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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL Texture Format Conformance Tests</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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13 <script src="../../debug/webgl-debug.js" type="text/javascript"></script> |
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14 <script src="../../resources/js-test-pre.js"></script> |
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15 <script src="../resources/webgl-test.js"></script> |
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16 <script src="../resources/webgl-test-utils.js"></script> |
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17 </head> |
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18 <body> |
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19 <div id="description"></div> |
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20 <div id="console"></div> |
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21 <canvas id="canvas2d" width="2" height="2" style="width: 50px; height: 50px; border: 1px solid black;"></canvas> |
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22 <canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas> |
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23 <script> |
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24 description("This test ensures WebGL implementations allow the OpenGL ES 2.0 texture formats and do not allow DesktopGL texture formats."); |
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25 |
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26 debug(""); |
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27 debug("Canvas.getContext"); |
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28 |
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29 var wtu = WebGLTestUtils; |
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30 var gl = wtu.create3DContext(document.getElementById("canvas")); |
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31 if (!gl) { |
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32 testFailed("context does not exist"); |
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33 } else { |
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34 testPassed("context exists"); |
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35 if ("WebGLDebugUtils" in window) |
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36 WebGLDebugUtils.init(gl); |
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37 else |
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38 WebGLDebugUtils = false; |
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39 |
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40 debug(""); |
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41 debug("Checking texture formats."); |
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42 |
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43 function createTexture(internalFormat, format, opt_border) { |
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44 var border = (opt_border === undefined) ? 0 : opt_border; |
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45 var tex = gl.createTexture(); |
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46 gl.bindTexture(gl.TEXTURE_2D, tex); |
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47 gl.texImage2D(gl.TEXTURE_2D, |
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48 0, // level |
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49 internalFormat, // internalFormat |
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50 16, // width |
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51 16, // height |
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52 border, // border |
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53 format, // format |
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54 gl.UNSIGNED_BYTE, // type |
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55 null); // data |
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56 } |
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57 |
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58 function testValidFormat(internalFormat, formatName) { |
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59 createTexture(internalFormat, internalFormat); |
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60 glErrorShouldBe(gl, gl.NO_ERROR, |
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61 "was able to create texture of " + formatName); |
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62 } |
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63 |
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64 function testInvalidFormat(internalFormat, formatName) { |
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65 createTexture(internalFormat, internalFormat); |
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66 var err = gl.getError(); |
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67 if (err == gl.NO_ERROR) { |
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68 testFailed("should NOT be able to create texture of type " + formatName); |
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69 } else if (err == gl.INVALID_OPERATION) { |
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70 testFailed("should return gl.INVALID_ENUM for type " + formatName); |
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71 } else if (err == gl.INVALID_ENUM) { |
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72 testPassed("not able to create invalid format: " + formatName); |
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73 } |
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74 } |
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75 |
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76 var invalidEnums = [ |
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77 '1', |
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78 '2', |
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79 '3', |
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80 '4', |
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81 'RGB4', |
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82 'RGB5', |
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83 'RGB8', |
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84 'RGB10', |
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85 'RGB12', |
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86 'RGB16', |
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87 'RGBA2', |
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88 'RGBA4', |
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89 'RGB5_A1', |
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90 'RGBA8', |
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91 'RGB10_A2', |
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92 'RGBA12', |
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93 'RGBA16', |
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94 'BGR', |
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95 'BGRA', |
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96 'ALPHA4_EXT', |
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97 'ALPHA8_EXT', |
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98 'ALPHA12_EXT', |
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99 'ALPHA16_EXT', |
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100 'COMPRESSED_ALPHA', |
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101 'COMPRESSED_LUMINANCE', |
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102 'COMPRESSED_LUMINANCE_ALPHA', |
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103 'COMPRESSED_INTENSITY', |
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104 'COMPRESSED_RGB', |
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105 'COMPRESSED_RGBA', |
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106 'DEPTH_COMPONENT16', |
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107 'DEPTH_COMPONENT24', |
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108 'DEPTH_COMPONENT32', |
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109 'LUMINANCE4_EXT', |
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110 'LUMINANCE8_EXT', |
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111 'LUMINANCE12_EXT', |
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112 'LUMINANCE16_EXT', |
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113 'LUMINANCE4_ALPHA4_EXT', |
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114 'LUMINANCE6_ALPHA2_EXT', |
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115 'LUMINANCE8_ALPHA8_EXT', |
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116 'LUMINANCE12_ALPHA4_EXT', |
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117 'LUMINANCE12_ALPHA12_EXT', |
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118 'LUMINANCE16_ALPHA16_EXT', |
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119 'INTENSITY_EXT', |
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120 'INTENSITY4_EXT', |
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121 'INTENSITY8_EXT', |
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122 'INTENSITY12_EXT', |
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123 'INTENSITY16_EXT', |
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124 'RGB4_EXT', |
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125 'RGB5_EXT', |
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126 'RGB8_EXT', |
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127 'RGB10_EXT', |
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128 'RGB12_EXT', |
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129 'RGB16_EXT', |
