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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "TextureD3D11.h" |
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7 #include "CompositorD3D11.h" |
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8 #include "gfxContext.h" |
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9 #include "Effects.h" |
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10 #include "mozilla/layers/YCbCrImageDataSerializer.h" |
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11 #include "gfxWindowsPlatform.h" |
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12 #include "gfxD2DSurface.h" |
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13 #include "gfx2DGlue.h" |
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14 |
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15 namespace mozilla { |
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16 |
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17 using namespace gfx; |
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18 |
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19 namespace layers { |
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20 |
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21 static DXGI_FORMAT |
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22 SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) |
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23 { |
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24 switch (aFormat) { |
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25 case SurfaceFormat::B8G8R8A8: |
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26 return DXGI_FORMAT_B8G8R8A8_UNORM; |
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27 case SurfaceFormat::B8G8R8X8: |
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28 return DXGI_FORMAT_B8G8R8A8_UNORM; |
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29 case SurfaceFormat::A8: |
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30 return DXGI_FORMAT_A8_UNORM; |
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31 default: |
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32 MOZ_ASSERT(false, "unsupported format"); |
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33 return DXGI_FORMAT_UNKNOWN; |
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34 } |
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35 } |
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36 |
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37 static uint32_t |
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38 GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) |
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39 { |
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40 uint32_t requiredTiles = aSize / aMaxSize; |
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41 if (aSize % aMaxSize) { |
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42 requiredTiles++; |
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43 } |
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44 return requiredTiles; |
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45 } |
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46 |
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47 static IntRect |
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48 GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize) |
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49 { |
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50 uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize); |
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51 uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize); |
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52 |
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53 uint32_t verticalTile = aID / horizontalTiles; |
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54 uint32_t horizontalTile = aID % horizontalTiles; |
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55 |
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56 return IntRect(horizontalTile * aMaxSize, |
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57 verticalTile * aMaxSize, |
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58 horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize, |
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59 verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize); |
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60 } |
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61 |
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62 DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, |
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63 CompositorD3D11* aCompositor, |
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64 TextureFlags aFlags) |
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65 : mCompositor(aCompositor) |
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66 , mFormat(aFormat) |
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67 , mFlags(aFlags) |
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68 , mCurrentTile(0) |
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69 , mIsTiled(false) |
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70 , mIterating(false) |
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71 { |
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72 MOZ_COUNT_CTOR(DataTextureSourceD3D11); |
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73 } |
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74 |
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75 DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, |
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76 CompositorD3D11* aCompositor, |
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77 ID3D11Texture2D* aTexture) |
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78 : mCompositor(aCompositor) |
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79 , mFormat(aFormat) |
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80 , mFlags(0) |
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81 , mCurrentTile(0) |
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82 , mIsTiled(false) |
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83 , mIterating(false) |
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84 { |
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85 MOZ_COUNT_CTOR(DataTextureSourceD3D11); |
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86 |
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87 mTexture = aTexture; |
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88 D3D11_TEXTURE2D_DESC desc; |
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89 aTexture->GetDesc(&desc); |
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90 |
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91 mSize = IntSize(desc.Width, desc.Height); |
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92 } |
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93 |
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94 |
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95 |
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96 DataTextureSourceD3D11::~DataTextureSourceD3D11() |
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97 { |
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98 MOZ_COUNT_DTOR(DataTextureSourceD3D11); |
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99 } |
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100 |
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101 |
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102 template<typename T> // ID3D10Texture2D or ID3D11Texture2D |
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103 static void LockD3DTexture(T* aTexture) |
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104 { |
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105 MOZ_ASSERT(aTexture); |
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106 RefPtr<IDXGIKeyedMutex> mutex; |
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107 aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex)); |
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108 if (mutex) { |
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109 mutex->AcquireSync(0, INFINITE); |
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110 } |
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111 } |
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112 |
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113 template<typename T> // ID3D10Texture2D or ID3D11Texture2D |
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114 static void UnlockD3DTexture(T* aTexture) |
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115 { |
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116 MOZ_ASSERT(aTexture); |
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117 RefPtr<IDXGIKeyedMutex> mutex; |
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118 aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex)); |
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119 if (mutex) { |
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120 mutex->ReleaseSync(0); |
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121 } |
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122 } |
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123 |
