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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include <initguid.h> |
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7 #include "DrawTargetD2D.h" |
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8 #include "SourceSurfaceD2D.h" |
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9 #ifdef USE_D2D1_1 |
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10 #include "SourceSurfaceD2D1.h" |
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11 #endif |
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12 #include "SourceSurfaceD2DTarget.h" |
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13 #include "ShadersD2D.h" |
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14 #include "PathD2D.h" |
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15 #include "GradientStopsD2D.h" |
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16 #include "ScaledFontDWrite.h" |
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17 #include "ImageScaling.h" |
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18 #include "Logging.h" |
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19 #include "Tools.h" |
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20 #include <algorithm> |
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21 #include "mozilla/Constants.h" |
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22 #include "FilterNodeSoftware.h" |
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23 |
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24 #ifdef USE_D2D1_1 |
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25 #include "FilterNodeD2D1.h" |
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26 #endif |
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27 |
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28 #include <dwrite.h> |
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29 |
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30 // decltype is not usable for overloaded functions. |
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31 typedef HRESULT (WINAPI*D2D1CreateFactoryFunc)( |
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32 D2D1_FACTORY_TYPE factoryType, |
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33 REFIID iid, |
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34 CONST D2D1_FACTORY_OPTIONS *pFactoryOptions, |
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35 void **factory |
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36 ); |
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37 |
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38 using namespace std; |
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39 |
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40 namespace mozilla { |
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41 namespace gfx { |
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42 |
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43 struct Vertex { |
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44 float x; |
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45 float y; |
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46 }; |
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47 |
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48 ID2D1Factory *DrawTargetD2D::mFactory; |
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49 IDWriteFactory *DrawTargetD2D::mDWriteFactory; |
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50 uint64_t DrawTargetD2D::mVRAMUsageDT; |
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51 uint64_t DrawTargetD2D::mVRAMUsageSS; |
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52 |
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53 // Helper class to restore surface contents that was clipped out but may have |
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54 // been altered by a drawing call. |
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55 class AutoSaveRestoreClippedOut |
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56 { |
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57 public: |
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58 AutoSaveRestoreClippedOut(DrawTargetD2D *aDT) |
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59 : mDT(aDT) |
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60 {} |
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61 |
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62 void Save() { |
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63 if (!mDT->mPushedClips.size()) { |
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64 return; |
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65 } |
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66 |
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67 mDT->Flush(); |
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68 |
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69 RefPtr<ID3D10Texture2D> tmpTexture; |
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70 IntSize size = mDT->mSize; |
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71 SurfaceFormat format = mDT->mFormat; |
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72 |
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73 CD3D10_TEXTURE2D_DESC desc(DXGIFormat(format), size.width, size.height, |
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74 1, 1); |
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75 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
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76 |
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77 HRESULT hr = mDT->mDevice->CreateTexture2D(&desc, nullptr, byRef(tmpTexture)); |
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78 if (FAILED(hr)) { |
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79 gfxWarning() << "Failed to create temporary texture to hold surface data."; |
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80 } |
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81 mDT->mDevice->CopyResource(tmpTexture, mDT->mTexture); |
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82 |
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83 D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(format)); |
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84 |
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85 RefPtr<IDXGISurface> surf; |
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86 |
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87 tmpTexture->QueryInterface((IDXGISurface**)byRef(surf)); |
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88 |
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89 hr = mDT->mRT->CreateSharedBitmap(IID_IDXGISurface, surf, |
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90 &props, byRef(mOldSurfBitmap)); |
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91 |
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92 if (FAILED(hr)) { |
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93 gfxWarning() << "Failed to create shared bitmap for old surface."; |
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94 } |
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95 |
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96 IntRect clipBounds; |
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97 mClippedArea = mDT->GetClippedGeometry(&clipBounds); |
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98 |
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99 if (!clipBounds.IsEqualEdges(IntRect(IntPoint(0, 0), mDT->mSize))) { |
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100 // We still need to take into account clipBounds if it contains additional |
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101 // clipping information. |
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102 RefPtr<ID2D1RectangleGeometry> rectGeom; |
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103 factory()->CreateRectangleGeometry(D2D1::Rect(Float(clipBounds.x), |
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104 Float(clipBounds.y), |
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105 Float(clipBounds.XMost()), |
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106 Float(clipBounds.YMost())), |
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107 byRef(rectGeom)); |
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108 |
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109 mClippedArea = IntersectGeometry(mClippedArea, rectGeom); |
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110 } |
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111 } |
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112 |
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113 ID2D1Factory *factory() { return mDT->factory(); } |
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114 |
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115 ~AutoSaveRestoreClippedOut() |
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116 { |
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117 if (!mOldSurfBitmap) { |
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118 return; |
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119 } |
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120 |
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121 ID2D1RenderTarget *rt = mDT->mRT; |
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122 |
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123 // Write the area that was clipped out back to the surface. This all |
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124 // happens in device space. |
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125 rt->SetTransform(D2D1::IdentityMatrix()); |
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126 mDT->mTransformDirty = true; |
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127 |
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128 RefPtr<ID2D1RectangleGeometry> rectGeom; |
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129 factory()->CreateRectangleGeometry( |
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130 D2D1::RectF(0, 0, float(mDT->mSize.width), float(mDT->mSize.height)), |
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131 byRef(rectGeom)); |
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132 |
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133 RefPtr<ID2D1PathGeometry> invClippedArea; |
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134 factory()->CreatePathGeometry(byRef(invClippedArea)); |
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135 RefPtr<ID2D1GeometrySink> sink; |
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136 invClippedArea->Open(byRef(sink)); |
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137 |
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138 rectGeom->CombineWithGeometry(mClippedArea, D2D1_COMBINE_MODE_EXCLUDE, nullptr, sink); |
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139 sink->Close(); |
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140 |
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141 RefPtr<ID2D1BitmapBrush> brush; |
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142 rt->CreateBitmapBrush(mOldSurfBitmap, D2D1::BitmapBrushProperties(), D2D1::BrushProperties(), byRef(brush)); |
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143 |
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144 rt->FillGeometry(invClippedArea, brush); |
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145 } |
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146 |
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147 private: |
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148 |
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149 DrawTargetD2D *mDT; |
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150 |
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151 // If we have an operator unbound by the source, this will contain a bitmap |
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152 // with the old dest surface data. |
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153 RefPtr<ID2D1Bitmap> mOldSurfBitmap; |
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154 // This contains the area drawing is clipped to. |
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155 RefPtr<ID2D1Geometry> mClippedArea; |
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156 }; |
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157 |
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158 ID2D1Factory *D2DFactory() |
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159 { |
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160 return DrawTargetD2D::factory(); |
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161 } |
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162 |
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163 DrawTargetD2D::DrawTargetD2D() |
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164 : mCurrentCachedLayer(0) |
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165 , mClipsArePushed(false) |
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166 , mPrivateData(nullptr) |
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167 { |
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168 } |
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169 |
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170 DrawTargetD2D::~DrawTargetD2D() |
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171 { |
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172 if (mRT) { |
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173 PopAllClips(); |
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174 |
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175 mRT->EndDraw(); |
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176 |
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177 mVRAMUsageDT -= GetByteSize(); |
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178 } |
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179 if (mTempRT) { |
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180 mTempRT->EndDraw(); |
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181 |
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182 mVRAMUsageDT -= GetByteSize(); |
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183 } |
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184 |
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185 if (mSnapshot) { |
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186 // We may hold the only reference. MarkIndependent will clear mSnapshot; |
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187 // keep the snapshot object alive so it doesn't get destroyed while |
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188 // MarkIndependent is running. |
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189 RefPtr<SourceSurfaceD2DTarget> deathGrip = mSnapshot; |
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190 // mSnapshot can be treated as independent of this DrawTarget since we know |
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191 // this DrawTarget won't change again. |
