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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * vim: sw=2 ts=8 et : |
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3 */ |
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4 /* This Source Code Form is subject to the terms of the Mozilla Public |
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5 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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6 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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7 |
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8 #ifndef mozilla_layers_ShadowLayerUtilsD3D10_h |
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9 #define mozilla_layers_ShadowLayerUtilsD3D10_h |
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10 |
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11 #define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS |
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12 |
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13 struct ID3D10Device; |
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14 struct ID3D10Texture2D; |
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15 |
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16 namespace mozilla { |
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17 namespace layers { |
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18 |
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19 class SurfaceDescriptorD3D10; |
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20 |
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21 /** |
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22 * Write into |aDescr| a cross-process descriptor of |aTexture|, if |
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23 * possible. Return true iff |aDescr| was successfully set. |
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24 */ |
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25 bool |
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26 GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr); |
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27 |
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28 already_AddRefed<ID3D10Texture2D> |
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29 OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr); |
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30 |
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31 } // namespace layers |
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32 } // namespace mozilla |
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33 |
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34 #endif // mozilla_layers_ShadowLayerUtilsD3D10_h |