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1 <!DOCTYPE html> |
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2 <html> |
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3 <head> |
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4 <meta charset="utf-8"/> |
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5 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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6 <script src="../../resources/js-test-pre.js"></script> |
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7 <script src="../resources/webgl-test.js"></script> |
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8 <script src="../resources/webgl-test-utils.js"></script> |
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9 </head> |
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10 <body> |
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11 <div id="description"></div> |
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12 <div id="console"></div> |
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13 <canvas id="canvas" width="16" height="16" style="width: 50px; height: 50px; border: 1px solid black;"></canvas> |
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14 |
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15 <!-- Shaders to test output --> |
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16 <script id="vertexShader" type="x-shader/x-vertex"> |
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17 attribute vec4 aPosition; |
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18 void main() { |
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19 gl_Position = aPosition; |
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20 } |
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21 </script> |
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22 |
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23 <script id="fragmentShader" type="x-shader/x-fragment"> |
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24 precision mediump float; |
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25 uniform float uColor; |
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26 void main() { |
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27 gl_FragColor = vec4(uColor, uColor, uColor, 1); |
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28 } |
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29 </script> |
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30 |
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31 <script> |
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32 "use strict"; |
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33 |
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34 var wtu = WebGLTestUtils; |
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35 var canvas; |
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36 var gl; |
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37 var ext = null; |
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38 |
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39 function getExtension() { |
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40 ext = gl.getExtension("EXT_sRGB"); |
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41 } |
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42 |
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43 function listsExtension() { |
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44 var supported = gl.getSupportedExtensions(); |
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45 return (supported.indexOf("EXT_sRGB") >= 0); |
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46 } |
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47 |
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48 function readLocation(x, y) { |
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49 var pixel = new Uint8Array(1 * 1 * 4); |
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50 var px = Math.floor(x * canvas.drawingBufferWidth); |
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51 var py = Math.floor(y * canvas.drawingBufferHeight); |
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52 gl.readPixels(px, py, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel); |
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53 return pixel; |
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54 } |
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55 |
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56 function toVec3String(val) { |
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57 if (typeof(val) == 'number') { |
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58 return toVec3String([val, val, val]); |
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59 } |
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60 return '[' + val[0] + ', ' + val[1] + ', ' + val[2] + ']'; |
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61 } |
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62 |
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63 var e = 2; // Amount of variance to allow in result pixels - may need to be tweaked higher |
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64 |
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65 function expectResult(target, successMessage, failureMessage) { |
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66 var anyDiffer = false; |
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67 var source = readLocation(0.5, 0.5); |
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68 for (var m = 0; m < 3; m++) { |
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69 if (Math.abs(source[m] - target) > e) { |
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70 anyDiffer = true; |
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71 testFailed(failureMessage + "; should be " + toVec3String(target) + ", was " + toVec3String(source)); |
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72 break; |
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73 } |
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74 } |
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75 |
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76 if (!anyDiffer) { |
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77 testPassed(successMessage); |
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78 } |
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79 } |
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80 |
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81 function createGreysRGBTexture(gl, color) { |
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82 var numPixels = gl.drawingBufferWidth * gl.drawingBufferHeight; |
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83 var size = numPixels * 3; |
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84 var buf = new Uint8Array(size); |
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85 for (var ii = 0; ii < numPixels; ++ii) { |
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86 var off = ii * 3; |
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87 buf[off + 0] = color; |
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88 buf[off + 1] = color; |
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89 buf[off + 2] = color; |
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90 } |
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91 |
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92 var tex = gl.createTexture(); |
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93 gl.bindTexture(gl.TEXTURE_2D, tex); |
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94 gl.texImage2D(gl.TEXTURE_2D, |
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95 0, |
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96 ext.SRGB_EXT, |
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97 gl.drawingBufferWidth, |
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98 gl.drawingBufferHeight, |
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99 0, |
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100 ext.SRGB_EXT, |
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101 gl.UNSIGNED_BYTE, |
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102 buf); |
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103 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
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104 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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105 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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106 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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107 return tex; |
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108 } |
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109 |
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110 function testValidFormat(fn, internalFormat, formatName) { |
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111 fn(internalFormat); |
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112 glErrorShouldBe(gl, gl.NO_ERROR, "was able to create type " + formatName); |
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113 } |
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114 |
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115 function testInvalidFormat(fn, internalFormat, formatName) { |
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116 fn(internalFormat); |
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117 var err = gl.getError(); |
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118 if (err == gl.NO_ERROR) { |
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119 testFailed("should NOT be able to create type " + formatName); |
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120 } else if (err == gl.INVALID_OPERATION) { |
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121 testFailed("should return gl.INVALID_ENUM for type " + formatName); |