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192 deathGrip->MarkIndependent(); |
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193 // mSnapshot will be cleared now. |
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194 } |
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195 |
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196 for (int i = 0; i < kLayerCacheSize; i++) { |
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197 if (mCachedLayers[i]) { |
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198 mCachedLayers[i] = nullptr; |
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199 mVRAMUsageDT -= GetByteSize(); |
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200 } |
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201 } |
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202 |
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203 // Targets depending on us can break that dependency, since we're obviously not going to |
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204 // be modified in the future. |
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205 for (TargetSet::iterator iter = mDependentTargets.begin(); |
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206 iter != mDependentTargets.end(); iter++) { |
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207 (*iter)->mDependingOnTargets.erase(this); |
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208 } |
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209 // Our dependencies on other targets no longer matter. |
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210 for (TargetSet::iterator iter = mDependingOnTargets.begin(); |
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211 iter != mDependingOnTargets.end(); iter++) { |
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212 (*iter)->mDependentTargets.erase(this); |
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213 } |
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214 } |
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215 |
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216 /* |
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217 * DrawTarget Implementation |
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218 */ |
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219 TemporaryRef<SourceSurface> |
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220 DrawTargetD2D::Snapshot() |
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221 { |
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222 if (!mSnapshot) { |
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223 mSnapshot = new SourceSurfaceD2DTarget(this, mTexture, mFormat); |
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224 Flush(); |
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225 } |
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226 |
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227 return mSnapshot; |
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228 } |
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229 |
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230 void |
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231 DrawTargetD2D::Flush() |
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232 { |
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233 PopAllClips(); |
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234 |
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235 HRESULT hr = mRT->Flush(); |
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236 |
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237 if (FAILED(hr)) { |
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238 gfxWarning() << "Error reported when trying to flush D2D rendertarget. Code: " << hr; |
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239 } |
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240 |
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241 // We no longer depend on any target. |
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242 for (TargetSet::iterator iter = mDependingOnTargets.begin(); |
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243 iter != mDependingOnTargets.end(); iter++) { |
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244 (*iter)->mDependentTargets.erase(this); |
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245 } |
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246 mDependingOnTargets.clear(); |
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247 } |
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248 |
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249 void |
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250 DrawTargetD2D::AddDependencyOnSource(SourceSurfaceD2DTarget* aSource) |
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251 { |
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252 if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) { |
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253 aSource->mDrawTarget->mDependentTargets.insert(this); |
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254 mDependingOnTargets.insert(aSource->mDrawTarget); |
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255 } |
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256 } |
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257 |
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258 TemporaryRef<ID2D1Bitmap> |
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259 DrawTargetD2D::GetBitmapForSurface(SourceSurface *aSurface, |
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260 Rect &aSource) |
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261 { |
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262 RefPtr<ID2D1Bitmap> bitmap; |
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263 |
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264 switch (aSurface->GetType()) { |
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265 |
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266 case SurfaceType::D2D1_BITMAP: |
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267 { |
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268 SourceSurfaceD2D *srcSurf = static_cast<SourceSurfaceD2D*>(aSurface); |
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269 bitmap = srcSurf->GetBitmap(); |
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270 } |
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271 break; |
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272 case SurfaceType::D2D1_DRAWTARGET: |
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273 { |
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274 SourceSurfaceD2DTarget *srcSurf = static_cast<SourceSurfaceD2DTarget*>(aSurface); |
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275 bitmap = srcSurf->GetBitmap(mRT); |
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276 AddDependencyOnSource(srcSurf); |
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277 } |
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278 break; |
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279 default: |
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280 { |
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281 RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface(); |
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282 |
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283 if (!srcSurf) { |
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284 gfxDebug() << "Not able to deal with non-data source surface."; |
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285 return nullptr; |
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286 } |
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287 |
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288 // We need to include any pixels that are overlapped by aSource |
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289 Rect sourceRect(aSource); |
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290 sourceRect.RoundOut(); |
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291 |
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292 if (sourceRect.IsEmpty()) { |
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293 gfxDebug() << "Bitmap source is empty. DrawBitmap will silently fail."; |
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294 return nullptr; |
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295 } |
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296 |
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297 if (sourceRect.width > mRT->GetMaximumBitmapSize() || |
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298 sourceRect.height > mRT->GetMaximumBitmapSize()) { |
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299 gfxDebug() << "Bitmap source larger than texture size specified. DrawBitmap will silently fail."; |
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300 // Don't know how to deal with this yet. |
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301 return nullptr; |
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302 } |
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303 |
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304 int stride = srcSurf->Stride(); |
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305 |
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306 unsigned char *data = srcSurf->GetData() + |
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307 (uint32_t)sourceRect.y * stride + |
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308 (uint32_t)sourceRect.x * BytesPerPixel(srcSurf->GetFormat()); |
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309 |
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310 D2D1_BITMAP_PROPERTIES props = |
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311 D2D1::BitmapProperties(D2DPixelFormat(srcSurf->GetFormat())); |
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312 mRT->CreateBitmap(D2D1::SizeU(UINT32(sourceRect.width), UINT32(sourceRect.height)), data, stride, props, byRef(bitmap)); |
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313 |
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314 // subtract the integer part leaving the fractional part |
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315 aSource.x -= (uint32_t)aSource.x; |
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316 aSource.y -= (uint32_t)aSource.y; |
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317 } |
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318 break; |
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319 } |
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320 |
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321 return bitmap; |
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322 } |
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323 |
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324 #ifdef USE_D2D1_1 |
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325 TemporaryRef<ID2D1Image> |
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326 DrawTargetD2D::GetImageForSurface(SourceSurface *aSurface) |
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327 { |
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328 RefPtr<ID2D1Image> image; |
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329 |
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330 if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) { |
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331 image = static_cast<SourceSurfaceD2D1*>(aSurface)->GetImage(); |
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332 static_cast<SourceSurfaceD2D1*>(aSurface)->EnsureIndependent(); |
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333 } else { |
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334 Rect r(Point(), Size(aSurface->GetSize())); |
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335 image = GetBitmapForSurface(aSurface, r); |
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336 } |
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337 |
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338 return image; |
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339 } |
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340 #endif |
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341 |
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342 void |
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343 DrawTargetD2D::DrawSurface(SourceSurface *aSurface, |
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344 const Rect &aDest, |
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345 const Rect &aSource, |
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346 const DrawSurfaceOptions &aSurfOptions, |
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347 const DrawOptions &aOptions) |
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348 { |
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349 RefPtr<ID2D1Bitmap> bitmap; |
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350 |
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351 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, ColorPattern(Color())); |
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352 |
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353 PrepareForDrawing(rt); |
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354 |
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355 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
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356 |
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357 Rect srcRect = aSource; |
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358 |
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359 bitmap = GetBitmapForSurface(aSurface, srcRect); |
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360 if (!bitmap) { |
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361 return; |
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362 } |
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363 |
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364 rt->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha, D2DFilter(aSurfOptions.mFilter), D2DRect(srcRect)); |
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365 |
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366 FinalizeRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()), aDest); |
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367 } |
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368 |
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369 void |
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370 DrawTargetD2D::DrawFilter(FilterNode *aNode, |
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371 const Rect &aSourceRect, |
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372 const Point &aDestPoint, |
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373 const DrawOptions &aOptions) |
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374 { |
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375 #ifdef USE_D2D1_1 |
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376 RefPtr<ID2D1DeviceContext> dc; |
