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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 #include "WebGLBuffer.h" |
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8 #include "WebGLVertexAttribData.h" |
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9 #include "WebGLShader.h" |
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10 #include "WebGLProgram.h" |
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11 #include "WebGLUniformLocation.h" |
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12 #include "WebGLFramebuffer.h" |
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13 #include "WebGLRenderbuffer.h" |
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14 #include "WebGLTexture.h" |
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15 #include "WebGLVertexArray.h" |
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16 #include "GLContext.h" |
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17 #include "CanvasUtils.h" |
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18 |
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19 #include "mozilla/CheckedInt.h" |
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20 #include "mozilla/Preferences.h" |
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21 #include "mozilla/Services.h" |
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22 |
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23 #include "jsfriendapi.h" |
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24 |
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25 #include "angle/ShaderLang.h" |
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26 |
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27 #include <algorithm> |
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28 |
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29 #include "mozilla/Services.h" |
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30 #include "nsIObserverService.h" |
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31 |
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32 using namespace mozilla; |
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33 |
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34 /** |
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35 * Return the block size for format. |
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36 */ |
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37 static void |
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38 BlockSizeFor(GLenum format, GLint* blockWidth, GLint* blockHeight) |
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39 { |
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40 MOZ_ASSERT(blockWidth && blockHeight); |
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41 |
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42 switch (format) { |
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43 case LOCAL_GL_ATC_RGB: |
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44 case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: |
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45 case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: |
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46 case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
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47 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
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48 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
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49 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
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50 if (blockWidth) |
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51 *blockWidth = 4; |
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52 if (blockHeight) |
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53 *blockHeight = 4; |
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54 break; |
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55 |
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56 case LOCAL_GL_ETC1_RGB8_OES: |
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57 // 4x4 blocks, but no 4-multiple requirement. |
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58 default: |
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59 break; |
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60 } |
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61 } |
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62 |
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63 /** |
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64 * Return the displayable name for the texture function that is the |
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65 * source for validation. |
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66 */ |
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67 static const char* |
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68 InfoFrom(WebGLTexImageFunc func) |
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69 { |
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70 // TODO: Account for dimensions (WebGL 2) |
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71 switch (func) { |
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72 case WebGLTexImageFunc::TexImage: return "texImage2D"; |
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73 case WebGLTexImageFunc::TexSubImage: return "texSubImage2D"; |
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74 case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D"; |
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75 case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D"; |
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76 case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D"; |
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77 case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D"; |
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78 default: |
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79 MOZ_ASSERT(false, "Missing case for WebGLTexImageSource"); |
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80 return "(error)"; |
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81 } |
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82 } |
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83 |
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84 /** |
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85 * Return displayable name for GLenum. |
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86 * This version is like gl::GLenumToStr but with out the GL_ prefix to |
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87 * keep consistency with how errors are reported from WebGL. |
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88 */ |
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89 static const char* |
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90 NameFrom(GLenum glenum) |
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91 { |
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92 switch (glenum) { |
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93 #define XX(x) case LOCAL_GL_##x: return #x |
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94 XX(ALPHA); |
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95 XX(ATC_RGB); |
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96 XX(ATC_RGBA_EXPLICIT_ALPHA); |
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97 XX(ATC_RGBA_INTERPOLATED_ALPHA); |
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98 XX(COMPRESSED_RGBA_PVRTC_2BPPV1); |
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99 XX(COMPRESSED_RGBA_PVRTC_4BPPV1); |
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100 XX(COMPRESSED_RGBA_S3TC_DXT1_EXT); |
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101 XX(COMPRESSED_RGBA_S3TC_DXT3_EXT); |
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102 XX(COMPRESSED_RGBA_S3TC_DXT5_EXT); |
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103 XX(COMPRESSED_RGB_PVRTC_2BPPV1); |
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104 XX(COMPRESSED_RGB_PVRTC_4BPPV1); |
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105 XX(COMPRESSED_RGB_S3TC_DXT1_EXT); |
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106 XX(DEPTH_COMPONENT); |
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107 XX(DEPTH_COMPONENT16); |
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108 XX(DEPTH_COMPONENT32); |
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109 XX(DEPTH_STENCIL); |
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110 XX(DEPTH24_STENCIL8); |
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111 XX(ETC1_RGB8_OES); |
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112 XX(FLOAT); |
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113 XX(HALF_FLOAT); |
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114 XX(LUMINANCE); |
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115 XX(LUMINANCE_ALPHA); |
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116 XX(RGB); |
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117 XX(RGB16F); |
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118 XX(RGB32F); |
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119 XX(RGBA); |
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120 XX(RGBA16F); |
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121 XX(RGBA32F); |
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122 XX(SRGB); |
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123 XX(SRGB_ALPHA); |
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124 XX(TEXTURE_2D); |
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125 XX(TEXTURE_3D); |
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126 XX(TEXTURE_CUBE_MAP); |
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127 XX(TEXTURE_CUBE_MAP_NEGATIVE_X); |
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128 XX(TEXTURE_CUBE_MAP_NEGATIVE_Y); |
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129 XX(TEXTURE_CUBE_MAP_NEGATIVE_Z); |
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130 XX(TEXTURE_CUBE_MAP_POSITIVE_X); |
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131 XX(TEXTURE_CUBE_MAP_POSITIVE_Y); |
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132 XX(TEXTURE_CUBE_MAP_POSITIVE_Z); |
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133 XX(UNSIGNED_BYTE); |
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134 XX(UNSIGNED_INT); |
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135 XX(UNSIGNED_INT_24_8); |
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136 XX(UNSIGNED_SHORT); |
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137 XX(UNSIGNED_SHORT_4_4_4_4); |
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138 XX(UNSIGNED_SHORT_5_5_5_1); |
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139 XX(UNSIGNED_SHORT_5_6_5); |
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140 #undef XX |
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141 } |
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142 |
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143 return nullptr; |
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144 } |
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145 |
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146 /** |
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147 * Same as ErrorInvalidEnum but uses NameFrom to print displayable |
