|
1 /* |
|
2 * Copyright (C) 2011 Google Inc. All rights reserved. |
|
3 * |
|
4 * Redistribution and use in source and binary forms, with or without |
|
5 * modification, are permitted provided that the following conditions |
|
6 * are met: |
|
7 * |
|
8 * 1. Redistributions of source code must retain the above copyright |
|
9 * notice, this list of conditions and the following disclaimer. |
|
10 * 2. Redistributions in binary form must reproduce the above copyright |
|
11 * notice, this list of conditions and the following disclaimer in the |
|
12 * documentation and/or other materials provided with the distribution. |
|
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
|
14 * its contributors may be used to endorse or promote products derived |
|
15 * from this software without specific prior written permission. |
|
16 * |
|
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
|
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
|
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
|
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
|
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
27 */ |
|
28 |
|
29 #include "ZeroPole.h" |
|
30 |
|
31 #include <cmath> |
|
32 #include <float.h> |
|
33 |
|
34 namespace WebCore { |
|
35 |
|
36 void ZeroPole::process(const float *source, float *destination, int framesToProcess) |
|
37 { |
|
38 float zero = m_zero; |
|
39 float pole = m_pole; |
|
40 |
|
41 // Gain compensation to make 0dB @ 0Hz |
|
42 const float k1 = 1 / (1 - zero); |
|
43 const float k2 = 1 - pole; |
|
44 |
|
45 // Member variables to locals. |
|
46 float lastX = m_lastX; |
|
47 float lastY = m_lastY; |
|
48 |
|
49 for (int i = 0; i < framesToProcess; ++i) { |
|
50 float input = source[i]; |
|
51 |
|
52 // Zero |
|
53 float output1 = k1 * (input - zero * lastX); |
|
54 lastX = input; |
|
55 |
|
56 // Pole |
|
57 float output2 = k2 * output1 + pole * lastY; |
|
58 lastY = output2; |
|
59 |
|
60 destination[i] = output2; |
|
61 } |
|
62 |
|
63 // Locals to member variables. Flush denormals here so we don't |
|
64 // slow down the inner loop above. |
|
65 if (lastX == 0.0f && lastY != 0.0f && fabsf(lastY) < FLT_MIN) { |
|
66 // Flush future values to zero (until there is new input). |
|
67 lastY = 0.0; |
|
68 // Flush calculated values. |
|
69 for (int i = framesToProcess; i-- && fabsf(destination[i]) < FLT_MIN; ) { |
|
70 destination[i] = 0.0f; |
|
71 } |
|
72 } |
|
73 |
|
74 m_lastX = lastX; |
|
75 m_lastY = lastY; |
|
76 } |
|
77 |
|
78 } // namespace WebCore |