content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-conditional-scoping.html

branch
TOR_BUG_9701
changeset 11
deefc01c0e14
equal deleted inserted replaced
-1:000000000000 0:3b0f15d30f2d
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="fragmentShader" type="text/something-not-javascript">
21 // fragment shader with conditional scoping should succeed
22 precision mediump float;
23 void main() {
24 int k = 3;
25
26 if (true) int g = k = 4;
27 else int q = k = 5;
28
29 g = 3;
30 q = 4;
31
32 if (true) int g = 4;
33 else int k = 10;
34
35 if (true) { int g = 10; }
36 else { int k = 20; }
37
38 gl_FragColor = vec4(1.);
39 }
40 </script>
41 <script>
42 GLSLConformanceTester.runTest();
43 successfullyParsed = true;
44 </script>
45 </body>
46 </html>
47
48

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