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148 * name for \a glenum. |
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149 */ |
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150 static void |
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151 ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum, WebGLTexImageFunc func) |
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152 { |
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153 const char* name = NameFrom(glenum); |
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154 if (name) |
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155 ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func), msg, name); |
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156 else |
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157 ctx->ErrorInvalidEnum("%s: %s 0x%04X", InfoFrom(func), msg, glenum); |
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158 } |
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159 |
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160 /** |
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161 * Same as ErrorInvalidOperation but uses NameFrom to print displayable |
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162 * name for \a glenum. |
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163 */ |
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164 static void |
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165 ErrorInvalidOperationWithName(WebGLContext* ctx, const char* msg, GLenum glenum, |
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166 WebGLTexImageFunc func) |
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167 { |
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168 const char* name = NameFrom(glenum); |
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169 if (name) |
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170 ctx->ErrorInvalidOperation("%s: %s %s", InfoFrom(func), msg, name); |
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171 else |
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172 ctx->ErrorInvalidOperation("%s: %s 0x%04X", InfoFrom(func), msg, glenum); |
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173 } |
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174 |
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175 /** |
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176 * Return true if the format is valid for source calls. |
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177 */ |
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178 static bool |
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179 IsAllowedFromSource(GLenum format, WebGLTexImageFunc func) |
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180 { |
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181 switch (format) { |
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182 case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
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183 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
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184 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
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185 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
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186 case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: |
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187 case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: |
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188 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: |
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189 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: |
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190 return (func == WebGLTexImageFunc::CompTexImage || |
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191 func == WebGLTexImageFunc::CompTexSubImage); |
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192 |
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193 case LOCAL_GL_ATC_RGB: |
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194 case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: |
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195 case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: |
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196 case LOCAL_GL_ETC1_RGB8_OES: |
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197 return func == WebGLTexImageFunc::CompTexImage; |
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198 } |
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199 |
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200 return true; |
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201 } |
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202 |
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203 /** |
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204 * Returns true if func is a CopyTexImage variant. |
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205 */ |
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206 static bool |
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207 IsCopyFunc(WebGLTexImageFunc func) |
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208 { |
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209 return (func == WebGLTexImageFunc::CopyTexImage || |
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210 func == WebGLTexImageFunc::CopyTexSubImage); |
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211 } |
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212 |
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213 /** |
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214 * Returns true if func is a SubImage variant. |
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215 */ |
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216 static bool |
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217 IsSubFunc(WebGLTexImageFunc func) |
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218 { |
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219 return (func == WebGLTexImageFunc::TexSubImage || |
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220 func == WebGLTexImageFunc::CopyTexSubImage || |
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221 func == WebGLTexImageFunc::CompTexSubImage); |
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222 } |
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223 |
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224 /** |
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225 * returns true is target is a texture cube map target. |
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226 */ |
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227 static bool |
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228 IsTexImageCubemapTarget(GLenum target) |
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229 { |
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230 return (target >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X && |
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231 target <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
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232 } |
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233 |
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234 /* |
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235 * Pull data out of the program, post-linking |
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236 */ |
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237 bool |
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238 WebGLProgram::UpdateInfo() |
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239 { |
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240 mIdentifierMap = nullptr; |
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241 mIdentifierReverseMap = nullptr; |
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242 mUniformInfoMap = nullptr; |
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243 |
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244 mAttribMaxNameLength = 0; |
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245 |
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246 for (size_t i = 0; i < mAttachedShaders.Length(); i++) |
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247 mAttribMaxNameLength = std::max(mAttribMaxNameLength, mAttachedShaders[i]->mAttribMaxNameLength); |
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248 |
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249 GLint attribCount; |
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250 mContext->gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES, &attribCount); |
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251 |
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252 if (!mAttribsInUse.SetLength(mContext->mGLMaxVertexAttribs)) { |
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253 mContext->ErrorOutOfMemory("updateInfo: out of memory to allocate %d attribs", mContext->mGLMaxVertexAttribs); |
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254 return false; |
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255 } |
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256 |
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257 for (size_t i = 0; i < mAttribsInUse.Length(); i++) |
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258 mAttribsInUse[i] = false; |
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259 |
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260 nsAutoArrayPtr<char> nameBuf(new char[mAttribMaxNameLength]); |
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261 |
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262 for (int i = 0; i < attribCount; ++i) { |
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263 GLint attrnamelen; |
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264 GLint attrsize; |
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265 GLenum attrtype; |
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266 mContext->gl->fGetActiveAttrib(mGLName, i, mAttribMaxNameLength, &attrnamelen, &attrsize, &attrtype, nameBuf); |
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267 if (attrnamelen > 0) { |
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268 GLint loc = mContext->gl->fGetAttribLocation(mGLName, nameBuf); |
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269 MOZ_ASSERT(loc >= 0, "major oops in managing the attributes of a WebGL program"); |
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270 if (loc < mContext->mGLMaxVertexAttribs) { |
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271 mAttribsInUse[loc] = true; |
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272 } else { |
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273 mContext->GenerateWarning("program exceeds MAX_VERTEX_ATTRIBS"); |
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274 return false; |
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275 } |
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276 } |
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277 } |
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278 |
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279 if (!mUniformInfoMap) { |
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280 mUniformInfoMap = new CStringToUniformInfoMap; |
