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1 |
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2 /* |
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3 * Copyright 2006 The Android Open Source Project |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 |
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10 #include "SkLayerRasterizer.h" |
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11 #include "SkDraw.h" |
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12 #include "SkReadBuffer.h" |
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13 #include "SkWriteBuffer.h" |
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14 #include "SkMask.h" |
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15 #include "SkMaskFilter.h" |
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16 #include "SkPaint.h" |
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17 #include "SkPath.h" |
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18 #include "SkPathEffect.h" |
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19 #include "../core/SkRasterClip.h" |
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20 #include "SkXfermode.h" |
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21 #include <new> |
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22 |
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23 struct SkLayerRasterizer_Rec { |
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24 SkPaint fPaint; |
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25 SkVector fOffset; |
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26 }; |
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27 |
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28 SkLayerRasterizer::SkLayerRasterizer() |
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29 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) |
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30 { |
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31 } |
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32 |
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33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) |
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34 { |
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35 } |
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36 |
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37 SkLayerRasterizer::~SkLayerRasterizer() { |
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38 SkASSERT(fLayers); |
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39 SkDeque::F2BIter iter(*fLayers); |
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40 SkLayerRasterizer_Rec* rec; |
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41 |
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42 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) |
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43 rec->fPaint.~SkPaint(); |
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44 |
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45 SkDELETE(fLayers); |
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46 } |
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47 |
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48 #ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API |
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49 void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx, |
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50 SkScalar dy) { |
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51 SkASSERT(fLayers); |
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52 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); |
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53 |
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54 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); |
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55 rec->fOffset.set(dx, dy); |
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56 } |
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57 #endif |
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58 |
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59 static bool compute_bounds(const SkDeque& layers, const SkPath& path, |
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60 const SkMatrix& matrix, |
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61 const SkIRect* clipBounds, SkIRect* bounds) { |
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62 SkDeque::F2BIter iter(layers); |
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63 SkLayerRasterizer_Rec* rec; |
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64 |
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65 bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); |
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66 |
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67 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { |
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68 const SkPaint& paint = rec->fPaint; |
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69 SkPath fillPath, devPath; |
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70 const SkPath* p = &path; |
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71 |
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72 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { |
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73 paint.getFillPath(path, &fillPath); |
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74 p = &fillPath; |
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75 } |
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76 if (p->isEmpty()) { |
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77 continue; |
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78 } |
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79 |
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80 // apply the matrix and offset |
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81 { |
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82 SkMatrix m = matrix; |
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83 m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); |
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84 p->transform(m, &devPath); |
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85 } |
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86 |
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87 SkMask mask; |
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88 if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), |
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89 &matrix, &mask, |
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90 SkMask::kJustComputeBounds_CreateMode, |
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91 SkPaint::kFill_Style)) { |
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92 return false; |
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93 } |
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94 |
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95 bounds->join(mask.fBounds); |
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96 } |
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97 return true; |
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98 } |
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99 |
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100 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, |
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101 const SkIRect* clipBounds, |
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102 SkMask* mask, SkMask::CreateMode mode) const { |
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103 SkASSERT(fLayers); |
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104 if (fLayers->empty()) { |
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105 return false; |
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106 } |
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107 |
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108 if (SkMask::kJustRenderImage_CreateMode != mode) { |
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109 if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds)) |
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110 return false; |
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111 } |
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112 |
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113 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { |
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114 mask->fFormat = SkMask::kA8_Format; |
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115 mask->fRowBytes = mask->fBounds.width(); |
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116 size_t size = mask->computeImageSize(); |
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117 if (0 == size) { |
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118 return false; // too big to allocate, abort |
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119 } |
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120 mask->fImage = SkMask::AllocImage(size); |
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121 memset(mask->fImage, 0, size); |
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122 } |
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123 |
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124 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
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125 SkBitmap device; |
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126 SkRasterClip rectClip; |
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127 SkDraw draw; |
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128 SkMatrix translatedMatrix; // this translates us to our local pixels |
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129 SkMatrix drawMatrix; // this translates the path by each layer's offset |
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130 |
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131 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); |
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132 |
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133 translatedMatrix = matrix; |
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134 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), |
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135 -SkIntToScalar(mask->fBounds.fTop)); |
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136 |
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137 device.installMaskPixels(*mask); |
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138 |
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139 draw.fBitmap = &device; |
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140 draw.fMatrix = &drawMatrix; |
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141 draw.fRC = &rectClip; |
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142 draw.fClip = &rectClip.bwRgn(); |
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143 // we set the matrixproc in the loop, as the matrix changes each time (potentially) |
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144 draw.fBounder = NULL; |
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145 |
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146 SkDeque::F2BIter iter(*fLayers); |
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147 SkLayerRasterizer_Rec* rec; |
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148 |
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149 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { |
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150 drawMatrix = translatedMatrix; |
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151 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); |
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152 draw.drawPath(path, rec->fPaint); |
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153 } |
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154 } |
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155 return true; |
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156 } |
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157 |
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158 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer) |
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159 : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {} |
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160 |
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161 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) { |
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162 int count = buffer.readInt(); |
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163 |
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164 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))); |
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165 for (int i = 0; i < count; i++) { |
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166 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back(); |
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167 |
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168 SkNEW_PLACEMENT(&rec->fPaint, SkPaint); |
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169 buffer.readPaint(&rec->fPaint); |
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170 buffer.readPoint(&rec->fOffset); |
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171 } |
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172 return layers; |
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173 } |
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174 |
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175 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const { |
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176 this->INHERITED::flatten(buffer); |
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177 |
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178 SkASSERT(fLayers); |
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179 buffer.writeInt(fLayers->count()); |
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180 |
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181 SkDeque::F2BIter iter(*fLayers); |
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182 const SkLayerRasterizer_Rec* rec; |
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183 |
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184 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { |
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185 buffer.writePaint(rec->fPaint); |
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186 buffer.writePoint(rec->fOffset); |
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187 } |
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188 } |
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189 |
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190 SkLayerRasterizer::Builder::Builder() |
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191 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) |
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192 { |
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193 } |
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194 |
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195 SkLayerRasterizer::Builder::~Builder() |
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196 { |
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197 SkDELETE(fLayers); |
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198 } |
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199 |
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200 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx, |
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201 SkScalar dy) { |
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202 SkASSERT(fLayers); |
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203 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); |
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204 |
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205 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); |
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206 rec->fOffset.set(dx, dy); |
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207 } |
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208 |
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209 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() { |
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210 SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers)); |
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211 fLayers = NULL; |
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212 return rasterizer; |
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213 } |