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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */ |
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3 /* This Source Code Form is subject to the terms of the Mozilla Public |
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4 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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6 |
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7 #ifndef GLBLITHELPER_H_ |
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8 #define GLBLITHELPER_H_ |
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9 |
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10 #include "GLContextTypes.h" |
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11 #include "GLConsts.h" |
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12 #include "nsSize.h" |
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13 #include "mozilla/Attributes.h" |
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14 #include "mozilla/gfx/Point.h" |
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15 |
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16 namespace mozilla { |
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17 namespace gl { |
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18 |
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19 class GLContext; |
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20 |
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21 /** |
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22 * Helper function that creates a 2D texture aSize.width x aSize.height with |
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23 * storage type specified by aFormats. Returns GL texture object id. |
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24 * |
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25 * See mozilla::gl::CreateTexture. |
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26 */ |
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27 GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
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28 const gfx::IntSize& aSize); |
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29 |
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30 /** |
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31 * Helper function that creates a 2D texture aSize.width x aSize.height with |
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32 * storage type aInternalFormat. Returns GL texture object id. |
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33 * |
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34 * Initialize textyre parameters to: |
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35 * GL_TEXTURE_MIN_FILTER = GL_LINEAR |
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36 * GL_TEXTURE_MAG_FILTER = GL_LINEAR |
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37 * GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE |
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38 * GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE |
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39 */ |
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40 GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, |
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41 GLenum aType, const gfx::IntSize& aSize); |
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42 |
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43 /** |
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44 * Helper function to create, potentially, multisample render buffers suitable |
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45 * for offscreen rendering. Buffers of size aSize.width x aSize.height with |
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46 * storage specified by aFormat. returns GL render buffer object id. |
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47 */ |
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48 GLuint CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, |
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49 const gfx::IntSize& aSize); |
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50 |
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51 /** |
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52 * Helper function to create, potentially, multisample render buffers suitable |
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53 * for offscreen rendering. Buffers of size aSize.width x aSize.height with |
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54 * storage specified by aFormats. GL render buffer object ids are returned via |
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55 * aColorMSRB, aDepthRB, and aStencilRB |
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56 */ |
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57 void CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
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58 const gfx::IntSize& aSize, bool aMultisample, |
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59 GLuint* aColorMSRB, GLuint* aDepthRB, |
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60 GLuint* aStencilRB); |
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61 |
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62 |
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63 /** Buffer blitting helper */ |
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64 class GLBlitHelper MOZ_FINAL |
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65 { |
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66 // The GLContext is the sole owner of the GLBlitHelper. |
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67 GLContext* mGL; |
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68 |
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69 GLuint mTexBlit_Buffer; |
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70 GLuint mTexBlit_VertShader; |
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71 GLuint mTex2DBlit_FragShader; |
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72 GLuint mTex2DRectBlit_FragShader; |
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73 GLuint mTex2DBlit_Program; |
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74 GLuint mTex2DRectBlit_Program; |
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75 |
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76 void UseBlitProgram(); |
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77 void SetBlitFramebufferForDestTexture(GLuint aTexture); |
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78 |
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79 bool UseTexQuadProgram(GLenum target, const gfx::IntSize& srcSize); |
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80 bool InitTexQuadProgram(GLenum target = LOCAL_GL_TEXTURE_2D); |
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81 void DeleteTexBlitProgram(); |
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82 |
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83 public: |
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84 |
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85 GLBlitHelper(GLContext* gl); |
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86 ~GLBlitHelper(); |
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87 |
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88 // If you don't have |srcFormats| for the 2nd definition, |
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89 // then you'll need the framebuffer_blit extensions to use |
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90 // the first BlitFramebufferToFramebuffer. |
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91 void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, |
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92 const gfx::IntSize& srcSize, |
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93 const gfx::IntSize& destSize); |
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94 void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, |
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95 const gfx::IntSize& srcSize, |
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96 const gfx::IntSize& destSize, |
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97 const GLFormats& srcFormats); |
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98 void BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB, |
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99 const gfx::IntSize& srcSize, |
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100 const gfx::IntSize& destSize, |
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101 GLenum srcTarget = LOCAL_GL_TEXTURE_2D); |
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102 void BlitFramebufferToTexture(GLuint srcFB, GLuint destTex, |
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103 const gfx::IntSize& srcSize, |
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104 const gfx::IntSize& destSize, |
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105 GLenum destTarget = LOCAL_GL_TEXTURE_2D); |
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106 void BlitTextureToTexture(GLuint srcTex, GLuint destTex, |
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107 const gfx::IntSize& srcSize, |
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108 const gfx::IntSize& destSize, |
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109 GLenum srcTarget = LOCAL_GL_TEXTURE_2D, |
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110 GLenum destTarget = LOCAL_GL_TEXTURE_2D); |
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111 }; |
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112 |
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113 } |
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114 } |
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115 |
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116 #endif // GLBLITHELPER_H_ |