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1 #if 0 |
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2 // |
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3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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4 // |
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5 // fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps |
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6 // |
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7 // |
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8 // Parameters: |
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9 // |
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10 // sampler2D tex; |
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11 // |
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12 // |
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13 // Registers: |
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14 // |
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15 // Name Reg Size |
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16 // ------------ ----- ---- |
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17 // tex s0 1 |
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18 // |
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19 |
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20 ps_2_0 |
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21 dcl t0.xy |
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22 dcl_2d s0 |
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23 texld r0, t0, s0 |
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24 mov oC0, r0 |
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25 |
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26 // approximately 2 instruction slots used (1 texture, 1 arithmetic) |
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27 #endif |
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28 |
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29 const BYTE g_ps20_passthroughps[] = |
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30 { |
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31 0, 2, 255, 255, 254, 255, |
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32 32, 0, 67, 84, 65, 66, |
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33 28, 0, 0, 0, 75, 0, |
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34 0, 0, 0, 2, 255, 255, |
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35 1, 0, 0, 0, 28, 0, |
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36 0, 0, 0, 1, 0, 0, |
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37 68, 0, 0, 0, 48, 0, |
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38 0, 0, 3, 0, 0, 0, |
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39 1, 0, 0, 0, 52, 0, |
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40 0, 0, 0, 0, 0, 0, |
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41 116, 101, 120, 0, 4, 0, |
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42 12, 0, 1, 0, 1, 0, |
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43 1, 0, 0, 0, 0, 0, |
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44 0, 0, 112, 115, 95, 50, |
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45 95, 48, 0, 77, 105, 99, |
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46 114, 111, 115, 111, 102, 116, |
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47 32, 40, 82, 41, 32, 72, |
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48 76, 83, 76, 32, 83, 104, |
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49 97, 100, 101, 114, 32, 67, |
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50 111, 109, 112, 105, 108, 101, |
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51 114, 32, 57, 46, 50, 57, |
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52 46, 57, 53, 50, 46, 51, |
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53 49, 49, 49, 0, 31, 0, |
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54 0, 2, 0, 0, 0, 128, |
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55 0, 0, 3, 176, 31, 0, |
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56 0, 2, 0, 0, 0, 144, |
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57 0, 8, 15, 160, 66, 0, |
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58 0, 3, 0, 0, 15, 128, |
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59 0, 0, 228, 176, 0, 8, |
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60 228, 160, 1, 0, 0, 2, |
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61 0, 8, 15, 128, 0, 0, |
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62 228, 128, 255, 255, 0, 0 |
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63 }; |