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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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11 <script src="../../resources/js-test-pre.js"></script> |
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12 <script src="../resources/webgl-test.js"></script> |
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13 <script src="../resources/webgl-test-utils.js"></script> |
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14 <script> |
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15 var wtu = WebGLTestUtils; |
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16 var gl = null; |
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17 var textureLoc = null; |
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18 var successfullyParsed = false; |
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19 |
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20 function init() |
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21 { |
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22 if (window.initNonKhronosFramework) { |
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23 window.initNonKhronosFramework(true); |
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24 } |
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25 |
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26 description('Verify texImage2D and texSubImage2D code paths taking Images'); |
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27 |
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28 var canvas = document.getElementById("example"); |
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29 gl = wtu.create3DContext(canvas); |
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30 var program = wtu.setupTexturedQuad(gl); |
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31 |
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32 gl.clearColor(0,0,0,1); |
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33 gl.clearDepth(1); |
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34 |
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35 var testCanvas = document.createElement('canvas'); |
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36 testCanvas.width = 1; |
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37 testCanvas.height = 2; |
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38 var ctx = testCanvas.getContext("2d"); |
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39 ctx.fillStyle = "#ff0000"; |
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40 ctx.fillRect(0,0,1,1); |
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41 ctx.fillStyle = "#00ff00"; |
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42 ctx.fillRect(0,1,1,1); |
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43 runTest(testCanvas); |
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44 } |
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45 |
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46 // These two declarations need to be global for "shouldBe" to see them |
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47 var buf = null; |
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48 var idx = 0; |
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49 var pixel = [0, 0, 0]; |
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50 var correctColor = null; |
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51 |
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52 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) |
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53 { |
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54 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
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55 ' with flipY=' + flipY); |
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56 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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57 // Disable any writes to the alpha channel |
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58 gl.colorMask(1, 1, 1, 0); |
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59 var texture = gl.createTexture(); |
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60 // Bind the texture to texture unit 0 |
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61 gl.bindTexture(gl.TEXTURE_2D, texture); |
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62 // Set up texture parameters |
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63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
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65 // Set up pixel store parameters |
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66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
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67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
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68 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
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69 // Upload the image into the texture |
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70 if (useTexSubImage2D) { |
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71 // Initialize the texture to black first |
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72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, |
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73 gl.RGBA, gl.UNSIGNED_BYTE, null); |
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74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image); |
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75 } else { |
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76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); |
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77 } |
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78 |
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79 // Point the uniform sampler to texture unit 0 |
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80 gl.uniform1i(textureLoc, 0); |
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81 // Draw the triangles |
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82 wtu.drawQuad(gl, [0, 0, 0, 255]); |
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83 // Check a few pixels near the top and bottom and make sure they have |
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84 // the right color. |
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85 debug("Checking lower left corner"); |
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86 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, |
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87 "shouldBe " + bottomColor); |
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88 debug("Checking upper left corner"); |
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89 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, |
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90 "shouldBe " + topColor); |
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91 } |
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92 |
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93 function runTest(image) |
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94 { |
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95 var red = [255, 0, 0]; |
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96 var green = [0, 255, 0]; |
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97 runOneIteration(image, false, true, red, green); |
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98 runOneIteration(image, false, false, green, red); |
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99 runOneIteration(image, true, true, red, green); |
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100 runOneIteration(image, true, false, green, red); |
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101 |
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102 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
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103 finishTest(); |
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104 } |
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105 |
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106 </script> |
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107 </head> |
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108 <body onload="init()"> |
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109 <canvas id="example" width="32px" height="32px"></canvas> |
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110 <div id="description"></div> |
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111 <div id="console"></div> |
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112 </body> |
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113 </html> |
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114 |
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115 |