|
1 <!DOCTYPE html> |
|
2 <html> |
|
3 <head> |
|
4 <meta charset="utf-8"> |
|
5 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
|
6 <script src="../../resources/js-test-pre.js"></script> |
|
7 <script src="../resources/webgl-test.js"></script> |
|
8 <script src="../resources/webgl-test-utils.js"></script> |
|
9 </head> |
|
10 <body> |
|
11 <canvas id="testbed" width="16" height="16"></canvas> |
|
12 <canvas id="c" width="16" height="16"></canvas> |
|
13 <div id="description"></div> |
|
14 <div id="console"></div> |
|
15 <script> |
|
16 description('Tests texSubImage2D with bad arguments'); |
|
17 |
|
18 var wtu = WebGLTestUtils; |
|
19 var c = document.getElementById("c"); |
|
20 |
|
21 var gl = wtu.create3DContext("testbed"); |
|
22 var tex = gl.createTexture(); |
|
23 gl.bindTexture(gl.TEXTURE_2D, tex); |
|
24 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
25 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); |
|
26 |
|
27 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
28 glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height"); |
|
29 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
30 glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width"); |
|
31 gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
32 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x"); |
|
33 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
34 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y"); |
|
35 gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
36 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level"); |
|
37 gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
38 glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target"); |
|
39 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
40 glErrorShouldBe(gl, gl.NO_ERROR, "good args"); |
|
41 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
|
42 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original"); |
|
43 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
|
44 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original"); |
|
45 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c); |
|
46 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB"); |
|
47 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
|
48 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB"); |
|
49 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
50 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB"); |
|
51 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c); |
|
52 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB"); |
|
53 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
|
54 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4"); |
|
55 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
|
56 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4"); |
|
57 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
|
58 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4"); |
|
59 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
|
60 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4"); |
|
61 |
|
62 successfullyParsed = true; |
|
63 </script> |
|
64 <script>finishTest();</script> |
|
65 </body> |
|
66 </html> |