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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL GLSL Conformance Tests</title> |
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11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
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12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
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13 <script src="../../../resources/js-test-pre.js"></script> |
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14 <script src="../../resources/webgl-test-utils.js"></script> |
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15 <script src="../../resources/glsl-conformance-test.js"></script> |
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16 </head> |
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17 <body> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script id="fragmentShaderAGreaterThanBCheckR" type="text/something-not-javascript"> |
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21 // fragment shader with for scoping should succeed |
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22 precision mediump float; |
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23 void main() { |
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24 float a = 3.0; |
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25 float b = 2.0; |
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26 float r = 0.0; |
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27 float r0 = 0.5; |
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28 float r1 = 1.0; |
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29 float ab = a > b ? (r = r0, a) : (r = r1, b); |
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30 // Output green if successful, red if not. |
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31 gl_FragColor = ((r == r0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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32 } |
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33 </script> |
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34 <script id="fragmentShaderAGreaterThanBCheckAB" type="text/something-not-javascript"> |
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35 // fragment shader with for scoping should succeed |
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36 precision mediump float; |
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37 void main() { |
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38 float a = 3.0; |
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39 float b = 2.0; |
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40 float r = 0.0; |
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41 float r0 = 0.5; |
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42 float r1 = 1.0; |
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43 float ab = a > b ? (r = r0, a) : (r = r1, b); |
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44 // Output green if successful, red if not. |
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45 gl_FragColor = ((ab == a) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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46 } |
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47 </script> |
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48 <script id="fragmentShaderAGreaterThanBCheckT0" type="text/something-not-javascript"> |
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49 // fragment shader with for scoping should succeed |
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50 precision mediump float; |
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51 void main() { |
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52 float a = 3.0; |
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53 float b = 2.0; |
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54 float t0 = 0.0; |
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55 float t1 = 0.0; |
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56 float r0 = 0.5; |
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57 float r1 = 1.0; |
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58 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b); |
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59 // Output green if successful, red if not. |
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60 gl_FragColor = ((t0 == r0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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61 } |
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62 </script> |
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63 <script id="fragmentShaderAGreaterThanBCheckT1" type="text/something-not-javascript"> |
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64 // fragment shader with for scoping should succeed |
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65 precision mediump float; |
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66 void main() { |
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67 float a = 3.0; |
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68 float b = 2.0; |
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69 float t0 = 0.0; |
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70 float t1 = 0.0; |
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71 float r0 = 0.5; |
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72 float r1 = 1.0; |
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73 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b); |
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74 // Output green if successful, red if not. |
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75 gl_FragColor = ((t1 == 0.0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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76 } |
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77 </script> |
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78 <script id="fragmentShaderBGreaterThanACheckR" type="text/something-not-javascript"> |
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79 // fragment shader with for scoping should succeed |
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80 precision mediump float; |
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81 void main() { |
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82 float a = 2.0; |
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83 float b = 3.0; |
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84 float r = 0.0; |
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85 float r0 = 0.5; |
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86 float r1 = 1.0; |
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87 float ab = a > b ? (r = r0, a) : (r = r1, b); |
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88 // Output green if successful, red if not. |
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89 gl_FragColor = ((r == r1) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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90 } |
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91 </script> |
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92 <script id="fragmentShaderBGreaterThanACheckAB" type="text/something-not-javascript"> |
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93 // fragment shader with for scoping should succeed |
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94 precision mediump float; |
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95 void main() { |
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96 float a = 2.0; |
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97 float b = 3.0; |
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98 float r = 0.0; |
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99 float r0 = 0.5; |
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100 float r1 = 1.0; |
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101 float ab = a > b ? (r = r0, a) : (r = r1, b); |
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102 // Output green if successful, red if not. |
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103 gl_FragColor = ((ab == b) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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104 } |
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105 </script> |
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106 <script id="fragmentShaderBGreaterThanACheckT0" type="text/something-not-javascript"> |
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107 // fragment shader with for scoping should succeed |
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108 precision mediump float; |
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109 void main() { |
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110 float a = 2.0; |
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111 float b = 3.0; |
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112 float t0 = 0.0; |
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113 float t1 = 0.0; |
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114 float r0 = 0.5; |
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115 float r1 = 1.0; |
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116 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b); |
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117 // Output green if successful, red if not. |
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118 gl_FragColor = ((t0 == 0.0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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119 } |
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120 </script> |
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121 <script id="fragmentShaderBGreaterThanACheckT1" type="text/something-not-javascript"> |
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122 // fragment shader with for scoping should succeed |
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123 precision mediump float; |
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124 void main() { |
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125 float a = 2.0; |
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126 float b = 3.0; |
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127 float t0 = 0.0; |
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128 float t1 = 0.0; |
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129 float r0 = 0.5; |
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130 float r1 = 1.0; |
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131 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b); |
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132 // Output green if successful, red if not. |
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133 gl_FragColor = ((t1 == r1) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
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134 } |
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135 </script> |
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136 <script> |
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137 GLSLConformanceTester.runRenderTests([ |
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138 { vShaderId: undefined, |
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139 vShaderSuccess: true, |
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140 fShaderId: 'fragmentShaderAGreaterThanBCheckR', |
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141 fShaderSuccess: true, |
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142 linkSuccess: true, |
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143 passMsg: "comma based conditional assignment works", |
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144 }, |
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145 { vShaderId: undefined, |
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146 vShaderSuccess: true, |
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147 fShaderId: 'fragmentShaderAGreaterThanBCheckAB', |
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148 fShaderSuccess: true, |
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149 linkSuccess: true, |
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150 passMsg: "comma based conditional assignment works", |
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151 }, |
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152 { vShaderId: undefined, |
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153 vShaderSuccess: true, |
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154 fShaderId: 'fragmentShaderAGreaterThanBCheckT0', |
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155 fShaderSuccess: true, |
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156 linkSuccess: true, |
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157 passMsg: "comma based conditional assignment works", |
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158 }, |
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159 { vShaderId: undefined, |
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160 vShaderSuccess: true, |
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161 fShaderId: 'fragmentShaderAGreaterThanBCheckT1', |
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162 fShaderSuccess: true, |
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163 linkSuccess: true, |
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164 passMsg: "comma based conditional assignment works", |
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165 }, |
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166 { vShaderId: undefined, |
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167 vShaderSuccess: true, |
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168 fShaderId: 'fragmentShaderBGreaterThanACheckR', |
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169 fShaderSuccess: true, |
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170 linkSuccess: true, |
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171 passMsg: "comma based conditional assignment works", |
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172 }, |
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173 { vShaderId: undefined, |
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174 vShaderSuccess: true, |
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175 fShaderId: 'fragmentShaderBGreaterThanACheckAB', |
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176 fShaderSuccess: true, |
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177 linkSuccess: true, |
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178 passMsg: "comma based conditional assignment works", |
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179 }, |
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180 { vShaderId: undefined, |
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181 vShaderSuccess: true, |
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182 fShaderId: 'fragmentShaderBGreaterThanACheckT0', |
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183 fShaderSuccess: true, |
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184 linkSuccess: true, |
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185 passMsg: "comma based conditional assignment works", |
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186 }, |
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187 { vShaderId: undefined, |
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188 vShaderSuccess: true, |
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189 fShaderId: 'fragmentShaderBGreaterThanACheckT1', |
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190 fShaderSuccess: true, |
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191 linkSuccess: true, |
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192 passMsg: "comma based conditional assignment works", |
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193 } |
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194 ]); |
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195 successfullyParsed = true; |
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196 </script> |
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197 </body> |
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198 </html> |
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199 |
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200 |