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281 for (size_t i = 0; i < mAttachedShaders.Length(); i++) { |
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282 for (size_t j = 0; j < mAttachedShaders[i]->mUniforms.Length(); j++) { |
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283 const WebGLMappedIdentifier& uniform = mAttachedShaders[i]->mUniforms[j]; |
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284 const WebGLUniformInfo& info = mAttachedShaders[i]->mUniformInfos[j]; |
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285 mUniformInfoMap->Put(uniform.mapped, info); |
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286 } |
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287 } |
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288 } |
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289 |
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290 mActiveAttribMap.clear(); |
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291 |
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292 GLint numActiveAttrs = 0; |
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293 mContext->gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES, &numActiveAttrs); |
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294 |
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295 // Spec says the maximum attrib name length is 256 chars, so this is |
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296 // sufficient to hold any attrib name. |
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297 char attrName[257]; |
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298 |
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299 GLint dummySize; |
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300 GLenum dummyType; |
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301 for (GLint i = 0; i < numActiveAttrs; i++) { |
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302 mContext->gl->fGetActiveAttrib(mGLName, i, 257, nullptr, &dummySize, |
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303 &dummyType, attrName); |
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304 GLint attrLoc = mContext->gl->fGetAttribLocation(mGLName, attrName); |
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305 MOZ_ASSERT(attrLoc >= 0); |
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306 mActiveAttribMap.insert(std::make_pair(attrLoc, nsCString(attrName))); |
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307 } |
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308 |
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309 return true; |
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310 } |
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311 |
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312 /** |
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313 * Return the simple base format for a given internal format. |
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314 * |
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315 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, |
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316 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA), or GL_NONE if invalid enum. |
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317 */ |
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318 GLenum |
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319 WebGLContext::BaseTexFormat(GLenum internalFormat) const |
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320 { |
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321 if (internalFormat == LOCAL_GL_ALPHA || |
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322 internalFormat == LOCAL_GL_LUMINANCE || |
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323 internalFormat == LOCAL_GL_LUMINANCE_ALPHA || |
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324 internalFormat == LOCAL_GL_RGB || |
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325 internalFormat == LOCAL_GL_RGBA) |
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326 { |
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327 return internalFormat; |
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328 } |
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329 |
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330 if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) { |
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331 if (internalFormat == LOCAL_GL_SRGB) |
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332 return LOCAL_GL_RGB; |
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333 |
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334 if (internalFormat == LOCAL_GL_SRGB_ALPHA) |
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335 return LOCAL_GL_RGBA; |
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336 } |
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337 |
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338 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc)) { |
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339 if (internalFormat == LOCAL_GL_ATC_RGB) |
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340 return LOCAL_GL_RGB; |
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341 |
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342 if (internalFormat == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA || |
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343 internalFormat == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA) |
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344 { |
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345 return LOCAL_GL_RGBA; |
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346 } |
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347 } |
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348 |
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349 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1)) { |
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350 if (internalFormat == LOCAL_GL_ETC1_RGB8_OES) |
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351 return LOCAL_GL_RGB; |
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352 } |
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353 |
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354 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc)) { |
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355 if (internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 || |
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356 internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1) |
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357 { |
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358 return LOCAL_GL_RGB; |
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359 } |
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360 |
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361 if (internalFormat == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 || |
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362 internalFormat == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1) |
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363 { |
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364 return LOCAL_GL_RGBA; |
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365 } |
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366 } |
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367 |
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368 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc)) { |
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369 if (internalFormat == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT) |
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370 return LOCAL_GL_RGB; |
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371 |
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372 if (internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
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373 internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || |
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374 internalFormat == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) |
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375 { |
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376 return LOCAL_GL_RGBA; |
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377 } |
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378 } |
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379 |
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380 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) { |
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381 if (internalFormat == LOCAL_GL_DEPTH_COMPONENT || |
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382 internalFormat == LOCAL_GL_DEPTH_COMPONENT16 || |
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383 internalFormat == LOCAL_GL_DEPTH_COMPONENT32) |
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384 { |
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385 return LOCAL_GL_DEPTH_COMPONENT; |
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386 } |
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387 |
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388 if (internalFormat == LOCAL_GL_DEPTH_STENCIL || |
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389 internalFormat == LOCAL_GL_DEPTH24_STENCIL8) |
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390 { |
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391 return LOCAL_GL_DEPTH_STENCIL; |
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392 } |
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393 } |
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394 |
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395 MOZ_ASSERT(false, "Unhandled internalFormat"); |
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396 return LOCAL_GL_NONE; |
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397 } |
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398 |
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399 bool WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char *info) |
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400 { |
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401 switch (mode) { |
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402 case LOCAL_GL_FUNC_ADD: |
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403 case LOCAL_GL_FUNC_SUBTRACT: |
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404 case LOCAL_GL_FUNC_REVERSE_SUBTRACT: |
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405 return true; |
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406 case LOCAL_GL_MIN: |
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407 case LOCAL_GL_MAX: |
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408 if (IsWebGL2()) { |
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409 // http://www.opengl.org/registry/specs/EXT/blend_minmax.txt |
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410 return true; |
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411 } |
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412 break; |
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413 default: |
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414 break; |
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415 } |
