content/canvas/test/webgl-conformance/conformance/glsl/misc/struct-nesting-exceeds-maximum.html

branch
TOR_BUG_9701
changeset 11
deefc01c0e14
equal deleted inserted replaced
-1:000000000000 0:d40f2a1a7bca
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vertexShader" type="text/something-not-javascript">
21 // shader with too-deep struct nesting should fail per WebGL spec
22 struct nesting5 {
23 vec4 vector;
24 };
25
26 struct nesting4 {
27 nesting5 field5;
28 };
29
30 struct nesting3 {
31 nesting4 field4;
32 };
33
34 struct nesting2 {
35 nesting3 field3;
36 };
37
38 struct nesting1 {
39 nesting2 field2;
40 };
41
42 uniform nesting1 uniform1;
43 void main()
44 {
45 gl_Position = uniform1.field2.field3.field4.field5.vector;
46 }
47 </script>
48 <script>
49 GLSLConformanceTester.runTest();
50 successfullyParsed = true;
51 </script>
52 </body>
53 </html>

mercurial