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377 HRESULT hr; |
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378 |
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379 hr = mRT->QueryInterface((ID2D1DeviceContext**)byRef(dc)); |
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380 |
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381 if (SUCCEEDED(hr) && aNode->GetBackendType() == FILTER_BACKEND_DIRECT2D1_1) { |
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382 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, ColorPattern(Color())); |
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383 |
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384 PrepareForDrawing(rt); |
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385 |
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386 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
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387 hr = rt->QueryInterface((ID2D1DeviceContext**)byRef(dc)); |
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388 |
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389 if (SUCCEEDED(hr)) { |
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390 dc->DrawImage(static_cast<FilterNodeD2D1*>(aNode)->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect)); |
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391 |
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392 Rect destRect = aSourceRect; |
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393 destRect.MoveBy(aDestPoint); |
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394 FinalizeRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()), destRect); |
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395 return; |
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396 } |
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397 } |
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398 #endif |
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399 |
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400 if (aNode->GetBackendType() != FILTER_BACKEND_SOFTWARE) { |
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401 gfxWarning() << "Invalid filter backend passed to DrawTargetD2D!"; |
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402 return; |
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403 } |
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404 |
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405 FilterNodeSoftware* filter = static_cast<FilterNodeSoftware*>(aNode); |
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406 filter->Draw(this, aSourceRect, aDestPoint, aOptions); |
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407 } |
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408 |
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409 void |
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410 DrawTargetD2D::MaskSurface(const Pattern &aSource, |
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411 SourceSurface *aMask, |
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412 Point aOffset, |
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413 const DrawOptions &aOptions) |
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414 { |
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415 RefPtr<ID2D1Bitmap> bitmap; |
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416 |
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417 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, ColorPattern(Color())); |
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418 |
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419 PrepareForDrawing(rt); |
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420 |
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421 // FillOpacityMask only works if the antialias mode is MODE_ALIASED |
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422 rt->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); |
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423 |
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424 IntSize size = aMask->GetSize(); |
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425 Rect maskRect = Rect(0.f, 0.f, size.width, size.height); |
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426 bitmap = GetBitmapForSurface(aMask, maskRect); |
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427 if (!bitmap) { |
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428 return; |
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429 } |
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430 |
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431 Rect dest = Rect(aOffset.x, aOffset.y, size.width, size.height); |
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432 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha); |
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433 rt->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect)); |
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434 |
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435 FinalizeRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()), dest); |
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436 } |
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437 |
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438 void |
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439 DrawTargetD2D::DrawSurfaceWithShadow(SourceSurface *aSurface, |
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440 const Point &aDest, |
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441 const Color &aColor, |
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442 const Point &aOffset, |
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443 Float aSigma, |
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444 CompositionOp aOperator) |
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445 { |
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446 RefPtr<ID3D10ShaderResourceView> srView = nullptr; |
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447 if (aSurface->GetType() != SurfaceType::D2D1_DRAWTARGET) { |
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448 return; |
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449 } |
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450 |
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451 SetScissorToRect(nullptr); |
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452 |
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453 // XXX - This function is way too long, it should be split up soon to make |
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454 // it more graspable! |
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455 |
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456 Flush(); |
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457 |
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458 AutoSaveRestoreClippedOut restoreClippedOut(this); |
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459 |
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460 if (!IsOperatorBoundByMask(aOperator)) { |
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461 restoreClippedOut.Save(); |
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462 } |
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463 |
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464 srView = static_cast<SourceSurfaceD2DTarget*>(aSurface)->GetSRView(); |
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465 |
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466 EnsureViews(); |
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467 |
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468 if (!mTempRTView) { |
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469 // This view is only needed in this path. |
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470 HRESULT hr = mDevice->CreateRenderTargetView(mTempTexture, nullptr, byRef(mTempRTView)); |
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471 |
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472 if (FAILED(hr)) { |
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473 gfxWarning() << "Failure to create RenderTargetView. Code: " << hr; |
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474 return; |
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475 } |
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476 } |
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477 |
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478 |
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479 RefPtr<ID3D10RenderTargetView> destRTView = mRTView; |
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480 RefPtr<ID3D10Texture2D> destTexture; |
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481 HRESULT hr; |
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482 |
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483 RefPtr<ID3D10Texture2D> maskTexture; |
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484 RefPtr<ID3D10ShaderResourceView> maskSRView; |
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485 IntRect clipBounds; |
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486 if (mPushedClips.size()) { |
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487 EnsureClipMaskTexture(&clipBounds); |
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488 |
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489 mDevice->CreateShaderResourceView(mCurrentClipMaskTexture, nullptr, byRef(maskSRView)); |
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490 } |
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491 |
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492 IntSize srcSurfSize; |
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493 ID3D10RenderTargetView *rtViews; |
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494 D3D10_VIEWPORT viewport; |
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495 |
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496 UINT stride = sizeof(Vertex); |
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497 UINT offset = 0; |
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498 ID3D10Buffer *buff = mPrivateData->mVB; |
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499 |
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500 mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
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501 mDevice->IASetVertexBuffers(0, 1, &buff, &stride, &offset); |
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502 mDevice->IASetInputLayout(mPrivateData->mInputLayout); |
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503 |
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504 mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()-> |
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505 SetFloatVector(ShaderConstantRectD3D10(-1.0f, 1.0f, 2.0f, -2.0f)); |
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506 mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()-> |
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507 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
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508 |
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509 // If we create a downsampled source surface we need to correct aOffset for that. |
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510 Point correctedOffset = aOffset + aDest; |
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511 |
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512 // The 'practical' scaling factors. |
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513 Float dsFactorX = 1.0f; |
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514 Float dsFactorY = 1.0f; |
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515 |
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516 if (aSigma > 1.7f) { |
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517 // In this case 9 samples of our original will not cover it. Generate the |
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518 // mip levels for the original and create a downsampled version from |
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519 // them. We generate a version downsampled so that a kernel for a sigma |
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520 // of 1.7 will produce the right results. |
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521 float blurWeights[9] = { 0.234671f, 0.197389f, 0.197389f, 0.117465f, 0.117465f, 0.049456f, 0.049456f, 0.014732f, 0.014732f }; |
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522 mPrivateData->mEffect->GetVariableByName("BlurWeights")->SetRawValue(blurWeights, 0, sizeof(blurWeights)); |
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523 |
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524 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
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525 aSurface->GetSize().width, |
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526 aSurface->GetSize().height); |
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527 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
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528 desc.MiscFlags = D3D10_RESOURCE_MISC_GENERATE_MIPS; |
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529 |
|
530 RefPtr<ID3D10Texture2D> mipTexture; |
|
531 hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(mipTexture)); |
|
532 |
|
533 if (FAILED(hr)) { |
|
534 gfxWarning() << "Failure to create temporary texture. Size: " << |
|
535 aSurface->GetSize() << " Code: " << hr; |
|
536 return; |
|
537 } |
|
538 |
|
539 IntSize dsSize = IntSize(int32_t(aSurface->GetSize().width * (1.7f / aSigma)), |
|
540 int32_t(aSurface->GetSize().height * (1.7f / aSigma))); |
|
541 |
|
542 if (dsSize.width < 1) { |
|
543 dsSize.width = 1; |
|
544 } |
|
545 if (dsSize.height < 1) { |
|
546 dsSize.height = 1; |
|
547 } |
|
548 |
|
549 dsFactorX = dsSize.width / Float(aSurface->GetSize().width); |
|
550 dsFactorY = dsSize.height / Float(aSurface->GetSize().height); |
|
551 correctedOffset.x *= dsFactorX; |
|
552 correctedOffset.y *= dsFactorY; |
|
553 |
|
554 desc = CD3D10_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, |
|
555 dsSize.width, |
|
556 dsSize.height, 1, 1); |
|
557 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
558 RefPtr<ID3D10Texture2D> tmpDSTexture; |
|
559 hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(tmpDSTexture)); |
|
560 |
|
561 if (FAILED(hr)) { |
|
562 gfxWarning() << "Failure to create temporary texture. Size: " << dsSize << " Code: " << hr; |
|
563 return; |
|
564 } |
|
565 |
|
566 D3D10_BOX box; |
|
567 box.left = box.top = box.front = 0; |
|
568 box.back = 1; |
|
569 box.right = aSurface->GetSize().width; |
|
570 box.bottom = aSurface->GetSize().height; |
|
571 mDevice->CopySubresourceRegion(mipTexture, 0, 0, 0, 0, static_cast<SourceSurfaceD2DTarget*>(aSurface)->mTexture, 0, &box); |
|
572 |
|
573 mDevice->CreateShaderResourceView(mipTexture, nullptr, byRef(srView)); |
|
574 mDevice->GenerateMips(srView); |
|
575 |
|
576 RefPtr<ID3D10RenderTargetView> dsRTView; |
|
