content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html

branch
TOR_BUG_9701
changeset 15
b8a032363ba2
equal deleted inserted replaced
-1:000000000000 0:740bfa553e02
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="fragmentShader" type="text/something-not-javascript">
21 // fragment shader that vec4->vec3->vec4 conditional should succeed
22 precision mediump float;
23 uniform float x;
24 void main()
25 {
26 gl_FragColor = vec4((x > 0.0 ? vec4(1.0, 1.0, 1.0, 0.0) : vec4(0.1, 0.1, 0.1, 0.0)).xyz, 1.0);
27 }
28 </script>
29 <script>
30 GLSLConformanceTester.runTest();
31 successfullyParsed = true;
32 </script>
33 </body>
34 </html>
35
36

mercurial