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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef MOZILLA_GFX_TEXTUREHOST_H |
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7 #define MOZILLA_GFX_TEXTUREHOST_H |
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8 |
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9 #include <stddef.h> // for size_t |
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10 #include <stdint.h> // for uint64_t, uint32_t, uint8_t |
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11 #include "gfxTypes.h" |
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12 #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc |
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13 #include "mozilla/Attributes.h" // for MOZ_OVERRIDE |
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14 #include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc |
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15 #include "mozilla/gfx/2D.h" // for DataSourceSurface |
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16 #include "mozilla/gfx/Point.h" // for IntSize, IntPoint |
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17 #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc |
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18 #include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc |
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19 #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc |
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20 #include "mozilla/mozalloc.h" // for operator delete |
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21 #include "nsCOMPtr.h" // for already_AddRefed |
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22 #include "nsDebug.h" // for NS_RUNTIMEABORT |
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23 #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc |
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24 #include "nsRegion.h" // for nsIntRegion |
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25 #include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc |
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26 #include "nscore.h" // for nsACString |
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27 #include "mozilla/layers/AtomicRefCountedWithFinalize.h" |
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28 |
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29 class gfxReusableSurfaceWrapper; |
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30 struct nsIntPoint; |
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31 struct nsIntSize; |
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32 struct nsIntRect; |
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33 |
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34 namespace mozilla { |
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35 namespace ipc { |
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36 class Shmem; |
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37 } |
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38 |
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39 namespace layers { |
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40 |
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41 class Compositor; |
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42 class CompositableHost; |
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43 class CompositableBackendSpecificData; |
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44 class SurfaceDescriptor; |
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45 class ISurfaceAllocator; |
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46 class TextureHostOGL; |
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47 class TextureSourceOGL; |
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48 class TextureSourceD3D9; |
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49 class TextureSourceD3D11; |
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50 class TextureSourceBasic; |
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51 class DataTextureSource; |
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52 class PTextureParent; |
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53 class TextureParent; |
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54 |
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55 /** |
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56 * A view on a TextureHost where the texture is internally represented as tiles |
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57 * (contrast with a tiled buffer, where each texture is a tile). For iteration by |
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58 * the texture's buffer host. |
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59 * This is only useful when the underlying surface is too big to fit in one |
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60 * device texture, which forces us to split it in smaller parts. |
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61 * Tiled Compositable is a different thing. |
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62 */ |
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63 class TileIterator |
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64 { |
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65 public: |
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66 virtual void BeginTileIteration() = 0; |
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67 virtual void EndTileIteration() {}; |
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68 virtual nsIntRect GetTileRect() = 0; |
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69 virtual size_t GetTileCount() = 0; |
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70 virtual bool NextTile() = 0; |
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71 }; |
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72 |
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73 /** |
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74 * TextureSource is the interface for texture objects that can be composited |
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75 * by a given compositor backend. Since the drawing APIs are different |
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76 * between backends, the TextureSource interface is split into different |
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77 * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide |
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78 * access to these interfaces. |
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79 * |
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80 * This class is used on the compositor side. |
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81 */ |
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82 class TextureSource |
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83 { |
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84 protected: |
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85 virtual ~TextureSource(); |
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86 |
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87 public: |
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88 NS_INLINE_DECL_REFCOUNTING(TextureSource) |
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89 |
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90 TextureSource(); |
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91 |
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92 /** |
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93 * Return the size of the texture in texels. |
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94 * If this is a tile iterator, GetSize must return the size of the current tile. |
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95 */ |
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96 virtual gfx::IntSize GetSize() const = 0; |
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97 |
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98 /** |
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99 * Return the pixel format of this texture |
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100 */ |
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101 virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; } |
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102 |
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103 /** |
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104 * Cast to a TextureSource for for each backend.. |
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105 */ |
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106 virtual TextureSourceOGL* AsSourceOGL() { return nullptr; } |
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107 virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; } |
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108 virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; } |
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109 virtual TextureSourceBasic* AsSourceBasic() { return nullptr; } |