577 RefPtr<ID3D10ShaderResourceView> dsSRView; |
|
578 mDevice->CreateRenderTargetView(tmpDSTexture, nullptr, byRef(dsRTView)); |
|
579 mDevice->CreateShaderResourceView(tmpDSTexture, nullptr, byRef(dsSRView)); |
|
580 |
|
581 // We're not guaranteed the texture we created will be empty, we've |
|
582 // seen old content at least on NVidia drivers. |
|
583 float color[4] = { 0, 0, 0, 0 }; |
|
584 mDevice->ClearRenderTargetView(dsRTView, color); |
|
585 |
|
586 rtViews = dsRTView; |
|
587 mDevice->OMSetRenderTargets(1, &rtViews, nullptr); |
|
588 |
|
589 viewport.MaxDepth = 1; |
|
590 viewport.MinDepth = 0; |
|
591 viewport.Height = dsSize.height; |
|
592 viewport.Width = dsSize.width; |
|
593 viewport.TopLeftX = 0; |
|
594 viewport.TopLeftY = 0; |
|
595 |
|
596 mDevice->RSSetViewports(1, &viewport); |
|
597 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView); |
|
598 mPrivateData->mEffect->GetTechniqueByName("SampleTexture")-> |
|
599 GetPassByIndex(0)->Apply(0); |
|
600 |
|
601 mDevice->OMSetBlendState(GetBlendStateForOperator(CompositionOp::OP_OVER), nullptr, 0xffffffff); |
|
602 |
|
603 mDevice->Draw(4, 0); |
|
604 |
|
605 srcSurfSize = dsSize; |
|
606 |
|
607 srView = dsSRView; |
|
608 } else { |
|
609 // In this case generate a kernel to draw the blur directly to the temp |
|
610 // surf in one direction and to final in the other. |
|
611 float blurWeights[9]; |
|
612 |
|
613 float normalizeFactor = 1.0f; |
|
614 if (aSigma != 0) { |
|
615 normalizeFactor = 1.0f / Float(sqrt(2 * M_PI * pow(aSigma, 2))); |
|
616 } |
|
617 |
|
618 blurWeights[0] = normalizeFactor; |
|
619 |
|
620 // XXX - We should actually optimize for Sigma = 0 here. We could use a |
|
621 // much simpler shader and save a lot of texture lookups. |
|
622 for (int i = 1; i < 9; i += 2) { |
|
623 if (aSigma != 0) { |
|
624 blurWeights[i] = blurWeights[i + 1] = normalizeFactor * |
|
625 exp(-pow(float((i + 1) / 2), 2) / (2 * pow(aSigma, 2))); |
|
626 } else { |
|
627 blurWeights[i] = blurWeights[i + 1] = 0; |
|
628 } |
|
629 } |
|
630 |
|
631 mPrivateData->mEffect->GetVariableByName("BlurWeights")->SetRawValue(blurWeights, 0, sizeof(blurWeights)); |
|
632 |
|
633 viewport.MaxDepth = 1; |
|
634 viewport.MinDepth = 0; |
|
635 viewport.Height = aSurface->GetSize().height; |
|
636 viewport.Width = aSurface->GetSize().width; |
|
637 viewport.TopLeftX = 0; |
|
638 viewport.TopLeftY = 0; |
|
639 |
|
640 mDevice->RSSetViewports(1, &viewport); |
|
641 |
|
642 srcSurfSize = aSurface->GetSize(); |
|
643 } |
|
644 |
|
645 // We may need to draw to a different intermediate surface if our temp |
|
646 // texture isn't big enough. |
|
647 bool needBiggerTemp = srcSurfSize.width > mSize.width || |
|
648 srcSurfSize.height > mSize.height; |
|
649 |
|
650 RefPtr<ID3D10RenderTargetView> tmpRTView; |
|
651 RefPtr<ID3D10ShaderResourceView> tmpSRView; |
|
652 RefPtr<ID3D10Texture2D> tmpTexture; |
|
653 |
|
654 IntSize tmpSurfSize = mSize; |
|
655 |
|
656 if (!needBiggerTemp) { |
|
657 tmpRTView = mTempRTView; |
|
658 tmpSRView = mSRView; |
|
659 |
|
660 // There could still be content here! |
|
661 float color[4] = { 0, 0, 0, 0 }; |
|
662 mDevice->ClearRenderTargetView(tmpRTView, color); |
|
663 } else { |
|
664 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
|
665 srcSurfSize.width, |
|
666 srcSurfSize.height, |
|
667 1, 1); |
|
668 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
669 |
|
670 mDevice->CreateTexture2D(&desc, nullptr, byRef(tmpTexture)); |
|
671 mDevice->CreateRenderTargetView(tmpTexture, nullptr, byRef(tmpRTView)); |
|
672 mDevice->CreateShaderResourceView(tmpTexture, nullptr, byRef(tmpSRView)); |
|
673 |
|
674 tmpSurfSize = srcSurfSize; |
|
675 } |
|
676 |
|
677 rtViews = tmpRTView; |
|
678 mDevice->OMSetRenderTargets(1, &rtViews, nullptr); |
|
679 |
|
680 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView); |
|
681 |
|
682 // Premultiplied! |
|
683 float shadowColor[4] = { aColor.r * aColor.a, aColor.g * aColor.a, |
|
684 aColor.b * aColor.a, aColor.a }; |
|
685 mPrivateData->mEffect->GetVariableByName("ShadowColor")->AsVector()-> |
|
686 SetFloatVector(shadowColor); |
|
687 |
|
688 float pixelOffset = 1.0f / float(srcSurfSize.width); |
|
689 float blurOffsetsH[9] = { 0, pixelOffset, -pixelOffset, |
|
690 2.0f * pixelOffset, -2.0f * pixelOffset, |
|
691 3.0f * pixelOffset, -3.0f * pixelOffset, |
|
692 4.0f * pixelOffset, - 4.0f * pixelOffset }; |
|
693 |
|
694 pixelOffset = 1.0f / float(tmpSurfSize.height); |
|
695 float blurOffsetsV[9] = { 0, pixelOffset, -pixelOffset, |
|
696 2.0f * pixelOffset, -2.0f * pixelOffset, |
|
697 3.0f * pixelOffset, -3.0f * pixelOffset, |
|
698 4.0f * pixelOffset, - 4.0f * pixelOffset }; |
|
699 |
|
700 mPrivateData->mEffect->GetVariableByName("BlurOffsetsH")-> |
|
701 SetRawValue(blurOffsetsH, 0, sizeof(blurOffsetsH)); |
|
702 mPrivateData->mEffect->GetVariableByName("BlurOffsetsV")-> |
|
703 SetRawValue(blurOffsetsV, 0, sizeof(blurOffsetsV)); |
|
704 |
|
705 mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")-> |
|
706 GetPassByIndex(0)->Apply(0); |
|
707 |
|
708 mDevice->Draw(4, 0); |
|
709 |
|
710 viewport.MaxDepth = 1; |
|
711 viewport.MinDepth = 0; |
|
712 viewport.Height = mSize.height; |
|
713 viewport.Width = mSize.width; |
|
714 viewport.TopLeftX = 0; |
|
715 viewport.TopLeftY = 0; |
|
716 |
|
717 mDevice->RSSetViewports(1, &viewport); |
|
718 |
|
719 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(tmpSRView); |
|
720 |
|
721 rtViews = destRTView; |
|
722 mDevice->OMSetRenderTargets(1, &rtViews, nullptr); |
|
723 |
|
724 Point shadowDest = aDest + aOffset; |
|
725 |
|
726 mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()-> |
|
727 SetFloatVector(ShaderConstantRectD3D10(-1.0f + ((shadowDest.x / mSize.width) * 2.0f), |
|
728 1.0f - (shadowDest.y / mSize.height * 2.0f), |
|
729 (Float(aSurface->GetSize().width) / mSize.width) * 2.0f, |
|
730 (-Float(aSurface->GetSize().height) / mSize.height) * 2.0f)); |
|
731 mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()-> |
|
732 SetFloatVector(ShaderConstantRectD3D10(0, 0, Float(srcSurfSize.width) / tmpSurfSize.width, |
|
733 Float(srcSurfSize.height) / tmpSurfSize.height)); |
|
734 |
|
735 if (mPushedClips.size()) { |
|
736 mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(maskSRView); |
|
737 mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()-> |
|
738 SetFloatVector(ShaderConstantRectD3D10(shadowDest.x / mSize.width, shadowDest.y / mSize.height, |
|
739 Float(aSurface->GetSize().width) / mSize.width, |
|
740 Float(aSurface->GetSize().height) / mSize.height)); |
|
741 mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")-> |
|
742 GetPassByIndex(2)->Apply(0); |
|
743 SetScissorToRect(&clipBounds); |
|
744 } else { |
|
745 mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")-> |
|
746 GetPassByIndex(1)->Apply(0); |
|
747 } |
|
748 |
|
749 mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), nullptr, 0xffffffff); |
|
750 |
|
751 mDevice->Draw(4, 0); |
|
752 |
|
753 mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()-> |
|
754 SetFloatVector(ShaderConstantRectD3D10(-1.0f + ((aDest.x / mSize.width) * 2.0f), |
|
755 1.0f - (aDest.y / mSize.height * 2.0f), |
|
756 (Float(aSurface->GetSize().width) / mSize.width) * 2.0f, |
|
757 (-Float(aSurface->GetSize().height) / mSize.height) * 2.0f)); |
|
758 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(static_cast<SourceSurfaceD2DTarget*>(aSurface)->GetSRView()); |
|
759 mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()-> |
|
760 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
|
761 |
|
762 if (mPushedClips.size()) { |
|
763 mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()-> |
|
764 SetFloatVector(ShaderConstantRectD3D10(aDest.x / mSize.width, aDest.y / mSize.height, |
|
765 Float(aSurface->GetSize().width) / mSize.width, |
|
766 Float(aSurface->GetSize().height) / mSize.height)); |
|
767 mPrivateData->mEffect->GetTechniqueByName("SampleMaskedTexture")-> |
|
768 GetPassByIndex(0)->Apply(0); |
|
769 // We've set the scissor rect here for the previous draw call. |
|
770 } else { |
|
771 mPrivateData->mEffect->GetTechniqueByName("SampleTexture")-> |
|
772 GetPassByIndex(0)->Apply(0); |
|
773 } |
|
774 |
|
775 mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), nullptr, 0xffffffff); |
|
776 |
|
777 mDevice->Draw(4, 0); |
|
778 } |
|
779 |
|
780 void |
|
781 DrawTargetD2D::ClearRect(const Rect &aRect) |
|
782 { |
|
783 MarkChanged(); |
|
784 PushClipRect(aRect); |
|
785 |
|
786 PopAllClips(); |
|
787 |
|
788 AutoSaveRestoreClippedOut restoreClippedOut(this); |
|
789 |
|
790 D2D1_RECT_F clipRect; |
|
791 bool isPixelAligned; |
|
792 bool pushedClip = false; |
|
793 if (mTransform.IsRectilinear() && |
|
794 GetDeviceSpaceClipRect(clipRect, isPixelAligned)) { |
|
795 if (mTransformDirty || |
|
796 !mTransform.IsIdentity()) { |
|
797 mRT->SetTransform(D2D1::IdentityMatrix()); |
|
798 mTransformDirty = true; |
|
799 } |
|
800 |
|
801 mRT->PushAxisAlignedClip(clipRect, isPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); |
|
802 pushedClip = true; |
|
803 } else { |
|
804 FlushTransformToRT(); |
|
805 restoreClippedOut.Save(); |
|
806 } |
|
807 |
|
808 mRT->Clear(D2D1::ColorF(0, 0.0f)); |
|
809 |
|
810 if (pushedClip) { |
|
811 mRT->PopAxisAlignedClip(); |
|
812 } |
|
813 |
|
814 PopClip(); |
|
815 return; |
|
816 } |
|
817 |
|
818 void |
|
819 DrawTargetD2D::CopySurface(SourceSurface *aSurface, |
|
820 const IntRect &aSourceRect, |
|
821 const IntPoint &aDestination) |
|
822 { |
|
823 MarkChanged(); |
|
824 |
|
825 Rect srcRect(Float(aSourceRect.x), Float(aSourceRect.y), |
|
826 Float(aSourceRect.width), Float(aSourceRect.height)); |
|
827 Rect dstRect(Float(aDestination.x), Float(aDestination.y), |
|
828 Float(aSourceRect.width), Float(aSourceRect.height)); |
|
829 |
|
830 mRT->SetTransform(D2D1::IdentityMatrix()); |
|
831 mTransformDirty = true; |
|
832 mRT->PushAxisAlignedClip(D2DRect(dstRect), D2D1_ANTIALIAS_MODE_ALIASED); |
|
833 mRT->Clear(D2D1::ColorF(0, 0.0f)); |
|
834 mRT->PopAxisAlignedClip(); |
|
835 |
|
836 RefPtr<ID2D1Bitmap> bitmap = GetBitmapForSurface(aSurface, srcRect); |
|
837 if (!bitmap) { |
|
838 return; |
|
839 } |
|
840 |
|
841 if (aSurface->GetFormat() == SurfaceFormat::A8) { |
|
842 RefPtr<ID2D1SolidColorBrush> brush; |
|
843 mRT->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), |
|
844 D2D1::BrushProperties(), byRef(brush)); |
|
845 mRT->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); |
|
846 mRT->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS); |
|
847 } else { |
|
848 mRT->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f, |
|
849 D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, |
|
850 D2DRect(srcRect)); |
|
851 } |
|
852 } |
|
853 |
|
854 void |
|
855 DrawTargetD2D::FillRect(const Rect &aRect, |
|
856 const Pattern &aPattern, |
|
857 const DrawOptions &aOptions) |
|
858 { |
|
859 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
860 |
|
861 PrepareForDrawing(rt); |
|
862 |
|
863 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
|
864 |
|
865 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
866 |
|
867 if (brush) { |
|
868 rt->FillRectangle(D2DRect(aRect), brush); |
|
869 } |
|
870 |
|
871 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect); |
|
872 } |
|
873 |
|
874 void |
|
875 DrawTargetD2D::StrokeRect(const Rect &aRect, |
|
876 const Pattern &aPattern, |
|
877 const StrokeOptions &aStrokeOptions, |
|
878 const DrawOptions &aOptions) |
|
879 { |
|
880 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
881 |
|
882 PrepareForDrawing(rt); |
|
883 |
|
884 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
|
885 |
|
886 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
887 |
|
888 RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); |
|
889 |
|
890 if (brush && strokeStyle) { |
|
891 rt->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle); |
|
892 } |
|
893 |
|
894 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect); |
|
895 } |
|
896 |
|
897 void |
|
898 DrawTargetD2D::StrokeLine(const Point &aStart, |
|
899 const Point &aEnd, |
|
900 const Pattern &aPattern, |
|
901 const StrokeOptions &aStrokeOptions, |
|
902 const DrawOptions &aOptions) |
|
903 { |
|
904 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
905 |
|
906 PrepareForDrawing(rt); |
|
907 |
|
908 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
|
909 |
|
910 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
911 |
|
912 RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); |
|
913 |
|
914 if (brush && strokeStyle) { |
|
915 rt->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle); |
|
916 } |
|
917 |
|
918 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height))); |
|
919 } |
|
920 |
|
921 void |
|
922 DrawTargetD2D::Stroke(const Path *aPath, |
|
923 const Pattern &aPattern, |
|
924 const StrokeOptions &aStrokeOptions, |
|
925 const DrawOptions &aOptions) |
|
926 { |
|
927 if (aPath->GetBackendType() != BackendType::DIRECT2D) { |
|
928 gfxDebug() << *this << ": Ignoring drawing call for incompatible path."; |
|
929 return; |
|
930 } |
|
931 |
|
932 const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath); |
|
933 |
|
934 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
935 |
|
936 PrepareForDrawing(rt); |
|
937 |
|
938 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
|
939 |
|
940 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
941 |
|
942 RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); |
|
943 |
|
944 if (brush && strokeStyle) { |
|
945 rt->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle); |
|
946 } |
|
947 |
|
948 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height))); |
|
949 } |
|
950 |
|
951 void |
|
952 DrawTargetD2D::Fill(const Path *aPath, |
|
953 const Pattern &aPattern, |
|
954 const DrawOptions &aOptions) |
|
955 { |
|
956 if (aPath->GetBackendType() != BackendType::DIRECT2D) { |
|
957 gfxDebug() << *this << ": Ignoring drawing call for incompatible path."; |
|
958 return; |
|
959 } |
|
960 |
|
961 const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath); |
|
962 |
|
963 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
964 |
|
965 PrepareForDrawing(rt); |
|
966 |
|
967 rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode)); |
|
968 |
|
969 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
970 |
|
971 if (brush) { |
|
972 rt->FillGeometry(d2dPath->mGeometry, brush); |
|
973 } |
|
974 |
|
975 Rect bounds; |
|
976 if (aOptions.mCompositionOp != CompositionOp::OP_OVER) { |
|
977 D2D1_RECT_F d2dbounds; |
|
978 d2dPath->mGeometry->GetBounds(D2D1::IdentityMatrix(), &d2dbounds); |
|
979 bounds = ToRect(d2dbounds); |
|
980 } |
|
981 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, bounds); |
|
982 } |
|
983 |
|
984 void |
|
985 DrawTargetD2D::FillGlyphs(ScaledFont *aFont, |
|
986 const GlyphBuffer &aBuffer, |
|
987 const Pattern &aPattern, |
|
988 const DrawOptions &aOptions, |
|
989 const GlyphRenderingOptions* aRenderOptions) |
|
990 { |
|
991 if (aFont->GetType() != FontType::DWRITE) { |
|
992 gfxDebug() << *this << ": Ignoring drawing call for incompatible font."; |
|
993 return; |
|
994 } |
|
995 |
|
996 ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont); |
|
997 |
|
998 IDWriteRenderingParams *params = nullptr; |
|