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130 'RGBA2_EXT', |
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131 'RGBA4_EXT', |
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132 'RGB5_A1_EXT', |
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133 'RGBA8_EXT', |
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134 'RGB10_A2_EXT', |
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135 'RGBA12_EXT', |
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136 'RGBA16_EXT', |
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137 'SLUMINANCE_EXT', |
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138 'SLUMINANCE8_EXT', |
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139 'SLUMINANCE_ALPHA_EXT', |
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140 'SLUMINANCE8_ALPHA8_EXT', |
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141 'SRGB_EXT', |
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142 'SRGB8_EXT', |
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143 'SRGB_ALPHA_EXT', |
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144 'SRGB8_ALPHA8' |
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145 ]; |
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146 |
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147 for (var ii = 0; ii < invalidEnums.length; ++ii) { |
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148 var formatName = invalidEnums[ii] |
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149 if (desktopGL[formatName] === undefined) { |
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150 debug("bad format" + formatName) |
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151 } else { |
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152 testInvalidFormat(desktopGL[formatName], "GL_" + formatName); |
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153 } |
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154 } |
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155 |
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156 var validEnums = [ |
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157 'ALPHA', |
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158 'RGB', |
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159 'RGBA', |
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160 'LUMINANCE', |
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161 'LUMINANCE_ALPHA' |
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162 ]; |
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163 |
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164 for (var ii = 0; ii < validEnums.length; ++ii) { |
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165 var formatName = validEnums[ii] |
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166 testValidFormat(gl[formatName], "gl." + formatName); |
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167 } |
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168 |
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169 debug(""); |
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170 debug("checking non 0 border parameter to gl.TexImage2D"); |
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171 createTexture(gl['RGBA'], gl['RGBA'], 1); |
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172 glErrorShouldBe(gl, gl.INVALID_VALUE, |
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173 "non 0 border to gl.TexImage2D should return INVALID_VALUE"); |
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174 |
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175 |
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176 function checkTypes() { |
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177 var canvas = document.getElementById("canvas"); |
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178 gl = wtu.create3DContext(canvas); |
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179 var program = wtu.setupTexturedQuad(gl); |
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180 |
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181 gl.disable(gl.DEPTH_TEST); |
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182 gl.disable(gl.BLEND); |
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183 |
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184 var tex = gl.createTexture(); |
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185 gl.bindTexture(gl.TEXTURE_2D, tex); |
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186 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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187 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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188 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
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189 |
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190 var loc = gl.getUniformLocation(program, "tex"); |
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191 gl.uniform1i(loc, 0); |
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192 |
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193 function checkType(r, g, b, a, type, format, buf) { |
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194 var typeName = WebGLDebugUtils ? WebGLDebugUtils.glEnumToString(type) : type; |
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195 debug(""); |
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196 debug("checking gl.texImage2D with type: " + typeName); |
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197 gl.texImage2D(gl.TEXTURE_2D, |
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198 0, // level |
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199 format, // internalFormat |
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200 2, // width |
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201 2, // height |
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202 0, // border |
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203 format, // format |
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204 type, // type |
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205 buf); // data |
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206 |
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207 glErrorShouldBe(gl, gl.NO_ERROR, |
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208 "gl.texImage2D with " + typeName + " should generate NO_ERROR"); |
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209 |
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210 wtu.drawQuad(gl, [255, 0, 0, 255]); |
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211 wtu.checkCanvas(gl, [r,g,b,a], |
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212 "texture type " + typeName + " should draw with " + |
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213 r + ", " + g + ", " + b + ", " + a); |
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214 |
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215 } |
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216 checkType(0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA, |
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217 new Uint8Array([ |
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218 0, 255, 0, 255, |
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219 0, 255, 0, 255, |
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220 0, 255, 0, 255, |
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221 0, 255, 0, 255])); |
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222 checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_4_4_4_4, gl.RGBA, |
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223 new Uint16Array([ |
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224 255, 255, |
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225 255, 255, |
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226 255, 255, |
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227 255, 255])); |
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228 checkType(0, 255, 0, 255, gl.UNSIGNED_SHORT_5_6_5, gl.RGB, |
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229 new Uint16Array([ |
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230 2016, 2016, |
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231 2016, 2016, |
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232 2016, 2016, |
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233 2016, 2016])); |
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234 checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_5_5_5_1, gl.RGBA, |
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235 new Uint16Array([ |
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236 63, 63, |
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237 63, 63, |
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238 63, 63, |
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239 63, 63])); |
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240 } |
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241 checkTypes(); |
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242 } |
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243 |
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244 debug(""); |
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245 successfullyParsed = true; |
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246 |
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247 </script> |
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248 <script>finishTest();</script> |
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249 |
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250 </body> |
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251 </html> |