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110 |
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111 /** |
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112 * Cast to a DataTextureSurce. |
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113 */ |
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114 virtual DataTextureSource* AsDataTextureSource() { return nullptr; } |
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115 |
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116 /** |
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117 * In some rare cases we currently need to consider a group of textures as one |
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118 * TextureSource, that can be split in sub-TextureSources. |
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119 */ |
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120 virtual TextureSource* GetSubSource(int index) { return nullptr; } |
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121 |
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122 /** |
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123 * Overload this if the TextureSource supports big textures that don't fit in |
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124 * one device texture and must be tiled internally. |
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125 */ |
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126 virtual TileIterator* AsTileIterator() { return nullptr; } |
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127 |
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128 virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData); |
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129 |
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130 protected: |
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131 RefPtr<CompositableBackendSpecificData> mCompositableBackendData; |
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132 }; |
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133 |
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134 /** |
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135 * XXX - merge this class with TextureSource when deprecated texture classes |
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136 * are completely removed. |
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137 */ |
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138 class NewTextureSource : public TextureSource |
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139 { |
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140 public: |
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141 NewTextureSource() |
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142 { |
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143 MOZ_COUNT_CTOR(NewTextureSource); |
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144 } |
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145 virtual ~NewTextureSource() |
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146 { |
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147 MOZ_COUNT_DTOR(NewTextureSource); |
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148 } |
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149 |
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150 /** |
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151 * Should be overridden in order to deallocate the data that is associated |
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152 * with the rendering backend, such as GL textures. |
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153 */ |
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154 virtual void DeallocateDeviceData() = 0; |
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155 |
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156 virtual void SetCompositor(Compositor* aCompositor) {} |
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157 |
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158 void SetNextSibling(NewTextureSource* aTexture) |
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159 { |
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160 mNextSibling = aTexture; |
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161 } |
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162 |
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163 NewTextureSource* GetNextSibling() const |
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164 { |
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165 return mNextSibling; |
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166 } |
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167 |
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168 // temporary adapter to use the same SubSource API as the old TextureSource |
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169 virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE |
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170 { |
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171 switch (index) { |
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172 case 0: return this; |
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173 case 1: return GetNextSibling(); |
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174 case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr; |
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175 } |
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176 return nullptr; |
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177 } |
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178 |
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179 protected: |
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180 RefPtr<NewTextureSource> mNextSibling; |
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181 }; |
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182 |
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183 /** |
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184 * Interface for TextureSources that can be updated from a DataSourceSurface. |
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185 * |
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186 * All backend should implement at least one DataTextureSource. |
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187 */ |
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188 class DataTextureSource : public NewTextureSource |
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189 { |
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190 public: |
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191 DataTextureSource() |
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192 : mUpdateSerial(0) |
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193 {} |
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194 |
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195 virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; } |
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196 |
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197 /** |
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198 * Upload a (portion of) surface to the TextureSource. |
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199 * |
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200 * The DataTextureSource doesn't own aSurface, although it owns and manage |
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201 * the device texture it uploads to internally. |
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202 */ |
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203 virtual bool Update(gfx::DataSourceSurface* aSurface, |
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204 nsIntRegion* aDestRegion = nullptr, |
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205 gfx::IntPoint* aSrcOffset = nullptr) = 0; |
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206 |
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207 /** |
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208 * A facility to avoid reuploading when it is not necessary. |
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209 * The caller of Update can use GetUpdateSerial to see if the number has changed |
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210 * since last update, and call SetUpdateSerial after each successful update. |
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211 * The caller is responsible for managing the update serial except when the |
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212 * texture data is deallocated in which case the TextureSource should always |
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213 * reset the update serial to zero. |
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214 */ |
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215 uint32_t GetUpdateSerial() const { return mUpdateSerial; } |
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216 void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; } |
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217 |
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218 // By default at least set the update serial to zero. |