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122 } else if (err == gl.INVALID_ENUM) { |
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123 testPassed("not able to create invalid format: " + formatName); |
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124 } |
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125 } |
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126 |
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127 var textureFormatFixture = { |
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128 desc: "Checking texture formats", |
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129 create: function(format) { |
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130 var tex = gl.createTexture(); |
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131 gl.bindTexture(gl.TEXTURE_2D, tex); |
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132 gl.texImage2D(gl.TEXTURE_2D, |
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133 0, // level |
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134 format, // internalFormat |
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135 gl.drawingBufferWidth, // width |
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136 gl.drawingBufferHeight, // height |
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137 0, // border |
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138 format, // format |
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139 gl.UNSIGNED_BYTE, // type |
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140 null); // data |
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141 }, |
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142 tests: [ |
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143 { |
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144 desc: "Checking valid formats", |
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145 fn: testValidFormat, |
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146 formats: [ 'SRGB_EXT', 'SRGB_ALPHA_EXT' ] |
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147 }, |
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148 { |
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149 desc: "Checking invalid formats", |
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150 fn: testInvalidFormat, |
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151 formats: [ 'SRGB8_ALPHA8_EXT' ] |
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152 } |
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153 ] |
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154 }; |
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155 |
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156 var renderbufferFormatFixture = { |
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157 desc: "Checking renderbuffer formats", |
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158 create: function(format) { |
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159 var rbo = gl.createRenderbuffer(); |
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160 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); |
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161 gl.renderbufferStorage(gl.RENDERBUFFER, |
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162 format, |
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163 gl.drawingBufferWidth, |
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164 gl.drawingBufferHeight); |
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165 }, |
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166 tests: [ |
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167 { |
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168 desc: "Checking valid formats", |
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169 fn: testValidFormat, |
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170 formats: [ 'SRGB8_ALPHA8_EXT' ] |
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171 }, |
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172 { |
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173 desc: "Checking invalid formats", |
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174 fn: testInvalidFormat, |
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175 formats: [ 'SRGB_EXT', 'SRGB_ALPHA_EXT' ] |
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176 } |
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177 ] |
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178 }; |
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179 |
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180 |
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181 description("Test sRGB texture support"); |
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182 |
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183 debug(""); |
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184 debug("Canvas.getContext"); |
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185 |
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186 canvas = document.getElementById("canvas"); |
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187 gl = wtu.create3DContext(canvas); |
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188 if (!gl) { |
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189 testFailed("context does not exist"); |
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190 } else { |
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191 testPassed("context exists"); |
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192 |
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193 debug(""); |
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194 debug("Checking sRGB texture support"); |
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195 |
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196 // Query the extension and store globally so shouldBe can access it |
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197 ext = gl.getExtension("EXT_sRGB"); |
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198 |
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199 if (!ext) { |
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200 testPassed("No EXT_sRGB support -- this is legal"); |
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201 |
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202 runSupportedTest(false); |
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203 } else { |
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204 testPassed("Successfully enabled EXT_sRGB extension"); |
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205 |
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206 runSupportedTest(true); |
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207 |
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208 gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); |
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209 |
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210 runFormatTest(textureFormatFixture); |
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211 runFormatTest(renderbufferFormatFixture); |
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212 runTextureReadConversionTest(); |
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213 runFramebufferTextureConversionTest(); |
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214 runFramebufferRenderbufferConversionTest(); |
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215 } |
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216 } |
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217 |
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218 function runSupportedTest(extensionEnabled) { |
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219 if (listsExtension()) { |
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220 if (extensionEnabled) { |
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221 testPassed("EXT_sRGB listed as supported and getExtension succeeded"); |
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222 } else { |
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223 testFailed("EXT_sRGB listed as supported but getExtension failed"); |
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224 } |
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225 } else { |
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226 if (extensionEnabled) { |
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227 testFailed("EXT_sRGB not listed as supported but getExtension succeeded"); |
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228 } else { |
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229 testPassed("EXT_sRGB not listed as supported and getExtension failed -- this is legal"); |
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230 } |
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231 } |
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232 } |
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233 |
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234 function runFormatTest(fixture) { |
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235 debug(""); |
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236 debug(fixture.desc); |
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237 |
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238 for (var tt = 0; tt < fixture.tests.length; ++tt) { |
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239 var test = fixture.tests[tt]; |
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240 debug(test.desc); |
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241 |
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242 for (var ii = 0; ii < test.formats.length; ++ii) { |
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243 var formatName = test.formats[ii]; |
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244 test.fn(fixture.create, ext[formatName], "ext." + formatName); |
