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1 #if 0 |
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2 // |
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3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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4 // |
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5 // |
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6 // fxc /E PS_ClearSingle /T ps_4_0 /Fh compiled/clearsingle11ps.h |
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7 // Clear11.hlsl |
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8 // |
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9 // |
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10 // |
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11 // Input signature: |
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12 // |
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13 // Name Index Mask Register SysValue Format Used |
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14 // -------------------- ----- ------ -------- -------- ------ ------ |
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15 // SV_Position 0 xyzw 0 POS float |
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16 // COLOR 0 xyzw 1 NONE float xyzw |
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17 // |
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18 // |
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19 // Output signature: |
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20 // |
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21 // Name Index Mask Register SysValue Format Used |
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22 // -------------------- ----- ------ -------- -------- ------ ------ |
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23 // SV_Target 0 xyzw 0 TARGET float xyzw |
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24 // |
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25 ps_4_0 |
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26 dcl_input_ps linear v1.xyzw |
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27 dcl_output o0.xyzw |
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28 mov o0.xyzw, v1.xyzw |
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29 ret |
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30 // Approximately 2 instruction slots used |
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31 #endif |
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32 |
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33 const BYTE g_PS_ClearSingle[] = |
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34 { |
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35 68, 88, 66, 67, 11, 49, |
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36 220, 157, 35, 106, 175, 161, |
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37 180, 178, 147, 150, 134, 162, |
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38 222, 79, 1, 0, 0, 0, |
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39 208, 1, 0, 0, 5, 0, |
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40 0, 0, 52, 0, 0, 0, |
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41 140, 0, 0, 0, 224, 0, |
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42 0, 0, 20, 1, 0, 0, |
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43 84, 1, 0, 0, 82, 68, |
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44 69, 70, 80, 0, 0, 0, |
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45 0, 0, 0, 0, 0, 0, |
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46 0, 0, 0, 0, 0, 0, |
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47 28, 0, 0, 0, 0, 4, |
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48 255, 255, 0, 1, 0, 0, |
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49 28, 0, 0, 0, 77, 105, |
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50 99, 114, 111, 115, 111, 102, |
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51 116, 32, 40, 82, 41, 32, |
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52 72, 76, 83, 76, 32, 83, |
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53 104, 97, 100, 101, 114, 32, |
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54 67, 111, 109, 112, 105, 108, |
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55 101, 114, 32, 57, 46, 50, |
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56 57, 46, 57, 53, 50, 46, |
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57 51, 49, 49, 49, 0, 171, |
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58 171, 171, 73, 83, 71, 78, |
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59 76, 0, 0, 0, 2, 0, |
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60 0, 0, 8, 0, 0, 0, |
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61 56, 0, 0, 0, 0, 0, |
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62 0, 0, 1, 0, 0, 0, |
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63 3, 0, 0, 0, 0, 0, |
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64 0, 0, 15, 0, 0, 0, |
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65 68, 0, 0, 0, 0, 0, |
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66 0, 0, 0, 0, 0, 0, |
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67 3, 0, 0, 0, 1, 0, |
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68 0, 0, 15, 15, 0, 0, |
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69 83, 86, 95, 80, 111, 115, |
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70 105, 116, 105, 111, 110, 0, |
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71 67, 79, 76, 79, 82, 0, |
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72 171, 171, 79, 83, 71, 78, |
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73 44, 0, 0, 0, 1, 0, |
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74 0, 0, 8, 0, 0, 0, |
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75 32, 0, 0, 0, 0, 0, |
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76 0, 0, 0, 0, 0, 0, |
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77 3, 0, 0, 0, 0, 0, |
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78 0, 0, 15, 0, 0, 0, |
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79 83, 86, 95, 84, 97, 114, |
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80 103, 101, 116, 0, 171, 171, |
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81 83, 72, 68, 82, 56, 0, |
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82 0, 0, 64, 0, 0, 0, |
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83 14, 0, 0, 0, 98, 16, |
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84 0, 3, 242, 16, 16, 0, |
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85 1, 0, 0, 0, 101, 0, |
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86 0, 3, 242, 32, 16, 0, |
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87 0, 0, 0, 0, 54, 0, |
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88 0, 5, 242, 32, 16, 0, |
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89 0, 0, 0, 0, 70, 30, |
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90 16, 0, 1, 0, 0, 0, |
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91 62, 0, 0, 1, 83, 84, |
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92 65, 84, 116, 0, 0, 0, |
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93 2, 0, 0, 0, 0, 0, |
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94 0, 0, 0, 0, 0, 0, |
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95 2, 0, 0, 0, 0, 0, |
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96 0, 0, 0, 0, 0, 0, |
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97 0, 0, 0, 0, 1, 0, |
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98 0, 0, 0, 0, 0, 0, |
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99 0, 0, 0, 0, 0, 0, |
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100 0, 0, 0, 0, 0, 0, |
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101 0, 0, 0, 0, 0, 0, |
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102 0, 0, 0, 0, 0, 0, |
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103 0, 0, 0, 0, 0, 0, |
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104 0, 0, 0, 0, 0, 0, |
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105 0, 0, 0, 0, 1, 0, |
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106 0, 0, 0, 0, 0, 0, |
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107 0, 0, 0, 0, 0, 0, |
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108 0, 0, 0, 0, 0, 0, |
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109 0, 0, 0, 0, 0, 0, |
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110 0, 0, 0, 0, 0, 0, |
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111 0, 0, 0, 0, 0, 0, |
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112 0, 0 |
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113 }; |