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219 // overloaded versions should do that too. |
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220 virtual void DeallocateDeviceData() MOZ_OVERRIDE |
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221 { |
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222 SetUpdateSerial(0); |
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223 } |
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224 |
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225 #ifdef DEBUG |
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226 /** |
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227 * Provide read access to the data as a DataSourceSurface. |
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228 * |
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229 * This is expected to be very slow and should be used for mostly debugging. |
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230 * XXX - implement everywhere and make it pure virtual. |
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231 */ |
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232 virtual TemporaryRef<gfx::DataSourceSurface> ReadBack() { return nullptr; }; |
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233 #endif |
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234 |
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235 private: |
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236 uint32_t mUpdateSerial; |
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237 }; |
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238 |
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239 /** |
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240 * TextureHost is a thin abstraction over texture data that need to be shared |
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241 * between the content process and the compositor process. It is the |
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242 * compositor-side half of a TextureClient/TextureHost pair. A corresponding |
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243 * TextureClient lives on the content-side. |
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244 * |
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245 * TextureHost only knows how to deserialize or synchronize generic image data |
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246 * (SurfaceDescriptor) and provide access to one or more TextureSource objects |
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247 * (these provide the necessary APIs for compositor backends to composite the |
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248 * image). |
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249 * |
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250 * A TextureHost implementation corresponds to one SurfaceDescriptor type, as |
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251 * opposed to TextureSource that corresponds to device textures. |
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252 * This means that for YCbCr planes, even though they are represented as |
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253 * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3, |
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254 * because the 3 planes are stored in the same buffer of shared memory, before |
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255 * they are uploaded separately. |
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256 * |
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257 * There is always one and only one TextureHost per TextureClient, and the |
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258 * TextureClient/Host pair only owns one buffer of image data through its |
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259 * lifetime. This means that the lifetime of the underlying shared data |
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260 * matches the lifetime of the TextureClient/Host pair. It also means |
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261 * TextureClient/Host do not implement double buffering, which is the |
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262 * reponsibility of the compositable (which would use two Texture pairs). |
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263 * |
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264 * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. |
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265 * |
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266 */ |
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267 class TextureHost |
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268 : public AtomicRefCountedWithFinalize<TextureHost> |
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269 { |
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270 /** |
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271 * Called once, just before the destructor. |
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272 * |
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273 * Here goes the shut-down code that uses virtual methods. |
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274 * Must only be called by Release(). |
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275 */ |
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276 void Finalize(); |
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277 |
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278 friend class AtomicRefCountedWithFinalize<TextureHost>; |
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279 public: |
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280 TextureHost(TextureFlags aFlags); |
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281 |
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282 virtual ~TextureHost(); |
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283 |
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284 /** |
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285 * Factory method. |
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286 */ |
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287 static TemporaryRef<TextureHost> Create(const SurfaceDescriptor& aDesc, |
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288 ISurfaceAllocator* aDeallocator, |
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289 TextureFlags aFlags); |
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290 |
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291 /** |
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292 * Tell to TextureChild that TextureHost is recycled. |
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293 * This function should be called from TextureHost's RecycleCallback. |
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294 * If SetRecycleCallback is set to TextureHost. |
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295 * TextureHost can be recycled by calling RecycleCallback |
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296 * when reference count becomes one. |
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297 * One reference count is always added by TextureChild. |
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298 */ |
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299 void CompositorRecycle(); |
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300 |
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301 /** |
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302 * Lock the texture host for compositing. |
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303 */ |
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304 virtual bool Lock() { return true; } |
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305 |
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306 /** |
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307 * Unlock the texture host after compositing. |
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308 */ |
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309 virtual void Unlock() {} |
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310 |
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311 /** |
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312 * Note that the texture host format can be different from its corresponding |
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313 * texture source's. For example a ShmemTextureHost can have the ycbcr |
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314 * format and produce 3 "alpha" textures sources. |
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315 */ |
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316 virtual gfx::SurfaceFormat GetFormat() const = 0; |
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317 |
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318 /** |
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319 * Return a list of TextureSources for use with a Compositor. |
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320 * |