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124 TemporaryRef<TextureHost> |
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125 CreateTextureHostD3D11(const SurfaceDescriptor& aDesc, |
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126 ISurfaceAllocator* aDeallocator, |
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127 TextureFlags aFlags) |
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128 { |
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129 RefPtr<TextureHost> result; |
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130 switch (aDesc.type()) { |
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131 case SurfaceDescriptor::TSurfaceDescriptorShmem: |
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132 case SurfaceDescriptor::TSurfaceDescriptorMemory: { |
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133 result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); |
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134 break; |
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135 } |
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136 case SurfaceDescriptor::TSurfaceDescriptorD3D10: { |
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137 result = new DXGITextureHostD3D11(aFlags, |
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138 aDesc.get_SurfaceDescriptorD3D10()); |
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139 break; |
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140 } |
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141 default: { |
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142 NS_WARNING("Unsupported SurfaceDescriptor type"); |
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143 } |
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144 } |
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145 return result; |
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146 } |
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147 |
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148 TextureClientD3D11::TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags) |
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149 : TextureClient(aFlags) |
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150 , mFormat(aFormat) |
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151 , mIsLocked(false) |
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152 , mNeedsClear(false) |
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153 {} |
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154 |
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155 TextureClientD3D11::~TextureClientD3D11() |
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156 { |
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157 #ifdef DEBUG |
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158 // An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is |
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159 // when it calls EndDraw. This EndDraw should not execute anything so it |
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160 // shouldn't -really- need the lock but the debug layer chokes on this. |
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161 if (mDrawTarget) { |
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162 MOZ_ASSERT(!mIsLocked); |
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163 MOZ_ASSERT(mTexture); |
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164 MOZ_ASSERT(mDrawTarget->refCount() == 1); |
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165 LockD3DTexture(mTexture.get()); |
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166 mDrawTarget = nullptr; |
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167 UnlockD3DTexture(mTexture.get()); |
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168 } |
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169 #endif |
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170 } |
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171 |
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172 bool |
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173 TextureClientD3D11::Lock(OpenMode aMode) |
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174 { |
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175 if (!mTexture) { |
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176 return false; |
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177 } |
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178 MOZ_ASSERT(!mIsLocked, "The Texture is already locked!"); |
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179 LockD3DTexture(mTexture.get()); |
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180 mIsLocked = true; |
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181 |
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182 if (mNeedsClear) { |
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183 mDrawTarget = GetAsDrawTarget(); |
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184 mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height)); |
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185 mNeedsClear = false; |
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186 } |
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187 |
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188 return true; |
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189 } |
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190 |
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191 void |
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192 TextureClientD3D11::Unlock() |
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193 { |
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194 MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!"); |
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195 |
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196 if (mDrawTarget) { |
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197 // see the comment on TextureClient::GetAsDrawTarget. |
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198 // This DrawTarget is internal to the TextureClient and is only exposed to the |
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199 // outside world between Lock() and Unlock(). This assertion checks that no outside |
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200 // reference remains by the time Unlock() is called. |
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201 MOZ_ASSERT(mDrawTarget->refCount() == 1); |
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202 mDrawTarget->Flush(); |
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203 } |
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204 |
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205 // The DrawTarget is created only once, and is only usable between calls |
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206 // to Lock and Unlock. |
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207 UnlockD3DTexture(mTexture.get()); |
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208 mIsLocked = false; |
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209 } |
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210 |
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211 TemporaryRef<DrawTarget> |
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212 TextureClientD3D11::GetAsDrawTarget() |
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213 { |
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214 MOZ_ASSERT(mIsLocked, "Calling TextureClient::GetAsDrawTarget without locking :("); |
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215 |
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216 if (!mTexture) { |
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217 return nullptr; |
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218 } |
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219 |
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220 if (mDrawTarget) { |
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221 return mDrawTarget; |
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222 } |
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223 |
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224 mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, mFormat); |
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225 return mDrawTarget; |
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226 } |
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227 |
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228 bool |
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229 TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags) |
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230 { |
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231 mSize = aSize; |
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232 ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device(); |
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233 |
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234 CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM, |
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235 aSize.width, aSize.height, 1, 1, |
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236 D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE); |
