|
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
|
2 * This Source Code Form is subject to the terms of the Mozilla Public |
|
3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
|
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
|
5 |
|
6 #ifndef MOZILLA_GFX_BUFFERHOST_H |
|
7 #define MOZILLA_GFX_BUFFERHOST_H |
|
8 |
|
9 #include <stdint.h> // for uint64_t |
|
10 #include <stdio.h> // for FILE |
|
11 #include "gfxRect.h" // for gfxRect |
|
12 #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc |
|
13 #include "mozilla/Attributes.h" // for MOZ_OVERRIDE |
|
14 #include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc |
|
15 #include "mozilla/gfx/Point.h" // for Point |
|
16 #include "mozilla/gfx/Rect.h" // for Rect |
|
17 #include "mozilla/gfx/Types.h" // for Filter |
|
18 #include "mozilla/ipc/ProtocolUtils.h" |
|
19 #include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc |
|
20 #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc |
|
21 #include "mozilla/layers/PCompositableParent.h" |
|
22 #include "mozilla/layers/TextureHost.h" // for TextureHost |
|
23 #include "mozilla/mozalloc.h" // for operator delete |
|
24 #include "nsCOMPtr.h" // for already_AddRefed |
|
25 #include "nsRegion.h" // for nsIntRegion |
|
26 #include "nscore.h" // for nsACString |
|
27 #include "Units.h" // for CSSToScreenScale |
|
28 |
|
29 struct nsIntPoint; |
|
30 struct nsIntRect; |
|
31 |
|
32 namespace mozilla { |
|
33 namespace gfx { |
|
34 class Matrix4x4; |
|
35 class DataSourceSurface; |
|
36 } |
|
37 |
|
38 namespace layers { |
|
39 |
|
40 // Some properties of a Layer required for tiling |
|
41 struct TiledLayerProperties |
|
42 { |
|
43 nsIntRegion mVisibleRegion; |
|
44 nsIntRegion mValidRegion; |
|
45 CSSToScreenScale mEffectiveResolution; |
|
46 }; |
|
47 |
|
48 class Layer; |
|
49 class SurfaceDescriptor; |
|
50 class Compositor; |
|
51 class ISurfaceAllocator; |
|
52 class ThebesBufferData; |
|
53 class TiledLayerComposer; |
|
54 class CompositableParentManager; |
|
55 struct EffectChain; |
|
56 |
|
57 /** |
|
58 * A base class for doing CompositableHost and platform dependent task on TextureHost. |
|
59 */ |
|
60 class CompositableBackendSpecificData |
|
61 { |
|
62 protected: |
|
63 virtual ~CompositableBackendSpecificData() { } |
|
64 |
|
65 public: |
|
66 NS_INLINE_DECL_REFCOUNTING(CompositableBackendSpecificData) |
|
67 |
|
68 CompositableBackendSpecificData() |
|
69 { |
|
70 } |
|
71 |
|
72 virtual void SetCompositor(Compositor* aCompositor) {} |
|
73 virtual void ClearData() |
|
74 { |
|
75 mCurrentReleaseFenceTexture = nullptr; |
|
76 ClearPendingReleaseFenceTextureList(); |
|
77 } |
|
78 |
|
79 /** |
|
80 * Store a texture currently used for Composition. |
|
81 * This function is called when the texutre might receive ReleaseFence |
|
82 * as a result of Composition. |
|
83 */ |
|
84 void SetCurrentReleaseFenceTexture(TextureHost* aTexture) |
|
85 { |
|
86 if (mCurrentReleaseFenceTexture) { |
|
87 mPendingReleaseFenceTextures.push_back(mCurrentReleaseFenceTexture); |
|
88 } |
|
89 mCurrentReleaseFenceTexture = aTexture; |
|
90 } |
|
91 |
|
92 virtual std::vector< RefPtr<TextureHost> >& GetPendingReleaseFenceTextureList() |
|
93 { |
|
94 return mPendingReleaseFenceTextures; |
|
95 } |
|
96 |
|
97 virtual void ClearPendingReleaseFenceTextureList() |
|
98 { |
|
99 return mPendingReleaseFenceTextures.clear(); |
|
100 } |
|
101 protected: |
|
102 /** |
|
103 * Store a TextureHost currently used for Composition |
|
104 * and it might receive ReleaseFence for the texutre. |
|
105 */ |
|