999 if (aRenderOptions) { |
|
1000 if (aRenderOptions->GetType() != FontType::DWRITE) { |
|
1001 gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions."; |
|
1002 // This should never happen. |
|
1003 MOZ_ASSERT(false); |
|
1004 } else { |
|
1005 params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderOptions)->mParams; |
|
1006 } |
|
1007 } |
|
1008 |
|
1009 AntialiasMode aaMode = font->GetDefaultAAMode(); |
|
1010 |
|
1011 if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) { |
|
1012 aaMode = aOptions.mAntialiasMode; |
|
1013 } |
|
1014 |
|
1015 if (mFormat == SurfaceFormat::B8G8R8A8 && mPermitSubpixelAA && |
|
1016 aOptions.mCompositionOp == CompositionOp::OP_OVER && aPattern.GetType() == PatternType::COLOR && |
|
1017 aaMode == AntialiasMode::SUBPIXEL) { |
|
1018 if (FillGlyphsManual(font, aBuffer, |
|
1019 static_cast<const ColorPattern*>(&aPattern)->mColor, |
|
1020 params, aOptions)) { |
|
1021 return; |
|
1022 } |
|
1023 } |
|
1024 |
|
1025 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern); |
|
1026 |
|
1027 PrepareForDrawing(rt); |
|
1028 |
|
1029 D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; |
|
1030 |
|
1031 switch (aaMode) { |
|
1032 case AntialiasMode::NONE: |
|
1033 d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED; |
|
1034 break; |
|
1035 case AntialiasMode::GRAY: |
|
1036 d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; |
|
1037 break; |
|
1038 case AntialiasMode::SUBPIXEL: |
|
1039 d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE; |
|
1040 break; |
|
1041 default: |
|
1042 d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; |
|
1043 } |
|
1044 |
|
1045 if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE && |
|
1046 mFormat != SurfaceFormat::B8G8R8X8) { |
|
1047 d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; |
|
1048 } |
|
1049 |
|
1050 rt->SetTextAntialiasMode(d2dAAMode); |
|
1051 |
|
1052 if (rt != mRT || params != mTextRenderingParams) { |
|
1053 rt->SetTextRenderingParams(params); |
|
1054 if (rt == mRT) { |
|
1055 mTextRenderingParams = params; |
|
1056 } |
|
1057 } |
|
1058 |
|
1059 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); |
|
1060 |
|
1061 AutoDWriteGlyphRun autoRun; |
|
1062 DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun); |
|
1063 |
|
1064 if (brush) { |
|
1065 rt->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush); |
|
1066 } |
|
1067 |
|
1068 FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, (Float)mSize.width, (Float)mSize.height)); |
|
1069 } |
|
1070 |
|
1071 void |
|
1072 DrawTargetD2D::Mask(const Pattern &aSource, |
|
1073 const Pattern &aMask, |
|
1074 const DrawOptions &aOptions) |
|
1075 { |
|
1076 ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aSource); |
|
1077 |
|
1078 PrepareForDrawing(rt); |
|
1079 |
|
1080 RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha); |
|
1081 RefPtr<ID2D1Brush> maskBrush = CreateBrushForPattern(aMask, 1.0f); |
|
1082 |
|
1083 RefPtr<ID2D1Layer> layer; |
|
1084 |
|
1085 layer = GetCachedLayer(); |
|
1086 |
|
1087 rt->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr, |
|
1088 D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, |
|
1089 D2D1::IdentityMatrix(), |
|
1090 1.0f, maskBrush), |
|
1091 layer); |
|
1092 |
|
1093 Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height); |
|
1094 Matrix mat = mTransform; |
|
1095 mat.Invert(); |
|
1096 |
|
1097 rt->FillRectangle(D2DRect(mat.TransformBounds(rect)), brush); |
|
1098 PopCachedLayer(rt); |
|
1099 |
|
1100 FinalizeRTForOperation(aOptions.mCompositionOp, aSource, Rect(0, 0, (Float)mSize.width, (Float)mSize.height)); |
|
1101 } |
|
1102 |
|
1103 void |
|
1104 DrawTargetD2D::PushClip(const Path *aPath) |
|
1105 { |
|
1106 if (aPath->GetBackendType() != BackendType::DIRECT2D) { |
|
1107 gfxDebug() << *this << ": Ignoring clipping call for incompatible path."; |
|
1108 return; |
|
1109 } |
|
1110 |
|
1111 mCurrentClipMaskTexture = nullptr; |
|
1112 mCurrentClippedGeometry = nullptr; |
|
1113 |
|
1114 RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath)); |
|
1115 |
|
1116 PushedClip clip; |
|
1117 clip.mTransform = D2DMatrix(mTransform); |
|
1118 clip.mPath = pathD2D; |
|
1119 |
|
1120 pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds); |
|
1121 |
|
1122 clip.mLayer = GetCachedLayer(); |
|
1123 |
|
1124 mPushedClips.push_back(clip); |
|
1125 |
|
1126 // The transform of clips is relative to the world matrix, since we use the total |
|
1127 // transform for the clips, make the world matrix identity. |
|
1128 mRT->SetTransform(D2D1::IdentityMatrix()); |
|
1129 mTransformDirty = true; |
|
1130 |
|
1131 if (mClipsArePushed) { |
|
1132 PushD2DLayer(mRT, pathD2D->mGeometry, clip.mLayer, clip.mTransform); |
|
1133 } |
|
1134 } |
|
1135 |
|
1136 void |
|
1137 DrawTargetD2D::PushClipRect(const Rect &aRect) |
|
1138 { |
|
1139 mCurrentClipMaskTexture = nullptr; |
|
1140 mCurrentClippedGeometry = nullptr; |
|
1141 if (!mTransform.IsRectilinear()) { |
|
1142 // Whoops, this isn't a rectangle in device space, Direct2D will not deal |
|
1143 // with this transform the way we want it to. |
|
1144 // See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx |
|
1145 |
|
1146 RefPtr<PathBuilder> pathBuilder = CreatePathBuilder(); |
|
1147 pathBuilder->MoveTo(aRect.TopLeft()); |
|
1148 pathBuilder->LineTo(aRect.TopRight()); |
|
1149 pathBuilder->LineTo(aRect.BottomRight()); |
|
1150 pathBuilder->LineTo(aRect.BottomLeft()); |
|
1151 pathBuilder->Close(); |
|
1152 RefPtr<Path> path = pathBuilder->Finish(); |
|
1153 return PushClip(path); |
|
1154 } |
|
1155 |
|
1156 PushedClip clip; |
|
1157 Rect rect = mTransform.TransformBounds(aRect); |
|
1158 IntRect intRect; |
|
1159 clip.mIsPixelAligned = rect.ToIntRect(&intRect); |
|
1160 |
|
1161 // Do not store the transform, just store the device space rectangle directly. |
|
1162 clip.mBounds = D2DRect(rect); |
|
1163 |
|
1164 mPushedClips.push_back(clip); |
|
1165 |
|
1166 mRT->SetTransform(D2D1::IdentityMatrix()); |
|
1167 mTransformDirty = true; |
|
1168 |
|
1169 if (mClipsArePushed) { |
|
1170 mRT->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); |
|
1171 } |
|
1172 } |
|
1173 |
|
1174 void |
|
1175 DrawTargetD2D::PopClip() |
|
1176 { |
|
1177 mCurrentClipMaskTexture = nullptr; |
|
1178 mCurrentClippedGeometry = nullptr; |
|
1179 if (mClipsArePushed) { |
|
1180 if (mPushedClips.back().mLayer) { |
|
1181 PopCachedLayer(mRT); |
|
1182 } else { |
|
1183 mRT->PopAxisAlignedClip(); |
|
1184 } |
|
1185 } |
|
1186 mPushedClips.pop_back(); |
|
1187 } |
|
1188 |
|
1189 TemporaryRef<SourceSurface> |
|
1190 DrawTargetD2D::CreateSourceSurfaceFromData(unsigned char *aData, |
|
1191 const IntSize &aSize, |
|
1192 int32_t aStride, |
|
1193 SurfaceFormat aFormat) const |
|
1194 { |
|
1195 RefPtr<SourceSurfaceD2D> newSurf = new SourceSurfaceD2D(); |
|
1196 |
|
1197 if (!newSurf->InitFromData(aData, aSize, aStride, aFormat, mRT)) { |
|
1198 return nullptr; |
|
1199 } |
|
1200 |
|
1201 return newSurf; |
|
1202 } |
|
1203 |
|
1204 TemporaryRef<SourceSurface> |
|
1205 DrawTargetD2D::OptimizeSourceSurface(SourceSurface *aSurface) const |
|
1206 { |
|
1207 if (aSurface->GetType() == SurfaceType::D2D1_BITMAP || |
|
1208 aSurface->GetType() == SurfaceType::D2D1_DRAWTARGET) { |
|
1209 return aSurface; |
|
1210 } |
|
1211 |
|
1212 RefPtr<DataSourceSurface> data = aSurface->GetDataSurface(); |
|
1213 |
|
1214 DataSourceSurface::MappedSurface map; |
|
1215 if (!data->Map(DataSourceSurface::MapType::READ, &map)) { |
|
1216 return nullptr; |
|
1217 } |
|
1218 |
|
1219 RefPtr<SourceSurfaceD2D> newSurf = new SourceSurfaceD2D(); |
|
1220 bool success = newSurf->InitFromData(map.mData, data->GetSize(), map.mStride, data->GetFormat(), mRT); |
|
1221 |
|
1222 data->Unmap(); |
|
1223 |
|
1224 if (!success) { |
|
1225 return data; |
|
1226 } |
|
1227 return newSurf; |
|
1228 } |
|
1229 |
|
1230 TemporaryRef<SourceSurface> |
|
1231 DrawTargetD2D::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const |
|
1232 { |
|
1233 if (aSurface.mType != NativeSurfaceType::D3D10_TEXTURE) { |
|
1234 gfxDebug() << *this << ": Failure to create source surface from non-D3D10 texture native surface."; |
|
1235 return nullptr; |
|
1236 } |
|
1237 RefPtr<SourceSurfaceD2D> newSurf = new SourceSurfaceD2D(); |
|
1238 |
|
1239 if (!newSurf->InitFromTexture(static_cast<ID3D10Texture2D*>(aSurface.mSurface), |
|
1240 aSurface.mFormat, |
|
1241 mRT)) |
|
1242 { |
|
1243 gfxWarning() << *this << ": Failed to create SourceSurface from texture."; |
|
1244 return nullptr; |
|
1245 } |
|
1246 |
|
1247 return newSurf; |
|
1248 } |
|
1249 |
|
1250 TemporaryRef<DrawTarget> |
|
1251 DrawTargetD2D::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const |
|
1252 { |
|
1253 RefPtr<DrawTargetD2D> newTarget = |
|
1254 new DrawTargetD2D(); |
|
1255 |
|
1256 if (!newTarget->Init(aSize, aFormat)) { |
|
1257 gfxDebug() << *this << ": Failed to create optimal draw target. Size: " << aSize; |
|
1258 return nullptr; |
|
1259 } |
|
1260 |
|
1261 return newTarget; |
|
1262 } |
|
1263 |
|
1264 TemporaryRef<PathBuilder> |
|
1265 DrawTargetD2D::CreatePathBuilder(FillRule aFillRule) const |
|
1266 { |
|
1267 RefPtr<ID2D1PathGeometry> path; |
|
1268 HRESULT hr = factory()->CreatePathGeometry(byRef(path)); |
|
1269 |
|
1270 if (FAILED(hr)) { |
|
1271 gfxWarning() << "Failed to create Direct2D Path Geometry. Code: " << hr; |
|
1272 return nullptr; |
|
1273 } |
|
1274 |
|
1275 RefPtr<ID2D1GeometrySink> sink; |
|
1276 hr = path->Open(byRef(sink)); |
|
1277 if (FAILED(hr)) { |
|
1278 gfxWarning() << "Failed to access Direct2D Path Geometry. Code: " << hr; |
|
1279 return nullptr; |
|
1280 } |
|
1281 |
|
1282 if (aFillRule == FillRule::FILL_WINDING) { |
|
1283 sink->SetFillMode(D2D1_FILL_MODE_WINDING); |
|
1284 } |
|
1285 |
|
1286 return new PathBuilderD2D(sink, path, aFillRule); |
|
1287 } |
|
1288 |
|
1289 TemporaryRef<GradientStops> |
|
1290 DrawTargetD2D::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const |
|
1291 { |
|
1292 D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops]; |
|
1293 |
|
1294 for (uint32_t i = 0; i < aNumStops; i++) { |
|
1295 stops[i].position = rawStops[i].offset; |
|
1296 stops[i].color = D2DColor(rawStops[i].color); |
|
1297 } |
|
1298 |
|
1299 RefPtr<ID2D1GradientStopCollection> stopCollection; |
|
1300 |
|
1301 HRESULT hr = |
|
1302 mRT->CreateGradientStopCollection(stops, aNumStops, |
|
1303 D2D1_GAMMA_2_2, D2DExtend(aExtendMode), |
|
1304 byRef(stopCollection)); |
|
1305 delete [] stops; |
|
1306 |
|
1307 if (FAILED(hr)) { |
|
1308 gfxWarning() << "Failed to create GradientStopCollection. Code: " << hr; |
|
1309 return nullptr; |
|
1310 } |
|
1311 |
|
1312 return new GradientStopsD2D(stopCollection); |
|
1313 } |
|
1314 |
|
1315 TemporaryRef<FilterNode> |
|
1316 DrawTargetD2D::CreateFilter(FilterType aType) |
|
1317 { |
|
1318 #ifdef USE_D2D1_1 |
|
1319 RefPtr<ID2D1DeviceContext> dc; |
|
1320 HRESULT hr = mRT->QueryInterface((ID2D1DeviceContext**)byRef(dc)); |
|
1321 |
|
1322 if (SUCCEEDED(hr)) { |
|
1323 return FilterNodeD2D1::Create(this, dc, aType); |
|
1324 } |
|
1325 #endif |
|
1326 return FilterNodeSoftware::Create(aType); |
|
1327 } |
|
1328 |
|
1329 void* |
|
1330 DrawTargetD2D::GetNativeSurface(NativeSurfaceType aType) |
|
1331 { |
|
1332 if (aType != NativeSurfaceType::D3D10_TEXTURE) { |
|
1333 return nullptr; |
|
1334 } |
|
1335 |
|
1336 return mTexture; |
|
1337 } |
|
1338 |
|
1339 /* |
|
1340 * Public functions |
|
1341 */ |
|
1342 bool |
|
1343 DrawTargetD2D::Init(const IntSize &aSize, SurfaceFormat aFormat) |
|
1344 { |
|
1345 HRESULT hr; |
|
1346 |
|
1347 mSize = aSize; |
|
1348 mFormat = aFormat; |
|
1349 |
|
1350 if (!Factory::GetDirect3D10Device()) { |
|
1351 gfxDebug() << "Failed to Init Direct2D DrawTarget (No D3D10 Device set.)"; |
|
1352 return false; |
|
1353 } |
|
1354 mDevice = Factory::GetDirect3D10Device(); |
|
1355 |
|
1356 CD3D10_TEXTURE2D_DESC desc(DXGIFormat(aFormat), |
|
1357 mSize.width, |
|
1358 mSize.height, |
|
1359 1, 1); |
|
1360 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
1361 |
|
1362 hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(mTexture)); |
|
1363 |
|
1364 if (FAILED(hr)) { |
|
1365 gfxDebug() << "Failed to init Direct2D DrawTarget. Size: " << mSize << " Code: " << hr; |
|
1366 return false; |
|
1367 } |
|
1368 |
|
1369 if (!InitD2DRenderTarget()) { |
|
1370 return false; |
|
1371 } |
|
1372 |
|
1373 mRT->Clear(D2D1::ColorF(0, 0)); |
|
1374 return true; |
|
1375 } |
|
1376 |
|
1377 bool |
|
1378 DrawTargetD2D::Init(ID3D10Texture2D *aTexture, SurfaceFormat aFormat) |
|
1379 { |
|
1380 HRESULT hr; |
|
1381 |
|
1382 mTexture = aTexture; |
|
1383 mFormat = aFormat; |
|
1384 |
|
1385 if (!mTexture) { |
|
1386 gfxDebug() << "No valid texture for Direct2D draw target initialization."; |
|
1387 return false; |
|
1388 } |
|
1389 |
|
1390 RefPtr<ID3D10Device> device; |
|
1391 mTexture->GetDevice(byRef(device)); |
|
1392 |
|
1393 hr = device->QueryInterface((ID3D10Device1**)byRef(mDevice)); |
|
1394 |
|
1395 if (FAILED(hr)) { |
|
1396 gfxWarning() << "Failed to get D3D10 device from texture."; |
|
1397 return false; |
|
1398 } |
|
1399 |
|
1400 D3D10_TEXTURE2D_DESC desc; |
|
1401 mTexture->GetDesc(&desc); |
|
1402 mSize.width = desc.Width; |
|
1403 mSize.height = desc.Height; |
|
1404 |
|
1405 return InitD2DRenderTarget(); |
|
1406 } |
|
1407 |
|
1408 // {0D398B49-AE7B-416F-B26D-EA3C137D1CF7} |
|
1409 static const GUID sPrivateDataD2D = |
|
1410 { 0xd398b49, 0xae7b, 0x416f, { 0xb2, 0x6d, 0xea, 0x3c, 0x13, 0x7d, 0x1c, 0xf7 } }; |
|
1411 |
|
1412 bool |
|
1413 DrawTargetD2D::InitD3D10Data() |
|
1414 { |
|
1415 HRESULT hr; |
|
1416 |
|
1417 UINT privateDataSize; |
|
1418 privateDataSize = sizeof(mPrivateData); |
|
1419 hr = mDevice->GetPrivateData(sPrivateDataD2D, &privateDataSize, &mPrivateData); |
|
1420 |
|
1421 if (SUCCEEDED(hr)) { |
|
1422 return true; |
|
1423 } |
|
1424 |
|
1425 mPrivateData = new PrivateD3D10DataD2D; |
|
1426 |
|
1427 decltype(D3D10CreateEffectFromMemory)* createD3DEffect; |
|
1428 HMODULE d3dModule = LoadLibraryW(L"d3d10_1.dll"); |
|
1429 createD3DEffect = (decltype(D3D10CreateEffectFromMemory)*) |
|
1430 GetProcAddress(d3dModule, "D3D10CreateEffectFromMemory"); |
|
1431 |
|
1432 hr = createD3DEffect((void*)d2deffect, sizeof(d2deffect), 0, mDevice, nullptr, byRef(mPrivateData->mEffect)); |
|
1433 |
|
1434 if (FAILED(hr)) { |
|
1435 gfxWarning() << "Failed to initialize Direct2D required effects. Code: " << hr; |
|
1436 return false; |
|
1437 } |
|
1438 |
|
1439 privateDataSize = sizeof(mPrivateData); |
|
1440 mDevice->SetPrivateData(sPrivateDataD2D, privateDataSize, &mPrivateData); |
|
1441 |
|
1442 D3D10_INPUT_ELEMENT_DESC layout[] = |
|
1443 { |
|
1444 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, |
|
1445 }; |
|
1446 D3D10_PASS_DESC passDesc; |
|
1447 |
|
1448 mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->GetDesc(&passDesc); |
|
1449 |
|
1450 hr = mDevice->CreateInputLayout(layout, |
|
1451 sizeof(layout) / sizeof(D3D10_INPUT_ELEMENT_DESC), |
|
1452 passDesc.pIAInputSignature, |
|
1453 passDesc.IAInputSignatureSize, |
|
1454 byRef(mPrivateData->mInputLayout)); |
|
1455 |
|
1456 if (FAILED(hr)) { |
|
1457 gfxWarning() << "Failed to initialize Direct2D required InputLayout. Code: " << hr; |
|
1458 return false; |
|
1459 } |
|
