|
1 |
|
2 /* |
|
3 * Copyright 2011 Google Inc. |
|
4 * |
|
5 * Use of this source code is governed by a BSD-style license that can be |
|
6 * found in the LICENSE file. |
|
7 */ |
|
8 #include "SkBitmap.h" |
|
9 #include "SkRegion.h" |
|
10 |
|
11 bool SkBitmap::scrollRect(const SkIRect* subset, int dx, int dy, |
|
12 SkRegion* inval) const |
|
13 { |
|
14 if (this->isImmutable() || kUnknown_SkColorType == this->colorType()) { |
|
15 return false; |
|
16 } |
|
17 |
|
18 if (NULL != subset) { |
|
19 SkBitmap tmp; |
|
20 |
|
21 return this->extractSubset(&tmp, *subset) && |
|
22 // now call again with no rectangle |
|
23 tmp.scrollRect(NULL, dx, dy, inval); |
|
24 } |
|
25 |
|
26 int shift = this->bytesPerPixel() >> 1; |
|
27 int width = this->width(); |
|
28 int height = this->height(); |
|
29 |
|
30 // check if there's nothing to do |
|
31 if ((dx | dy) == 0 || width <= 0 || height <= 0) { |
|
32 if (NULL != inval) { |
|
33 inval->setEmpty(); |
|
34 } |
|
35 return true; |
|
36 } |
|
37 |
|
38 // compute the inval region now, before we see if there are any pixels |
|
39 if (NULL != inval) { |
|
40 SkIRect r; |
|
41 |
|
42 r.set(0, 0, width, height); |
|
43 // initial the region with the entire bounds |
|
44 inval->setRect(r); |
|
45 // do the "scroll" |
|
46 r.offset(dx, dy); |
|
47 |
|
48 // check if we scrolled completely away |
|
49 if (!SkIRect::Intersects(r, inval->getBounds())) { |
|
50 // inval has already been updated... |
|
51 return true; |
|
52 } |
|
53 |
|
54 // compute the dirty area |
|
55 inval->op(r, SkRegion::kDifference_Op); |
|
56 } |
|
57 |
|
58 SkAutoLockPixels alp(*this); |
|
59 // if we have no pixels, just return (inval is already updated) |
|
60 // don't call readyToDraw(), since we don't require a colortable per se |
|
61 if (this->getPixels() == NULL) { |
|
62 return true; |
|
63 } |
|
64 |
|
65 char* dst = (char*)this->getPixels(); |
|
66 const char* src = dst; |
|
67 int rowBytes = (int)this->rowBytes(); // need rowBytes to be signed |
|
68 |
|
69 if (dy <= 0) { |
|
70 src -= dy * rowBytes; |
|
71 height += dy; |
|
72 } else { |
|
73 dst += dy * rowBytes; |
|
74 height -= dy; |
|
75 // now jump src/dst to the last scanline |
|
76 src += (height - 1) * rowBytes; |
|
77 dst += (height - 1) * rowBytes; |
|
78 // now invert rowbytes so we copy backwards in the loop |
|
79 rowBytes = -rowBytes; |
|
80 } |
|
81 |
|
82 if (dx <= 0) { |
|
83 src -= dx << shift; |
|
84 width += dx; |
|
85 } else { |
|
86 dst += dx << shift; |
|
87 width -= dx; |
|
88 } |
|
89 |
|
90 // If the X-translation would push it completely beyond the region, |
|
91 // then there's nothing to draw. |
|
92 if (width <= 0) { |
|
93 return true; |
|
94 } |
|
95 |
|
96 width <<= shift; // now width is the number of bytes to move per line |
|
97 while (--height >= 0) { |
|
98 memmove(dst, src, width); |
|
99 dst += rowBytes; |
|
100 src += rowBytes; |
|
101 } |
|
102 |
|
103 this->notifyPixelsChanged(); |
|
104 return true; |
|
105 } |