|
1 <!DOCTYPE HTML> |
|
2 <html> |
|
3 <!-- |
|
4 https://bugzilla.mozilla.org/show_bug.cgi?id=399925 |
|
5 --> |
|
6 <head> |
|
7 <title>Test for Bug 399925</title> |
|
8 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> |
|
9 <script type="text/javascript" src="imgutils.js"></script> |
|
10 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> |
|
11 </head> |
|
12 <body> |
|
13 <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a> |
|
14 <p id="display"></p> |
|
15 <div id="content" style="display: none"> |
|
16 <img src="bug399925.gif" id="gif" /> |
|
17 <canvas id="canvas" width="100" height="100"> </canvas> |
|
18 </div> |
|
19 <pre id="test"> |
|
20 <script class="testbody" type="text/javascript"> |
|
21 |
|
22 /** Test for Bug 399925. **/ |
|
23 var pngResults = new Array(); |
|
24 var oldTimeoutPref; |
|
25 var oldDiscardPref; |
|
26 SimpleTest.waitForExplicitFinish(); |
|
27 window.onload = runTest; |
|
28 |
|
29 function runTest() |
|
30 { |
|
31 // Get the old discard timeout |
|
32 oldTimeoutPref = getImagePref(DISCARD_TIMEOUT_PREF); |
|
33 |
|
34 // We're testing discarding here, so we should make sure it's flipped on |
|
35 oldDiscardPref = getImagePref(DISCARD_ENABLED_PREF); |
|
36 |
|
37 // Enable Discarding |
|
38 setImagePref(DISCARD_ENABLED_PREF, true); |
|
39 |
|
40 // Sets the discard timer to 500ms so we don't have to wait so long. The |
|
41 // actual time is nondeterministic, but is bounded by 2 * timer = 1 second. |
|
42 setImagePref(DISCARD_TIMEOUT_PREF, 1000); |
|
43 |
|
44 // Create the image _after_ setting the discard timer pref |
|
45 var image = new Image(); |
|
46 image.setAttribute("id", "gif"); |
|
47 image.src = "bug399925.gif"; |
|
48 document.getElementById("content").appendChild(image); |
|
49 |
|
50 // draw the canvas once |
|
51 drawCanvas(); |
|
52 |
|
53 // Set the timeout to draw it after discard |
|
54 setTimeout('drawCanvas(); allDone();', 3000); |
|
55 } |
|
56 |
|
57 function drawCanvas() |
|
58 { |
|
59 var canvas = document.getElementById('canvas'); |
|
60 var context = canvas.getContext('2d'); |
|
61 var gif = document.getElementById('gif'); |
|
62 |
|
63 context.drawImage(gif, 0, 0); |
|
64 ok(true, "we got through the drawImage call without an exception being thrown"); |
|
65 pngResults.push(canvas.toDataURL); |
|
66 } |
|
67 |
|
68 function allDone() |
|
69 { |
|
70 is(pngResults[0], pngResults[1], "got different rendered results"); |
|
71 setImagePref(DISCARD_TIMEOUT_PREF, oldTimeoutPref); |
|
72 setImagePref(DISCARD_ENABLED_PREF, oldDiscardPref); |
|
73 SimpleTest.finish(); |
|
74 } |
|
75 |
|
76 </script> |
|
77 </pre> |
|
78 </body> |
|
79 </html> |
|
80 |