1460 |
|
1461 D3D10_SUBRESOURCE_DATA data; |
|
1462 Vertex vertices[] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, 1.0}, {1.0, 1.0} }; |
|
1463 data.pSysMem = vertices; |
|
1464 CD3D10_BUFFER_DESC bufferDesc(sizeof(vertices), D3D10_BIND_VERTEX_BUFFER); |
|
1465 |
|
1466 hr = mDevice->CreateBuffer(&bufferDesc, &data, byRef(mPrivateData->mVB)); |
|
1467 |
|
1468 if (FAILED(hr)) { |
|
1469 gfxWarning() << "Failed to initialize Direct2D required VertexBuffer. Code: " << hr; |
|
1470 return false; |
|
1471 } |
|
1472 |
|
1473 return true; |
|
1474 } |
|
1475 |
|
1476 /* |
|
1477 * Private helpers |
|
1478 */ |
|
1479 uint32_t |
|
1480 DrawTargetD2D::GetByteSize() const |
|
1481 { |
|
1482 return mSize.width * mSize.height * BytesPerPixel(mFormat); |
|
1483 } |
|
1484 |
|
1485 TemporaryRef<ID2D1Layer> |
|
1486 DrawTargetD2D::GetCachedLayer() |
|
1487 { |
|
1488 RefPtr<ID2D1Layer> layer; |
|
1489 |
|
1490 if (mCurrentCachedLayer < 5) { |
|
1491 if (!mCachedLayers[mCurrentCachedLayer]) { |
|
1492 mRT->CreateLayer(byRef(mCachedLayers[mCurrentCachedLayer])); |
|
1493 mVRAMUsageDT += GetByteSize(); |
|
1494 } |
|
1495 layer = mCachedLayers[mCurrentCachedLayer]; |
|
1496 } else { |
|
1497 mRT->CreateLayer(byRef(layer)); |
|
1498 } |
|
1499 |
|
1500 mCurrentCachedLayer++; |
|
1501 return layer; |
|
1502 } |
|
1503 |
|
1504 void |
|
1505 DrawTargetD2D::PopCachedLayer(ID2D1RenderTarget *aRT) |
|
1506 { |
|
1507 aRT->PopLayer(); |
|
1508 mCurrentCachedLayer--; |
|
1509 } |
|
1510 |
|
1511 bool |
|
1512 DrawTargetD2D::InitD2DRenderTarget() |
|
1513 { |
|
1514 if (!factory()) { |
|
1515 return false; |
|
1516 } |
|
1517 |
|
1518 mRT = CreateRTForTexture(mTexture, mFormat); |
|
1519 |
|
1520 if (!mRT) { |
|
1521 return false; |
|
1522 } |
|
1523 |
|
1524 mRT->BeginDraw(); |
|
1525 |
|
1526 if (mFormat == SurfaceFormat::B8G8R8X8) { |
|
1527 mRT->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE); |
|
1528 } |
|
1529 |
|
1530 mVRAMUsageDT += GetByteSize(); |
|
1531 |
|
1532 return InitD3D10Data(); |
|
1533 } |
|
1534 |
|
1535 void |
|
1536 DrawTargetD2D::PrepareForDrawing(ID2D1RenderTarget *aRT) |
|
1537 { |
|
1538 if (!mClipsArePushed || aRT == mTempRT) { |
|
1539 if (mPushedClips.size()) { |
|
1540 // The transform of clips is relative to the world matrix, since we use the total |
|
1541 // transform for the clips, make the world matrix identity. |
|
1542 aRT->SetTransform(D2D1::IdentityMatrix()); |
|
1543 if (aRT == mRT) { |
|
1544 mTransformDirty = true; |
|
1545 mClipsArePushed = true; |
|
1546 } |
|
1547 PushClipsToRT(aRT); |
|
1548 } |
|
1549 } |
|
1550 FlushTransformToRT(); |
|
1551 MarkChanged(); |
|
1552 |
|
1553 if (aRT == mTempRT) { |
|
1554 mTempRT->SetTransform(D2DMatrix(mTransform)); |
|
1555 } |
|
1556 } |
|
1557 |
|
1558 void |
|
1559 DrawTargetD2D::MarkChanged() |
|
1560 { |
|
1561 if (mSnapshot) { |
|
1562 if (mSnapshot->hasOneRef()) { |
|
1563 // Just destroy it, since no-one else knows about it. |
|
1564 mSnapshot = nullptr; |
|
1565 } else { |
|
1566 mSnapshot->DrawTargetWillChange(); |
|
1567 // The snapshot will no longer depend on this target. |
|
1568 MOZ_ASSERT(!mSnapshot); |
|
1569 } |
|
1570 } |
|
1571 if (mDependentTargets.size()) { |
|
1572 // Copy mDependentTargets since the Flush()es below will modify it. |
|
1573 TargetSet tmpTargets = mDependentTargets; |
|
1574 for (TargetSet::iterator iter = tmpTargets.begin(); |
|
1575 iter != tmpTargets.end(); iter++) { |
|
1576 (*iter)->Flush(); |
|
1577 } |
|
1578 // The Flush() should have broken all dependencies on this target. |
|
1579 MOZ_ASSERT(!mDependentTargets.size()); |
|
1580 } |
|
1581 } |
|
1582 |
|
1583 ID3D10BlendState* |
|
1584 DrawTargetD2D::GetBlendStateForOperator(CompositionOp aOperator) |
|
1585 { |
|
1586 size_t operatorIndex = static_cast<size_t>(aOperator); |
|
1587 if (mPrivateData->mBlendStates[operatorIndex]) { |
|
1588 return mPrivateData->mBlendStates[operatorIndex]; |
|
1589 } |
|
1590 |
|
1591 D3D10_BLEND_DESC desc; |
|
1592 |
|
1593 memset(&desc, 0, sizeof(D3D10_BLEND_DESC)); |
|
1594 |
|
1595 desc.AlphaToCoverageEnable = FALSE; |
|
1596 desc.BlendEnable[0] = TRUE; |
|
1597 desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; |
|
1598 desc.BlendOp = desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; |
|
1599 |
|
1600 switch (aOperator) { |
|
1601 case CompositionOp::OP_ADD: |
|
1602 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE; |
|
1603 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ONE; |
|
1604 break; |
|
1605 case CompositionOp::OP_IN: |
|
1606 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_DEST_ALPHA; |
|
1607 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO; |
|
1608 break; |
|
1609 case CompositionOp::OP_OUT: |
|
1610 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA; |
|
1611 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO; |
|
1612 break; |
|
1613 case CompositionOp::OP_ATOP: |
|
1614 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_DEST_ALPHA; |
|
1615 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA; |
|
1616 break; |
|
1617 case CompositionOp::OP_DEST_IN: |
|
1618 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ZERO; |
|
1619 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_SRC_ALPHA; |
|
1620 break; |
|
1621 case CompositionOp::OP_DEST_OUT: |
|
1622 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ZERO; |
|
1623 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA; |
|
1624 break; |
|
1625 case CompositionOp::OP_DEST_ATOP: |
|
1626 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA; |
|
1627 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_SRC_ALPHA; |
|
1628 break; |
|
1629 case CompositionOp::OP_DEST_OVER: |
|
1630 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA; |
|
1631 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ONE; |
|
1632 break; |
|
1633 case CompositionOp::OP_XOR: |
|
1634 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA; |
|
1635 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA; |
|
1636 break; |
|
1637 case CompositionOp::OP_SOURCE: |
|
1638 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE; |
|
1639 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO; |
|
1640 break; |
|
1641 default: |
|
1642 desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE; |
|
1643 desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA; |
|
1644 } |
|
1645 |
|
1646 mDevice->CreateBlendState(&desc, byRef(mPrivateData->mBlendStates[operatorIndex])); |
|
1647 |
|
1648 return mPrivateData->mBlendStates[operatorIndex]; |
|
1649 } |
|
1650 |
|
1651 /* This function prepares the temporary RT for drawing and returns it when a |
|
1652 * drawing operation other than OVER is required. |
|
1653 */ |
|
1654 ID2D1RenderTarget* |
|
1655 DrawTargetD2D::GetRTForOperation(CompositionOp aOperator, const Pattern &aPattern) |
|
1656 { |
|
1657 if (aOperator == CompositionOp::OP_OVER && IsPatternSupportedByD2D(aPattern)) { |
|
1658 return mRT; |
|
1659 } |
|
1660 |
|
1661 PopAllClips(); |
|
1662 |
|
1663 if (aOperator > CompositionOp::OP_XOR) { |
|
1664 mRT->Flush(); |
|
1665 } |
|
1666 |
|
1667 if (mTempRT) { |
|
1668 mTempRT->Clear(D2D1::ColorF(0, 0)); |
|
1669 return mTempRT; |
|
1670 } |
|
1671 |
|
1672 EnsureViews(); |
|
1673 |
|
1674 if (!mRTView || !mSRView) { |
|
1675 gfxDebug() << *this << ": Failed to get required views. Defaulting to CompositionOp::OP_OVER."; |
|
1676 return mRT; |
|
1677 } |
|
1678 |
|
1679 mTempRT = CreateRTForTexture(mTempTexture, SurfaceFormat::B8G8R8A8); |
|
1680 |
|
1681 if (!mTempRT) { |
|
1682 return mRT; |
|
1683 } |
|
1684 |
|
1685 mVRAMUsageDT += GetByteSize(); |
|
1686 |
|
1687 mTempRT->BeginDraw(); |
|
1688 |
|
1689 mTempRT->Clear(D2D1::ColorF(0, 0)); |
|
1690 |
|
1691 return mTempRT; |
|
1692 } |
|
1693 |
|
1694 /* This function blends back the content of a drawing operation (drawn to an |
|
1695 * empty surface with OVER, so the surface now contains the source operation |
|
1696 * contents) to the rendertarget using the requested composition operation. |
|
1697 * In order to respect clip for operations which are unbound by their mask, |
|
1698 * the old content of the surface outside the clipped area may be blended back |
|
1699 * to the surface. |
|
1700 */ |
|
1701 void |
|
1702 DrawTargetD2D::FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aPattern, const Rect &aBounds) |
|
1703 { |
|
1704 if (aOperator == CompositionOp::OP_OVER && IsPatternSupportedByD2D(aPattern)) { |
|
1705 return; |
|
1706 } |
|
1707 |
|
1708 if (!mTempRT) { |
|
1709 return; |
|
1710 } |
|
1711 |
|
1712 PopClipsFromRT(mTempRT); |
|
1713 |
|
1714 mRT->Flush(); |
|
1715 mTempRT->Flush(); |
|
1716 |
|
1717 AutoSaveRestoreClippedOut restoreClippedOut(this); |
|
1718 |
|
1719 bool needsWriteBack = |
|
1720 !IsOperatorBoundByMask(aOperator) && mPushedClips.size(); |
|
1721 |
|
1722 if (needsWriteBack) { |
|
1723 restoreClippedOut.Save(); |
|
1724 } |
|
1725 |
|
1726 ID3D10RenderTargetView *rtViews = mRTView; |
|
1727 mDevice->OMSetRenderTargets(1, &rtViews, nullptr); |
|
1728 |
|
1729 UINT stride = sizeof(Vertex); |
|
1730 UINT offset = 0; |
|
1731 ID3D10Buffer *buff = mPrivateData->mVB; |
|
1732 |
|
1733 mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
|
1734 mDevice->IASetVertexBuffers(0, 1, &buff, &stride, &offset); |
|
1735 mDevice->IASetInputLayout(mPrivateData->mInputLayout); |
|
1736 |
|
1737 D3D10_VIEWPORT viewport; |
|
1738 viewport.MaxDepth = 1; |
|
1739 viewport.MinDepth = 0; |
|
1740 viewport.Height = mSize.height; |
|
1741 viewport.Width = mSize.width; |
|
1742 viewport.TopLeftX = 0; |
|
1743 viewport.TopLeftY = 0; |
|
1744 |
|
1745 RefPtr<ID3D10Texture2D> tmpTexture; |
|
1746 RefPtr<ID3D10ShaderResourceView> mBckSRView; |
|
1747 |
|
1748 mDevice->RSSetViewports(1, &viewport); |
|
1749 mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()-> |
|
1750 SetFloatVector(ShaderConstantRectD3D10(-1.0f, 1.0f, 2.0f, -2.0f)); |
|
1751 |
|
1752 if (IsPatternSupportedByD2D(aPattern)) { |
|
1753 mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()-> |
|
1754 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
|
1755 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(mSRView); |
|
1756 |
|
1757 // Handle the case where we blend with the backdrop |
|
1758 if (aOperator > CompositionOp::OP_XOR) { |
|
1759 IntSize size = mSize; |
|
1760 SurfaceFormat format = mFormat; |
|
1761 |
|
1762 CD3D10_TEXTURE2D_DESC desc(DXGIFormat(format), size.width, size.height, 1, 1); |
|
1763 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
1764 |
|
1765 HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(tmpTexture)); |
|
1766 if (FAILED(hr)) { |
|
1767 gfxWarning() << "Failed to create temporary texture to hold surface data."; |
|
1768 return; |
|
1769 } |
|
1770 |
|
1771 mDevice->CopyResource(tmpTexture, mTexture); |
|
1772 if (FAILED(hr)) { |
|
1773 gfxWarning() << *this << "Failed to create shader resource view for temp texture. Code: " << hr; |
|
1774 return; |
|
1775 } |
|
1776 |
|
1777 DrawTargetD2D::Flush(); |
|
1778 |
|
1779 hr = mDevice->CreateShaderResourceView(tmpTexture, nullptr, byRef(mBckSRView)); |
|
1780 |
|
1781 if (FAILED(hr)) { |
|
1782 gfxWarning() << *this << "Failed to create shader resource view for temp texture. Code: " << hr; |
|
1783 return; |
|
1784 } |
|
1785 |
|
1786 unsigned int compop = (unsigned int)aOperator - (unsigned int)CompositionOp::OP_XOR; |
|
1787 mPrivateData->mEffect->GetVariableByName("bcktex")->AsShaderResource()->SetResource(mBckSRView); |
|
1788 mPrivateData->mEffect->GetVariableByName("blendop")->AsScalar()->SetInt(compop); |
|
1789 |
|
1790 if (aOperator > CompositionOp::OP_EXCLUSION) |
|
1791 mPrivateData->mEffect->GetTechniqueByName("SampleTextureForNonSeparableBlending")-> |
|
1792 GetPassByIndex(0)->Apply(0); |
|
1793 else if (aOperator > CompositionOp::OP_COLOR_DODGE) |
|
1794 mPrivateData->mEffect->GetTechniqueByName("SampleTextureForSeparableBlending_2")-> |
|
1795 GetPassByIndex(0)->Apply(0); |
|
1796 else |
|
1797 mPrivateData->mEffect->GetTechniqueByName("SampleTextureForSeparableBlending_1")-> |
|
1798 GetPassByIndex(0)->Apply(0); |
|
1799 } |
|
1800 else { |
|
1801 mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->Apply(0); |
|
1802 } |
|
1803 |
|
1804 } else if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) { |
|
1805 const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern); |
|
1806 |
|
1807 if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) { |
|
1808 // Draw nothing! |
|
1809 return; |
|
1810 } |
|
1811 |
|
1812 mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(mSRView); |
|
1813 |
|
1814 SetupEffectForRadialGradient(pat); |
|
1815 } |
|
1816 |
|
1817 mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), nullptr, 0xffffffff); |
|
1818 |
|
1819 SetScissorToRect(nullptr); |
|
1820 mDevice->Draw(4, 0); |
|
1821 } |
|
1822 |
|
1823 static D2D1_RECT_F |
|
1824 IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2) |
|
1825 { |
|
1826 D2D1_RECT_F result; |
|
1827 result.left = max(aRect1.left, aRect2.left); |
|
1828 result.top = max(aRect1.top, aRect2.top); |
|
1829 result.right = min(aRect1.right, aRect2.right); |
|
1830 result.bottom = min(aRect1.bottom, aRect2.bottom); |
|
1831 |
|
1832 result.right = max(result.right, result.left); |
|
1833 result.bottom = max(result.bottom, result.top); |
|
1834 |
|
1835 return result; |
|
1836 } |
|
1837 |
|
1838 bool |
|
1839 DrawTargetD2D::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned) |
|
1840 { |
|
1841 if (!mPushedClips.size()) { |
|
1842 return false; |
|
1843 } |
|
1844 |
|
1845 std::vector<DrawTargetD2D::PushedClip>::iterator iter = mPushedClips.begin(); |
|
1846 if (iter->mPath) { |
|
1847 return false; |
|
1848 } |
|
1849 aClipRect = iter->mBounds; |
|
1850 aIsPixelAligned = iter->mIsPixelAligned; |
|
1851 |
|
1852 iter++; |
|
1853 for (;iter != mPushedClips.end(); iter++) { |
|
1854 if (iter->mPath) { |
|
1855 return false; |
|
1856 } |
|
1857 aClipRect = IntersectRect(aClipRect, iter->mBounds); |
|
1858 if (!iter->mIsPixelAligned) { |
|
1859 aIsPixelAligned = false; |
|
1860 } |
|
1861 } |
|
1862 return true; |
|
1863 } |
|
1864 |
|
1865 TemporaryRef<ID2D1Geometry> |
|
1866 DrawTargetD2D::GetClippedGeometry(IntRect *aClipBounds) |
|
1867 { |
|
1868 if (mCurrentClippedGeometry) { |
|
1869 *aClipBounds = mCurrentClipBounds; |
|
1870 return mCurrentClippedGeometry; |
|
1871 } |
|
1872 |
|
1873 mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize); |
|
1874 |
|
1875 // if pathGeom is null then pathRect represents the path. |
|
1876 RefPtr<ID2D1Geometry> pathGeom; |
|
1877 D2D1_RECT_F pathRect; |
|
1878 bool pathRectIsAxisAligned = false; |
|
1879 std::vector<DrawTargetD2D::PushedClip>::iterator iter = mPushedClips.begin(); |
|
1880 |
|
1881 if (iter->mPath) { |
|
1882 pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform); |
|
1883 } else { |
|
1884 pathRect = iter->mBounds; |
|
1885 pathRectIsAxisAligned = iter->mIsPixelAligned; |
|
1886 } |
|
1887 |
|
1888 iter++; |
|
1889 for (;iter != mPushedClips.end(); iter++) { |
|
1890 // Do nothing but add it to the current clip bounds. |
|
1891 if (!iter->mPath && iter->mIsPixelAligned) { |
|
1892 mCurrentClipBounds.IntersectRect(mCurrentClipBounds, |
|
1893 IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top), |
|
