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1 |
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2 /* |
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3 * Copyright 2006 The Android Open Source Project |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 |
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10 #include "SkCoreBlitters.h" |
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11 #include "SkColorPriv.h" |
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12 #include "SkShader.h" |
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13 #include "SkXfermode.h" |
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14 |
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15 SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint) |
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16 : INHERITED(device) { |
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17 fSrcA = paint.getAlpha(); |
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18 } |
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19 |
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20 const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) { |
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21 if (255 == fSrcA) { |
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22 *value = 255; |
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23 return &fDevice; |
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24 } |
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25 return NULL; |
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26 } |
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27 |
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28 void SkA8_Blitter::blitH(int x, int y, int width) { |
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29 SkASSERT(x >= 0 && y >= 0 && |
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30 (unsigned)(x + width) <= (unsigned)fDevice.width()); |
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31 |
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32 if (fSrcA == 0) { |
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33 return; |
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34 } |
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35 |
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36 uint8_t* device = fDevice.getAddr8(x, y); |
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37 |
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38 if (fSrcA == 255) { |
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39 memset(device, 0xFF, width); |
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40 } else { |
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41 unsigned scale = 256 - SkAlpha255To256(fSrcA); |
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42 unsigned srcA = fSrcA; |
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43 |
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44 for (int i = 0; i < width; i++) { |
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45 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); |
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46 } |
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47 } |
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48 } |
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49 |
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50 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
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51 const int16_t runs[]) { |
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52 if (fSrcA == 0) { |
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53 return; |
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54 } |
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55 |
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56 uint8_t* device = fDevice.getAddr8(x, y); |
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57 unsigned srcA = fSrcA; |
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58 |
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59 for (;;) { |
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60 int count = runs[0]; |
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61 SkASSERT(count >= 0); |
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62 if (count == 0) { |
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63 return; |
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64 } |
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65 unsigned aa = antialias[0]; |
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66 |
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67 if (aa == 255 && srcA == 255) { |
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68 memset(device, 0xFF, count); |
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69 } else { |
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70 unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); |
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71 unsigned scale = 256 - sa; |
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72 |
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73 for (int i = 0; i < count; i++) { |
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74 device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); |
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75 } |
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76 } |
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77 runs += count; |
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78 antialias += count; |
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79 device += count; |
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80 } |
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81 } |
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82 |
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83 ///////////////////////////////////////////////////////////////////////////////////// |
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84 |
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85 #define solid_8_pixels(mask, dst) \ |
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86 do { \ |
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87 if (mask & 0x80) dst[0] = 0xFF; \ |
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88 if (mask & 0x40) dst[1] = 0xFF; \ |
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89 if (mask & 0x20) dst[2] = 0xFF; \ |
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90 if (mask & 0x10) dst[3] = 0xFF; \ |
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91 if (mask & 0x08) dst[4] = 0xFF; \ |
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92 if (mask & 0x04) dst[5] = 0xFF; \ |
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93 if (mask & 0x02) dst[6] = 0xFF; \ |
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94 if (mask & 0x01) dst[7] = 0xFF; \ |
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95 } while (0) |
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96 |
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97 #define SK_BLITBWMASK_NAME SkA8_BlitBW |
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98 #define SK_BLITBWMASK_ARGS |
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99 #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst) |
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100 #define SK_BLITBWMASK_GETADDR getAddr8 |
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101 #define SK_BLITBWMASK_DEVTYPE uint8_t |
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102 #include "SkBlitBWMaskTemplate.h" |
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103 |
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104 static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa, |
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105 unsigned dst_scale) { |
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106 if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale)); |
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107 if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale)); |
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108 if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale)); |
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109 if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale)); |
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110 if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale)); |
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111 if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale)); |
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112 if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale)); |
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113 if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale)); |
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114 } |
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115 |
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116 #define SK_BLITBWMASK_NAME SkA8_BlendBW |
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117 #define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale |
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118 #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_scale) |
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119 #define SK_BLITBWMASK_GETADDR getAddr8 |
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120 #define SK_BLITBWMASK_DEVTYPE uint8_t |
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121 #include "SkBlitBWMaskTemplate.h" |
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122 |
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123 void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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124 if (fSrcA == 0) { |
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125 return; |
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126 } |
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127 |
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128 if (mask.fFormat == SkMask::kBW_Format) { |
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129 if (fSrcA == 0xFF) { |
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130 SkA8_BlitBW(fDevice, mask, clip); |
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131 } else { |
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132 SkA8_BlendBW(fDevice, mask, clip, fSrcA, |
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133 SkAlpha255To256(255 - fSrcA)); |
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134 } |
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135 return; |
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136 } |
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137 |
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138 int x = clip.fLeft; |
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139 int y = clip.fTop; |
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140 int width = clip.width(); |
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141 int height = clip.height(); |
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142 uint8_t* device = fDevice.getAddr8(x, y); |
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143 const uint8_t* alpha = mask.getAddr8(x, y); |
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144 unsigned srcA = fSrcA; |
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145 |