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416 |
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417 ErrorInvalidEnumInfo(info, mode); |
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418 return false; |
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419 } |
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420 |
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421 bool WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char *info) |
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422 { |
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423 switch (factor) { |
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424 case LOCAL_GL_ZERO: |
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425 case LOCAL_GL_ONE: |
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426 case LOCAL_GL_SRC_COLOR: |
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427 case LOCAL_GL_ONE_MINUS_SRC_COLOR: |
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428 case LOCAL_GL_DST_COLOR: |
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429 case LOCAL_GL_ONE_MINUS_DST_COLOR: |
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430 case LOCAL_GL_SRC_ALPHA: |
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431 case LOCAL_GL_ONE_MINUS_SRC_ALPHA: |
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432 case LOCAL_GL_DST_ALPHA: |
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433 case LOCAL_GL_ONE_MINUS_DST_ALPHA: |
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434 case LOCAL_GL_CONSTANT_COLOR: |
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435 case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR: |
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436 case LOCAL_GL_CONSTANT_ALPHA: |
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437 case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA: |
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438 return true; |
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439 default: |
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440 ErrorInvalidEnumInfo(info, factor); |
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441 return false; |
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442 } |
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443 } |
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444 |
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445 bool WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char *info) |
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446 { |
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447 if (factor == LOCAL_GL_SRC_ALPHA_SATURATE) |
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448 return true; |
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449 else |
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450 return ValidateBlendFuncDstEnum(factor, info); |
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451 } |
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452 |
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453 bool WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor, const char *info) |
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454 { |
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455 bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR || |
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456 sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR; |
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457 bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA || |
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458 sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA; |
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459 bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR || |
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460 dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR; |
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461 bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA || |
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462 dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA; |
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463 if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) || |
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464 (dfactorIsConstantColor && sfactorIsConstantAlpha) ) { |
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465 ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in the WebGL 1.0 spec", info); |
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466 return false; |
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467 } else { |
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468 return true; |
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469 } |
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470 } |
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471 |
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472 bool WebGLContext::ValidateTextureTargetEnum(GLenum target, const char *info) |
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473 { |
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474 switch (target) { |
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475 case LOCAL_GL_TEXTURE_2D: |
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476 case LOCAL_GL_TEXTURE_CUBE_MAP: |
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477 return true; |
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478 default: |
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479 ErrorInvalidEnumInfo(info, target); |
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480 return false; |
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481 } |
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482 } |
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483 |
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484 bool WebGLContext::ValidateComparisonEnum(GLenum target, const char *info) |
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485 { |
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486 switch (target) { |
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487 case LOCAL_GL_NEVER: |
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488 case LOCAL_GL_LESS: |
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489 case LOCAL_GL_LEQUAL: |
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490 case LOCAL_GL_GREATER: |
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491 case LOCAL_GL_GEQUAL: |
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492 case LOCAL_GL_EQUAL: |
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493 case LOCAL_GL_NOTEQUAL: |
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494 case LOCAL_GL_ALWAYS: |
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495 return true; |
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496 default: |
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497 ErrorInvalidEnumInfo(info, target); |
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498 return false; |
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499 } |
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500 } |
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501 |
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502 bool WebGLContext::ValidateStencilOpEnum(GLenum action, const char *info) |
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503 { |
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504 switch (action) { |
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505 case LOCAL_GL_KEEP: |
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506 case LOCAL_GL_ZERO: |
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507 case LOCAL_GL_REPLACE: |
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508 case LOCAL_GL_INCR: |
|
509 case LOCAL_GL_INCR_WRAP: |
|
510 case LOCAL_GL_DECR: |
|
511 case LOCAL_GL_DECR_WRAP: |
|
512 case LOCAL_GL_INVERT: |
|
513 return true; |
|
514 default: |
|
515 ErrorInvalidEnumInfo(info, action); |
|
516 return false; |
|
517 } |
|
518 } |
|
519 |
|
520 bool WebGLContext::ValidateFaceEnum(GLenum face, const char *info) |
|
521 { |
|
522 switch (face) { |
|
523 case LOCAL_GL_FRONT: |
|
524 case LOCAL_GL_BACK: |
|
525 case LOCAL_GL_FRONT_AND_BACK: |
|
526 return true; |
|
527 default: |
|
528 ErrorInvalidEnumInfo(info, face); |
|
529 return false; |
|
530 } |
|
531 } |
|
532 |
|
533 bool WebGLContext::ValidateDrawModeEnum(GLenum mode, const char *info) |
|
534 { |
|
535 switch (mode) { |
|
536 case LOCAL_GL_TRIANGLES: |
|
537 case LOCAL_GL_TRIANGLE_STRIP: |
|
538 case LOCAL_GL_TRIANGLE_FAN: |
|
539 case LOCAL_GL_POINTS: |
|
540 case LOCAL_GL_LINE_STRIP: |
|
541 case LOCAL_GL_LINE_LOOP: |
|
542 case LOCAL_GL_LINES: |
|
543 return true; |
|
544 default: |
|
545 ErrorInvalidEnumInfo(info, mode); |
|
546 return false; |
|
547 } |
|
548 } |
|
549 |
|
550 bool WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char *info) |
|
551 { |
|
552 if (name.IsEmpty()) |
|
553 return false; |
|
554 |
|
555 const uint32_t maxSize = 256; |
|
556 if (name.Length() > maxSize) { |
|
557 ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters", |
|
558 info, name.Length(), maxSize); |
|
559 return false; |
|
560 } |
|
561 |
|
562 if (!ValidateGLSLString(name, info)) { |
|
563 return false; |
|
564 } |
|
565 |
|
566 nsString prefix1 = NS_LITERAL_STRING("webgl_"); |
|
567 nsString prefix2 = NS_LITERAL_STRING("_webgl_"); |
|
568 |
|
569 if (Substring(name, 0, prefix1.Length()).Equals(prefix1) || |
|
570 Substring(name, 0, prefix2.Length()).Equals(prefix2)) |
|
571 { |
|
572 ErrorInvalidOperation("%s: string contains a reserved GLSL prefix", info); |
|
573 return false; |
|
574 } |
|
575 |
|
576 return true; |
|
577 } |
|
578 |
|
579 bool WebGLContext::ValidateGLSLString(const nsAString& string, const char *info) |
|
580 { |
|
581 for (uint32_t i = 0; i < string.Length(); ++i) { |
|
582 if (!ValidateGLSLCharacter(string.CharAt(i))) { |
|
583 ErrorInvalidValue("%s: string contains the illegal character '%d'", info, string.CharAt(i)); |
|
584 return false; |
|
585 } |
|
586 } |
|
587 |
|
588 return true; |
|
589 } |
|
590 |
|
591 /** |
|
592 * Return true if format is a valid texture image format for source, |
|
593 * taking into account enabled WebGL extensions. |
|
594 */ |
|
595 bool |
|
596 WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func) |
|
597 { |
|
598 /* Core WebGL texture formats */ |
|
599 if (format == LOCAL_GL_ALPHA || |
|
600 format == LOCAL_GL_RGB || |
|
601 format == LOCAL_GL_RGBA || |
|
602 format == LOCAL_GL_LUMINANCE || |
|
603 format == LOCAL_GL_LUMINANCE_ALPHA) |
|
604 { |
|
605 return true; |
|
606 } |
|
607 |
|
608 /* Only core formats are valid for CopyTex(Sub)?Image */ |
|
609 // TODO: Revisit this once color_buffer_(half_)?float lands |
|
610 if (IsCopyFunc(func)) { |
|
611 ErrorInvalidEnumWithName(this, "invalid format", format, func); |
|
612 return false; |
|
613 } |
|
614 |
|
615 /* WEBGL_depth_texture added formats */ |
|
616 if (format == LOCAL_GL_DEPTH_COMPONENT || |
|
617 format == LOCAL_GL_DEPTH_STENCIL) |
|
618 { |
|
619 bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture); |
|
620 if (!validFormat) |
|
621 ErrorInvalidEnum("%s: invalid format %s: need WEBGL_depth_texture enabled", |
|
622 InfoFrom(func), NameFrom(format)); |
|
623 return validFormat; |
|
624 } |
|
625 |
|
626 /* EXT_sRGB added formats */ |
|
627 if (format == LOCAL_GL_SRGB || |
|
628 format == LOCAL_GL_SRGB_ALPHA) |
|
629 { |
|