1894 int32_t(iter->mBounds.right - iter->mBounds.left), |
|
1895 int32_t(iter->mBounds.bottom - iter->mBounds.top))); |
|
1896 continue; |
|
1897 } |
|
1898 |
|
1899 if (!pathGeom) { |
|
1900 if (pathRectIsAxisAligned) { |
|
1901 mCurrentClipBounds.IntersectRect(mCurrentClipBounds, |
|
1902 IntRect(int32_t(pathRect.left), int32_t(pathRect.top), |
|
1903 int32_t(pathRect.right - pathRect.left), |
|
1904 int32_t(pathRect.bottom - pathRect.top))); |
|
1905 } |
|
1906 if (iter->mPath) { |
|
1907 // See if pathRect needs to go into the path geometry. |
|
1908 if (!pathRectIsAxisAligned) { |
|
1909 pathGeom = ConvertRectToGeometry(pathRect); |
|
1910 } else { |
|
1911 pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform); |
|
1912 } |
|
1913 } else { |
|
1914 pathRect = IntersectRect(pathRect, iter->mBounds); |
|
1915 pathRectIsAxisAligned = false; |
|
1916 continue; |
|
1917 } |
|
1918 } |
|
1919 |
|
1920 RefPtr<ID2D1PathGeometry> newGeom; |
|
1921 factory()->CreatePathGeometry(byRef(newGeom)); |
|
1922 |
|
1923 RefPtr<ID2D1GeometrySink> currentSink; |
|
1924 newGeom->Open(byRef(currentSink)); |
|
1925 |
|
1926 if (iter->mPath) { |
|
1927 pathGeom->CombineWithGeometry(iter->mPath->GetGeometry(), D2D1_COMBINE_MODE_INTERSECT, |
|
1928 iter->mTransform, currentSink); |
|
1929 } else { |
|
1930 RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds); |
|
1931 pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT, |
|
1932 D2D1::IdentityMatrix(), currentSink); |
|
1933 } |
|
1934 |
|
1935 currentSink->Close(); |
|
1936 |
|
1937 pathGeom = newGeom.forget(); |
|
1938 } |
|
1939 |
|
1940 // For now we need mCurrentClippedGeometry to always be non-nullptr. This |
|
1941 // method might seem a little strange but it is just fine, if pathGeom is |
|
1942 // nullptr pathRect will always still contain 1 clip unaccounted for |
|
1943 // regardless of mCurrentClipBounds. |
|
1944 if (!pathGeom) { |
|
1945 pathGeom = ConvertRectToGeometry(pathRect); |
|
1946 } |
|
1947 mCurrentClippedGeometry = pathGeom.forget(); |
|
1948 *aClipBounds = mCurrentClipBounds; |
|
1949 return mCurrentClippedGeometry; |
|
1950 } |
|
1951 |
|
1952 TemporaryRef<ID2D1RenderTarget> |
|
1953 DrawTargetD2D::CreateRTForTexture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat) |
|
1954 { |
|
1955 HRESULT hr; |
|
1956 |
|
1957 RefPtr<IDXGISurface> surface; |
|
1958 RefPtr<ID2D1RenderTarget> rt; |
|
1959 |
|
1960 hr = aTexture->QueryInterface((IDXGISurface**)byRef(surface)); |
|
1961 |
|
1962 if (FAILED(hr)) { |
|
1963 gfxWarning() << "Failed to QI texture to surface."; |
|
1964 return nullptr; |
|
1965 } |
|
1966 |
|
1967 D3D10_TEXTURE2D_DESC desc; |
|
1968 aTexture->GetDesc(&desc); |
|
1969 |
|
1970 D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; |
|
1971 |
|
1972 if (aFormat == SurfaceFormat::B8G8R8X8 && aTexture == mTexture) { |
|
1973 alphaMode = D2D1_ALPHA_MODE_IGNORE; |
|
1974 } |
|
1975 |
|
1976 D2D1_RENDER_TARGET_PROPERTIES props = |
|
1977 D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(desc.Format, alphaMode)); |
|
1978 hr = factory()->CreateDxgiSurfaceRenderTarget(surface, props, byRef(rt)); |
|
1979 |
|
1980 if (FAILED(hr)) { |
|
1981 gfxWarning() << "Failed to create D2D render target for texture."; |
|
1982 return nullptr; |
|
1983 } |
|
1984 |
|
1985 return rt; |
|
1986 } |
|
1987 |
|
1988 void |
|
1989 DrawTargetD2D::EnsureViews() |
|
1990 { |
|
1991 if (mTempTexture && mSRView && mRTView) { |
|
1992 return; |
|
1993 } |
|
1994 |
|
1995 HRESULT hr; |
|
1996 |
|
1997 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
|
1998 mSize.width, |
|
1999 mSize.height, |
|
2000 1, 1); |
|
2001 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
2002 |
|
2003 hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(mTempTexture)); |
|
2004 |
|
2005 if (FAILED(hr)) { |
|
2006 gfxWarning() << *this << "Failed to create temporary texture for rendertarget. Size: " |
|
2007 << mSize << " Code: " << hr; |
|
2008 return; |
|
2009 } |
|
2010 |
|
2011 hr = mDevice->CreateShaderResourceView(mTempTexture, nullptr, byRef(mSRView)); |
|
2012 |
|
2013 if (FAILED(hr)) { |
|
2014 gfxWarning() << *this << "Failed to create shader resource view for temp texture. Code: " << hr; |
|
2015 return; |
|
2016 } |
|
2017 |
|
2018 hr = mDevice->CreateRenderTargetView(mTexture, nullptr, byRef(mRTView)); |
|
2019 |
|
2020 if (FAILED(hr)) { |
|
2021 gfxWarning() << *this << "Failed to create rendertarget view for temp texture. Code: " << hr; |
|
2022 } |
|
2023 } |
|
2024 |
|
2025 void |
|
2026 DrawTargetD2D::PopAllClips() |
|
2027 { |
|
2028 if (mClipsArePushed) { |
|
2029 PopClipsFromRT(mRT); |
|
2030 |
|
2031 mClipsArePushed = false; |
|
2032 } |
|
2033 } |
|
2034 |
|
2035 void |
|
2036 DrawTargetD2D::PushClipsToRT(ID2D1RenderTarget *aRT) |
|
2037 { |
|
2038 for (std::vector<PushedClip>::iterator iter = mPushedClips.begin(); |
|
2039 iter != mPushedClips.end(); iter++) { |
|
2040 if (iter->mLayer) { |
|
2041 PushD2DLayer(aRT, iter->mPath->mGeometry, iter->mLayer, iter->mTransform); |
|
2042 } else { |
|
2043 aRT->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); |
|
2044 } |
|
2045 } |
|
2046 } |
|
2047 |
|
2048 void |
|
2049 DrawTargetD2D::PopClipsFromRT(ID2D1RenderTarget *aRT) |
|
2050 { |
|
2051 for (int i = mPushedClips.size() - 1; i >= 0; i--) { |
|
2052 if (mPushedClips[i].mLayer) { |
|
2053 aRT->PopLayer(); |
|
2054 } else { |
|
2055 aRT->PopAxisAlignedClip(); |
|
2056 } |
|
2057 } |
|
2058 } |
|
2059 |
|
2060 void |
|
2061 DrawTargetD2D::EnsureClipMaskTexture(IntRect *aBounds) |
|
2062 { |
|
2063 if (mCurrentClipMaskTexture || mPushedClips.empty()) { |
|
2064 *aBounds = mCurrentClipBounds; |
|
2065 return; |
|
2066 } |
|
2067 |
|
2068 RefPtr<ID2D1Geometry> geometry = GetClippedGeometry(aBounds); |
|
2069 |
|
2070 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_A8_UNORM, |
|
2071 mSize.width, |
|
2072 mSize.height, |
|
2073 1, 1); |
|
2074 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
|
2075 |
|
2076 HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(mCurrentClipMaskTexture)); |
|
2077 |
|
2078 if (FAILED(hr)) { |
|
2079 gfxWarning() << "Failed to create texture for ClipMask!"; |
|
2080 return; |
|
2081 } |
|
2082 |
|
2083 RefPtr<ID2D1RenderTarget> rt = CreateRTForTexture(mCurrentClipMaskTexture, SurfaceFormat::A8); |
|
2084 |
|
2085 if (!rt) { |
|
2086 gfxWarning() << "Failed to create RT for ClipMask!"; |
|
2087 return; |
|
2088 } |
|
2089 |
|
2090 RefPtr<ID2D1SolidColorBrush> brush; |
|
2091 rt->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), byRef(brush)); |
|
2092 |
|
2093 rt->BeginDraw(); |
|
2094 rt->Clear(D2D1::ColorF(0, 0)); |
|
2095 rt->FillGeometry(geometry, brush); |
|
2096 rt->EndDraw(); |
|
2097 } |
|
2098 |
|
2099 bool |
|
2100 DrawTargetD2D::FillGlyphsManual(ScaledFontDWrite *aFont, |
|
2101 const GlyphBuffer &aBuffer, |
|
2102 const Color &aColor, |
|
2103 IDWriteRenderingParams *aParams, |
|
2104 const DrawOptions &aOptions) |
|
2105 { |
|
2106 HRESULT hr; |
|
2107 |
|
2108 RefPtr<IDWriteRenderingParams> params; |
|
2109 |
|
2110 if (aParams) { |
|
2111 params = aParams; |
|
2112 } else { |
|
2113 mRT->GetTextRenderingParams(byRef(params)); |
|
2114 } |
|
2115 |
|
2116 DWRITE_RENDERING_MODE renderMode = DWRITE_RENDERING_MODE_DEFAULT; |
|
2117 if (params) { |
|
2118 hr = aFont->mFontFace->GetRecommendedRenderingMode( |
|
2119 (FLOAT)aFont->GetSize(), |
|
2120 1.0f, |
|
2121 DWRITE_MEASURING_MODE_NATURAL, |
|
2122 params, |
|
2123 &renderMode); |
|
2124 if (FAILED(hr)) { |
|
2125 // this probably never happens, but let's play it safe |
|
2126 renderMode = DWRITE_RENDERING_MODE_DEFAULT; |
|
2127 } |
|
2128 } |
|
2129 |
|
2130 // Deal with rendering modes CreateGlyphRunAnalysis doesn't accept. |
|
2131 switch (renderMode) { |
|
2132 case DWRITE_RENDERING_MODE_ALIASED: |
|
2133 // ClearType texture creation will fail in this mode, so bail out |
|
2134 return false; |
|
2135 case DWRITE_RENDERING_MODE_DEFAULT: |
|
2136 // As per DWRITE_RENDERING_MODE documentation, pick Natural for font |
|
2137 // sizes under 16 ppem |
|
2138 if (aFont->GetSize() < 16.0f) { |
|
2139 renderMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL; |
|
2140 } else { |
|
2141 renderMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC; |
|
2142 } |
|
2143 break; |
|
2144 case DWRITE_RENDERING_MODE_OUTLINE: |
|
2145 renderMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC; |
|
2146 break; |
|
2147 default: |
|
2148 break; |
|
2149 } |
|
2150 |
|
2151 DWRITE_MEASURING_MODE measureMode = |
|
2152 renderMode <= DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC ? DWRITE_MEASURING_MODE_GDI_CLASSIC : |
|
2153 renderMode == DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL ? DWRITE_MEASURING_MODE_GDI_NATURAL : |
|
2154 DWRITE_MEASURING_MODE_NATURAL; |
|
2155 |
|
2156 DWRITE_MATRIX mat = DWriteMatrixFromMatrix(mTransform); |
|
2157 |
|
2158 AutoDWriteGlyphRun autoRun; |
|
2159 DWriteGlyphRunFromGlyphs(aBuffer, aFont, &autoRun); |
|
2160 |
|
2161 RefPtr<IDWriteGlyphRunAnalysis> analysis; |
|
2162 hr = GetDWriteFactory()->CreateGlyphRunAnalysis(&autoRun, 1.0f, &mat, |
|
2163 renderMode, measureMode, 0, 0, byRef(analysis)); |
|
2164 |
|
2165 if (FAILED(hr)) { |
|
2166 return false; |
|
2167 } |
|
2168 |
|
2169 RECT bounds; |
|
2170 hr = analysis->GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1, &bounds); |
|
2171 |
|
2172 if (bounds.bottom <= bounds.top || bounds.right <= bounds.left) { |
|
2173 // DWrite seems to do this sometimes. I'm not 100% sure why. See bug 758980. |
|
2174 gfxDebug() << "Empty alpha texture bounds! Falling back to regular drawing."; |
|
2175 return false; |
|
2176 } |
|
2177 IntRect rectBounds(bounds.left, bounds.top, bounds.right - bounds.left, bounds.bottom - bounds.top); |
|
2178 IntRect surfBounds(IntPoint(0, 0), mSize); |
|
2179 |
|
2180 rectBounds.IntersectRect(rectBounds, surfBounds); |
|
2181 |
|
2182 if (rectBounds.IsEmpty()) { |
|
2183 // Nothing to do. |
|
2184 return true; |
|
2185 } |
|
2186 |
|
2187 RefPtr<ID3D10Texture2D> tex = CreateTextureForAnalysis(analysis, rectBounds); |
|
2188 |
|
2189 if (!tex) { |
|
2190 return false; |
|
2191 } |
|
2192 |
|
2193 RefPtr<ID3D10ShaderResourceView> srView; |
|
2194 hr = mDevice->CreateShaderResourceView(tex, nullptr, byRef(srView)); |
|
2195 |
|
2196 if (FAILED(hr)) { |
|
2197 return false; |
|
2198 } |
|
2199 |
|
2200 MarkChanged(); |
|
2201 |
|
2202 // Prepare our background texture for drawing. |
|
2203 PopAllClips(); |
|
2204 mRT->Flush(); |
|
2205 |
|
2206 SetupStateForRendering(); |
|
2207 |
|
2208 ID3D10EffectTechnique *technique = mPrivateData->mEffect->GetTechniqueByName("SampleTextTexture"); |
|
2209 |
|
2210 mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()-> |
|
2211 SetFloatVector(ShaderConstantRectD3D10(-1.0f + ((Float(rectBounds.x) / mSize.width) * 2.0f), |
|
2212 1.0f - (Float(rectBounds.y) / mSize.height * 2.0f), |
|
2213 (Float(rectBounds.width) / mSize.width) * 2.0f, |
|
2214 (-Float(rectBounds.height) / mSize.height) * 2.0f)); |
|
2215 mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()-> |
|
2216 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
|
2217 FLOAT color[4] = { aColor.r, aColor.g, aColor.b, aColor.a }; |
|
2218 mPrivateData->mEffect->GetVariableByName("TextColor")->AsVector()-> |
|
2219 SetFloatVector(color); |
|
2220 |
|
2221 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView); |
|
2222 |
|
2223 bool isMasking = false; |
|
2224 |
|
2225 IntRect clipBoundsStorage; |
|
2226 IntRect *clipBounds = nullptr; |
|
2227 |
|
2228 if (!mPushedClips.empty()) { |
|
2229 clipBounds = &clipBoundsStorage; |
|
2230 RefPtr<ID2D1Geometry> geom = GetClippedGeometry(clipBounds); |
|
2231 |
|
2232 RefPtr<ID2D1RectangleGeometry> rectGeom; |
|
2233 factory()->CreateRectangleGeometry(D2D1::RectF(Float(rectBounds.x), |
|
2234 Float(rectBounds.y), |
|
2235 Float(rectBounds.width + rectBounds.x), |
|
2236 Float(rectBounds.height + rectBounds.y)), |
|
2237 byRef(rectGeom)); |
|
2238 |
|
2239 D2D1_GEOMETRY_RELATION relation; |
|
2240 if (FAILED(geom->CompareWithGeometry(rectGeom, D2D1::IdentityMatrix(), &relation)) || |
|
2241 relation != D2D1_GEOMETRY_RELATION_CONTAINS ) { |
|
2242 isMasking = true; |
|
2243 } |
|
2244 } |
|
2245 |
|
2246 if (isMasking) { |
|
2247 clipBounds = &clipBoundsStorage; |
|
2248 EnsureClipMaskTexture(clipBounds); |
|
2249 |
|
2250 RefPtr<ID3D10ShaderResourceView> srViewMask; |
|
2251 hr = mDevice->CreateShaderResourceView(mCurrentClipMaskTexture, nullptr, byRef(srViewMask)); |
|
2252 |
|
2253 if (FAILED(hr)) { |
|
2254 return false; |
|
2255 } |
|
2256 |
|
2257 mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(srViewMask); |
|
2258 |
|
2259 mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()-> |
|
2260 SetFloatVector(ShaderConstantRectD3D10(Float(rectBounds.x) / mSize.width, Float(rectBounds.y) / mSize.height, |
|
2261 Float(rectBounds.width) / mSize.width, Float(rectBounds.height) / mSize.height)); |
|
2262 |
|
2263 technique->GetPassByIndex(1)->Apply(0); |
|
2264 } else { |
|
2265 technique->GetPassByIndex(0)->Apply(0); |
|
2266 } |
|
2267 |
|
2268 RefPtr<ID3D10RenderTargetView> rtView; |
|
2269 ID3D10RenderTargetView *rtViews; |
|
2270 mDevice->CreateRenderTargetView(mTexture, nullptr, byRef(rtView)); |
|
2271 |
|
2272 rtViews = rtView; |
|
2273 mDevice->OMSetRenderTargets(1, &rtViews, nullptr); |
|
2274 SetScissorToRect(clipBounds); |
|
2275 mDevice->Draw(4, 0); |
|
2276 return true; |
|
2277 } |
|
2278 |
|
2279 TemporaryRef<ID2D1Brush> |
|
2280 DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha) |
|
2281 { |
|
2282 if (!IsPatternSupportedByD2D(aPattern)) { |
|
2283 RefPtr<ID2D1SolidColorBrush> colBrush; |
|
2284 mRT->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush)); |
|
2285 return colBrush; |
|
2286 } |
|
2287 |
|
2288 if (aPattern.GetType() == PatternType::COLOR) { |
|
2289 RefPtr<ID2D1SolidColorBrush> colBrush; |
|
2290 Color color = static_cast<const ColorPattern*>(&aPattern)->mColor; |
|
2291 mRT->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g, |
|
2292 color.b, color.a), |
|
2293 D2D1::BrushProperties(aAlpha), |
|
2294 byRef(colBrush)); |
|
2295 return colBrush; |
|
2296 } else if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) { |
|
2297 RefPtr<ID2D1LinearGradientBrush> gradBrush; |
|
2298 const LinearGradientPattern *pat = |
|
2299 static_cast<const LinearGradientPattern*>(&aPattern); |
|
2300 |
|
2301 GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get()); |
|
2302 |
|
2303 if (!stops) { |
|
2304 gfxDebug() << "No stops specified for gradient pattern."; |
|
2305 return nullptr; |
|
2306 } |
|
2307 |
|
2308 if (pat->mBegin == pat->mEnd) { |
|
2309 RefPtr<ID2D1SolidColorBrush> colBrush; |
|
2310 uint32_t stopCount = stops->mStopCollection->GetGradientStopCount(); |
|
2311 vector<D2D1_GRADIENT_STOP> d2dStops(stopCount); |
|
2312 stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount); |
|
2313 mRT->CreateSolidColorBrush(d2dStops.back().color, |
|
2314 D2D1::BrushProperties(aAlpha), |
|
2315 byRef(colBrush)); |
|
2316 return colBrush; |
|
2317 } |
|
2318 |
|
2319 mRT->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin), |
|
2320 D2DPoint(pat->mEnd)), |
|
2321 D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)), |
|
2322 stops->mStopCollection, |
|
2323 byRef(gradBrush)); |
|
