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1 function px_to_num(str) |
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2 { |
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3 return Number(String(str).match(/^([\d.]+)px$/)[1]); |
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4 } |
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5 |
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6 function bezier(x1, y1, x2, y2) { |
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7 // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). |
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8 function x_for_t(t) { |
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9 var omt = 1-t; |
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10 return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; |
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11 } |
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12 function y_for_t(t) { |
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13 var omt = 1-t; |
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14 return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; |
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15 } |
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16 function t_for_x(x) { |
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17 // Binary subdivision. |
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18 var mint = 0, maxt = 1; |
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19 for (var i = 0; i < 30; ++i) { |
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20 var guesst = (mint + maxt) / 2; |
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21 var guessx = x_for_t(guesst); |
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22 if (x < guessx) |
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23 maxt = guesst; |
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24 else |
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25 mint = guesst; |
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26 } |
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27 return (mint + maxt) / 2; |
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28 } |
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29 return function bezier_closure(x) { |
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30 if (x == 0) return 0; |
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31 if (x == 1) return 1; |
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32 return y_for_t(t_for_x(x)); |
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33 } |
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34 } |
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35 |
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36 function step_end(nsteps) { |
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37 return function step_end_closure(x) { |
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38 return Math.floor(x * nsteps) / nsteps; |
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39 } |
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40 } |
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41 |
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42 function step_start(nsteps) { |
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43 var stepend = step_end(nsteps); |
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44 return function step_start_closure(x) { |
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45 return 1.0 - stepend(1.0 - x); |
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46 } |
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47 } |
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48 |
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49 var gTF = { |
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50 "ease": bezier(0.25, 0.1, 0.25, 1), |
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51 "linear": function(x) { return x; }, |
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52 "ease_in": bezier(0.42, 0, 1, 1), |
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53 "ease_out": bezier(0, 0, 0.58, 1), |
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54 "ease_in_out": bezier(0.42, 0, 0.58, 1), |
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55 "step_start": step_start(1), |
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56 "step_end": step_end(1), |
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57 }; |
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58 |
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59 function is_approx(float1, float2, error, desc) { |
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60 ok(Math.abs(float1 - float2) < error, |
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61 desc + ": " + float1 + " and " + float2 + " should be within " + error); |
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62 } |
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63 |
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64 // Checks if off-main thread animation (OMTA) is available, and if it is, runs |
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65 // the provided callback function. If OMTA is not available or is not |
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66 // functioning correctly, the second callback, aOnSkip, is run instead. |
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67 // |
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68 // This function also does an internal test to verify that OMTA is working at |
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69 // all so that if OMTA is not functioning correctly when it is expected to |
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70 // function only a single failure is produced. |
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71 // |
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72 // Since this function relies on various asynchronous operations, the caller is |
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73 // responsible for calling SimpleTest.waitForExplicitFinish() before calling |
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74 // this and SimpleTest.finish() within aTestFunction and aOnSkip. |
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75 function runOMTATest(aTestFunction, aOnSkip) { |
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76 const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; |
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77 var utils = SpecialPowers.DOMWindowUtils; |
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78 var expectOMTA = utils.layerManagerRemote && |
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79 // ^ Off-main thread animation cannot be used if off-main |
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80 // thread composition (OMTC) is not available |
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81 SpecialPowers.getBoolPref(OMTAPrefKey); |
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82 |
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83 isOMTAWorking().then(function(isWorking) { |
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84 if (expectOMTA) { |
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85 if (isWorking) { |
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86 aTestFunction(); |
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87 } else { |
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88 // We only call this when we know it will fail as otherwise in the |
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89 // regular success case we will end up inflating the "passed tests" |
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90 // count by 1 |
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91 ok(isWorking, "OMTA is working as expected"); |
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92 aOnSkip(); |
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93 } |
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94 } else { |
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95 todo(isWorking, "OMTA is working"); |
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96 aOnSkip(); |
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97 } |
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98 }).catch(function(err) { |
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99 ok(false, err); |
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100 aOnSkip(); |
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101 }); |
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102 |
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103 function isOMTAWorking() { |
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104 // Create keyframes rule |
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105 const animationName = "a6ce3091ed85"; // Random name to avoid clashes |
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106 var ruleText = "@keyframes " + animationName + |
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107 " { from { opacity: 0.5 } to { opacity 0.5 } }"; |
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108 var style = document.createElement("style"); |
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109 style.appendChild(document.createTextNode(ruleText)); |
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110 document.head.appendChild(style); |
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111 |
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112 // Create animation target |
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113 var div = document.createElement("div"); |
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114 document.body.appendChild(div); |
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115 |
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116 // Give the target geometry so it is eligible for layerization |
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117 div.style.width = "100px"; |
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118 div.style.height = "100px"; |
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119 div.style.backgroundColor = "white"; |
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120 |
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121 // Common clean up code |
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122 var cleanUp = function() { |
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123 div.parentNode.removeChild(div); |
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124 style.parentNode.removeChild(style); |
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125 if (utils.isTestControllingRefreshes) { |
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126 utils.restoreNormalRefresh(); |
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127 } |
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128 }; |
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129 |
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130 return waitForDocumentLoad() |
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131 .then(loadPaintListener) |
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132 .then(function() { |
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133 // Put refresh driver under test control and trigger animation |
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134 utils.advanceTimeAndRefresh(0); |
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135 div.style.animation = animationName + " 10s"; |
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136 |
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137 // Trigger style flush |
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138 div.clientTop; |
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139 return waitForPaints(); |
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140 }).then(function() { |
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141 var opacity = utils.getOMTAStyle(div, "opacity"); |
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142 cleanUp(); |
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143 return Promise.resolve(opacity == 0.5); |
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144 }).catch(function(err) { |
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145 cleanUp(); |
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146 return Promise.reject(err); |
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147 }); |
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148 } |
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149 |
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150 function waitForDocumentLoad() { |
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151 return new Promise(function(resolve, reject) { |
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152 if (document.readyState === "complete") { |
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153 resolve(); |
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154 } else { |
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155 window.addEventListener("load", resolve); |
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156 } |
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157 }); |
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158 } |
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159 |
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160 function waitForPaints() { |
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161 return new Promise(function(resolve, reject) { |
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162 waitForAllPaintsFlushed(resolve); |
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163 }); |
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164 } |
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165 |
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166 function loadPaintListener() { |
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167 return new Promise(function(resolve, reject) { |
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168 if (typeof(window.waitForAllPaints) !== "function") { |
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169 var script = document.createElement("script"); |
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170 script.onload = resolve; |
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171 script.onerror = function() { |
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172 reject(new Error("Failed to load paint listener")); |
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173 }; |
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174 script.src = "/tests/SimpleTest/paint_listener.js"; |
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175 var firstScript = document.scripts[0]; |
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176 firstScript.parentNode.insertBefore(script, firstScript); |
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177 } else { |
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178 resolve(); |
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179 } |
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180 }); |
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181 } |
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182 } |