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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef MOZILLA_BASEPOINT4D_H_ |
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7 #define MOZILLA_BASEPOINT4D_H_ |
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8 |
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9 #include "mozilla/Assertions.h" |
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10 |
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11 namespace mozilla { |
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12 namespace gfx { |
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13 |
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14 /** |
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15 * Do not use this class directly. Subclass it, pass that subclass as the |
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16 * Sub parameter, and only use that subclass. This allows methods to safely |
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17 * cast 'this' to 'Sub*'. |
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18 */ |
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19 template <class T, class Sub> |
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20 struct BasePoint4D { |
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21 T x, y, z, w; |
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22 |
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23 // Constructors |
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24 BasePoint4D() : x(0), y(0), z(0), w(0) {} |
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25 BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {} |
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26 |
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27 void MoveTo(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; } |
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28 void MoveBy(T aDx, T aDy, T aDz, T aDw) { x += aDx; y += aDy; z += aDz; w += aDw; } |
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29 |
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30 // Note that '=' isn't defined so we'll get the |
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31 // compiler generated default assignment operator |
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32 |
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33 bool operator==(const Sub& aPoint) const { |
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34 return x == aPoint.x && y == aPoint.y && |
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35 z == aPoint.z && w == aPoint.w; |
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36 } |
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37 bool operator!=(const Sub& aPoint) const { |
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38 return x != aPoint.x || y != aPoint.y || |
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39 z != aPoint.z || w != aPoint.w; |
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40 } |
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41 |
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42 Sub operator+(const Sub& aPoint) const { |
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43 return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w); |
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44 } |
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45 Sub operator-(const Sub& aPoint) const { |
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46 return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w); |
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47 } |
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48 Sub& operator+=(const Sub& aPoint) { |
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49 x += aPoint.x; |
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50 y += aPoint.y; |
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51 z += aPoint.z; |
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52 w += aPoint.w; |
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53 return *static_cast<Sub*>(this); |
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54 } |
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55 Sub& operator-=(const Sub& aPoint) { |
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56 x -= aPoint.x; |
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57 y -= aPoint.y; |
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58 z -= aPoint.z; |
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59 w -= aPoint.w; |
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60 return *static_cast<Sub*>(this); |
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61 } |
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62 |
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63 Sub operator*(T aScale) const { |
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64 return Sub(x * aScale, y * aScale, z * aScale, w * aScale); |
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65 } |
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66 Sub operator/(T aScale) const { |
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67 return Sub(x / aScale, y / aScale, z / aScale, w / aScale); |
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68 } |
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69 |
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70 Sub& operator*=(T aScale) { |
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71 x *= aScale; |
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72 y *= aScale; |
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73 z *= aScale; |
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74 w *= aScale; |
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75 return *static_cast<Sub*>(this); |
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76 } |
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77 |
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78 Sub& operator/=(T aScale) { |
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79 x /= aScale; |
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80 y /= aScale; |
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81 z /= aScale; |
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82 w /= aScale; |
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83 return *static_cast<Sub*>(this); |
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84 } |
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85 |
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86 Sub operator-() const { |
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87 return Sub(-x, -y, -z, -w); |
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88 } |
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89 |
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90 T& operator[](int aIndex) { |
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91 MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index"); |
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92 return *((&x)+aIndex); |
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93 } |
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94 |
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95 const T& operator[](int aIndex) const { |
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96 MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index"); |
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97 return *((&x)+aIndex); |
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98 } |
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99 |
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100 T DotProduct(const Sub& aPoint) const { |
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101 return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w; |
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102 } |
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103 |
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104 // Ignores the 4th component! |
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105 Sub CrossProduct(const Sub& aPoint) const { |
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106 return Sub(y * aPoint.z - aPoint.y * z, |
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107 z * aPoint.x - aPoint.z * x, |
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108 x * aPoint.y - aPoint.x * y, |
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109 0); |
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110 } |
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111 |
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112 T Length() const { |
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113 return sqrt(x*x + y*y + z*z + w*w); |
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114 } |
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115 |
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116 void Normalize() { |
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117 *this /= Length(); |
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118 } |
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119 }; |
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120 |
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121 } |
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122 } |
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123 |
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124 #endif /* MOZILLA_BASEPOINT4D_H_ */ |