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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
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2 // Use of this source code is governed by a BSD-style license that can be |
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3 // found in the LICENSE file. |
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4 |
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5 #ifndef BASE_ATOMIC_SEQUENCE_NUM_H_ |
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6 #define BASE_ATOMIC_SEQUENCE_NUM_H_ |
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7 |
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8 #include "base/atomicops.h" |
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9 #include "base/basictypes.h" |
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10 |
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11 namespace base { |
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12 |
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13 class AtomicSequenceNumber; |
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14 |
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15 // Static (POD) AtomicSequenceNumber that MUST be used in global scope (or |
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16 // non-function scope) ONLY. This implementation does not generate any static |
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17 // initializer. Note that it does not implement any constructor which means |
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18 // that its fields are not initialized except when it is stored in the global |
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19 // data section (.data in ELF). If you want to allocate an atomic sequence |
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20 // number on the stack (or heap), please use the AtomicSequenceNumber class |
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21 // declared below. |
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22 class StaticAtomicSequenceNumber { |
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23 public: |
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24 inline int GetNext() { |
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25 return static_cast<int>( |
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26 base::subtle::NoBarrier_AtomicIncrement(&seq_, 1) - 1); |
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27 } |
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28 |
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29 private: |
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30 friend class AtomicSequenceNumber; |
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31 |
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32 inline void Reset() { |
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33 base::subtle::Release_Store(&seq_, 0); |
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34 } |
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35 |
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36 base::subtle::Atomic32 seq_; |
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37 }; |
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38 |
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39 // AtomicSequenceNumber that can be stored and used safely (i.e. its fields are |
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40 // always initialized as opposed to StaticAtomicSequenceNumber declared above). |
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41 // Please use StaticAtomicSequenceNumber if you want to declare an atomic |
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42 // sequence number in the global scope. |
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43 class AtomicSequenceNumber { |
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44 public: |
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45 AtomicSequenceNumber() { |
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46 seq_.Reset(); |
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47 } |
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48 |
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49 inline int GetNext() { |
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50 return seq_.GetNext(); |
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51 } |
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52 |
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53 private: |
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54 StaticAtomicSequenceNumber seq_; |
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55 DISALLOW_COPY_AND_ASSIGN(AtomicSequenceNumber); |
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56 }; |
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57 |
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58 } // namespace base |
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59 |
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60 #endif // BASE_ATOMIC_SEQUENCE_NUM_H_ |