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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "Matrix.h" |
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7 #include "Tools.h" |
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8 #include <math.h> |
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9 |
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10 namespace mozilla { |
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11 namespace gfx { |
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12 |
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13 Matrix |
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14 Matrix::Rotation(Float aAngle) |
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15 { |
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16 Matrix newMatrix; |
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17 |
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18 Float s = sin(aAngle); |
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19 Float c = cos(aAngle); |
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20 |
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21 newMatrix._11 = c; |
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22 newMatrix._12 = s; |
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23 newMatrix._21 = -s; |
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24 newMatrix._22 = c; |
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25 |
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26 return newMatrix; |
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27 } |
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28 |
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29 Rect |
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30 Matrix::TransformBounds(const Rect &aRect) const |
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31 { |
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32 int i; |
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33 Point quad[4]; |
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34 Float min_x, max_x; |
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35 Float min_y, max_y; |
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36 |
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37 quad[0] = *this * aRect.TopLeft(); |
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38 quad[1] = *this * aRect.TopRight(); |
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39 quad[2] = *this * aRect.BottomLeft(); |
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40 quad[3] = *this * aRect.BottomRight(); |
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41 |
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42 min_x = max_x = quad[0].x; |
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43 min_y = max_y = quad[0].y; |
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44 |
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45 for (i = 1; i < 4; i++) { |
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46 if (quad[i].x < min_x) |
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47 min_x = quad[i].x; |
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48 if (quad[i].x > max_x) |
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49 max_x = quad[i].x; |
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50 |
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51 if (quad[i].y < min_y) |
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52 min_y = quad[i].y; |
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53 if (quad[i].y > max_y) |
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54 max_y = quad[i].y; |
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55 } |
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56 |
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57 return Rect(min_x, min_y, max_x - min_x, max_y - min_y); |
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58 } |
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59 |
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60 void |
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61 Matrix::NudgeToIntegers() |
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62 { |
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63 NudgeToInteger(&_11); |
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64 NudgeToInteger(&_12); |
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65 NudgeToInteger(&_21); |
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66 NudgeToInteger(&_22); |
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67 NudgeToInteger(&_31); |
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68 NudgeToInteger(&_32); |
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69 } |
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70 |
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71 Rect |
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72 Matrix4x4::TransformBounds(const Rect& aRect) const |
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73 { |
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74 Point quad[4]; |
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75 Float min_x, max_x; |
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76 Float min_y, max_y; |
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77 |
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78 quad[0] = *this * aRect.TopLeft(); |
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79 quad[1] = *this * aRect.TopRight(); |
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80 quad[2] = *this * aRect.BottomLeft(); |
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81 quad[3] = *this * aRect.BottomRight(); |
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82 |
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83 min_x = max_x = quad[0].x; |
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84 min_y = max_y = quad[0].y; |
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85 |
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86 for (int i = 1; i < 4; i++) { |
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87 if (quad[i].x < min_x) { |
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88 min_x = quad[i].x; |
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89 } |
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90 if (quad[i].x > max_x) { |
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91 max_x = quad[i].x; |
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92 } |
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93 |
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94 if (quad[i].y < min_y) { |
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95 min_y = quad[i].y; |
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96 } |
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97 if (quad[i].y > max_y) { |
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98 max_y = quad[i].y; |
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99 } |
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100 } |
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101 |
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102 return Rect(min_x, min_y, max_x - min_x, max_y - min_y); |
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103 } |
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104 |
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105 } |
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106 } |