106 RefPtr<TextureHost> mCurrentReleaseFenceTexture; |
|
107 /** |
|
108 * Store TextureHosts that might have ReleaseFence to be delivered |
|
109 * to TextureClient by CompositableHost. |
|
110 */ |
|
111 std::vector< RefPtr<TextureHost> > mPendingReleaseFenceTextures; |
|
112 }; |
|
113 |
|
114 /** |
|
115 * The compositor-side counterpart to CompositableClient. Responsible for |
|
116 * updating textures and data about textures from IPC and how textures are |
|
117 * composited (tiling, double buffering, etc.). |
|
118 * |
|
119 * Update (for images/canvases) and UpdateThebes (for Thebes) are called during |
|
120 * the layers transaction to update the Compositbale's textures from the |
|
121 * content side. The actual update (and any syncronous upload) is done by the |
|
122 * TextureHost, but it is coordinated by the CompositableHost. |
|
123 * |
|
124 * Composite is called by the owning layer when it is composited. CompositableHost |
|
125 * will use its TextureHost(s) and call Compositor::DrawQuad to do the actual |
|
126 * rendering. |
|
127 */ |
|
128 class CompositableHost |
|
129 { |
|
130 protected: |
|
131 virtual ~CompositableHost(); |
|
132 |
|
133 public: |
|
134 NS_INLINE_DECL_REFCOUNTING(CompositableHost) |
|
135 CompositableHost(const TextureInfo& aTextureInfo); |
|
136 |
|
137 static TemporaryRef<CompositableHost> Create(const TextureInfo& aTextureInfo); |
|
138 |
|
139 virtual CompositableType GetType() = 0; |
|
140 |
|
141 virtual CompositableBackendSpecificData* GetCompositableBackendSpecificData() |
|
142 { |
|
143 return mBackendData; |
|
144 } |
|
145 |
|
146 virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData) |
|
147 { |
|
148 mBackendData = aBackendData; |
|
149 } |
|
150 |
|
151 // If base class overrides, it should still call the parent implementation |
|
152 virtual void SetCompositor(Compositor* aCompositor); |
|
153 |
|
154 // composite the contents of this buffer host to the compositor's surface |
|
155 virtual void Composite(EffectChain& aEffectChain, |
|
156 float aOpacity, |
|
157 const gfx::Matrix4x4& aTransform, |
|
158 const gfx::Filter& aFilter, |
|
159 const gfx::Rect& aClipRect, |
|
160 const nsIntRegion* aVisibleRegion = nullptr, |
|
161 TiledLayerProperties* aLayerProperties = nullptr) = 0; |
|
162 |
|
163 /** |
|
164 * Update the content host. |
|
165 * aUpdated is the region which should be updated |
|
166 * aUpdatedRegionBack is the region in aNewBackResult which has been updated |
|
167 */ |
|
168 virtual bool UpdateThebes(const ThebesBufferData& aData, |
|
169 const nsIntRegion& aUpdated, |
|
170 const nsIntRegion& aOldValidRegionBack, |
|
171 nsIntRegion* aUpdatedRegionBack) |
|
172 { |
|
173 NS_ERROR("should be implemented or not used"); |
|
174 return false; |
|
175 } |
|
176 |
|
177 /** |
|
178 * Update the content host using a surface that only contains the updated |
|
179 * region. |
|
180 * |
|
181 * Takes ownership of aSurface, and is responsible for freeing it. |
|
182 * |
|
183 * @param aTextureId Texture to update. |
|
184 * @param aSurface Surface containing the update area. Its contents are relative |
|
185 * to aUpdated.TopLeft() |
|
186 * @param aUpdated Area of the content host to update. |
|
187 * @param aBufferRect New area covered by the content host. |
|
188 * @param aBufferRotation New buffer rotation. |
|
189 */ |
|
190 virtual void UpdateIncremental(TextureIdentifier aTextureId, |
|
191 SurfaceDescriptor& aSurface, |
|
192 const nsIntRegion& aUpdated, |
|
193 const nsIntRect& aBufferRect, |
|
194 const nsIntPoint& aBufferRotation) |
|
195 { |
|
