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1 // Windows/Thread.h |
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2 |
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3 #ifndef __WINDOWS_THREAD_H |
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4 #define __WINDOWS_THREAD_H |
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5 |
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6 #include "Handle.h" |
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7 #include "Defs.h" |
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8 |
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9 namespace NWindows { |
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10 |
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11 class CThread: public CHandle |
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12 { |
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13 bool IsOpen() const { return _handle != 0; } |
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14 public: |
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15 bool Create(LPSECURITY_ATTRIBUTES threadAttributes, |
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16 SIZE_T stackSize, LPTHREAD_START_ROUTINE startAddress, |
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17 LPVOID parameter, DWORD creationFlags, LPDWORD threadId) |
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18 { |
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19 _handle = ::CreateThread(threadAttributes, stackSize, startAddress, |
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20 parameter, creationFlags, threadId); |
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21 return (_handle != NULL); |
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22 } |
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23 bool Create(LPTHREAD_START_ROUTINE startAddress, LPVOID parameter) |
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24 { |
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25 DWORD threadId; |
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26 return Create(NULL, 0, startAddress, parameter, 0, &threadId); |
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27 } |
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28 |
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29 DWORD Resume() |
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30 { return ::ResumeThread(_handle); } |
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31 DWORD Suspend() |
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32 { return ::SuspendThread(_handle); } |
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33 bool Terminate(DWORD exitCode) |
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34 { return BOOLToBool(::TerminateThread(_handle, exitCode)); } |
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35 |
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36 int GetPriority() |
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37 { return ::GetThreadPriority(_handle); } |
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38 bool SetPriority(int priority) |
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39 { return BOOLToBool(::SetThreadPriority(_handle, priority)); } |
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40 |
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41 bool Wait() |
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42 { |
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43 if (!IsOpen()) |
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44 return true; |
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45 return (::WaitForSingleObject(_handle, INFINITE) == WAIT_OBJECT_0); |
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46 } |
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47 |
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48 }; |
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49 |
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50 } |
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51 |
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52 #endif |