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237 |
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238 newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX; |
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239 |
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240 HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture)); |
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241 |
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242 if (FAILED(hr)) { |
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243 LOGD3D11("Error creating texture for client!"); |
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244 return false; |
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245 } |
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246 |
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247 // Defer clearing to the next time we lock to avoid an extra (expensive) lock. |
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248 mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER; |
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249 |
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250 return true; |
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251 } |
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252 |
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253 bool |
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254 TextureClientD3D11::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) |
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255 { |
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256 if (!IsAllocated()) { |
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257 return false; |
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258 } |
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259 |
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260 RefPtr<IDXGIResource> resource; |
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261 mTexture->QueryInterface((IDXGIResource**)byRef(resource)); |
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262 HANDLE sharedHandle; |
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263 HRESULT hr = resource->GetSharedHandle(&sharedHandle); |
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264 |
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265 if (FAILED(hr)) { |
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266 LOGD3D11("Error getting shared handle for texture."); |
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267 return false; |
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268 } |
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269 |
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270 aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize); |
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271 return true; |
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272 } |
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273 |
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274 DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags, |
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275 const SurfaceDescriptorD3D10& aDescriptor) |
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276 : TextureHost(aFlags) |
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277 , mHandle(aDescriptor.handle()) |
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278 , mFormat(aDescriptor.format()) |
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279 , mIsLocked(false) |
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280 {} |
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281 |
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282 ID3D11Device* |
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283 DXGITextureHostD3D11::GetDevice() |
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284 { |
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285 return mCompositor ? mCompositor->GetDevice() : nullptr; |
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286 } |
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287 |
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288 void |
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289 DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor) |
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290 { |
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291 mCompositor = static_cast<CompositorD3D11*>(aCompositor); |
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292 } |
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293 |
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294 bool |
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295 DXGITextureHostD3D11::Lock() |
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296 { |
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297 if (!GetDevice()) { |
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298 NS_WARNING("trying to lock a TextureHost without a D3D device"); |
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299 return false; |
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300 } |
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301 if (!mTextureSource) { |
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302 RefPtr<ID3D11Texture2D> tex; |
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303 HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle, |
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304 __uuidof(ID3D11Texture2D), |
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305 (void**)(ID3D11Texture2D**)byRef(tex)); |
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306 if (FAILED(hr)) { |
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307 NS_WARNING("Failed to open shared texture"); |
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308 return false; |
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309 } |
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310 |
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311 mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, tex); |
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312 D3D11_TEXTURE2D_DESC desc; |
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313 tex->GetDesc(&desc); |
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314 mSize = IntSize(desc.Width, desc.Height); |
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315 } |
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316 |
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317 LockD3DTexture(mTextureSource->GetD3D11Texture()); |
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318 |
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319 mIsLocked = true; |
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320 return true; |
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321 } |
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322 |
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323 void |
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324 DXGITextureHostD3D11::Unlock() |
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325 { |
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326 MOZ_ASSERT(mIsLocked); |
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327 UnlockD3DTexture(mTextureSource->GetD3D11Texture()); |
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328 mIsLocked = false; |
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329 } |
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330 |
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331 NewTextureSource* |
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332 DXGITextureHostD3D11::GetTextureSources() |
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333 { |
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334 return mTextureSource.get(); |
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335 } |
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336 |
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337 bool |
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338 DataTextureSourceD3D11::Update(DataSourceSurface* aSurface, |
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339 nsIntRegion* aDestRegion, |
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340 IntPoint* aSrcOffset) |
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341 { |
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342 // Right now we only support full surface update. If aDestRegion is provided, |
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343 // It will be ignored. Incremental update with a source offset is only used |
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344 // on Mac so it is not clear that we ever will need to support it for D3D. |
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345 MOZ_ASSERT(!aSrcOffset); |
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346 MOZ_ASSERT(aSurface); |
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347 |
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348 if (!mCompositor || !mCompositor->GetDevice()) { |
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349 return false; |
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350 } |
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351 |
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352 uint32_t bpp = BytesPerPixel(aSurface->GetFormat()); |
