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1 <!DOCTYPE HTML> |
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2 <html> |
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3 <head> |
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4 <title>Test AudioParam with pre-gain </title> |
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5 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> |
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6 <script type="text/javascript" src="webaudio.js"></script> |
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7 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> |
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8 </head> |
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9 <body> |
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10 <pre id="test"> |
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11 <script class="testbody" type="text/javascript"> |
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12 |
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13 SimpleTest.waitForExplicitFinish(); |
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14 |
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15 var ctx = new AudioContext(); |
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16 var source = ctx.createOscillator(); |
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17 var lfo = ctx.createOscillator(); |
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18 var lfoIntensity = ctx.createGain(); |
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19 var effect = ctx.createGain(); |
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20 var sp = ctx.createScriptProcessor(2048, 1); |
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21 |
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22 source.frequency.value = 440; |
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23 lfo.frequency.value = 2; |
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24 // Very low gain, so the LFO should have very little influence |
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25 // on the source, its RMS value should be close to the nominal value |
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26 // for a sine wave. |
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27 lfoIntensity.gain.value = 0.0001; |
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28 |
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29 lfo.connect(lfoIntensity); |
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30 lfoIntensity.connect(effect.gain); |
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31 source.connect(effect); |
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32 effect.connect(sp); |
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33 |
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34 sp.onaudioprocess = function(e) { |
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35 var buffer = e.inputBuffer.getChannelData(0); |
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36 var rms = 0; |
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37 for (var i = 0; i < buffer.length; i++) { |
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38 rms += buffer[i] * buffer[i]; |
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39 } |
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40 |
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41 rms /= buffer.length; |
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42 rms = Math.sqrt(rms); |
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43 |
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44 // 1 / Math.sqrt(2) is the theoretical RMS value for a sine wave. |
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45 ok(fuzzyCompare(rms, 1 / Math.sqrt(2)), |
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46 "Gain correctly applied to the AudioParam."); |
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47 |
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48 ctx = null; |
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49 sp.onaudioprocess = null; |
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50 lfo.stop(0); |
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51 source.stop(0); |
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52 |
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53 SimpleTest.finish(); |
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54 } |
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55 |
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56 lfo.start(0); |
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57 source.start(0); |
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58 |
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59 </script> |
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60 </pre> |
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61 </body> |