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1 <!-- |
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2 Copyright (c) 2009 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
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7 "http://www.w3.org/TR/html4/loose.dtd"> |
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8 <html> |
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9 <head> |
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10 <meta charset="utf-8"> |
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11 <title>WebGL Out Of Memory Test</title> |
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12 <link rel="stylesheet" href="../resources/js-test-style.css"/> |
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13 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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14 <script src="../resources/js-test-pre.js"></script> |
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15 <script src="../conformance/resources/webgl-test.js"></script> |
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16 </head> |
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17 <body> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <canvas id="canvas" width="2" height="2"> </canvas> |
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21 <script> |
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22 debug("This tests WebGL running out of memory."); |
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23 |
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24 debug(""); |
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25 debug("Canvas.getContext"); |
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26 |
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27 var gl = create3DContext(document.getElementById("canvas")); |
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28 if (!gl) { |
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29 testFailed("context does not exist"); |
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30 } else { |
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31 testPassed("context exists"); |
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32 |
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33 debug(""); |
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34 debug("Allocating shaders."); |
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35 |
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36 function makeBigShader() { |
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37 var lines = []; |
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38 var line = "// "; |
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39 for (var ii = 0; ii < 1024; ++ii) { |
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40 line += String.fromCharCode(48 + ii % 10); |
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41 } |
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42 for (var ii = 0; ii < 1024; ++ii) { |
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43 lines[ii] = line; |
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44 } |
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45 var oneMB = lines.join(); |
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46 for (var ii = 0; ii < 64; ++ii) { |
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47 lines[ii] = oneMB; |
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48 } |
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49 return lines.join("\n"); |
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50 } |
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51 |
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52 var shaderSource = makeBigShader(); |
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53 debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader"); |
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54 |
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55 var intervalId; |
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56 var count = 0; |
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57 |
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58 function makeShader() { |
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59 ++count; |
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60 debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB"); |
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61 var shader = gl.createShader(gl.VERTEX_SHADER); |
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62 if (shader == null) { |
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63 window.clearInterval(intervalId); |
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64 testPassed("createShader returns null"); // not sure this is a passing |
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65 finish(); |
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66 } else { |
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67 gl.shaderSource(shader, shaderSource); |
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68 var err = gl.getError(); |
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69 if (err != gl.NO_ERROR) { |
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70 window.clearInterval(intervalId); |
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71 assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY"); |
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72 finish(); |
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73 } |
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74 } |
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75 } |
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76 |
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77 intervalId = window.setInterval(makeShader, 1000/15); |
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78 } |
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79 |
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80 function finish() { |
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81 debug(""); |
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82 successfullyParsed = true; |
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83 } |
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84 |
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85 </script> |
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86 <!-- <script>finishTest();</script> --> |
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87 |
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88 <script> |
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89 </script> |
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90 |
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91 </body> |
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92 </html> |