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1 /* |
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2 * Copyright 2011 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #ifndef GrResource_DEFINED |
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9 #define GrResource_DEFINED |
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10 |
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11 #include "SkRefCnt.h" |
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12 #include "SkTInternalLList.h" |
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13 |
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14 class GrGpu; |
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15 class GrContext; |
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16 class GrResourceEntry; |
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17 |
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18 /** |
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19 * Base class for the GPU resources created by a GrContext. |
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20 */ |
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21 class GrResource : public SkRefCnt { |
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22 public: |
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23 SK_DECLARE_INST_COUNT(GrResource) |
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24 |
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25 /** |
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26 * Frees the resource in the underlying 3D API. It must be safe to call this |
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27 * when the resource has been previously abandoned. |
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28 */ |
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29 void release(); |
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30 |
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31 /** |
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32 * Removes references to objects in the underlying 3D API without freeing |
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33 * them. Used when the API context has been torn down before the GrContext. |
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34 */ |
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35 void abandon(); |
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36 |
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37 /** |
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38 * Tests whether a resource has been abandoned or released. All resources |
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39 * will be in this state after their creating GrContext is destroyed or has |
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40 * contextLost called. It's up to the client to test isValid() before |
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41 * attempting to use a resource if it holds refs on resources across |
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42 * ~GrContext, freeResources with the force flag, or contextLost. |
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43 * |
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44 * @return true if the resource has been released or abandoned, |
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45 * false otherwise. |
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46 */ |
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47 bool isValid() const { return NULL != fGpu; } |
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48 |
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49 /** |
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50 * Retrieves the size of the object in GPU memory. This is approximate since |
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51 * we aren't aware of additional padding or copies made by the driver. |
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52 * |
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53 * @return the size of the buffer in bytes |
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54 */ |
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55 virtual size_t sizeInBytes() const = 0; |
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56 |
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57 /** |
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58 * Retrieves the context that owns the resource. Note that it is possible |
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59 * for this to return NULL. When resources have been release()ed or |
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60 * abandon()ed they no longer have an owning context. Destroying a |
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61 * GrContext automatically releases all its resources. |
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62 */ |
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63 const GrContext* getContext() const; |
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64 GrContext* getContext(); |
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65 |
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66 void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; } |
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67 GrResourceEntry* getCacheEntry() { return fCacheEntry; } |
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68 |
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69 void incDeferredRefCount() const { |
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70 SkASSERT(fDeferredRefCount >= 0); |
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71 ++fDeferredRefCount; |
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72 } |
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73 |
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74 void decDeferredRefCount() const { |
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75 SkASSERT(fDeferredRefCount > 0); |
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76 --fDeferredRefCount; |
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77 if (0 == fDeferredRefCount && this->needsDeferredUnref()) { |
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78 SkASSERT(this->getRefCnt() > 1); |
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79 this->unref(); |
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80 } |
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81 } |
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82 |
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83 int getDeferredRefCount() const { return fDeferredRefCount; } |
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84 |
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85 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; } |
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86 |
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87 protected: |
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88 /** |
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89 * isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it |
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90 * is true then the client is responsible for the lifetime of the underlying backend resource. |
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91 * Otherwise, our onRelease() should free the resource. |
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92 */ |
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93 GrResource(GrGpu* gpu, bool isWrapped); |
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94 virtual ~GrResource(); |
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95 |
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96 GrGpu* getGpu() const { return fGpu; } |
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97 |
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98 // Derived classes should always call their parent class' onRelease |
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99 // and onAbandon methods in their overrides. |
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100 virtual void onRelease() {}; |
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101 virtual void onAbandon() {}; |
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102 |
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103 bool isInCache() const { return NULL != fCacheEntry; } |
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104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } |
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105 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); } |
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106 |
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107 private: |
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108 #ifdef SK_DEBUG |
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109 friend class GrGpu; // for assert in GrGpu to access getGpu |
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110 #endif |
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111 |
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112 // We're in an internal doubly linked list |
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113 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource); |
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114 |
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115 GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there |
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116 // are still live GrResources. It will call |
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117 // release() on all such resources in its |
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118 // destructor. |
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119 GrResourceEntry* fCacheEntry; // NULL if not in cache |
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120 mutable int fDeferredRefCount; // How many references in deferred drawing buffers. |
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121 |
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122 enum Flags { |
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123 /** |
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124 * This resource wraps a GPU resource given to us by the user. |
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125 * Lifetime management is left up to the user (i.e., we will not |
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126 * free it). |
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127 */ |
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128 kWrapped_FlagBit = 0x1, |
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129 |
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130 /** |
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131 * This texture should be de-refed when the deferred ref count goes |
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132 * to zero. A resource gets into this state when the resource cache |
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133 * is holding a ref-of-obligation (i.e., someone needs to own it but |
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134 * no one else wants to) but doesn't really want to keep it around. |
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135 */ |
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136 kDeferredUnref_FlagBit = 0x2, |
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137 }; |
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138 uint32_t fFlags; |
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139 |
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140 typedef SkRefCnt INHERITED; |
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141 }; |
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142 |
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143 #endif |