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146 while (--height >= 0) { |
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147 for (int i = width - 1; i >= 0; --i) { |
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148 unsigned sa; |
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149 // scale our src by the alpha value |
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150 { |
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151 int aa = alpha[i]; |
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152 if (aa == 0) { |
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153 continue; |
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154 } |
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155 if (aa == 255) { |
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156 if (srcA == 255) { |
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157 device[i] = 0xFF; |
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158 continue; |
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159 } |
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160 sa = srcA; |
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161 } else { |
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162 sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); |
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163 } |
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164 } |
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165 |
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166 int scale = 256 - SkAlpha255To256(sa); |
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167 device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); |
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168 } |
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169 device += fDevice.rowBytes(); |
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170 alpha += mask.fRowBytes; |
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171 } |
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172 } |
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173 |
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174 /////////////////////////////////////////////////////////////////////////////// |
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175 |
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176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
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177 if (fSrcA == 0) { |
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178 return; |
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179 } |
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180 |
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181 unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha)); |
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182 uint8_t* device = fDevice.getAddr8(x, y); |
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183 size_t rowBytes = fDevice.rowBytes(); |
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184 |
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185 if (sa == 0xFF) { |
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186 for (int i = 0; i < height; i++) { |
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187 *device = SkToU8(sa); |
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188 device += rowBytes; |
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189 } |
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190 } else { |
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191 unsigned scale = 256 - SkAlpha255To256(sa); |
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192 |
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193 for (int i = 0; i < height; i++) { |
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194 *device = SkToU8(sa + SkAlphaMul(*device, scale)); |
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195 device += rowBytes; |
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196 } |
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197 } |
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198 } |
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199 |
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200 void SkA8_Blitter::blitRect(int x, int y, int width, int height) { |
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201 SkASSERT(x >= 0 && y >= 0 && |
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202 (unsigned)(x + width) <= (unsigned)fDevice.width() && |
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203 (unsigned)(y + height) <= (unsigned)fDevice.height()); |
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204 |
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205 if (fSrcA == 0) { |
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206 return; |
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207 } |
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208 |
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209 uint8_t* device = fDevice.getAddr8(x, y); |
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210 unsigned srcA = fSrcA; |
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211 |
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212 if (srcA == 255) { |
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213 while (--height >= 0) { |
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214 memset(device, 0xFF, width); |
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215 device += fDevice.rowBytes(); |
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216 } |
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217 } else { |
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218 unsigned scale = 256 - SkAlpha255To256(srcA); |
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219 |
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220 while (--height >= 0) { |
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221 for (int i = 0; i < width; i++) { |
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222 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); |
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223 } |
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224 device += fDevice.rowBytes(); |
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225 } |
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226 } |
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227 } |
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228 |
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229 /////////////////////////////////////////////////////////////////////// |
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230 |
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231 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint) |
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232 : INHERITED(device, paint) { |
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233 if ((fXfermode = paint.getXfermode()) != NULL) { |
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234 fXfermode->ref(); |
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235 SkASSERT(fShader); |
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236 } |
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237 |
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238 int width = device.width(); |
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239 fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2))); |
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240 fAAExpand = (uint8_t*)(fBuffer + width); |
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241 } |
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242 |
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243 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() { |
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244 if (fXfermode) SkSafeUnref(fXfermode); |
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245 sk_free(fBuffer); |
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246 } |
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247 |
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248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { |
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249 SkASSERT(x >= 0 && y >= 0 && |
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250 (unsigned)(x + width) <= (unsigned)fDevice.width()); |
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251 |
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252 uint8_t* device = fDevice.getAddr8(x, y); |
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253 |
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254 if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { |
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255 memset(device, 0xFF, width); |
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256 } else { |
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257 SkPMColor* span = fBuffer; |
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258 |
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259 fShader->shadeSpan(x, y, span, width); |
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260 if (fXfermode) { |
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261 fXfermode->xferA8(device, span, width, NULL); |
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262 } else { |
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263 for (int i = width - 1; i >= 0; --i) { |
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264 unsigned srcA = SkGetPackedA32(span[i]); |
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265 unsigned scale = 256 - SkAlpha255To256(srcA); |
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266 |
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267 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); |
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268 } |
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269 } |
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270 } |
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271 } |
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272 |
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273 static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) { |
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274 SkASSERT((unsigned)aa <= 255); |
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275 |
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276 int src_scale = SkAlpha255To256(aa); |
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277 int sa = SkGetPackedA32(src); |
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278 int dst_scale = 256 - SkAlphaMul(sa, src_scale); |
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279 |
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280 return SkToU8((sa * src_scale + da * dst_scale) >> 8); |
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281 } |
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282 |
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283 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
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284 const int16_t runs[]) { |
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285 SkShader* shader = fShader; |
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286 SkXfermode* mode = fXfermode; |
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287 uint8_t* aaExpand = fAAExpand; |
