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1 <!DOCTYPE HTML> |
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2 <html> |
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3 <head> |
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4 <title>Test OfflineAudioContext with a channel count less than the specified number</title> |
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5 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> |
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6 <script type="text/javascript" src="webaudio.js"></script> |
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7 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> |
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8 </head> |
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9 <body> |
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10 <pre id="test"> |
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11 <script class="testbody" type="text/javascript"> |
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12 |
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13 SimpleTest.waitForExplicitFinish(); |
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14 addLoadEvent(function() { |
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15 var ctx = new OfflineAudioContext(2, 100, 22050); |
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16 |
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17 var buf = ctx.createBuffer(6, 100, ctx.sampleRate); |
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18 for (var i = 0; i < 6; ++i) { |
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19 for (var j = 0; j < 100; ++j) { |
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20 buf.getChannelData(i)[j] = Math.sin(2 * Math.PI * 200 * j / ctx.sampleRate); |
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21 } |
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22 } |
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23 |
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24 var src = ctx.createBufferSource(); |
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25 src.buffer = buf; |
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26 src.start(0); |
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27 src.connect(ctx.destination); |
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28 ctx.destination.channelCountMode = "max"; |
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29 ctx.startRendering(); |
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30 ctx.oncomplete = function(e) { |
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31 is(e.renderedBuffer.numberOfChannels, 2, "Correct expected number of buffers"); |
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32 compareChannels(e.renderedBuffer.getChannelData(0), buf.getChannelData(0)); |
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33 compareChannels(e.renderedBuffer.getChannelData(1), buf.getChannelData(1)); |
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34 |
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35 SimpleTest.finish(); |
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36 }; |
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37 }); |
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38 |
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39 </script> |
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40 </pre> |
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41 </body> |
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42 </html> |