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245 } |
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246 |
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247 if (tt != fixture.tests.length - 1) |
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248 debug(""); |
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249 } |
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250 } |
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251 |
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252 function runTextureReadConversionTest() { |
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253 debug(""); |
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254 debug("Test the conversion of colors from sRGB to linear on texture read"); |
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255 |
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256 // Draw |
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257 var conversions = [ |
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258 [ 0, 0 ], |
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259 [ 63, 13 ], |
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260 [ 127, 54 ], |
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261 [ 191, 133 ], |
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262 [ 255, 255 ] |
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263 ]; |
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264 |
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265 var program = wtu.setupTexturedQuad(gl); |
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266 gl.uniform1i(gl.getUniformLocation(program, "tex2d"), 0); |
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267 |
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268 for (var ii = 0; ii < conversions.length; ii++) { |
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269 var tex = createGreysRGBTexture(gl, conversions[ii][0]); |
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270 wtu.drawQuad(gl); |
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271 expectResult(conversions[ii][1], |
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272 "sRGB texture read returned correct data", |
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273 "sRGB texture read returned incorrect data"); |
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274 } |
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275 } |
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276 |
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277 function runFramebufferTextureConversionTest() { |
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278 debug(""); |
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279 debug("Test the conversion of colors from linear to sRGB on framebuffer (texture) write"); |
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280 |
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281 var program = wtu.setupProgram(gl, ['vertexShader', 'fragmentShader'], ['aPosition'], [0]); |
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282 var tex = createGreysRGBTexture(gl, 0); |
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283 var fbo = gl.createFramebuffer(); |
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284 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
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285 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
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286 glErrorShouldBe(gl, gl.NO_ERROR); |
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287 |
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288 shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)', 'ext.SRGB_EXT'); |
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289 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
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290 |
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291 // Draw |
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292 var conversions = [ |
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293 [ 0, 0 ], |
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294 [ 13, 63 ], |
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295 [ 54, 127 ], |
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296 [ 133, 191 ], |
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297 [ 255, 255 ] |
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298 ]; |
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299 |
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300 wtu.setupUnitQuad(gl, 0); |
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301 |
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302 for (var ii = 0; ii < conversions.length; ii++) { |
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303 gl.uniform1f(gl.getUniformLocation(program, "uColor"), conversions[ii][0]/255.0); |
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304 wtu.drawQuad(gl, [0, 0, 0, 0]); |
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305 expectResult(conversions[ii][1], |
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306 "framebuffer (texture) read returned correct data", |
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307 "framebuffer (texture) read returned incorrect data"); |
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308 } |
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309 |
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310 gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
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311 } |
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312 |
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313 function runFramebufferRenderbufferConversionTest() { |
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314 debug(""); |
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315 debug("Test the conversion of colors from linear to sRGB on framebuffer (renderbuffer) write"); |
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316 |
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317 function createsRGBFramebuffer(gl, width, height) { |
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318 var rbo = gl.createRenderbuffer(); |
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319 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); |
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320 gl.renderbufferStorage(gl.RENDERBUFFER, ext.SRGB8_ALPHA8_EXT, width, height); |
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321 glErrorShouldBe(gl, gl.NO_ERROR); |
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322 |
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323 var fbo = gl.createFramebuffer(); |
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324 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
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325 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, |
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326 gl.RENDERBUFFER, rbo); |
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327 glErrorShouldBe(gl, gl.NO_ERROR); |
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328 |
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329 shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)', 'ext.SRGB_EXT'); |
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330 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
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331 |
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332 return fbo; |
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333 } |
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334 |
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335 // Draw |
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336 var conversions = [ |
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337 [ 0, 0 ], |
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338 [ 13, 63 ], |
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339 [ 54, 127 ], |
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340 [ 133, 191 ], |
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341 [ 255, 255 ] |
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342 ]; |
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343 |
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344 var program = wtu.setupProgram(gl, ['vertexShader', 'fragmentShader'], ['aPosition'], [0]); |
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345 wtu.setupUnitQuad(gl, 0); |
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346 var fbo = createsRGBFramebuffer(gl, 4, 4); |
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347 |
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348 for (var ii = 0; ii < conversions.length; ii++) { |
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349 gl.uniform1f(gl.getUniformLocation(program, "uColor"), conversions[ii][0]/255.0); |
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350 wtu.drawQuad(gl, [0, 0, 0, 0]); |
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351 expectResult(conversions[ii][1], |
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352 "framebuffer (renderbuffer) read returned the correct data", |
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353 "framebuffer (renderbuffer) read returned incorrect data"); |
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354 } |
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355 } |
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356 |
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357 debug(""); |
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358 var successfullyParsed = true; |
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359 </script> |
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360 <script>finishTest();</script> |
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361 |
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362 </body> |
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363 </html> |