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321 * This can trigger texture uploads, so do not call it inside transactions |
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322 * so as to not upload textures while the main thread is blocked. |
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323 * Must not be called while this TextureHost is not sucessfully Locked. |
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324 */ |
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325 virtual NewTextureSource* GetTextureSources() = 0; |
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326 |
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327 /** |
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328 * Is called before compositing if the shared data has changed since last |
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329 * composition. |
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330 * This method should be overload in cases like when we need to do a texture |
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331 * upload for example. |
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332 * |
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333 * @param aRegion The region that has been changed, if nil, it means that the |
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334 * entire surface should be updated. |
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335 */ |
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336 virtual void Updated(const nsIntRegion* aRegion = nullptr) {} |
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337 |
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338 /** |
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339 * Sets this TextureHost's compositor. |
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340 * A TextureHost can change compositor on certain occasions, in particular if |
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341 * it belongs to an async Compositable. |
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342 * aCompositor can be null, in which case the TextureHost must cleanup all |
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343 * of it's device textures. |
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344 */ |
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345 virtual void SetCompositor(Compositor* aCompositor) {} |
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346 |
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347 /** |
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348 * Should be overridden in order to deallocate the data that is associated |
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349 * with the rendering backend, such as GL textures. |
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350 */ |
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351 virtual void DeallocateDeviceData() {} |
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352 |
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353 /** |
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354 * Should be overridden in order to deallocate the data that is shared with |
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355 * the content side, such as shared memory. |
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356 */ |
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357 virtual void DeallocateSharedData() {} |
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358 |
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359 /** |
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360 * Should be overridden in order to force the TextureHost to drop all references |
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361 * to it's shared data. |
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362 * |
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363 * This is important to ensure the correctness of the deallocation protocol. |
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364 */ |
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365 virtual void ForgetSharedData() {} |
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366 |
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367 virtual gfx::IntSize GetSize() const = 0; |
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368 |
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369 /** |
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370 * Debug facility. |
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371 * XXX - cool kids use Moz2D. See bug 882113. |
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372 */ |
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373 virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() = 0; |
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374 |
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375 /** |
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376 * XXX - Flags should only be set at creation time, this will be removed. |
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377 */ |
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378 void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } |
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379 |
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380 /** |
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381 * XXX - Flags should only be set at creation time, this will be removed. |
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382 */ |
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383 void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } |
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384 |
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385 TextureFlags GetFlags() { return mFlags; } |
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386 |
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387 /** |
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388 * Allocate and deallocate a TextureParent actor. |
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389 * |
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390 * TextureParent< is an implementation detail of TextureHost that is not |
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391 * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor |
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392 * are for use with the managing IPDL protocols only (so that they can |
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393 * implement AllocPTextureParent and DeallocPTextureParent). |
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394 */ |
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395 static PTextureParent* CreateIPDLActor(ISurfaceAllocator* aAllocator, |
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396 const SurfaceDescriptor& aSharedData, |
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397 TextureFlags aFlags); |
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398 static bool DestroyIPDLActor(PTextureParent* actor); |
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399 |
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400 /** |
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401 * Destroy the TextureChild/Parent pair. |
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402 */ |
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403 static bool SendDeleteIPDLActor(PTextureParent* actor); |
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404 |
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405 /** |
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406 * Get the TextureHost corresponding to the actor passed in parameter. |
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407 */ |
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408 static TextureHost* AsTextureHost(PTextureParent* actor); |
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409 |
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410 /** |
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411 * Return a pointer to the IPDLActor. |
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412 * |
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413 * This is to be used with IPDL messages only. Do not store the returned |
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414 * pointer. |
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415 */ |
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416 PTextureParent* GetIPDLActor(); |
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417 |
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418 /** |
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419 * Specific to B2G's Composer2D |
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420 * XXX - more doc here |
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421 */ |
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422 virtual LayerRenderState GetRenderState() |
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423 { |
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424 // By default we return an empty render state, this should be overridden |
