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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef WEBGLUNIFORMINFO_H_ |
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7 #define WEBGLUNIFORMINFO_H_ |
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8 |
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9 #include "angle/ShaderLang.h" |
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10 |
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11 namespace mozilla { |
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12 |
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13 struct WebGLUniformInfo { |
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14 uint32_t arraySize; |
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15 bool isArray; |
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16 ShDataType type; |
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17 |
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18 WebGLUniformInfo(uint32_t s = 0, bool a = false, ShDataType t = SH_NONE) |
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19 : arraySize(s), isArray(a), type(t) {} |
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20 |
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21 int ElementSize() const { |
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22 switch (type) { |
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23 case SH_INT: |
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24 case SH_FLOAT: |
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25 case SH_BOOL: |
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26 case SH_SAMPLER_2D: |
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27 case SH_SAMPLER_CUBE: |
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28 return 1; |
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29 case SH_INT_VEC2: |
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30 case SH_FLOAT_VEC2: |
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31 case SH_BOOL_VEC2: |
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32 return 2; |
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33 case SH_INT_VEC3: |
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34 case SH_FLOAT_VEC3: |
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35 case SH_BOOL_VEC3: |
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36 return 3; |
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37 case SH_INT_VEC4: |
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38 case SH_FLOAT_VEC4: |
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39 case SH_BOOL_VEC4: |
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40 case SH_FLOAT_MAT2: |
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41 return 4; |
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42 case SH_FLOAT_MAT3: |
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43 return 9; |
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44 case SH_FLOAT_MAT4: |
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45 return 16; |
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46 default: |
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47 MOZ_ASSERT(false); // should never get here |
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48 return 0; |
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49 } |
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50 } |
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51 }; |
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52 |
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53 } // namespace mozilla |
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54 |
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55 #endif |