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353 DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat()); |
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354 |
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355 mSize = aSurface->GetSize(); |
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356 mFormat = aSurface->GetFormat(); |
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357 |
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358 CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, |
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359 1, 1, D3D11_BIND_SHADER_RESOURCE, |
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360 D3D11_USAGE_IMMUTABLE); |
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361 |
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362 int32_t maxSize = mCompositor->GetMaxTextureSize(); |
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363 if ((mSize.width <= maxSize && mSize.height <= maxSize) || |
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364 (mFlags & TEXTURE_DISALLOW_BIGIMAGE)) { |
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365 D3D11_SUBRESOURCE_DATA initData; |
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366 initData.pSysMem = aSurface->GetData(); |
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367 initData.SysMemPitch = aSurface->Stride(); |
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368 |
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369 mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTexture)); |
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370 mIsTiled = false; |
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371 if (!mTexture) { |
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372 Reset(); |
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373 return false; |
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374 } |
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375 } else { |
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376 mIsTiled = true; |
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377 uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) * |
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378 GetRequiredTilesD3D11(mSize.height, maxSize); |
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379 |
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380 mTileTextures.resize(tileCount); |
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381 mTexture = nullptr; |
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382 |
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383 for (uint32_t i = 0; i < tileCount; i++) { |
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384 IntRect tileRect = GetTileRect(i); |
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385 |
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386 desc.Width = tileRect.width; |
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387 desc.Height = tileRect.height; |
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388 |
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389 D3D11_SUBRESOURCE_DATA initData; |
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390 initData.pSysMem = aSurface->GetData() + |
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391 tileRect.y * aSurface->Stride() + |
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392 tileRect.x * bpp; |
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393 initData.SysMemPitch = aSurface->Stride(); |
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394 |
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395 mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTileTextures[i])); |
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396 if (!mTileTextures[i]) { |
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397 Reset(); |
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398 return false; |
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399 } |
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400 } |
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401 } |
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402 return true; |
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403 } |
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404 |
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405 ID3D11Texture2D* |
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406 DataTextureSourceD3D11::GetD3D11Texture() const |
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407 { |
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408 return mIterating ? mTileTextures[mCurrentTile] |
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409 : mTexture; |
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410 } |
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411 |
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412 void |
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413 DataTextureSourceD3D11::Reset() |
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414 { |
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415 mTexture = nullptr; |
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416 mTileTextures.resize(0); |
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417 mIsTiled = false; |
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418 mSize.width = 0; |
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419 mSize.height = 0; |
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420 } |
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421 |
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422 IntRect |
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423 DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const |
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424 { |
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425 return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize()); |
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426 } |
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427 |
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428 nsIntRect |
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429 DataTextureSourceD3D11::GetTileRect() |
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430 { |
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431 IntRect rect = GetTileRect(mCurrentTile); |
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432 return nsIntRect(rect.x, rect.y, rect.width, rect.height); |
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433 } |
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434 |
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435 void |
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436 DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor) |
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437 { |
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438 CompositorD3D11* d3dCompositor = static_cast<CompositorD3D11*>(aCompositor); |
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439 if (mCompositor && mCompositor != d3dCompositor) { |
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440 Reset(); |
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441 } |
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442 mCompositor = d3dCompositor; |
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443 } |
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444 |
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445 CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture, |
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446 const gfx::IntPoint& aOrigin) |
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447 : CompositingRenderTarget(aOrigin) |
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448 { |
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449 MOZ_ASSERT(aTexture); |
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450 |
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451 mTexture = aTexture; |
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452 |
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453 RefPtr<ID3D11Device> device; |
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454 mTexture->GetDevice(byRef(device)); |
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455 |
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456 HRESULT hr = device->CreateRenderTargetView(mTexture, nullptr, byRef(mRTView)); |
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457 |
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458 if (FAILED(hr)) { |
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459 LOGD3D11("Failed to create RenderTargetView."); |
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460 } |
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461 } |
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462 |
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463 IntSize |
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464 CompositingRenderTargetD3D11::GetSize() const |
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465 { |
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466 return TextureSourceD3D11::GetSize(); |
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467 } |
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468 |
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469 } |
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470 } |