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425 // by the TextureHost implementations that are used on B2G with Composer2D |
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426 return LayerRenderState(); |
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427 } |
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428 |
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429 virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData); |
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430 |
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431 // If a texture host holds a reference to shmem, it should override this method |
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432 // to forget about the shmem _without_ releasing it. |
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433 virtual void OnShutdown() {} |
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434 |
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435 // Forget buffer actor. Used only for hacky fix for bug 966446. |
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436 virtual void ForgetBufferActor() {} |
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437 |
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438 virtual const char *Name() { return "TextureHost"; } |
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439 virtual void PrintInfo(nsACString& aTo, const char* aPrefix); |
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440 |
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441 /** |
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442 * Indicates whether the TextureHost implementation is backed by an |
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443 * in-memory buffer. The consequence of this is that locking the |
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444 * TextureHost does not contend with locking the texture on the client side. |
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445 */ |
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446 virtual bool HasInternalBuffer() const { return false; } |
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447 |
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448 /** |
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449 * Cast to a TextureHost for each backend. |
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450 */ |
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451 virtual TextureHostOGL* AsHostOGL() { return nullptr; } |
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452 |
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453 protected: |
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454 PTextureParent* mActor; |
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455 TextureFlags mFlags; |
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456 RefPtr<CompositableBackendSpecificData> mCompositableBackendData; |
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457 |
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458 friend class TextureParent; |
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459 }; |
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460 |
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461 /** |
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462 * TextureHost that wraps a random access buffer such as a Shmem or some raw |
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463 * memory. |
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464 * |
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465 * This TextureHost is backend-independent and the backend-specific bits are |
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466 * in the TextureSource. |
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467 * This class must be inherited to implement GetBuffer and DeallocSharedData |
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468 * (see ShmemTextureHost and MemoryTextureHost) |
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469 * |
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470 * Uploads happen when Lock is called. |
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471 * |
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472 * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.). |
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473 */ |
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474 class BufferTextureHost : public TextureHost |
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475 { |
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476 public: |
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477 BufferTextureHost(gfx::SurfaceFormat aFormat, |
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478 TextureFlags aFlags); |
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479 |
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480 ~BufferTextureHost(); |
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481 |
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482 virtual uint8_t* GetBuffer() = 0; |
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483 |
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484 virtual size_t GetBufferSize() = 0; |
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485 |
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486 virtual void Updated(const nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE; |
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487 |
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488 virtual bool Lock() MOZ_OVERRIDE; |
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489 |
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490 virtual void Unlock() MOZ_OVERRIDE; |
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491 |
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492 virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; |
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493 |
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494 virtual void DeallocateDeviceData() MOZ_OVERRIDE; |
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495 |
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496 virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; |
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497 |
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498 /** |
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499 * Return the format that is exposed to the compositor when calling |
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500 * GetTextureSources. |
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501 * |
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502 * If the shared format is YCbCr and the compositor does not support it, |
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503 * GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV). |
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504 */ |
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505 virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; |
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506 |
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507 virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } |
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508 |
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509 virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE; |
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510 |
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511 virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } |
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512 |
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513 protected: |
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514 bool Upload(nsIntRegion *aRegion = nullptr); |
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515 bool MaybeUpload(nsIntRegion *aRegion = nullptr); |
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516 |
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517 Compositor* mCompositor; |
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518 RefPtr<DataTextureSource> mFirstSource; |
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519 nsIntRegion mMaybeUpdatedRegion; |
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520 gfx::IntSize mSize; |
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521 // format of the data that is shared with the content process. |
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522 gfx::SurfaceFormat mFormat; |
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523 uint32_t mUpdateSerial; |
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524 bool mLocked; |
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525 bool mPartialUpdate; |
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526 }; |
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527 |
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528 /** |
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529 * TextureHost that wraps shared memory. |
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530 * the corresponding texture on the client side is ShmemTextureClient. |