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288 SkPMColor* span = fBuffer; |
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289 uint8_t* device = fDevice.getAddr8(x, y); |
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290 int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag; |
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291 |
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292 for (;;) { |
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293 int count = *runs; |
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294 if (count == 0) { |
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295 break; |
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296 } |
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297 int aa = *antialias; |
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298 if (aa) { |
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299 if (opaque && aa == 255 && mode == NULL) { |
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300 memset(device, 0xFF, count); |
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301 } else { |
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302 shader->shadeSpan(x, y, span, count); |
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303 if (mode) { |
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304 memset(aaExpand, aa, count); |
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305 mode->xferA8(device, span, count, aaExpand); |
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306 } else { |
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307 for (int i = count - 1; i >= 0; --i) { |
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308 device[i] = aa_blend8(span[i], device[i], aa); |
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309 } |
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310 } |
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311 } |
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312 } |
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313 device += count; |
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314 runs += count; |
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315 antialias += count; |
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316 x += count; |
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317 } |
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318 } |
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319 |
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320 void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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321 if (mask.fFormat == SkMask::kBW_Format) { |
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322 this->INHERITED::blitMask(mask, clip); |
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323 return; |
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324 } |
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325 |
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326 int x = clip.fLeft; |
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327 int y = clip.fTop; |
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328 int width = clip.width(); |
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329 int height = clip.height(); |
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330 uint8_t* device = fDevice.getAddr8(x, y); |
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331 const uint8_t* alpha = mask.getAddr8(x, y); |
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332 |
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333 SkPMColor* span = fBuffer; |
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334 |
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335 while (--height >= 0) { |
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336 fShader->shadeSpan(x, y, span, width); |
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337 if (fXfermode) { |
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338 fXfermode->xferA8(device, span, width, alpha); |
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339 } else { |
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340 for (int i = width - 1; i >= 0; --i) { |
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341 device[i] = aa_blend8(span[i], device[i], alpha[i]); |
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342 } |
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343 } |
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344 |
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345 y += 1; |
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346 device += fDevice.rowBytes(); |
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347 alpha += mask.fRowBytes; |
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348 } |
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349 } |
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350 |
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351 /////////////////////////////////////////////////////////////////////////////// |
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352 |
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353 SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkBitmap& device, |
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354 const SkPaint& paint) : SkRasterBlitter(device) { |
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355 SkASSERT(NULL == paint.getShader()); |
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356 SkASSERT(NULL == paint.getXfermode()); |
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357 SkASSERT(NULL == paint.getColorFilter()); |
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358 } |
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359 |
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360 void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
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361 const int16_t runs[]) { |
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362 uint8_t* device = fDevice.getAddr8(x, y); |
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363 SkDEBUGCODE(int totalCount = 0;) |
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364 |
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365 for (;;) { |
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366 int count = runs[0]; |
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367 SkASSERT(count >= 0); |
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368 if (count == 0) { |
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369 return; |
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370 } |
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371 if (antialias[0]) { |
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372 memset(device, antialias[0], count); |
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373 } |
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374 runs += count; |
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375 antialias += count; |
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376 device += count; |
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377 |
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378 SkDEBUGCODE(totalCount += count;) |
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379 } |
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380 SkASSERT(fDevice.width() == totalCount); |
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381 } |
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382 |
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383 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) { |
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384 memset(fDevice.getAddr8(x, y), 0xFF, width); |
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385 } |
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386 |
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387 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
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388 if (0 == alpha) { |
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389 return; |
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390 } |
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391 |
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392 uint8_t* dst = fDevice.getAddr8(x, y); |
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393 const size_t dstRB = fDevice.rowBytes(); |
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394 while (--height >= 0) { |
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395 *dst = alpha; |
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396 dst += dstRB; |
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397 } |
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398 } |
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399 |
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400 void SkA8_Coverage_Blitter::blitRect(int x, int y, int width, int height) { |
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401 uint8_t* dst = fDevice.getAddr8(x, y); |
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402 const size_t dstRB = fDevice.rowBytes(); |
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403 while (--height >= 0) { |
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404 memset(dst, 0xFF, width); |
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405 dst += dstRB; |
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406 } |
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407 } |
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408 |
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409 void SkA8_Coverage_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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410 SkASSERT(SkMask::kA8_Format == mask.fFormat); |
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411 |
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412 int x = clip.fLeft; |
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413 int y = clip.fTop; |
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414 int width = clip.width(); |
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415 int height = clip.height(); |
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416 |
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417 uint8_t* dst = fDevice.getAddr8(x, y); |
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418 const uint8_t* src = mask.getAddr8(x, y); |
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419 const size_t srcRB = mask.fRowBytes; |
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420 const size_t dstRB = fDevice.rowBytes(); |
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421 |
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422 while (--height >= 0) { |
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423 memcpy(dst, src, width); |
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424 dst += dstRB; |
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425 src += srcRB; |
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426 } |
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427 } |
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428 |
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429 const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) { |
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430 return NULL; |
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431 } |