content/canvas/test/webgl-conformance/conformance/resources/intArrayUniformShader.vert

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1 uniform int ival;
2 uniform int ival2[2];
3
4 void main()
5 {
6 int sum = ival + ival2[0] + ival2[1];
7 gl_Position = vec4(sum, 0.0, 0.0, 1.0);
8 }

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