2324 return gradBrush; |
|
2325 } else if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) { |
|
2326 RefPtr<ID2D1RadialGradientBrush> gradBrush; |
|
2327 const RadialGradientPattern *pat = |
|
2328 static_cast<const RadialGradientPattern*>(&aPattern); |
|
2329 |
|
2330 GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get()); |
|
2331 |
|
2332 if (!stops) { |
|
2333 gfxDebug() << "No stops specified for gradient pattern."; |
|
2334 return nullptr; |
|
2335 } |
|
2336 |
|
2337 // This will not be a complex radial gradient brush. |
|
2338 mRT->CreateRadialGradientBrush( |
|
2339 D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2), |
|
2340 D2DPoint(pat->mCenter1 - pat->mCenter2), |
|
2341 pat->mRadius2, pat->mRadius2), |
|
2342 D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)), |
|
2343 stops->mStopCollection, |
|
2344 byRef(gradBrush)); |
|
2345 |
|
2346 return gradBrush; |
|
2347 } else if (aPattern.GetType() == PatternType::SURFACE) { |
|
2348 RefPtr<ID2D1BitmapBrush> bmBrush; |
|
2349 const SurfacePattern *pat = |
|
2350 static_cast<const SurfacePattern*>(&aPattern); |
|
2351 |
|
2352 if (!pat->mSurface) { |
|
2353 gfxDebug() << "No source surface specified for surface pattern"; |
|
2354 return nullptr; |
|
2355 } |
|
2356 |
|
2357 RefPtr<ID2D1Bitmap> bitmap; |
|
2358 |
|
2359 Matrix mat = pat->mMatrix; |
|
2360 |
|
2361 switch (pat->mSurface->GetType()) { |
|
2362 case SurfaceType::D2D1_BITMAP: |
|
2363 { |
|
2364 SourceSurfaceD2D *surf = static_cast<SourceSurfaceD2D*>(pat->mSurface.get()); |
|
2365 |
|
2366 bitmap = surf->mBitmap; |
|
2367 |
|
2368 if (!bitmap) { |
|
2369 return nullptr; |
|
2370 } |
|
2371 } |
|
2372 break; |
|
2373 case SurfaceType::D2D1_DRAWTARGET: |
|
2374 { |
|
2375 SourceSurfaceD2DTarget *surf = |
|
2376 static_cast<SourceSurfaceD2DTarget*>(pat->mSurface.get()); |
|
2377 bitmap = surf->GetBitmap(mRT); |
|
2378 AddDependencyOnSource(surf); |
|
2379 } |
|
2380 break; |
|
2381 default: |
|
2382 { |
|
2383 RefPtr<DataSourceSurface> dataSurf = pat->mSurface->GetDataSurface(); |
|
2384 if (!dataSurf) { |
|
2385 gfxWarning() << "Invalid surface type."; |
|
2386 return nullptr; |
|
2387 } |
|
2388 |
|
2389 bitmap = CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, pat->mExtendMode, mat, mRT); |
|
2390 if (!bitmap) { |
|
2391 return nullptr; |
|
2392 } |
|
2393 } |
|
2394 break; |
|
2395 } |
|
2396 |
|
2397 mRT->CreateBitmapBrush(bitmap, |
|
2398 D2D1::BitmapBrushProperties(D2DExtend(pat->mExtendMode), |
|
2399 D2DExtend(pat->mExtendMode), |
|
2400 D2DFilter(pat->mFilter)), |
|
2401 D2D1::BrushProperties(aAlpha, D2DMatrix(mat)), |
|
2402 byRef(bmBrush)); |
|
2403 |
|
2404 return bmBrush; |
|
2405 } |
|
2406 |
|
2407 gfxWarning() << "Invalid pattern type detected."; |
|
2408 return nullptr; |
|
2409 } |
|
2410 |
|
2411 TemporaryRef<ID3D10Texture2D> |
|
2412 DrawTargetD2D::CreateGradientTexture(const GradientStopsD2D *aStops) |
|
2413 { |
|
2414 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 4096, 1, 1, 1); |
|
2415 |
|
2416 std::vector<D2D1_GRADIENT_STOP> rawStops; |
|
2417 rawStops.resize(aStops->mStopCollection->GetGradientStopCount()); |
|
2418 aStops->mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size()); |
|
2419 |
|
2420 std::vector<unsigned char> textureData; |
|
2421 textureData.resize(4096 * 4); |
|
2422 unsigned char *texData = &textureData.front(); |
|
2423 |
|
2424 float prevColorPos = 0; |
|
2425 float nextColorPos = 1.0f; |
|
2426 D2D1_COLOR_F prevColor = rawStops[0].color; |
|
2427 D2D1_COLOR_F nextColor = prevColor; |
|
2428 |
|
2429 if (rawStops.size() >= 2) { |
|
2430 nextColor = rawStops[1].color; |
|
2431 nextColorPos = rawStops[1].position; |
|
2432 } |
|
2433 |
|
2434 uint32_t stopPosition = 2; |
|
2435 |
|
2436 // Not the most optimized way but this will do for now. |
|
2437 for (int i = 0; i < 4096; i++) { |
|
2438 // The 4095 seems a little counter intuitive, but we want the gradient |
|
2439 // color at offset 0 at the first pixel, and at offset 1.0f at the last |
|
2440 // pixel. |
|
2441 float pos = float(i) / 4095; |
|
2442 |
|
2443 while (pos > nextColorPos) { |
|
2444 prevColor = nextColor; |
|
2445 prevColorPos = nextColorPos; |
|
2446 if (rawStops.size() > stopPosition) { |
|
2447 nextColor = rawStops[stopPosition].color; |
|
2448 nextColorPos = rawStops[stopPosition++].position; |
|
2449 } else { |
|
2450 nextColorPos = 1.0f; |
|
2451 } |
|
2452 } |
|
2453 |
|
2454 float interp; |
|
2455 |
|
2456 if (nextColorPos != prevColorPos) { |
|
2457 interp = (pos - prevColorPos) / (nextColorPos - prevColorPos); |
|
2458 } else { |
|
2459 interp = 0; |
|
2460 } |
|
2461 |
|
2462 Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp, |
|
2463 prevColor.g + (nextColor.g - prevColor.g) * interp, |
|
2464 prevColor.b + (nextColor.b - prevColor.b) * interp, |
|
2465 prevColor.a + (nextColor.a - prevColor.a) * interp); |
|
2466 |
|
2467 texData[i * 4] = (char)(255.0f * newColor.b); |
|
2468 texData[i * 4 + 1] = (char)(255.0f * newColor.g); |
|
2469 texData[i * 4 + 2] = (char)(255.0f * newColor.r); |
|
2470 texData[i * 4 + 3] = (char)(255.0f * newColor.a); |
|
2471 } |
|
2472 |
|
2473 D3D10_SUBRESOURCE_DATA data; |
|
2474 data.pSysMem = &textureData.front(); |
|
2475 data.SysMemPitch = 4096 * 4; |
|
2476 |
|
2477 RefPtr<ID3D10Texture2D> tex; |
|
2478 mDevice->CreateTexture2D(&desc, &data, byRef(tex)); |
|
2479 |
|
2480 return tex; |
|
2481 } |
|
2482 |
|
2483 TemporaryRef<ID3D10Texture2D> |
|
2484 DrawTargetD2D::CreateTextureForAnalysis(IDWriteGlyphRunAnalysis *aAnalysis, const IntRect &aBounds) |
|
2485 { |
|
2486 HRESULT hr; |
|
2487 |
|
2488 uint32_t bufferSize = aBounds.width * aBounds.height * 3; |
|
2489 |
|
2490 RECT bounds; |
|
2491 bounds.left = aBounds.x; |
|
2492 bounds.top = aBounds.y; |
|
2493 bounds.right = aBounds.x + aBounds.width; |
|
2494 bounds.bottom = aBounds.y + aBounds.height; |
|
2495 |
|
2496 // Add one byte so we can safely read a 32-bit int when copying the last |
|
2497 // 3 bytes. |
|
2498 BYTE *texture = new BYTE[bufferSize + 1]; |
|
2499 hr = aAnalysis->CreateAlphaTexture(DWRITE_TEXTURE_CLEARTYPE_3x1, &bounds, texture, bufferSize); |
|
2500 |
|
2501 if (FAILED(hr)) { |
|
2502 delete [] texture; |
|
2503 return nullptr; |
|
2504 } |
|
2505 |
|
2506 int alignedBufferSize = aBounds.width * aBounds.height * 4; |
|
2507 |
|
2508 // Create a one-off immutable texture from system memory. |
|
2509 BYTE *alignedTextureData = new BYTE[alignedBufferSize]; |
|
2510 for (int y = 0; y < aBounds.height; y++) { |
|
2511 for (int x = 0; x < aBounds.width; x++) { |
|
2512 // Copy 3 Bpp source to 4 Bpp destination memory used for |
|
2513 // texture creation. D3D10 has no 3 Bpp texture format we can |
|
2514 // use. |
|
2515 // |
|
2516 // Since we don't care what ends up in the alpha pixel of the |
|
2517 // destination, therefor we can simply copy a normal 32 bit |
|
2518 // integer each time, filling the alpha pixel of the destination |
|
2519 // with the first subpixel of the next pixel from the source. |
|
2520 *((int*)(alignedTextureData + (y * aBounds.width + x) * 4)) = |
|
2521 *((int*)(texture + (y * aBounds.width + x) * 3)); |
|
2522 } |
|
2523 } |
|
2524 |
|
2525 D3D10_SUBRESOURCE_DATA data; |
|
2526 |
|
2527 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
|
2528 aBounds.width, aBounds.height, |
|
2529 1, 1); |
|
2530 desc.Usage = D3D10_USAGE_IMMUTABLE; |
|
2531 |
|
2532 data.SysMemPitch = aBounds.width * 4; |
|
2533 data.pSysMem = alignedTextureData; |
|
2534 |
|
2535 RefPtr<ID3D10Texture2D> tex; |
|
2536 hr = mDevice->CreateTexture2D(&desc, &data, byRef(tex)); |
|
2537 |
|
2538 delete [] alignedTextureData; |
|
2539 delete [] texture; |
|
2540 |
|
2541 if (FAILED(hr)) { |
|
2542 return nullptr; |
|
2543 } |
|
2544 |
|
2545 return tex; |
|
2546 } |
|
2547 |
|
2548 void |
|
2549 DrawTargetD2D::SetupEffectForRadialGradient(const RadialGradientPattern *aPattern) |
|
2550 { |
|
2551 mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->GetPassByIndex(0)->Apply(0); |
|
2552 mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()-> |
|
2553 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
|
2554 |
|
2555 float dimensions[] = { float(mSize.width), float(mSize.height), 0, 0 }; |
|
2556 mPrivateData->mEffect->GetVariableByName("dimensions")->AsVector()-> |
|
2557 SetFloatVector(dimensions); |
|
2558 |
|
2559 const GradientStopsD2D *stops = |
|
2560 static_cast<const GradientStopsD2D*>(aPattern->mStops.get()); |
|
2561 |
|
2562 RefPtr<ID3D10Texture2D> tex = CreateGradientTexture(stops); |
|
2563 |
|
2564 RefPtr<ID3D10ShaderResourceView> srView; |
|
2565 mDevice->CreateShaderResourceView(tex, nullptr, byRef(srView)); |
|
2566 |
|
2567 mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView); |
|
2568 |
|
2569 Point dc = aPattern->mCenter2 - aPattern->mCenter1; |
|
2570 float dr = aPattern->mRadius2 - aPattern->mRadius1; |
|
2571 |
|
2572 float diffv[] = { dc.x, dc.y, dr, 0 }; |
|
2573 mPrivateData->mEffect->GetVariableByName("diff")->AsVector()-> |
|
2574 SetFloatVector(diffv); |
|
2575 |
|
2576 float center1[] = { aPattern->mCenter1.x, aPattern->mCenter1.y, dr, 0 }; |
|
2577 mPrivateData->mEffect->GetVariableByName("center1")->AsVector()-> |
|
2578 SetFloatVector(center1); |
|
2579 |
|
2580 mPrivateData->mEffect->GetVariableByName("radius1")->AsScalar()-> |
|
2581 SetFloat(aPattern->mRadius1); |
|
2582 mPrivateData->mEffect->GetVariableByName("sq_radius1")->AsScalar()-> |
|
2583 SetFloat(pow(aPattern->mRadius1, 2)); |
|
2584 |
|
2585 Matrix invTransform = mTransform; |
|
2586 |
|
2587 if (!invTransform.Invert()) { |
|
2588 // Bail if the matrix is singular. |
|
2589 return; |
|
2590 } |
|
2591 float matrix[] = { invTransform._11, invTransform._12, 0, 0, |
|
2592 invTransform._21, invTransform._22, 0, 0, |
|
2593 invTransform._31, invTransform._32, 1.0f, 0, |
|
2594 0, 0, 0, 1.0f }; |
|
2595 |
|
2596 mPrivateData->mEffect->GetVariableByName("DeviceSpaceToUserSpace")-> |
|
2597 AsMatrix()->SetMatrix(matrix); |
|
2598 |
|
2599 float A = dc.x * dc.x + dc.y * dc.y - dr * dr; |
|
2600 |
|
2601 uint32_t offset = 0; |
|
2602 switch (stops->mStopCollection->GetExtendMode()) { |
|
2603 case D2D1_EXTEND_MODE_WRAP: |
|
2604 offset = 1; |
|
2605 break; |
|
2606 case D2D1_EXTEND_MODE_MIRROR: |
|
2607 offset = 2; |
|
2608 break; |
|
2609 default: |
|
2610 gfxWarning() << "This shouldn't happen! Invalid extend mode for gradient stops."; |
|
2611 } |
|
2612 |
|
2613 if (A == 0) { |
|
2614 mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")-> |
|
2615 GetPassByIndex(offset * 2 + 1)->Apply(0); |
|
2616 } else { |
|
2617 mPrivateData->mEffect->GetVariableByName("A")->AsScalar()->SetFloat(A); |
|
2618 mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")-> |
|
2619 GetPassByIndex(offset * 2)->Apply(0); |
|
2620 } |
|
2621 } |
|
2622 |
|
2623 void |
|
2624 DrawTargetD2D::SetupStateForRendering() |
|
2625 { |
|
2626 UINT stride = sizeof(Vertex); |
|
2627 UINT offset = 0; |
|
2628 ID3D10Buffer *buff = mPrivateData->mVB; |
|
2629 |
|
2630 mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
|
2631 mDevice->IASetVertexBuffers(0, 1, &buff, &stride, &offset); |
|
2632 mDevice->IASetInputLayout(mPrivateData->mInputLayout); |
|
2633 |
|
2634 D3D10_VIEWPORT viewport; |
|
2635 viewport.MaxDepth = 1; |
|
2636 viewport.MinDepth = 0; |
|
2637 viewport.Height = mSize.height; |
|
2638 viewport.Width = mSize.width; |
|
2639 viewport.TopLeftX = 0; |
|
2640 viewport.TopLeftY = 0; |
|
2641 |
|
2642 mDevice->RSSetViewports(1, &viewport); |
|
2643 } |
|
2644 |
|
2645 ID2D1Factory* |
|
2646 DrawTargetD2D::factory() |
|
2647 { |
|
2648 if (mFactory) { |
|
2649 return mFactory; |
|
2650 } |
|
2651 |
|
2652 D2D1CreateFactoryFunc createD2DFactory; |
|
2653 HMODULE d2dModule = LoadLibraryW(L"d2d1.dll"); |
|
2654 createD2DFactory = (D2D1CreateFactoryFunc) |
|
2655 GetProcAddress(d2dModule, "D2D1CreateFactory"); |
|
2656 |
|
2657 if (!createD2DFactory) { |
|
2658 gfxWarning() << "Failed to locate D2D1CreateFactory function."; |
|
2659 return nullptr; |
|
2660 } |
|
2661 |
|
2662 D2D1_FACTORY_OPTIONS options; |
|
2663 #ifdef _DEBUG |
|
2664 options.debugLevel = D2D1_DEBUG_LEVEL_WARNING; |
|
2665 #else |
|
2666 options.debugLevel = D2D1_DEBUG_LEVEL_NONE; |
|
2667 #endif |
|
2668 |
|
2669 HRESULT hr = createD2DFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, |
|
2670 __uuidof(ID2D1Factory), |
|
2671 &options, |
|
2672 (void**)&mFactory); |
|
2673 |
|
2674 if (FAILED(hr)) { |
|
2675 gfxWarning() << "Failed to create Direct2D factory."; |
|
2676 } |
|
2677 |
|
2678 return mFactory; |
|
2679 } |
|
2680 |
|
2681 void |
|
2682 DrawTargetD2D::CleanupD2D() |
|
2683 { |
|
2684 if (mFactory) { |
|
2685 mFactory->Release(); |
|
2686 mFactory = nullptr; |
|
2687 } |
|
2688 } |
|
2689 |
|
2690 IDWriteFactory* |
|
2691 DrawTargetD2D::GetDWriteFactory() |
|
2692 { |
|
2693 if (mDWriteFactory) { |
|
2694 return mDWriteFactory; |
|
2695 } |
|
2696 |
|
2697 decltype(DWriteCreateFactory)* createDWriteFactory; |
|
2698 HMODULE dwriteModule = LoadLibraryW(L"dwrite.dll"); |
|
2699 createDWriteFactory = (decltype(DWriteCreateFactory)*) |
|
2700 GetProcAddress(dwriteModule, "DWriteCreateFactory"); |
|
2701 |
|
2702 if (!createDWriteFactory) { |
|
2703 gfxWarning() << "Failed to locate DWriteCreateFactory function."; |
|
2704 return nullptr; |
|
2705 } |
|
2706 |
|
2707 HRESULT hr = createDWriteFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), |
|
2708 reinterpret_cast<IUnknown**>(&mDWriteFactory)); |
|
2709 |
|
2710 if (FAILED(hr)) { |
|
2711 gfxWarning() << "Failed to create DWrite Factory."; |
|
2712 } |
|
2713 |
|
2714 return mDWriteFactory; |
|
2715 } |
|
2716 |
|
2717 void |
|
2718 DrawTargetD2D::SetScissorToRect(IntRect *aRect) |
|
2719 { |
|
2720 D3D10_RECT rect; |
|
2721 if (aRect) { |
|
2722 rect.left = aRect->x; |
|
2723 rect.right = aRect->XMost(); |
|
2724 rect.top = aRect->y; |
|
2725 rect.bottom = aRect->YMost(); |
|
2726 } else { |
|
2727 rect.left = rect.top = INT32_MIN; |
|
2728 rect.right = rect.bottom = INT32_MAX; |
|
2729 } |
|
2730 |
|
2731 mDevice->RSSetScissorRects(1, &rect); |
|
2732 } |
|
2733 |
|
2734 void |
|
2735 DrawTargetD2D::PushD2DLayer(ID2D1RenderTarget *aRT, ID2D1Geometry *aGeometry, ID2D1Layer *aLayer, const D2D1_MATRIX_3X2_F &aTransform) |
|
2736 { |
|
2737 D2D1_LAYER_OPTIONS options = D2D1_LAYER_OPTIONS_NONE; |
|
2738 D2D1_LAYER_OPTIONS1 options1 = D2D1_LAYER_OPTIONS1_NONE; |
|
2739 |
|
2740 if (aRT->GetPixelFormat().alphaMode == D2D1_ALPHA_MODE_IGNORE) { |
|
2741 options = D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE; |
|
2742 options1 = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND; |
|
2743 } |
|
2744 |
|
2745 RefPtr<ID2D1DeviceContext> dc; |
|
2746 HRESULT hr = aRT->QueryInterface(IID_ID2D1DeviceContext, (void**)((ID2D1DeviceContext**)byRef(dc))); |
|
2747 |
|
2748 if (FAILED(hr)) { |
|
2749 aRT->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), aGeometry, |
|
2750 D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform, |
|
2751 1.0, nullptr, options), |
|
2752 aLayer); |
|
2753 } else { |
|
2754 dc->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), aGeometry, |
|
2755 D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform, |
|
2756 1.0, nullptr, options1), |
|
2757 aLayer); |
|
2758 } |
|
2759 } |
|
2760 |
|
2761 } |
|
2762 } |