630 bool validFormat = IsExtensionEnabled(WebGLExtensionID::EXT_sRGB); |
|
631 if (!validFormat) |
|
632 ErrorInvalidEnum("%s: invalid format %s: need EXT_sRGB enabled", |
|
633 InfoFrom(func), NameFrom(format)); |
|
634 return validFormat; |
|
635 } |
|
636 |
|
637 /* WEBGL_compressed_texture_atc added formats */ |
|
638 if (format == LOCAL_GL_ATC_RGB || |
|
639 format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA || |
|
640 format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA) |
|
641 { |
|
642 bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc); |
|
643 if (!validFormat) |
|
644 ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_atc enabled", |
|
645 InfoFrom(func), NameFrom(format)); |
|
646 return validFormat; |
|
647 } |
|
648 |
|
649 // WEBGL_compressed_texture_etc1 |
|
650 if (format == LOCAL_GL_ETC1_RGB8_OES) { |
|
651 bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1); |
|
652 if (!validFormat) |
|
653 ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_etc1 enabled", |
|
654 InfoFrom(func), NameFrom(format)); |
|
655 return validFormat; |
|
656 } |
|
657 |
|
658 |
|
659 if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 || |
|
660 format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 || |
|
661 format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 || |
|
662 format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1) |
|
663 { |
|
664 bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc); |
|
665 if (!validFormat) |
|
666 ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_pvrtc enabled", |
|
667 InfoFrom(func), NameFrom(format)); |
|
668 return validFormat; |
|
669 } |
|
670 |
|
671 |
|
672 if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
|
673 format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
|
674 format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || |
|
675 format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) |
|
676 { |
|
677 bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc); |
|
678 if (!validFormat) |
|
679 ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_s3tc enabled", |
|
680 InfoFrom(func), NameFrom(format)); |
|
681 return validFormat; |
|
682 } |
|
683 |
|
684 ErrorInvalidEnumWithName(this, "invalid format", format, func); |
|
685 |
|
686 return false; |
|
687 } |
|
688 |
|
689 /** |
|
690 * Check if the given texture target is valid for TexImage. |
|
691 */ |
|
692 bool |
|
693 WebGLContext::ValidateTexImageTarget(GLuint dims, GLenum target, WebGLTexImageFunc func) |
|
694 { |
|
695 switch (dims) { |
|
696 case 2: |
|
697 if (target == LOCAL_GL_TEXTURE_2D || |
|
698 IsTexImageCubemapTarget(target)) |
|
699 { |
|
700 return true; |
|
701 } |
|
702 |
|
703 ErrorInvalidEnumWithName(this, "invalid target", target, func); |
|
704 return false; |
|
705 |
|
706 default: |
|
707 MOZ_ASSERT(false, "ValidateTexImageTarget: Invalid dims"); |
|
708 } |
|
709 |
|
710 return false; |
|
711 } |
|
712 |
|
713 /** |
|
714 * Return true if type is a valid texture image type for source, |
|
715 * taking into account enabled WebGL extensions. |
|
716 */ |
|
717 bool |
|
718 WebGLContext::ValidateTexImageType(GLenum type, WebGLTexImageFunc func) |
|
719 { |
|
720 /* Core WebGL texture types */ |
|
721 if (type == LOCAL_GL_UNSIGNED_BYTE || |
|
722 type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 || |
|
723 type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || |
|
724 type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1) |
|
725 { |
|
726 return true; |
|
727 } |
|
728 |
|
729 /* OES_texture_float added types */ |
|
730 if (type == LOCAL_GL_FLOAT) { |
|
731 bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_float); |
|
732 if (!validType) |
|
733 ErrorInvalidEnum("%s: invalid type %s: need OES_texture_float enabled", |
|
734 InfoFrom(func), NameFrom(type)); |
|
735 return validType; |
|
736 } |
|
737 |
|
738 /* OES_texture_half_float add types */ |
|
739 if (type == LOCAL_GL_HALF_FLOAT_OES) { |
|
740 bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float); |
|
741 if (!validType) |
|
742 ErrorInvalidEnum("%s: invalid type %s: need OES_texture_half_float enabled", |
|
743 InfoFrom(func), NameFrom(type)); |
|
744 return validType; |
|
745 } |
|
746 |
|
747 /* WEBGL_depth_texture added types */ |
|
748 if (type == LOCAL_GL_UNSIGNED_SHORT || |
|
749 type == LOCAL_GL_UNSIGNED_INT || |
|
750 type == LOCAL_GL_UNSIGNED_INT_24_8) |
|
751 { |
|
752 bool validType = IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture); |
|
753 if (!validType) |
|
754 ErrorInvalidEnum("%s: invalid type %s: need WEBGL_depth_texture enabled", |
|
755 InfoFrom(func), NameFrom(type)); |
|
756 return validType; |
|
757 } |
|
758 |
|
759 ErrorInvalidEnumWithName(this, "invalid type", type, func); |
|
760 return false; |
|
761 } |
|
762 |
|
763 /** |
|
764 * Validate texture image sizing extra constraints for |
|
765 * CompressedTex(Sub)?Image. |
|
766 */ |
|
767 // TODO: WebGL 2 |
|
768 bool |
|
769 WebGLContext::ValidateCompTexImageSize(GLenum target, GLint level, GLenum format, |
|
770 GLint xoffset, GLint yoffset, |
|
771 GLsizei width, GLsizei height, |
|
772 GLsizei levelWidth, GLsizei levelHeight, |
|
773 WebGLTexImageFunc func) |
|
774 { |
|
775 // Negative parameters must already have been handled above |
|
776 MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 && |
|
777 width >= 0 && height >= 0); |
|
778 |
|
779 if (xoffset + width > (GLint) levelWidth) { |
|
780 ErrorInvalidValue("%s: xoffset + width must be <= levelWidth", InfoFrom(func)); |
|
781 return false; |
|
782 } |
|
783 |
|
784 if (yoffset + height > (GLint) levelHeight) { |
|
785 ErrorInvalidValue("%s: yoffset + height must be <= levelHeight", InfoFrom(func)); |
|
786 return false; |
|
787 } |
|
788 |
|
789 GLint blockWidth = 1; |
|
790 GLint blockHeight = 1; |
|
791 BlockSizeFor(format, &blockWidth, &blockHeight); |
|
792 |
|
793 /* If blockWidth || blockHeight != 1, then the compressed format |
|
794 * had block-based constraints to be checked. (For example, PVRTC is compressed but |
|
795 * isn't a block-based format) |
|
796 */ |
|
797 if (blockWidth != 1 || blockHeight != 1) { |
|
798 /* offsets must be multiple of block size */ |
|
799 if (xoffset % blockWidth != 0) { |
|
800 ErrorInvalidOperation("%s: xoffset must be multiple of %d", |
|
801 InfoFrom(func), blockWidth); |
|
802 return false; |
|
803 } |
|
804 |
|
805 if (yoffset % blockHeight != 0) { |
|
806 ErrorInvalidOperation("%s: yoffset must be multiple of %d", |
|
807 InfoFrom(func), blockHeight); |
|
808 return false; |
|
809 } |
|
810 |
|
811 /* The size must be a multiple of blockWidth and blockHeight, |
|
812 * or must be using offset+size that exactly hits the edge. |
|
813 * Important for small mipmap levels. |
|
814 */ |
|
815 /* https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ |
|
816 * "When level equals zero width and height must be a multiple of 4. When |
|
817 * level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. |
|
818 * If they are not an INVALID_OPERATION error is generated." |
|
819 */ |
|
820 if (level == 0) { |
|
821 if (width % blockWidth != 0) { |
|
822 ErrorInvalidOperation("%s: width of level 0 must be multple of %d", |
|
823 InfoFrom(func), blockWidth); |
|
824 return false; |
|
825 } |
|
826 |
|
827 if (height % blockHeight != 0) { |
|
828 ErrorInvalidOperation("%s: height of level 0 must be multipel of %d", |
|
829 InfoFrom(func), blockHeight); |
|
830 return false; |
|
831 } |
|
832 } |
|
833 else if (level > 0) { |
|
834 if (width % blockWidth != 0 && width > 2) { |
|
835 ErrorInvalidOperation("%s: width of level %d must be multiple" |
|
836 " of %d or 0, 1, 2", |
|
837 InfoFrom(func), level, blockWidth); |
|
838 return false; |
|
839 } |
|
840 |
|
841 if (height % blockHeight != 0 && height > 2) { |
|
842 ErrorInvalidOperation("%s: height of level %d must be multiple" |
|
843 " of %d or 0, 1, 2", |
|
844 InfoFrom(func), level, blockHeight); |
|
845 return false; |
|
846 } |
|
847 } |
|
848 |
|
849 if (IsSubFunc(func)) { |
|
850 if ((xoffset % blockWidth) != 0) { |
|
851 ErrorInvalidOperation("%s: xoffset must be multiple of %d", |
|
852 InfoFrom(func), blockWidth); |
|
853 return false; |
|
854 } |
|
855 |
|
856 if (yoffset % blockHeight != 0) { |
|
857 ErrorInvalidOperation("%s: yoffset must be multiple of %d", |
|
858 InfoFrom(func), blockHeight); |
|
859 return false; |
|
860 } |
|
861 } |
|
862 } |
|
863 |
|
864 switch (format) { |
|
865 case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: |
|
866 case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: |
|
867 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: |
|
868 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: |
|
869 if (!is_pot_assuming_nonnegative(width) || |
|
870 !is_pot_assuming_nonnegative(height)) |
|
871 { |
|
872 ErrorInvalidValue("%s: width and height must be powers of two", |
|
873 InfoFrom(func)); |
|
874 return false; |
|
875 } |
|
876 } |
|
877 |
|
878 return true; |
|
879 } |
|
880 |
|
881 /** |
|
882 * Return true if the enough data is present to satisfy compressed |
|
883 * texture format constraints. |
|
884 */ |
|
885 bool |
|
886 WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format, |
|
887 GLsizei width, GLsizei height, |
|
888 uint32_t byteLength, WebGLTexImageFunc func) |
|
889 { |
|
890 // negative width and height must already have been handled above |
|
891 MOZ_ASSERT(width >= 0 && height >= 0); |
|
892 |
|
893 CheckedUint32 required_byteLength = 0; |
|
894 |
|
895 switch (format) { |
|
896 case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
897 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
898 case LOCAL_GL_ATC_RGB: |
|
899 case LOCAL_GL_ETC1_RGB8_OES: |
|
900 { |
|
901 required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 8; |
|
902 break; |
|
903 } |
|
904 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
905 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
906 case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: |
|
907 case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: |
|
908 { |
|
909 required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 16; |
|
910 break; |
|
911 } |
|
912 case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: |
|
913 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: |
|
914 { |
|
915 required_byteLength = CheckedUint32(std::max(width, 8)) * CheckedUint32(std::max(height, 8)) / 2; |
|
916 break; |
|
917 } |
|
918 case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: |
|
919 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: |
|
920 { |
|
921 required_byteLength = CheckedUint32(std::max(width, 16)) * CheckedUint32(std::max(height, 8)) / 4; |
|
922 break; |
|
923 } |
|
924 } |
|
925 |
|
926 if (!required_byteLength.isValid() || required_byteLength.value() != byteLength) { |
|
927 ErrorInvalidValue("%s: data size does not match dimensions", InfoFrom(func)); |
|
928 return false; |
|
929 } |
|
930 |
|
931 return true; |
|
932 } |
|
933 |
|
934 /** |
|
935 * Validate the width, height, and depth of a texture image, \return |
|
936 * true is valid, false otherwise. |
|
937 * Used by all the (Compressed|Copy)?Tex(Sub)?Image functions. |
|
938 * Target and level must have been validated before calling. |
|
939 */ |
|
940 bool |
|
941 WebGLContext::ValidateTexImageSize(GLenum target, GLint level, |
|
942 GLint width, GLint height, GLint depth, |
|
943 WebGLTexImageFunc func) |
|
944 { |
|
945 MOZ_ASSERT(level >= 0, "level should already be validated"); |
|
946 |
|
947 /* Bug 966630: maxTextureSize >> level runs into "undefined" |
