gfx/layers/Effects.h

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TOR_BUG_9701
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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #ifndef MOZILLA_LAYERS_EFFECTS_H
7 #define MOZILLA_LAYERS_EFFECTS_H
8
9 #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
10 #include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc
11 #include "mozilla/gfx/Matrix.h" // for Matrix4x4
12 #include "mozilla/gfx/Point.h" // for IntSize
13 #include "mozilla/gfx/Rect.h" // for Rect
14 #include "mozilla/gfx/Types.h" // for Filter, etc
15 #include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc
16 #include "mozilla/layers/LayersTypes.h"
17 #include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc
18 #include "mozilla/mozalloc.h" // for operator delete, etc
19 #include "nscore.h" // for nsACString
20
21 namespace mozilla {
22 namespace layers {
23
24 /**
25 * Effects and effect chains are used by the compositor API (see Compositor.h).
26 * An effect chain represents a rendering method, for example some shader and
27 * the data required for that shader to run. An effect is some component of the
28 * chain and its data.
29 *
30 * An effect chain consists of a primary effect - how the 'texture' memory should
31 * be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
32 * - any way in which rendering can be changed, e.g., applying a mask layer.
33 *
34 * During the rendering process, an effect chain is created by the layer being
35 * rendered and the primary effect is added by the compositable host. Secondary
36 * effects may be added by the layer or compositable. The effect chain is passed
37 * to the compositor by the compositable host as a parameter to DrawQuad.
38 */
39
40 struct Effect
41 {
42 NS_INLINE_DECL_REFCOUNTING(Effect)
43
44 Effect(EffectTypes aType) : mType(aType) {}
45
46 EffectTypes mType;
47
48 virtual void PrintInfo(nsACString& aTo, const char* aPrefix) = 0;
49
50 protected:
51 virtual ~Effect() {}
52 };
53
54 // Render from a texture
55 struct TexturedEffect : public Effect
56 {
57 TexturedEffect(EffectTypes aType,
58 TextureSource *aTexture,
59 bool aPremultiplied,
60 gfx::Filter aFilter)
61 : Effect(aType)
62 , mTextureCoords(0, 0, 1.0f, 1.0f)
63 , mTexture(aTexture)
64 , mPremultiplied(aPremultiplied)
65 , mFilter(aFilter)
66 {}
67
68 virtual const char* Name() = 0;
69 virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
70
71 gfx::Rect mTextureCoords;
72 TextureSource* mTexture;
73 bool mPremultiplied;
74 gfx::Filter mFilter;;
75 };
76
77 // Support an alpha mask.
78 struct EffectMask : public Effect
79 {
80 EffectMask(TextureSource *aMaskTexture,
81 gfx::IntSize aSize,
82 const gfx::Matrix4x4 &aMaskTransform)
83 : Effect(EFFECT_MASK)
84 , mMaskTexture(aMaskTexture)
85 , mIs3D(false)
86 , mSize(aSize)
87 , mMaskTransform(aMaskTransform)
88 {}
89
90 virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
91
92 TextureSource* mMaskTexture;
93 bool mIs3D;
94 gfx::IntSize mSize;
95 gfx::Matrix4x4 mMaskTransform;
96 };
97
98 // Render to a render target rather than the screen.
