|
1 <!DOCTYPE HTML> |
|
2 <html> |
|
3 <!-- |
|
4 https://bugzilla.mozilla.org/show_bug.cgi?id=435296 |
|
5 --> |
|
6 <head> |
|
7 <title>Test for Bug 435296</title> |
|
8 <script type="application/javascript" src="/MochiKit/MochiKit.js"></script> |
|
9 <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> |
|
10 <script type="application/javascript" src="imgutils.js"></script> |
|
11 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> |
|
12 </head> |
|
13 <body> |
|
14 <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a> |
|
15 <img id="testimage" style="display: none;"> |
|
16 <pre id="test"> |
|
17 <script type="application/javascript"> |
|
18 |
|
19 // Boilerplate |
|
20 SimpleTest.waitForExplicitFinish(); |
|
21 |
|
22 // Assert that discarding isn't enabled, which might make this test go orange. |
|
23 ok(!getImagePref(DISCARD_ENABLED_PREF), "discarding should NOT be enabled here"); |
|
24 |
|
25 // We want to make sure d-o-d is enabled, since that's what we're testing |
|
26 var oldDODPref = getImagePref(DECODEONDRAW_ENABLED_PREF); |
|
27 setImagePref(DECODEONDRAW_ENABLED_PREF, true); |
|
28 |
|
29 // We're relying on very particular behavior for certain images - clear the |
|
30 // image cache. |
|
31 clearImageCache(); |
|
32 |
|
33 // In order to work around the effects introduced in bug 512435, we only load |
|
34 // the image after window onload fires |
|
35 function windowLoadHandler() |
|
36 { |
|
37 // Set the source and an onload handler |
|
38 var image = document.getElementById("testimage"); |
|
39 image.src = "schrep.png"; |
|
40 image.onload = imageLoadHandler; |
|
41 } |
|
42 |
|
43 function imageLoadHandler() |
|
44 { |
|
45 // The image is hidden, so it should not be decoded |
|
46 ok(!isFrameDecoded("testimage"), "image should not be decoded"); |
|
47 |
|
48 // Make the image visible |
|
49 var image = document.getElementById("testimage"); |
|
50 image.style.display = "inline"; |
|
51 |
|
52 // Wait for the image to decode |
|
53 setTimeout("tryToFinish();", 500); |
|
54 } |
|
55 |
|
56 function tryToFinish() |
|
57 { |
|
58 // If it hasn't happened yet, wait longer. If it never happens, this test |
|
59 // will timeout after 300 seconds... |
|
60 if (!isFrameDecoded("testimage")) { |
|
61 setTimeout("tryToFinish();", 500); |
|
62 return; |
|
63 } |
|
64 |
|
65 // By definition, the image is decoded here. Give ourselves a pat on the back. |
|
66 ok(isFrameDecoded("testimage"), "image should be decoded"); |
|
67 |
|
68 // Restore the decode-on-draw pref |
|
69 setImagePref(DECODEONDRAW_ENABLED_PREF, oldDODPref); |
|
70 |
|
71 // All done |
|
72 SimpleTest.finish(); |
|
73 } |
|
74 |
|
75 // Set our onload handler, making sure we have focus |
|
76 window.onload = SimpleTest.waitForFocus(windowLoadHandler); |
|
77 |
|
78 </script> |
|
79 </pre> |
|
80 </body> |
|
81 </html> |