|
948 * behaviour depending on ISA. For example, on Intel shifts |
|
949 * amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32 |
|
950 * otherwise. This means 16384 >> 0x10000001 == 8192 which isn't |
|
951 * what would be expected. Make the required behaviour explicit by |
|
952 * clamping to a shift of 31 bits if level is greater than that |
|
953 * ammount. This will give 0 that if (!maxAllowedSize) is |
|
954 * expecting. |
|
955 */ |
|
956 |
|
957 if (level > 31) |
|
958 level = 31; |
|
959 |
|
960 const GLuint maxTexImageSize = MaxTextureSizeForTarget(target) >> level; |
|
961 const bool isCubemapTarget = IsTexImageCubemapTarget(target); |
|
962 const bool isSub = IsSubFunc(func); |
|
963 |
|
964 if (!isSub && isCubemapTarget && (width != height)) { |
|
965 /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification |
|
966 * "When the target parameter to TexImage2D is one of the |
|
967 * six cube map two-dimensional image targets, the error |
|
968 * INVALID_VALUE is generated if the width and height |
|
969 * parameters are not equal." |
|
970 */ |
|
971 ErrorInvalidValue("%s: for cube map, width must equal height", InfoFrom(func)); |
|
972 return false; |
|
973 } |
|
974 |
|
975 if (target == LOCAL_GL_TEXTURE_2D || isCubemapTarget) |
|
976 { |
|
977 /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification |
|
978 * "If wt and ht are the specified image width and height, |
|
979 * and if either wt or ht are less than zero, then the error |
|
980 * INVALID_VALUE is generated." |
|
981 */ |
|
982 if (width < 0) { |
|
983 ErrorInvalidValue("%s: width must be >= 0", InfoFrom(func)); |
|
984 return false; |
|
985 } |
|
986 |
|
987 if (height < 0) { |
|
988 ErrorInvalidValue("%s: height must be >= 0", InfoFrom(func)); |
|
989 return false; |
|
990 } |
|
991 |
|
992 /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification |
|
993 * "The maximum allowable width and height of a |
|
994 * two-dimensional texture image must be at least 2**(k−lod) |
|
995 * for image arrays of level zero through k, where k is the |
|
996 * log base 2 of MAX_TEXTURE_SIZE. and lod is the |
|
997 * level-of-detail of the image array. It may be zero for |
|
998 * image arrays of any level-of-detail greater than k. The |
|
999 * error INVALID_VALUE is generated if the specified image |
|
1000 * is too large to be stored under any conditions. |
|
1001 */ |
|
1002 if (width > (int) maxTexImageSize) { |
|
1003 ErrorInvalidValue("%s: the maximum width for level %d is %u", |
|
1004 InfoFrom(func), level, maxTexImageSize); |
|
1005 return false; |
|
1006 } |
|
1007 |
|
1008 if (height > (int) maxTexImageSize) { |
|
1009 ErrorInvalidValue("%s: tex maximum height for level %d is %u", |
|
1010 InfoFrom(func), level, maxTexImageSize); |
|
1011 return false; |
|
1012 } |
|
1013 |
|
1014 /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification |
|
1015 * "If level is greater than zero, and either width or |
|
1016 * height is not a power-of-two, the error INVALID_VALUE is |
|
1017 * generated." |
|
1018 */ |
|
1019 if (level > 0) { |
|
1020 if (!is_pot_assuming_nonnegative(width)) { |
|
1021 ErrorInvalidValue("%s: level >= 0, width of %d must be a power of two.", |
|
1022 InfoFrom(func), width); |
|
1023 return false; |
|
1024 } |
|
1025 |
|
1026 if (!is_pot_assuming_nonnegative(height)) { |
|
1027 ErrorInvalidValue("%s: level >= 0, height of %d must be a power of two.", |
|
1028 InfoFrom(func), height); |
|
1029 return false; |
|
1030 } |
|
1031 } |
|
1032 } |
|
1033 |
|
1034 // TODO: WebGL 2 |
|
1035 if (target == LOCAL_GL_TEXTURE_3D) { |
|
1036 if (depth < 0) { |
|
1037 ErrorInvalidValue("%s: depth must be >= 0", InfoFrom(func)); |
|
1038 return false; |
|
1039 } |
|
1040 |
|
1041 if (!is_pot_assuming_nonnegative(depth)) { |
|
1042 ErrorInvalidValue("%s: level >= 0, depth of %d must be a power of two.", |
|
1043 InfoFrom(func), depth); |
|
1044 return false; |
|
1045 } |
|
1046 } |
|
1047 |
|
1048 return true; |
|
1049 } |
|
1050 |
|
1051 /** |
|
1052 * Validate texture image sizing for Tex(Sub)?Image variants. |
|
1053 */ |
|
1054 // TODO: WebGL 2. Update this to handle 3D textures. |
|
1055 bool |
|
1056 WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset, GLint /*zoffset*/, |
|
1057 GLsizei width, GLsizei height, GLsizei /*depth*/, |
|
1058 GLsizei baseWidth, GLsizei baseHeight, GLsizei /*baseDepth*/, |
|
1059 WebGLTexImageFunc func) |
|
1060 { |
|
1061 /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification |
|
1062 * "Taking wt and ht to be the specified width and height of the |
|
1063 * texture array, and taking x, y, w, and h to be the xoffset, |
|
1064 * yoffset, width, and height argument values, any of the |
|
1065 * following relationships generates the error INVALID_VALUE: |
|
1066 * x < 0 |
|
1067 * x + w > wt |
|
1068 * y < 0 |
|
1069 * y + h > ht" |
|
1070 */ |
|
1071 |
|
1072 if (xoffset < 0) { |
|
1073 ErrorInvalidValue("%s: xoffset must be >= 0", InfoFrom(func)); |
|
1074 return false; |
|
1075 } |
|
1076 |
|
1077 if (yoffset < 0) { |
|
1078 ErrorInvalidValue("%s: yoffset must be >= 0", InfoFrom(func)); |
|
1079 return false; |
|
1080 } |
|
1081 |
|
1082 if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height, baseWidth, baseHeight)) { |
|
1083 ErrorInvalidValue("%s: subtexture rectangle out-of-bounds", InfoFrom(func)); |
|
1084 return false; |
|
1085 } |
|
1086 |
|
1087 return true; |
|
1088 } |
|
1089 |
|
1090 /** |
|
1091 * Return the bits per texel for format & type combination. |
|
1092 * Assumes that format & type are a valid combination as checked with |
|
1093 * ValidateTexImageFormatAndType(). |
|
1094 */ |
|
1095 uint32_t |
|
1096 WebGLContext::GetBitsPerTexel(GLenum format, GLenum type) |
|
1097 { |
|
1098 // If there is no defined format or type, we're not taking up any memory |
|
1099 if (!format || !type) { |
|
1100 return 0; |
|
1101 } |
|
1102 |
|
1103 /* Known fixed-sized types */ |
|
1104 if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || |
|
1105 type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 || |
|
1106 type == LOCAL_GL_UNSIGNED_SHORT_5_6_5) |
|
1107 { |
|
1108 return 16; |
|
1109 } |
|
1110 |
|
1111 if (type == LOCAL_GL_UNSIGNED_INT_24_8) |
|
1112 return 32; |
|
1113 |
|
1114 int bitsPerComponent = 0; |
|
1115 switch (type) { |
|
1116 case LOCAL_GL_UNSIGNED_BYTE: |
|
1117 bitsPerComponent = 8; |
|
1118 break; |
|
1119 |
|
1120 case LOCAL_GL_HALF_FLOAT: |
|
1121 case LOCAL_GL_HALF_FLOAT_OES: |
|
1122 case LOCAL_GL_UNSIGNED_SHORT: |
|
1123 bitsPerComponent = 16; |
|
1124 break; |
|
1125 |
|
1126 case LOCAL_GL_FLOAT: |
|
1127 case LOCAL_GL_UNSIGNED_INT: |
|
1128 bitsPerComponent = 32; |
|
1129 break; |
|
1130 |
|
1131 default: |
|
1132 MOZ_ASSERT(false, "Unhandled type."); |
|
1133 break; |
|
1134 } |
|
1135 |
|
1136 switch (format) { |
|
1137 // Uncompressed formats |
|
1138 case LOCAL_GL_ALPHA: |
|
1139 case LOCAL_GL_LUMINANCE: |
|
1140 case LOCAL_GL_DEPTH_COMPONENT: |
|
1141 case LOCAL_GL_DEPTH_STENCIL: |
|
1142 return 1 * bitsPerComponent; |
|
1143 |
|
1144 case LOCAL_GL_LUMINANCE_ALPHA: |
|
1145 return 2 * bitsPerComponent; |
|
1146 |
|
1147 case LOCAL_GL_RGB: |
|
1148 case LOCAL_GL_RGB32F: |
|
1149 case LOCAL_GL_SRGB_EXT: |
|
1150 return 3 * bitsPerComponent; |
|
1151 |
|
1152 case LOCAL_GL_RGBA: |
|
1153 case LOCAL_GL_RGBA32F: |
|
1154 case LOCAL_GL_SRGB_ALPHA_EXT: |
|
1155 return 4 * bitsPerComponent; |
|
1156 |
|
1157 // Compressed formats |
|
1158 case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: |
|
1159 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: |
|
1160 return 2; |
|
1161 |
|
1162 case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
1163 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
1164 case LOCAL_GL_ATC_RGB: |
|
1165 case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: |
|
1166 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: |
|
1167 case LOCAL_GL_ETC1_RGB8_OES: |
|
1168 return 4; |
|
1169 |
|
1170 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
1171 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
1172 case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: |
|
1173 case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: |
|
1174 return 8; |
|
1175 |
|
1176 default: |
|
1177 break; |
|
1178 } |
|
1179 |
|
1180 MOZ_ASSERT(false, "Unhandled format+type combo."); |
|
1181 return 0; |
|
1182 } |
|
1183 |
|
1184 /** |
|
1185 * Perform validation of format/type combinations for TexImage variants. |
|
1186 * Returns true if the format/type is a valid combination, false otherwise. |
|
1187 */ |
|
1188 bool |
|
1189 WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type, WebGLTexImageFunc func) |
|
1190 { |
|
1191 if (!ValidateTexImageFormat(format, func) || |
|
1192 !ValidateTexImageType(type, func)) |
|
1193 { |
|
1194 return false; |
|
1195 } |
|
1196 |
|
1197 bool validCombo = false; |
|
1198 |
|
1199 switch (format) { |
|
1200 case LOCAL_GL_ALPHA: |
|
1201 case LOCAL_GL_LUMINANCE: |
|
1202 case LOCAL_GL_LUMINANCE_ALPHA: |
|
1203 validCombo = (type == LOCAL_GL_UNSIGNED_BYTE || |
|
1204 type == LOCAL_GL_HALF_FLOAT || |
|
1205 type == LOCAL_GL_HALF_FLOAT_OES || |
|
1206 type == LOCAL_GL_FLOAT); |
|
1207 break; |
|
1208 |
|
1209 case LOCAL_GL_RGB: |
|
1210 case LOCAL_GL_SRGB: |
|
1211 validCombo = (type == LOCAL_GL_UNSIGNED_BYTE || |
|
1212 type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 || |
|
1213 type == LOCAL_GL_HALF_FLOAT || |
|
1214 type == LOCAL_GL_HALF_FLOAT_OES || |
|
1215 type == LOCAL_GL_FLOAT); |
|
1216 break; |
|
1217 |
|
1218 case LOCAL_GL_RGBA: |
|
1219 case LOCAL_GL_SRGB_ALPHA: |
|
1220 validCombo = (type == LOCAL_GL_UNSIGNED_BYTE || |
|
1221 type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || |
|
1222 type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 || |
|
1223 type == LOCAL_GL_HALF_FLOAT || |
|
1224 type == LOCAL_GL_HALF_FLOAT_OES || |
|
1225 type == LOCAL_GL_FLOAT); |
|
1226 break; |
|
1227 |
|
1228 case LOCAL_GL_DEPTH_COMPONENT: |
|
1229 validCombo = (type == LOCAL_GL_UNSIGNED_SHORT || |
|
1230 type == LOCAL_GL_UNSIGNED_INT); |
|
1231 break; |
|
1232 |
|
1233 case LOCAL_GL_DEPTH_STENCIL: |
|
1234 validCombo = (type == LOCAL_GL_UNSIGNED_INT_24_8); |
|
1235 break; |
|
1236 |
|
1237 case LOCAL_GL_ATC_RGB: |
|
1238 case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: |
|
1239 case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: |
|
1240 case LOCAL_GL_ETC1_RGB8_OES: |
|
1241 case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: |
|
1242 case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: |
|
1243 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: |
|
1244 case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: |
|
1245 case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
1246 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
1247 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
1248 case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
1249 validCombo = (type == LOCAL_GL_UNSIGNED_BYTE); |
|
1250 break; |
|
1251 |
|
1252 default: |
|
1253 // Only valid formats should be passed to the switch stmt. |
|
1254 MOZ_ASSERT(false, "Unexpected format and type combo. How'd this happen?"); |
|
1255 validCombo = false; |
|
1256 // Fall through to return an InvalidOperations. This will alert us to the |
|
1257 // unexpected case that needs fixing in builds without asserts. |
|
1258 } |
|
1259 |
|
1260 if (!validCombo) |
|
1261 ErrorInvalidOperation("%s: invalid combination of format %s and type %s", |
|
1262 InfoFrom(func), NameFrom(format), NameFrom(type)); |
