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1 // |
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2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // Contants.h: Defines some implementation specific and gl constants |
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8 |
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9 #ifndef LIBGLESV2_CONSTANTS_H_ |
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10 #define LIBGLESV2_CONSTANTS_H_ |
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11 |
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12 namespace gl |
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13 { |
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14 |
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15 enum |
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16 { |
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17 MAX_VERTEX_ATTRIBS = 16, |
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18 MAX_TEXTURE_IMAGE_UNITS = 16, |
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19 |
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20 // Implementation upper limits, real maximums depend on the hardware |
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21 IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16, |
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22 IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
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23 |
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24 IMPLEMENTATION_MAX_VARYING_VECTORS = 32, |
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25 IMPLEMENTATION_MAX_DRAW_BUFFERS = 8 |
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26 }; |
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27 |
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28 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; |
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29 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; |
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30 const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; |
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31 |
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32 } |
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33 |
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34 #endif // LIBGLESV2_CONSTANTS_H_ |