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1 /* |
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2 * Copyright (C) 2005 The Android Open Source Project |
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3 * |
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4 * Licensed under the Apache License, Version 2.0 (the "License"); |
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5 * you may not use this file except in compliance with the License. |
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6 * You may obtain a copy of the License at |
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7 * |
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8 * http://www.apache.org/licenses/LICENSE-2.0 |
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9 * |
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10 * Unless required by applicable law or agreed to in writing, software |
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11 * distributed under the License is distributed on an "AS IS" BASIS, |
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12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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13 * See the License for the specific language governing permissions and |
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14 * limitations under the License. |
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15 */ |
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16 |
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17 #ifndef ANDROID_PIXELFLINGER_FORMAT_H |
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18 #define ANDROID_PIXELFLINGER_FORMAT_H |
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19 |
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20 #include <stdint.h> |
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21 #include <sys/types.h> |
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22 |
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23 enum GGLPixelFormat { |
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24 // these constants need to match those |
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25 // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h |
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26 GGL_PIXEL_FORMAT_UNKNOWN = 0, |
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27 GGL_PIXEL_FORMAT_NONE = 0, |
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28 |
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29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB |
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30 GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks |
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31 GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB |
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32 GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB |
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33 GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA |
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34 GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA |
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35 GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA |
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36 |
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37 GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A |
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38 GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) |
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39 GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA |
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40 GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) |
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41 |
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42 // reserved range. don't use. |
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43 GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, |
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44 GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, |
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45 GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, |
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46 GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, |
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47 GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, |
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48 GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, |
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49 GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, |
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50 GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, |
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51 |
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52 // reserved/special formats |
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53 GGL_PIXEL_FORMAT_Z_16 = 0x18, |
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54 GGL_PIXEL_FORMAT_S_8 = 0x19, |
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55 GGL_PIXEL_FORMAT_SZ_24 = 0x1A, |
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56 GGL_PIXEL_FORMAT_SZ_8 = 0x1B, |
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57 |
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58 // reserved range. don't use. |
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59 GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, |
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60 GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, |
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61 }; |
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62 |
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63 enum GGLFormatComponents { |
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64 GGL_STENCIL_INDEX = 0x1901, |
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65 GGL_DEPTH_COMPONENT = 0x1902, |
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66 GGL_ALPHA = 0x1906, |
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67 GGL_RGB = 0x1907, |
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68 GGL_RGBA = 0x1908, |
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69 GGL_LUMINANCE = 0x1909, |
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70 GGL_LUMINANCE_ALPHA = 0x190A, |
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71 }; |
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72 |
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73 enum GGLFormatComponentIndex { |
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74 GGL_INDEX_ALPHA = 0, |
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75 GGL_INDEX_RED = 1, |
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76 GGL_INDEX_GREEN = 2, |
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77 GGL_INDEX_BLUE = 3, |
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78 GGL_INDEX_STENCIL = 0, |
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79 GGL_INDEX_DEPTH = 1, |
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80 GGL_INDEX_Y = 0, |
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81 GGL_INDEX_CB = 1, |
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82 GGL_INDEX_CR = 2, |
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83 }; |
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84 |
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85 typedef struct { |
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86 #ifdef __cplusplus |
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87 enum { |
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88 ALPHA = GGL_INDEX_ALPHA, |
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89 RED = GGL_INDEX_RED, |
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90 GREEN = GGL_INDEX_GREEN, |
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91 BLUE = GGL_INDEX_BLUE, |
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92 STENCIL = GGL_INDEX_STENCIL, |
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93 DEPTH = GGL_INDEX_DEPTH, |
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94 LUMA = GGL_INDEX_Y, |
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95 CHROMAB = GGL_INDEX_CB, |
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96 CHROMAR = GGL_INDEX_CR, |
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97 }; |
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98 inline uint32_t mask(int i) const { |
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99 return ((1<<(c[i].h-c[i].l))-1)<<c[i].l; |
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100 } |
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101 inline uint32_t bits(int i) const { |
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102 return c[i].h - c[i].l; |
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103 } |
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104 #endif |
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105 uint8_t size; // bytes per pixel |
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106 uint8_t bitsPerPixel; |
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107 union { |
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108 struct { |
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109 uint8_t ah; // alpha high bit position + 1 |
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110 uint8_t al; // alpha low bit position |
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111 uint8_t rh; // red high bit position + 1 |
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112 uint8_t rl; // red low bit position |
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113 uint8_t gh; // green high bit position + 1 |
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114 uint8_t gl; // green low bit position |
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115 uint8_t bh; // blue high bit position + 1 |
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116 uint8_t bl; // blue low bit position |
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117 }; |
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118 struct { |
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119 uint8_t h; |
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120 uint8_t l; |
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121 } __attribute__((__packed__)) c[4]; |
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122 } __attribute__((__packed__)); |
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123 uint16_t components; // GGLFormatComponents |
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124 } GGLFormat; |
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125 |
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126 |
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127 #ifdef __cplusplus |
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128 extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0); |
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129 #else |
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130 const GGLFormat* gglGetPixelFormatTable(size_t* numEntries); |
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131 #endif |
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132 |
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133 |
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134 // ---------------------------------------------------------------------------- |
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135 |
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136 #endif // ANDROID_PIXELFLINGER_FORMAT_H |