|
1263 |
|
1264 return validCombo; |
|
1265 } |
|
1266 |
|
1267 /** |
|
1268 * Return true if format, type and jsArrayType are a valid combination. |
|
1269 * Also returns the size for texel of format and type (in bytes) via |
|
1270 * \a texelSize. |
|
1271 * |
|
1272 * It is assumed that type has previously been validated. |
|
1273 */ |
|
1274 bool |
|
1275 WebGLContext::ValidateTexInputData(GLenum type, int jsArrayType, WebGLTexImageFunc func) |
|
1276 { |
|
1277 bool validInput = false; |
|
1278 const char invalidTypedArray[] = "%s: invalid typed array type for given texture data type"; |
|
1279 |
|
1280 // First, we check for packed types |
|
1281 switch (type) { |
|
1282 case LOCAL_GL_UNSIGNED_BYTE: |
|
1283 validInput = (jsArrayType == -1 || jsArrayType == js::ArrayBufferView::TYPE_UINT8); |
|
1284 break; |
|
1285 |
|
1286 // TODO: WebGL spec doesn't allow half floats to specified as UInt16. |
|
1287 case LOCAL_GL_HALF_FLOAT: |
|
1288 case LOCAL_GL_HALF_FLOAT_OES: |
|
1289 validInput = (jsArrayType == -1); |
|
1290 break; |
|
1291 |
|
1292 case LOCAL_GL_UNSIGNED_SHORT: |
|
1293 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
|
1294 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
|
1295 case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
|
1296 validInput = (jsArrayType == -1 || jsArrayType == js::ArrayBufferView::TYPE_UINT16); |
|
1297 break; |
|
1298 |
|
1299 case LOCAL_GL_UNSIGNED_INT: |
|
1300 case LOCAL_GL_UNSIGNED_INT_24_8: |
|
1301 validInput = (jsArrayType == -1 || jsArrayType == js::ArrayBufferView::TYPE_UINT32); |
|
1302 break; |
|
1303 |
|
1304 case LOCAL_GL_FLOAT: |
|
1305 validInput = (jsArrayType == -1 || jsArrayType == js::ArrayBufferView::TYPE_FLOAT32); |
|
1306 break; |
|
1307 |
|
1308 default: |
|
1309 break; |
|
1310 } |
|
1311 |
|
1312 if (!validInput) |
|
1313 ErrorInvalidOperation(invalidTypedArray, InfoFrom(func)); |
|
1314 |
|
1315 return validInput; |
|
1316 } |
|
1317 |
|
1318 /** |
|
1319 * Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors. |
|
1320 * Verifies each of the parameters against the WebGL standard and enabled extensions. |
|
1321 */ |
|
1322 // TODO: Texture dims is here for future expansion in WebGL 2.0 |
|
1323 bool |
|
1324 WebGLContext::ValidateTexImage(GLuint dims, GLenum target, |
|
1325 GLint level, GLint internalFormat, |
|
1326 GLint xoffset, GLint yoffset, GLint zoffset, |
|
1327 GLint width, GLint height, GLint depth, |
|
1328 GLint border, GLenum format, GLenum type, |
|
1329 WebGLTexImageFunc func) |
|
1330 { |
|
1331 const char* info = InfoFrom(func); |
|
1332 |
|
1333 /* Check target */ |
|
1334 if (!ValidateTexImageTarget(dims, target, func)) |
|
1335 return false; |
|
1336 |
|
1337 /* Check level */ |
|
1338 if (level < 0) { |
|
1339 ErrorInvalidValue("%s: level must be >= 0", info); |
|
1340 return false; |
|
1341 } |
|
1342 |
|
1343 /* Check border */ |
|
1344 if (border != 0) { |
|
1345 ErrorInvalidValue("%s: border must be 0", info); |
|
1346 return false; |
|
1347 } |
|
1348 |
|
1349 /* Check incoming image format and type */ |
|
1350 if (!ValidateTexImageFormatAndType(format, type, func)) |
|
1351 return false; |
|
1352 |
|
1353 /* WebGL and OpenGL ES 2.0 impose additional restrictions on the |
|
1354 * combinations of format, internalFormat, and type that can be |
|
1355 * used. Formats and types that require additional extensions |
|
1356 * (e.g., GL_FLOAT requires GL_OES_texture_float) are filtered |
|
1357 * elsewhere. |
|
1358 */ |
|
1359 if ((GLint) format != internalFormat) { |
|
1360 ErrorInvalidOperation("%s: format does not match internalformat", info); |
|
1361 return false; |
|
1362 } |
|
1363 |
|
1364 /* check internalFormat */ |
|
1365 // TODO: Not sure if this is a bit of over kill. |
|
1366 if (BaseTexFormat(internalFormat) == LOCAL_GL_NONE) { |
|
1367 MOZ_ASSERT(false); |
|
1368 ErrorInvalidValue("%s:", info); |
|
1369 return false; |
|
1370 } |
|
1371 |
|
1372 /* Check texture image size */ |
|
1373 if (!ValidateTexImageSize(target, level, width, height, 0, func)) |
|
1374 return false; |
|
1375 |
|
1376 /* 5.14.8 Texture objects - WebGL Spec. |
|
1377 * "If an attempt is made to call these functions with no |
|
1378 * WebGLTexture bound (see above), an INVALID_OPERATION error |
|
1379 * is generated." |
|
1380 */ |
|
1381 WebGLTexture* tex = activeBoundTextureForTarget(target); |
|
1382 if (!tex) { |
|
1383 ErrorInvalidOperation("%s: no texture is bound to target %s", |
|
1384 info, NameFrom(target)); |
|
1385 return false; |
|
1386 } |
|
1387 |
|
1388 if (IsSubFunc(func)) { |
|
1389 if (!tex->HasImageInfoAt(target, level)) { |
|
1390 ErrorInvalidOperation("%s: no texture image previously defined for target %s at level %d", |
|
1391 info, NameFrom(target), level); |
|
1392 return false; |
|
1393 } |
|
1394 |
|
1395 const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(target, level); |
|
1396 if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset, |
|
1397 width, height, depth, |
|
1398 imageInfo.Width(), imageInfo.Height(), 0, |
|
1399 func)) |
|
1400 { |
|
1401 return false; |
|
1402 } |
|
1403 |
|
1404 /* Require the format and type to match that of the existing |
|
1405 * texture as created |
|
1406 */ |
|
1407 if (imageInfo.WebGLFormat() != format || |
|
1408 imageInfo.WebGLType() != type) |
|
1409 { |
|
1410 ErrorInvalidOperation("%s: format or type doesn't match the existing texture", |
|
1411 info); |
|
1412 return false; |
|
1413 } |
|
1414 } |
|
1415 |
|
1416 /* Additional checks for depth textures */ |
|
1417 if (format == LOCAL_GL_DEPTH_COMPONENT || |
|
1418 format == LOCAL_GL_DEPTH_STENCIL) |
|
1419 { |
|
1420 if (func == WebGLTexImageFunc::TexSubImage || IsCopyFunc(func)) { |
|
1421 ErrorInvalidOperationWithName(this, "called with format/internalformat", |
|
1422 format, func); |
|
1423 return false; |
|
1424 } |
|
1425 |
|
1426 if (func == WebGLTexImageFunc::TexImage && |
|
1427 target != LOCAL_GL_TEXTURE_2D) |
|
1428 { |
|
1429 ErrorInvalidOperation("%s: with format of %s target must be TEXTURE_2D", |
|
1430 info, NameFrom(format)); |
|
1431 return false; |
|
1432 } |
|
1433 |
|
1434 if (func == WebGLTexImageFunc::TexImage && level != 0) { |
|
1435 ErrorInvalidOperation("%s: with format of %s target, level must be 0", |
|
1436 info, NameFrom(format)); |
|
1437 return false; |
|
1438 } |
|
1439 } |
|
1440 |
|
1441 /* Additional checks for compressed textures */ |
|
1442 if (!IsAllowedFromSource(format, func)) { |
|
1443 ErrorInvalidOperation("%s: Invalid format %s for this operation", |
|
1444 info, NameFrom(format)); |
|
1445 return false; |
|
1446 } |
|
1447 |
|
1448 /* Parameters are OK */ |
|
1449 return true; |
|
1450 } |
|
1451 |
|
1452 bool |
|
1453 WebGLContext::ValidateUniformLocation(const char* info, WebGLUniformLocation *location_object) |
|
1454 { |
|
1455 if (!ValidateObjectAllowNull(info, location_object)) |
|
1456 return false; |
|
1457 if (!location_object) |
|
1458 return false; |
|
1459 /* the need to check specifically for !mCurrentProgram here is explained in bug 657556 */ |
|
1460 if (!mCurrentProgram) { |
|
1461 ErrorInvalidOperation("%s: no program is currently bound", info); |
|
1462 return false; |
|
1463 } |
|
1464 if (mCurrentProgram != location_object->Program()) { |
|
1465 ErrorInvalidOperation("%s: this uniform location doesn't correspond to the current program", info); |
|
1466 return false; |
|
1467 } |
|
1468 if (mCurrentProgram->Generation() != location_object->ProgramGeneration()) { |
|
1469 ErrorInvalidOperation("%s: This uniform location is obsolete since the program has been relinked", info); |
|
1470 return false; |
|
1471 } |
|
1472 return true; |
|
1473 } |
|
1474 |
|
1475 bool |
|
1476 WebGLContext::ValidateSamplerUniformSetter(const char* info, WebGLUniformLocation *location, GLint value) |
|
1477 { |
|
1478 if (location->Info().type != SH_SAMPLER_2D && |
|
1479 location->Info().type != SH_SAMPLER_CUBE) |
|
1480 { |
|
1481 return true; |
|
1482 } |
|
1483 |
|
1484 if (value >= 0 && value < mGLMaxTextureUnits) |
|
1485 return true; |
|
1486 |
|
1487 ErrorInvalidValue("%s: this uniform location is a sampler, but %d is not a valid texture unit", |
|
1488 info, value); |
|
1489 return false; |
|
1490 } |
|
1491 |
|
1492 bool |
|
1493 WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t cnt, uint32_t arrayLength) |
|
1494 { |
|
1495 if (IsContextLost()) { |
|
1496 return false; |
|
1497 } |
|
1498 if (arrayLength < cnt) { |
|
1499 ErrorInvalidOperation("%s: array must be >= %d elements", name, cnt); |
|
1500 return false; |
|
1501 } |
|
1502 return true; |
|
1503 } |
|
1504 |
|
1505 bool |
|
1506 WebGLContext::ValidateUniformArraySetter(const char* name, uint32_t expectedElemSize, WebGLUniformLocation *location_object, |
|
1507 GLint& location, uint32_t& numElementsToUpload, uint32_t arrayLength) |
|
1508 { |
|
1509 if (IsContextLost()) |
|
1510 return false; |
|
1511 if (!ValidateUniformLocation(name, location_object)) |
|
1512 return false; |
|
1513 location = location_object->Location(); |
|
1514 uint32_t uniformElemSize = location_object->ElementSize(); |
|
1515 if (expectedElemSize != uniformElemSize) { |
|
1516 ErrorInvalidOperation("%s: this function expected a uniform of element size %d," |
|
1517 " got a uniform of element size %d", name, |
|
1518 expectedElemSize, |
|
1519 uniformElemSize); |
|
1520 return false; |
|
1521 } |
|
1522 if (arrayLength == 0 || |
|
1523 arrayLength % expectedElemSize) |
|
1524 { |
|
1525 ErrorInvalidValue("%s: expected an array of length a multiple" |
|
1526 " of %d, got an array of length %d", name, |
|
1527 expectedElemSize, |
|
1528 arrayLength); |
|
1529 return false; |
|
1530 } |
|
1531 const WebGLUniformInfo& info = location_object->Info(); |
|
1532 if (!info.isArray && |
|
1533 arrayLength != expectedElemSize) { |
|
1534 ErrorInvalidOperation("%s: expected an array of length exactly" |
|
1535 " %d (since this uniform is not an array" |
|
1536 " uniform), got an array of length %d", name, |
|
1537 expectedElemSize, |
|
1538 arrayLength); |
|
1539 return false; |
|
1540 } |
|
1541 numElementsToUpload = |
|
1542 std::min(info.arraySize, arrayLength / expectedElemSize); |
|
1543 return true; |
|
1544 } |
|
1545 |
|
1546 bool |
|
1547 WebGLContext::ValidateUniformMatrixArraySetter(const char* name, int dim, WebGLUniformLocation *location_object, |
|
1548 GLint& location, uint32_t& numElementsToUpload, uint32_t arrayLength, |
|
1549 WebGLboolean aTranspose) |
|
1550 { |
|
1551 uint32_t expectedElemSize = (dim)*(dim); |
|
1552 if (IsContextLost()) |
|
1553 return false; |
|
1554 if (!ValidateUniformLocation(name, location_object)) |
|
1555 return false; |
|
1556 location = location_object->Location(); |
|
1557 uint32_t uniformElemSize = location_object->ElementSize(); |
|
1558 if (expectedElemSize != uniformElemSize) { |
|
1559 ErrorInvalidOperation("%s: this function expected a uniform of element size %d," |
|
1560 " got a uniform of element size %d", name, |
|
1561 expectedElemSize, |
|
1562 uniformElemSize); |
|
1563 return false; |
|
1564 } |
|
1565 if (arrayLength == 0 || |
|
1566 arrayLength % expectedElemSize) |
|
1567 { |
|
1568 ErrorInvalidValue("%s: expected an array of length a multiple" |
|
1569 " of %d, got an array of length %d", name, |
|
1570 expectedElemSize, |
|
1571 arrayLength); |
|
1572 return false; |
|
1573 } |
|
1574 const WebGLUniformInfo& info = location_object->Info(); |
|
1575 if (!info.isArray && |
|
1576 arrayLength != expectedElemSize) { |
|
1577 ErrorInvalidOperation("%s: expected an array of length exactly" |
|
