_scheduled = true;
114 mozilla::NotifyEvent();
115 }
116
117 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
118 // We need to wake up the loop in case the poll timeout needs to be
119 // adjusted. This will cause us to try to do work, but that's ok.
120 delayed_work_time_ = delayed_work_time;
121 ScheduleWork();
122 }
123
124 } // namespace base

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