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1 /* |
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2 * Copyright 2006 The Android Open Source Project |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 // Inspired by Rob Johnson's most excellent QuickDraw GX sample code |
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9 |
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10 #ifndef SkCamera_DEFINED |
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11 #define SkCamera_DEFINED |
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12 |
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13 #include "SkMatrix.h" |
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14 |
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15 class SkCanvas; |
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16 |
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17 struct SkUnit3D { |
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18 SkScalar fX, fY, fZ; |
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19 |
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20 void set(SkScalar x, SkScalar y, SkScalar z) { |
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21 fX = x; fY = y; fZ = z; |
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22 } |
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23 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); |
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24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); |
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25 }; |
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26 |
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27 struct SkPoint3D { |
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28 SkScalar fX, fY, fZ; |
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29 |
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30 void set(SkScalar x, SkScalar y, SkScalar z) { |
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31 fX = x; fY = y; fZ = z; |
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32 } |
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33 SkScalar normalize(SkUnit3D*) const; |
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34 }; |
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35 typedef SkPoint3D SkVector3D; |
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36 |
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37 struct SkMatrix3D { |
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38 SkScalar fMat[3][4]; |
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39 |
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40 void reset(); |
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41 |
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42 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) { |
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43 SkASSERT((unsigned)row < 3); |
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44 fMat[row][0] = a; |
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45 fMat[row][1] = b; |
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46 fMat[row][2] = c; |
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47 fMat[row][3] = d; |
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48 } |
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49 |
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50 void setRotateX(SkScalar deg); |
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51 void setRotateY(SkScalar deg); |
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52 void setRotateZ(SkScalar deg); |
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53 void setTranslate(SkScalar x, SkScalar y, SkScalar z); |
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54 |
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55 void preRotateX(SkScalar deg); |
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56 void preRotateY(SkScalar deg); |
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57 void preRotateZ(SkScalar deg); |
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58 void preTranslate(SkScalar x, SkScalar y, SkScalar z); |
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59 |
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60 void setConcat(const SkMatrix3D& a, const SkMatrix3D& b); |
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61 void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const; |
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62 void mapVector(const SkVector3D& src, SkVector3D* dst) const; |
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63 |
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64 void mapPoint(SkPoint3D* v) const { |
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65 this->mapPoint(*v, v); |
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66 } |
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67 |
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68 void mapVector(SkVector3D* v) const { |
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69 this->mapVector(*v, v); |
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70 } |
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71 }; |
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72 |
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73 class SkPatch3D { |
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74 public: |
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75 SkPatch3D(); |
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76 |
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77 void reset(); |
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78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; |
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79 |
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80 // dot a unit vector with the patch's normal |
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81 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; |
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82 SkScalar dotWith(const SkVector3D& v) const { |
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83 return this->dotWith(v.fX, v.fY, v.fZ); |
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84 } |
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85 |
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86 // deprecated, but still here for animator (for now) |
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87 void rotate(SkScalar x, SkScalar y, SkScalar z) {} |
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88 void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {} |
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89 |
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90 private: |
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91 public: // make public for SkDraw3D for now |
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92 SkVector3D fU, fV; |
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93 SkPoint3D fOrigin; |
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94 |
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95 friend class SkCamera3D; |
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96 }; |
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97 |
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98 class SkCamera3D { |
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99 public: |
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100 SkCamera3D(); |
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101 |
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102 void reset(); |
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103 void update(); |
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104 void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const; |
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105 |
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106 SkPoint3D fLocation; |
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107 SkPoint3D fAxis; |
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108 SkPoint3D fZenith; |
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109 SkPoint3D fObserver; |
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110 |
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111 private: |
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112 mutable SkMatrix fOrientation; |
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113 mutable bool fNeedToUpdate; |
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114 |
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115 void doUpdate() const; |
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116 }; |
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117 |
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118 class Sk3DView : SkNoncopyable { |
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119 public: |
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120 Sk3DView(); |
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121 ~Sk3DView(); |
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122 |
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123 void save(); |
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124 void restore(); |
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125 |
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126 void translate(SkScalar x, SkScalar y, SkScalar z); |
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127 void rotateX(SkScalar deg); |
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128 void rotateY(SkScalar deg); |
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129 void rotateZ(SkScalar deg); |
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130 |
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131 #ifdef SK_BUILD_FOR_ANDROID |
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132 void setCameraLocation(SkScalar x, SkScalar y, SkScalar z); |
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133 SkScalar getCameraLocationX(); |
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134 SkScalar getCameraLocationY(); |
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135 SkScalar getCameraLocationZ(); |
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136 #endif |
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137 |
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138 void getMatrix(SkMatrix*) const; |
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139 void applyToCanvas(SkCanvas*) const; |
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140 |
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141 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const; |
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142 |
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143 private: |
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144 struct Rec { |
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145 Rec* fNext; |
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146 SkMatrix3D fMatrix; |
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147 }; |
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148 Rec* fRec; |
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149 Rec fInitialRec; |
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150 SkCamera3D fCamera; |
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151 }; |
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152 |
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153 #endif |