1578 " %d (since this uniform is not an array" |
|
1579 " uniform), got an array of length %d", name, |
|
1580 expectedElemSize, |
|
1581 arrayLength); |
|
1582 return false; |
|
1583 } |
|
1584 if (aTranspose) { |
|
1585 ErrorInvalidValue("%s: transpose must be FALSE as per the " |
|
1586 "OpenGL ES 2.0 spec", name); |
|
1587 return false; |
|
1588 } |
|
1589 numElementsToUpload = |
|
1590 std::min(info.arraySize, arrayLength / (expectedElemSize)); |
|
1591 return true; |
|
1592 } |
|
1593 |
|
1594 bool |
|
1595 WebGLContext::ValidateUniformSetter(const char* name, WebGLUniformLocation *location_object, GLint& location) |
|
1596 { |
|
1597 if (IsContextLost()) |
|
1598 return false; |
|
1599 if (!ValidateUniformLocation(name, location_object)) |
|
1600 return false; |
|
1601 location = location_object->Location(); |
|
1602 return true; |
|
1603 } |
|
1604 |
|
1605 bool WebGLContext::ValidateAttribIndex(GLuint index, const char *info) |
|
1606 { |
|
1607 return mBoundVertexArray->EnsureAttrib(index, info); |
|
1608 } |
|
1609 |
|
1610 bool WebGLContext::ValidateStencilParamsForDrawCall() |
|
1611 { |
|
1612 const char *msg = "%s set different front and back stencil %s. Drawing in this configuration is not allowed."; |
|
1613 if (mStencilRefFront != mStencilRefBack) { |
|
1614 ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values"); |
|
1615 return false; |
|
1616 } |
|
1617 if (mStencilValueMaskFront != mStencilValueMaskBack) { |
|
1618 ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks"); |
|
1619 return false; |
|
1620 } |
|
1621 if (mStencilWriteMaskFront != mStencilWriteMaskBack) { |
|
1622 ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks"); |
|
1623 return false; |
|
1624 } |
|
1625 return true; |
|
1626 } |
|
1627 |
|
1628 static inline int32_t floorPOT(int32_t x) |
|
1629 { |
|
1630 MOZ_ASSERT(x > 0); |
|
1631 int32_t pot = 1; |
|
1632 while (pot < 0x40000000) { |
|
1633 if (x < pot*2) |
|
1634 break; |
|
1635 pot *= 2; |
|
1636 } |
|
1637 return pot; |
|
1638 } |
|
1639 |
|
1640 bool |
|
1641 WebGLContext::InitAndValidateGL() |
|
1642 { |
|
1643 if (!gl) return false; |
|
1644 |
|
1645 GLenum error = gl->fGetError(); |
|
1646 if (error != LOCAL_GL_NO_ERROR) { |
|
1647 GenerateWarning("GL error 0x%x occurred during OpenGL context initialization, before WebGL initialization!", error); |
|
1648 return false; |
|
1649 } |
|
1650 |
|
1651 mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false); |
|
1652 mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false); |
|
1653 mLoseContextOnHeapMinimize = Preferences::GetBool("webgl.lose-context-on-heap-minimize", false); |
|
1654 mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true); |
|
1655 |
|
1656 if (MinCapabilityMode()) { |
|
1657 mDisableFragHighP = true; |
|
1658 } |
|
1659 |
|
1660 // These are the default values, see 6.2 State tables in the |
|
1661 // OpenGL ES 2.0.25 spec. |
|
1662 mColorWriteMask[0] = 1; |
|
1663 mColorWriteMask[1] = 1; |
|
1664 mColorWriteMask[2] = 1; |
|
1665 mColorWriteMask[3] = 1; |
|
1666 mDepthWriteMask = 1; |
|
1667 mColorClearValue[0] = 0.f; |
|
1668 mColorClearValue[1] = 0.f; |
|
1669 mColorClearValue[2] = 0.f; |
|
1670 mColorClearValue[3] = 0.f; |
|
1671 mDepthClearValue = 1.f; |
|
1672 mStencilClearValue = 0; |
|
1673 mStencilRefFront = 0; |
|
1674 mStencilRefBack = 0; |
|
1675 mStencilValueMaskFront = 0xffffffff; |
|
1676 mStencilValueMaskBack = 0xffffffff; |
|
1677 mStencilWriteMaskFront = 0xffffffff; |
|
1678 mStencilWriteMaskBack = 0xffffffff; |
|
1679 |
|
1680 // Bindings, etc. |
|
1681 mActiveTexture = 0; |
|
1682 mEmitContextLostErrorOnce = true; |
|
1683 mWebGLError = LOCAL_GL_NO_ERROR; |
|
1684 mUnderlyingGLError = LOCAL_GL_NO_ERROR; |
|
1685 |
|
1686 mBound2DTextures.Clear(); |
|
1687 mBoundCubeMapTextures.Clear(); |
|
1688 |
|
1689 mBoundArrayBuffer = nullptr; |
|
1690 mBoundTransformFeedbackBuffer = nullptr; |
|
1691 mCurrentProgram = nullptr; |
|
1692 |
|
1693 mBoundFramebuffer = nullptr; |
|
1694 mBoundRenderbuffer = nullptr; |
|
1695 |
|
1696 MakeContextCurrent(); |
|
1697 |
|
1698 // on desktop OpenGL, we always keep vertex attrib 0 array enabled |
|
1699 if (!gl->IsGLES()) { |
|
1700 gl->fEnableVertexAttribArray(0); |
|
1701 } |
|
1702 |
|
1703 if (MinCapabilityMode()) { |
|
1704 mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS; |
|
1705 } else { |
|
1706 gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs); |
|
1707 } |
|
1708 if (mGLMaxVertexAttribs < 8) { |
|
1709 GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!", mGLMaxVertexAttribs); |
|
1710 return false; |
|
1711 } |
|
1712 |
|
1713 // Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware, |
|
1714 // even though the hardware supports much more. The |
|
1715 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value. |
|
1716 if (MinCapabilityMode()) { |
|
1717 mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
|
1718 } else { |
|
1719 gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits); |
|
1720 } |
|
1721 if (mGLMaxTextureUnits < 8) { |
|
1722 GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!", mGLMaxTextureUnits); |
|
1723 return false; |
|
1724 } |
|
1725 |
|
1726 mBound2DTextures.SetLength(mGLMaxTextureUnits); |
|
1727 mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits); |
|
1728 |
|
1729 if (MinCapabilityMode()) { |
|
1730 mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE; |
|
1731 mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE; |
|
1732 mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE; |
|
1733 mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS; |
|
1734 mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
|
1735 } else { |
|
1736 gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize); |
|
1737 gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize); |
|
1738 gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize); |
|
1739 gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits); |
|
1740 gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits); |
|
1741 } |
|
1742 |
|
1743 mGLMaxTextureSize = floorPOT(mGLMaxTextureSize); |
|
1744 mGLMaxRenderbufferSize = floorPOT(mGLMaxRenderbufferSize); |
|
1745 |
|
1746 if (MinCapabilityMode()) { |
|
1747 mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS; |
|
1748 mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS; |
|
1749 mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS; |
|
1750 } else { |
|
1751 if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) { |
|
1752 gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors); |
|
1753 gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors); |
|
1754 gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors); |
|
1755 } else { |
|
1756 gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors); |
|
1757 mGLMaxFragmentUniformVectors /= 4; |
|
1758 gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors); |
|
1759 mGLMaxVertexUniformVectors /= 4; |
|
1760 |
|
1761 // we are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS and GL_MAX_FRAGMENT_INPUT_COMPONENTS, |
|
1762 // however these constants only entered the OpenGL standard at OpenGL 3.2. So we will try reading, |
|
1763 // and check OpenGL error for INVALID_ENUM. |
|
1764 |
|
1765 // before we start, we check that no error already occurred, to prevent hiding it in our subsequent error handling |
|
1766 error = gl->GetAndClearError(); |
|
1767 if (error != LOCAL_GL_NO_ERROR) { |
|
1768 GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error); |
|
1769 return false; |
|
1770 } |
|
1771 |
|
1772 // On the public_webgl list, "problematic GetParameter pnames" thread, the following formula was given: |
|
1773 // mGLMaxVaryingVectors = min (GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4 |
|
1774 GLint maxVertexOutputComponents, |
|
1775 minFragmentInputComponents; |
|
1776 gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS, &maxVertexOutputComponents); |
|
1777 gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS, &minFragmentInputComponents); |
|
1778 |
|
1779 error = gl->GetAndClearError(); |
|
1780 switch (error) { |
|
1781 case LOCAL_GL_NO_ERROR: |
|
1782 mGLMaxVaryingVectors = std::min(maxVertexOutputComponents, minFragmentInputComponents) / 4; |
|
1783 break; |
|
1784 case LOCAL_GL_INVALID_ENUM: |
|
1785 mGLMaxVaryingVectors = 16; // = 64/4, 64 is the min value for maxVertexOutputComponents in OpenGL 3.2 spec |
|
1786 break; |
|
1787 default: |
|
1788 GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error); |
|
1789 return false; |
|
1790 } |
|
1791 } |
|
1792 } |
|
1793 |
|
1794 // Always 1 for GLES2 |
|
1795 mMaxFramebufferColorAttachments = 1; |
|
1796 |
|
1797 if (!gl->IsGLES()) { |
|
1798 // gl_PointSize is always available in ES2 GLSL, but has to be |
|
1799 // specifically enabled on desktop GLSL. |
|
1800 gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE); |
|
1801 |
|
1802 // gl_PointCoord is always available in ES2 GLSL and in newer desktop GLSL versions, but apparently |
|
1803 // not in OpenGL 2 and apparently not (due to a driver bug) on certain NVIDIA setups. See: |
|
1804 // http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472 |
|
1805 // Note that this used to cause crashes on old ATI drivers... hopefully not a significant |
|
1806 // problem anymore. See bug 602183. |
|
1807 gl->fEnable(LOCAL_GL_POINT_SPRITE); |
|
1808 } |
|
1809 |
|
1810 #ifdef XP_MACOSX |
|
1811 if (gl->WorkAroundDriverBugs() && |
|
1812 gl->Vendor() == gl::GLVendor::ATI) { |
|
1813 // The Mac ATI driver, in all known OSX version up to and including 10.8, |
|
1814 // renders points sprites upside-down. Apple bug 11778921 |
|
1815 gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN, LOCAL_GL_LOWER_LEFT); |
|
1816 } |
|
1817 #endif |
|
1818 |
|
1819 // Check the shader validator pref |
|
1820 NS_ENSURE_TRUE(Preferences::GetRootBranch(), false); |
|
1821 |
|
1822 mShaderValidation = |
|
1823 Preferences::GetBool("webgl.shader_validator", mShaderValidation); |
|
1824 |
|
1825 // initialize shader translator |
|
1826 if (mShaderValidation) { |
|
1827 if (!ShInitialize()) { |
|
1828 GenerateWarning("GLSL translator initialization failed!"); |
|
1829 return false; |
|
1830 } |
|
1831 } |
|
1832 |
|
1833 // Mesa can only be detected with the GL_VERSION string, of the form "2.1 Mesa 7.11.0" |
|
1834 mIsMesa = strstr((const char *)(gl->fGetString(LOCAL_GL_VERSION)), "Mesa"); |
|
1835 |
|
1836 // notice that the point of calling GetAndClearError here is not only to check for error, |
|
1837 // it is also to reset the error flags so that a subsequent WebGL getError call will give the correct result. |
|
1838 error = gl->GetAndClearError(); |
|
1839 if (error != LOCAL_GL_NO_ERROR) { |
|
1840 GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error); |
|
1841 return false; |
|
1842 } |
|
1843 |
|
1844 if (IsWebGL2() && |
|
1845 !InitWebGL2()) |
|
1846 { |
|
1847 // Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL. |
|
1848 return false; |
|
1849 } |
|
1850 |
|
1851 mMemoryPressureObserver |
|
1852 = new WebGLMemoryPressureObserver(this); |
|
1853 nsCOMPtr<nsIObserverService> observerService |
|
1854 = mozilla::services::GetObserverService(); |
|
1855 if (observerService) { |
|
1856 observerService->AddObserver(mMemoryPressureObserver, |
|
1857 "memory-pressure", |
|
1858 false); |
|
1859 } |
|
1860 |
|
1861 mDefaultVertexArray = new WebGLVertexArray(this); |
|
1862 mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs); |
|
1863 mBoundVertexArray = mDefaultVertexArray; |
|
1864 |
|
1865 return true; |
|
1866 } |