gfx/angle/src/libGLESv2/renderer/ShaderExecutable11.h

branch
TOR_BUG_9701
changeset 15
b8a032363ba2
equal deleted inserted replaced
-1:000000000000 0:9711d6d1ce31
1 //
2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
8 // executable implementation details.
9
10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
12
13 #include "libGLESv2/renderer/ShaderExecutable.h"
14
15 namespace rx
16 {
17
18 class ShaderExecutable11 : public ShaderExecutable
19 {
20 public:
21 ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
22 ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
23 ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
24
25 virtual ~ShaderExecutable11();
26
27 static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
28
29 ID3D11PixelShader *getPixelShader() const;
30 ID3D11VertexShader *getVertexShader() const;
31 ID3D11GeometryShader *getGeometryShader() const;
32
33 ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
34
35 private:
36 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
37
38 ID3D11PixelShader *mPixelExecutable;
39 ID3D11VertexShader *mVertexExecutable;
40 ID3D11GeometryShader *mGeometryExecutable;
41
42 ID3D11Buffer *mConstantBuffer;
43 };
44
45 }
46
47 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_

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