196 MOZ_ASSERT(false, "should be implemented or not used"); |
|
197 } |
|
198 |
|
199 /** |
|
200 * Ensure that a suitable texture host exists in this compsitable. |
|
201 * |
|
202 * Only used with ContentHostIncremental. |
|
203 * |
|
204 * No SurfaceDescriptor or TextureIdentifier is provider as we |
|
205 * don't have a single surface for the texture contents, and we |
|
206 * need to allocate our own one to be updated later. |
|
207 */ |
|
208 virtual bool CreatedIncrementalTexture(ISurfaceAllocator* aAllocator, |
|
209 const TextureInfo& aTextureInfo, |
|
210 const nsIntRect& aBufferRect) |
|
211 { |
|
212 NS_ERROR("should be implemented or not used"); |
|
213 return false; |
|
214 } |
|
215 |
|
216 /** |
|
217 * Returns the front buffer. |
|
218 */ |
|
219 virtual TextureHost* GetAsTextureHost() { return nullptr; } |
|
220 |
|
221 virtual LayerRenderState GetRenderState() = 0; |
|
222 |
|
223 virtual void SetPictureRect(const nsIntRect& aPictureRect) |
|
224 { |
|
225 MOZ_ASSERT(false, "Should have been overridden"); |
|
226 } |
|
227 |
|
228 /** |
|
229 * Adds a mask effect using this texture as the mask, if possible. |
|
230 * @return true if the effect was added, false otherwise. |
|
231 */ |
|
232 bool AddMaskEffect(EffectChain& aEffects, |
|
233 const gfx::Matrix4x4& aTransform, |
|
234 bool aIs3D = false); |
|
235 |
|
236 void RemoveMaskEffect(); |
|
237 |
|
238 Compositor* GetCompositor() const |
|
239 { |
|
240 return mCompositor; |
|
241 } |
|
242 |
|
243 Layer* GetLayer() const { return mLayer; } |
|
244 void SetLayer(Layer* aLayer) { mLayer = aLayer; } |
|
245 |
|
246 virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; } |
|
247 |
|
248 typedef uint32_t AttachFlags; |
|
249 static const AttachFlags NO_FLAGS = 0; |
|
250 static const AttachFlags ALLOW_REATTACH = 1; |
|
251 static const AttachFlags KEEP_ATTACHED = 2; |
|
252 static const AttachFlags FORCE_DETACH = 2; |
|
253 |
|
254 virtual void Attach(Layer* aLayer, |
|
255 Compositor* aCompositor, |
|
256 AttachFlags aFlags = NO_FLAGS) |
|
257 { |
|
258 MOZ_ASSERT(aCompositor, "Compositor is required"); |
|
259 NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached, |
|
260 "Re-attaching compositables must be explicitly authorised"); |
|
261 SetCompositor(aCompositor); |
|
262 SetLayer(aLayer); |
|
263 mAttached = true; |
|
264 mKeepAttached = aFlags & KEEP_ATTACHED; |
|
265 } |
|
266 // Detach this compositable host from its layer. |
|
267 // If we are used for async video, then it is not safe to blindly detach since |
|
268 // we might be re-attached to a different layer. aLayer is the layer which the |
|
269 // caller expects us to be attached to, we will only detach if we are in fact |
|
270 // attached to that layer. If we are part of a normal layer, then we will be |
|
271 // detached in any case. if aLayer is null, then we will only detach if we are |
|
272 // not async. |
|
273 // Only force detach if the IPDL tree is being shutdown. |
|
274 void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS) |
|
275 { |
|
276 if (!mKeepAttached || |
|
277 aLayer == mLayer || |
|
278 aFlags & FORCE_DETACH) { |
|
279 SetLayer(nullptr); |
|
280 mAttached = false; |
|
281 mKeepAttached = false; |
|
282 if (mBackendData) { |
|
283 mBackendData->ClearData(); |
|
284 } |
|
285 } |
|
286 } |
|
287 bool IsAttached() { return mAttached; } |
|
288 |
|
289 #ifdef MOZ_DUMP_PAINTING |
|
290 virtual void Dump(FILE* aFile=nullptr, |
|
291 const char* aPrefix="", |
|
292 bool aDumpHtml=false) { } |
|
293 static void DumpTextureHost(FILE* aFile, TextureHost* aTexture); |
|
294 |
|
