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1 /* |
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2 * Copyright 2013 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #include "SkDrawLooper.h" |
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9 #include "SkCanvas.h" |
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10 #include "SkMatrix.h" |
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11 #include "SkPaint.h" |
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12 #include "SkRect.h" |
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13 #include "SkSmallAllocator.h" |
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14 |
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15 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const { |
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16 SkCanvas canvas; |
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17 SkSmallAllocator<1, 32> allocator; |
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18 void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()); |
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19 |
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20 SkDrawLooper::Context* context = this->createContext(&canvas, buffer); |
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21 for (;;) { |
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22 SkPaint p(paint); |
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23 if (context->next(&canvas, &p)) { |
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24 p.setLooper(NULL); |
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25 if (!p.canComputeFastBounds()) { |
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26 return false; |
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27 } |
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28 } else { |
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29 break; |
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30 } |
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31 } |
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32 return true; |
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33 } |
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34 |
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35 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, |
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36 SkRect* dst) const { |
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37 SkCanvas canvas; |
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38 SkSmallAllocator<1, 32> allocator; |
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39 void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()); |
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40 |
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41 *dst = src; // catch case where there are no loops |
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42 SkDrawLooper::Context* context = this->createContext(&canvas, buffer); |
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43 for (bool firstTime = true;; firstTime = false) { |
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44 SkPaint p(paint); |
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45 if (context->next(&canvas, &p)) { |
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46 SkRect r(src); |
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47 |
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48 p.setLooper(NULL); |
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49 p.computeFastBounds(r, &r); |
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50 canvas.getTotalMatrix().mapRect(&r); |
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51 |
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52 if (firstTime) { |
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53 *dst = r; |
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54 } else { |
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55 dst->join(r); |
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56 } |
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57 } else { |
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58 break; |
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59 } |
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60 } |
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61 } |