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1 <!-- |
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2 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL Enable Vertex Attrib Zero Test</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 <script src="../resources/webgl-test-utils.js"> </script> |
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15 </head> |
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16 <body> |
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17 <canvas id="example" width="50" height="50"> |
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18 </canvas> |
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19 <div id="description"></div> |
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20 <div id="console"></div> |
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21 <script id="vshader" type="x-shader/x-vertex"> |
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22 attribute vec4 vPosition; |
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23 void main() |
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24 { |
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25 gl_Position = vPosition; |
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26 } |
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27 </script> |
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28 |
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29 <script id="fshader" type="x-shader/x-fragment"> |
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30 void main() |
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31 { |
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32 gl_FragColor = vec4(0.0,0.0,0.0,0.0); |
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33 } |
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34 </script> |
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35 |
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36 <script> |
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37 description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL"); |
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38 debug(""); |
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39 var wtu = WebGLTestUtils; |
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40 var gl = wtu.create3DContext("example"); |
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41 |
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42 function setup(numVerts, attribIndex) { |
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43 var program = wtu.setupProgram( |
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44 gl, ['vshader', 'fshader'], ['vPosition'], [attribIndex]); |
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45 // draw with something on attrib zero with a small number of vertices |
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46 var vertexObject = gl.createBuffer(); |
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47 g_program = program; |
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48 g_attribLocation = attribIndex; |
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49 shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')"); |
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50 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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51 gl.bufferData( |
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52 gl.ARRAY_BUFFER, new Float32Array(numVerts * 3), gl.STATIC_DRAW); |
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53 gl.vertexAttribPointer(attribIndex, 3, gl.FLOAT, false, 0, 0); |
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54 var indices = new Uint16Array(numVerts); |
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55 for (var ii = 0; ii < numVerts; ++ii) { |
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56 indices[ii] = ii; |
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57 } |
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58 var indexBuffer = gl.createBuffer(); |
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59 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
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60 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
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61 return program; |
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62 } |
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63 |
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64 var p1 = setup(3, 0); |
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65 var p2 = setup(60000, 3); |
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66 |
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67 for (var ii = 0; ii < 5; ++ii) { |
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68 gl.useProgram(p1); |
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69 gl.enableVertexAttribArray(0); |
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70 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0); |
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71 glErrorShouldBe( |
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72 gl, gl.NO_ERROR, |
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73 "drawing using attrib 0 with 3 verts"); |
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74 |
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75 gl.useProgram(p2); |
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76 gl.enableVertexAttribArray(3); |
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77 gl.drawArrays(gl.LINES, 0, 60000); |
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78 glErrorShouldBe( |
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79 gl, gl.NO_ERROR, |
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80 "drawing using attrib 3 with 60000 verts"); |
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81 } |
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82 |
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83 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); |
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84 |
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85 successfullyParsed = true; |
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86 </script> |
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87 <script>finishTest();</script> |
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88 |
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89 </body> |
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90 </html> |
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91 |