295 virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() { return nullptr; } |
|
296 #endif |
|
297 |
|
298 virtual void PrintInfo(nsACString& aTo, const char* aPrefix) { } |
|
299 |
|
300 virtual void UseTextureHost(TextureHost* aTexture); |
|
301 virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack, |
|
302 TextureHost* aTextureOnWhite); |
|
303 |
|
304 virtual void RemoveTextureHost(TextureHost* aTexture); |
|
305 |
|
306 // Called every time this is composited |
|
307 void BumpFlashCounter() { |
|
308 mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX |
|
309 ? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1; |
|
310 } |
|
311 |
|
312 static PCompositableParent* |
|
313 CreateIPDLActor(CompositableParentManager* mgr, |
|
314 const TextureInfo& textureInfo, |
|
315 uint64_t asyncID); |
|
316 |
|
317 static bool DestroyIPDLActor(PCompositableParent* actor); |
|
318 |
|
319 static CompositableHost* FromIPDLActor(PCompositableParent* actor); |
|
320 |
|
321 uint64_t GetCompositorID() const { return mCompositorID; } |
|
322 |
|
323 uint64_t GetAsyncID() const { return mAsyncID; } |
|
324 |
|
325 void SetCompositorID(uint64_t aID) { mCompositorID = aID; } |
|
326 |
|
327 void SetAsyncID(uint64_t aID) { mAsyncID = aID; } |
|
328 |
|
329 protected: |
|
330 TextureInfo mTextureInfo; |
|
331 uint64_t mAsyncID; |
|
332 uint64_t mCompositorID; |
|
333 Compositor* mCompositor; |
|
334 Layer* mLayer; |
|
335 RefPtr<CompositableBackendSpecificData> mBackendData; |
|
336 uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true. |
|
337 bool mAttached; |
|
338 bool mKeepAttached; |
|
339 }; |
|
340 |
|
341 /** |
|
342 * Global CompositableMap, to use in the compositor thread only. |
|
343 * |
|
344 * PCompositable and PLayer can, in the case of async textures, be managed by |
|
345 * different top level protocols. In this case they don't share the same |
|
346 * communication channel and we can't send an OpAttachCompositable (PCompositable, |
|
347 * PLayer) message. |
|
348 * |
|
349 * In order to attach a layer and the right compositable if the the compositable |
|
350 * is async, we store references to the async compositables in a CompositableMap |
|
351 * that is accessed only on the compositor thread. During a layer transaction we |
|
352 * send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor |
|
353 * side we lookup the ID in the map and attach the correspondig compositable to |
|
354 * the layer. |
|
355 * |
|
356 * CompositableMap must be global because the image bridge doesn't have any |
|
357 * reference to whatever we have created with PLayerTransaction. So, the only way to |
|
358 * actually connect these two worlds is to have something global that they can |
|
359 * both query (in the same thread). The map is not allocated the map on the |
|
360 * stack to avoid the badness of static initialization. |
|
361 * |
|
362 * Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the |
|
363 * ImageBridge is used by all the existing compositors that have a video, so |
|
364 * there isn't an instance or "something" that lives outside the boudaries of a |
|
365 * given layer manager on the compositor thread except the image bridge and the |
|
366 * thread itself. |
|
367 */ |
|
368 namespace CompositableMap { |
|
369 void Create(); |
|
370 void Destroy(); |
|
371 PCompositableParent* Get(uint64_t aID); |
|
372 void Set(uint64_t aID, PCompositableParent* aParent); |
|
373 void Erase(uint64_t aID); |
|
374 void Clear(); |
|
375 } // CompositableMap |
|
376 |
|
377 |
|
378 } // namespace |
|
379 } // namespace |
|
380 |
|
381 #endif |