99 struct EffectRenderTarget : public TexturedEffect
100 {
101 EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
102 : TexturedEffect(EFFECT_RENDER_TARGET, aRenderTarget, true, gfx::Filter::LINEAR)
103 , mRenderTarget(aRenderTarget)
104 {}
105
106 virtual const char* Name() { return "EffectRenderTarget"; }
107 virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
108
109 RefPtr<CompositingRenderTarget> mRenderTarget;
110 };
111
112 struct EffectRGB : public TexturedEffect
113 {
114 EffectRGB(TextureSource *aTexture,
115 bool aPremultiplied,
116 gfx::Filter aFilter,
117 bool aFlipped = false)
118 : TexturedEffect(EFFECT_RGB, aTexture, aPremultiplied, aFilter)
119 {}
120
121 virtual const char* Name() { return "EffectRGB"; }
122 };
123
124 struct EffectYCbCr : public TexturedEffect
125 {
126 EffectYCbCr(TextureSource *aSource, gfx::Filter aFilter)
127 : TexturedEffect(EFFECT_YCBCR, aSource, false, aFilter)
128 {}
129
130 virtual const char* Name() { return "EffectYCbCr"; }
131 };
132
133 struct EffectComponentAlpha : public TexturedEffect
134 {
135 EffectComponentAlpha(TextureSource *aOnBlack,
136 TextureSource *aOnWhite,
137 gfx::Filter aFilter)
138 : TexturedEffect(EFFECT_COMPONENT_ALPHA, nullptr, false, aFilter)
139 , mOnBlack(aOnBlack)
140 , mOnWhite(aOnWhite)
141 {}
142
143 virtual const char* Name() { return "EffectComponentAlpha"; }
144
145 TextureSource* mOnBlack;
146 TextureSource* mOnWhite;
147 };
148
149 struct EffectSolidColor : public Effect
150 {
151 EffectSolidColor(const gfx::Color &aColor)
152 : Effect(EFFECT_SOLID_COLOR)
153 , mColor(aColor)
154 {}
155
156 virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
157
158 gfx::Color mColor;
159 };
160
161 struct EffectChain
162 {
163 EffectChain() : mLayerRef(nullptr) {}
164 explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {}
165
166 RefPtr<Effect> mPrimaryEffect;
167 RefPtr<Effect> mSecondaryEffects[EFFECT_MAX_SECONDARY];
168 void* mLayerRef; //!< For LayerScope logging
169 };
170
171 /**
172 * Create a Textured effect corresponding to aFormat and using
173 * aSource as the (first) texture source.
174 *
175 * Note that aFormat can be different form aSource->GetFormat if, we are
176 * creating an effect that takes several texture sources (like with YCBCR
177 * where aFormat would be FOMRAT_YCBCR and each texture source would be
178 * a one-channel A8 texture)
179 */
180 inline TemporaryRef<TexturedEffect>
181 CreateTexturedEffect(gfx::SurfaceFormat aFormat,
182 TextureSource* aSource,
183 const gfx::Filter& aFilter)
184 {
185 MOZ_ASSERT(aSource);
186 RefPtr<TexturedEffect> result;
187 switch (aFormat) {
188 case gfx::SurfaceFormat::B8G8R8A8:
189 case gfx::SurfaceFormat::B8G8R8X8:
190 case gfx::SurfaceFormat::R8G8B8X8:
191 case gfx::SurfaceFormat::R5G6B5:
192 case gfx::SurfaceFormat::R8G8B8A8:
193 result = new EffectRGB(aSource, true, aFilter);
194 break;
195 case gfx::SurfaceFormat::YUV:
196 result = new EffectYCbCr(aSource, aFilter);
197 break;
198 default:
199 NS_WARNING("unhandled program type");
200 break;
201 }
202
203 return result;
204 }
205
206 /**
207 * Create a textured effect based on aSource format and the presence of
208 * aSourceOnWhite.
209 *
210 * aSourceOnWhite can be null.
211 */
212 inline TemporaryRef<TexturedEffect>
213 CreateTexturedEffect(TextureSource* aSource,
214 TextureSource* aSourceOnWhite,
215 const gfx::Filter& aFilter)
216 {
217 MOZ_ASSERT(aSource);
218 if (aSourceOnWhite) {
219 MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 ||
220 aSourceOnWhite->GetFormat() == gfx::SurfaceFormat::B8G8R8X8);
221 return new EffectComponentAlpha(aSource, aSourceOnWhite, aFilter);
222 }
223
224 return CreateTexturedEffect(aSource->GetFormat(), aSource, aFilter);
225 }
226
227 /**
228 * Create a textured effect based on aSource format.
229 *
230 * This version excudes the possibility of component alpha.
231 */
232 inline TemporaryRef<TexturedEffect>
233 CreateTexturedEffect(TextureSource *aTexture,
234 const gfx::Filter& aFilter)
235 {
236 return CreateTexturedEffect(aTexture, nullptr, aFilter);
237 }
238
239
240 } // namespace layers
241 } // namespace mozilla
242
243 #endif

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