|
1 |
|
2 /* |
|
3 * Copyright 2013 Google Inc. |
|
4 * |
|
5 * Use of this source code is governed by a BSD-style license that can be |
|
6 * found in the LICENSE file. |
|
7 */ |
|
8 #ifndef SkGLContextHelper_DEFINED |
|
9 #define SkGLContextHelper_DEFINED |
|
10 |
|
11 #include "GrGLInterface.h" |
|
12 |
|
13 /** |
|
14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
|
15 * Provides a GrGLInterface struct of function pointers for the context. |
|
16 */ |
|
17 |
|
18 class SK_API SkGLContextHelper : public SkRefCnt { |
|
19 public: |
|
20 SK_DECLARE_INST_COUNT(SkGLContextHelper) |
|
21 |
|
22 SkGLContextHelper(); |
|
23 virtual ~SkGLContextHelper(); |
|
24 |
|
25 /** |
|
26 * Initializes the context and makes it current. |
|
27 */ |
|
28 bool init(const int width, const int height); |
|
29 |
|
30 int getFBOID() const { return fFBO; } |
|
31 |
|
32 const GrGLInterface* gl() const { return fGL; } |
|
33 |
|
34 virtual void makeCurrent() const = 0; |
|
35 |
|
36 /** |
|
37 * The primary purpose of this function it to provide a means of scheduling |
|
38 * work on the GPU (since all of the subclasses create primary buffers for |
|
39 * testing that are small and not meant to be rendered to the screen). |
|
40 * |
|
41 * If the drawing surface provided by the platform is double buffered this |
|
42 * call will cause the platform to swap which buffer is currently being |
|
43 * targeted. If the current surface does not include a back buffer, this |
|
44 * call has no effect. |
|
45 */ |
|
46 virtual void swapBuffers() const = 0; |
|
47 |
|
48 bool hasExtension(const char* extensionName) const { |
|
49 SkASSERT(NULL != fGL); |
|
50 return fGL->hasExtension(extensionName); |
|
51 } |
|
52 |
|
53 protected: |
|
54 /** |
|
55 * Subclass implements this to make a GL context. The returned GrGLInterface |
|
56 * should be populated with functions compatible with the context. The |
|
57 * format and size of backbuffers does not matter since an FBO will be |
|
58 * created. |
|
59 */ |
|
60 virtual const GrGLInterface* createGLContext() = 0; |
|
61 |
|
62 /** |
|
63 * Subclass should destroy the underlying GL context. |
|
64 */ |
|
65 virtual void destroyGLContext() = 0; |
|
66 |
|
67 private: |
|
68 GrGLuint fFBO; |
|
69 GrGLuint fColorBufferID; |
|
70 GrGLuint fDepthStencilBufferID; |
|
71 const GrGLInterface* fGL; |
|
72 |
|
73 typedef SkRefCnt INHERITED; |
|
74 }; |
|
75 |
|
76 /** |
|
77 * Helper macros for using the GL context through the GrGLInterface. Example: |
|
78 * SK_GL(glCtx, GenTextures(1, &texID)); |
|
79 */ |
|
80 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
|
81 SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) |
|
82 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
|
83 SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) |
|
84 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
|
85 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
|
86 |
|
87 #endif |