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531 * This TextureHost is backend-independent. |
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532 */ |
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533 class ShmemTextureHost : public BufferTextureHost |
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534 { |
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535 public: |
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536 ShmemTextureHost(const mozilla::ipc::Shmem& aShmem, |
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537 gfx::SurfaceFormat aFormat, |
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538 ISurfaceAllocator* aDeallocator, |
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539 TextureFlags aFlags); |
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540 |
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541 ~ShmemTextureHost(); |
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542 |
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543 virtual void DeallocateSharedData() MOZ_OVERRIDE; |
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544 |
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545 virtual void ForgetSharedData() MOZ_OVERRIDE; |
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546 |
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547 virtual uint8_t* GetBuffer() MOZ_OVERRIDE; |
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548 |
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549 virtual size_t GetBufferSize() MOZ_OVERRIDE; |
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550 |
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551 virtual const char *Name() MOZ_OVERRIDE { return "ShmemTextureHost"; } |
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552 |
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553 virtual void OnShutdown() MOZ_OVERRIDE; |
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554 |
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555 protected: |
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556 mozilla::ipc::Shmem* mShmem; |
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557 RefPtr<ISurfaceAllocator> mDeallocator; |
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558 }; |
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559 |
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560 /** |
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561 * TextureHost that wraps raw memory. |
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562 * The corresponding texture on the client side is MemoryTextureClient. |
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563 * Can obviously not be used in a cross process setup. |
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564 * This TextureHost is backend-independent. |
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565 */ |
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566 class MemoryTextureHost : public BufferTextureHost |
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567 { |
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568 public: |
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569 MemoryTextureHost(uint8_t* aBuffer, |
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570 gfx::SurfaceFormat aFormat, |
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571 TextureFlags aFlags); |
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572 |
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573 ~MemoryTextureHost(); |
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574 |
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575 virtual void DeallocateSharedData() MOZ_OVERRIDE; |
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576 |
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577 virtual void ForgetSharedData() MOZ_OVERRIDE; |
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578 |
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579 virtual uint8_t* GetBuffer() MOZ_OVERRIDE; |
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580 |
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581 virtual size_t GetBufferSize() MOZ_OVERRIDE; |
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582 |
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583 virtual const char *Name() MOZ_OVERRIDE { return "MemoryTextureHost"; } |
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584 |
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585 protected: |
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586 uint8_t* mBuffer; |
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587 }; |
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588 |
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589 class MOZ_STACK_CLASS AutoLockTextureHost |
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590 { |
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591 public: |
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592 AutoLockTextureHost(TextureHost* aTexture) |
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593 : mTexture(aTexture) |
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594 { |
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595 mLocked = mTexture ? mTexture->Lock() : false; |
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596 } |
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597 |
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598 ~AutoLockTextureHost() |
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599 { |
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600 if (mTexture && mLocked) { |
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601 mTexture->Unlock(); |
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602 } |
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603 } |
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604 |
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605 bool Failed() { return mTexture && !mLocked; } |
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606 |
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607 private: |
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608 RefPtr<TextureHost> mTexture; |
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609 bool mLocked; |
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610 }; |
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611 |
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612 /** |
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613 * This can be used as an offscreen rendering target by the compositor, and |
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614 * subsequently can be used as a source by the compositor. |
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615 */ |
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616 class CompositingRenderTarget : public TextureSource |
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617 { |
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618 public: |
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619 CompositingRenderTarget(const gfx::IntPoint& aOrigin) |
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620 : mOrigin(aOrigin) |
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621 {} |
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622 virtual ~CompositingRenderTarget() {} |
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623 |
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624 #ifdef MOZ_DUMP_PAINTING |
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625 virtual TemporaryRef<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; } |
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626 #endif |
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627 |
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628 const gfx::IntPoint& GetOrigin() { return mOrigin; } |
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629 |
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630 private: |
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631 gfx::IntPoint mOrigin; |
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632 }; |
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633 |
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634 /** |
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635 * Creates a TextureHost that can be used with any of the existing backends |
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636 * Not all SurfaceDescriptor types are supported |
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637 */ |
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638 TemporaryRef<TextureHost> |
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639 CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc, |
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640 ISurfaceAllocator* aDeallocator, |
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641 TextureFlags aFlags); |
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642 |
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643 } |
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644 } |
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645 |
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646 #endif |