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1 |
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2 /* |
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3 * Copyright 2012 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 #include "GrDebugGL.h" |
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10 #include "GrTextureObj.h" |
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11 #include "GrBufferObj.h" |
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12 #include "GrRenderBufferObj.h" |
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13 #include "GrFrameBufferObj.h" |
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14 #include "GrShaderObj.h" |
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15 #include "GrProgramObj.h" |
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16 #include "GrTextureUnitObj.h" |
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17 #include "GrVertexArrayObj.h" |
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18 |
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19 GrDebugGL* GrDebugGL::gObj = NULL; |
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20 int GrDebugGL::gStaticRefCount = 0; |
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21 GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = { |
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22 GrTextureObj::createGrTextureObj, |
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23 GrBufferObj::createGrBufferObj, |
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24 GrRenderBufferObj::createGrRenderBufferObj, |
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25 GrFrameBufferObj::createGrFrameBufferObj, |
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26 GrShaderObj::createGrShaderObj, |
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27 GrProgramObj::createGrProgramObj, |
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28 GrTextureUnitObj::createGrTextureUnitObj, |
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29 GrVertexArrayObj::createGrVertexArrayObj, |
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30 }; |
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31 |
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32 |
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33 GrDebugGL::GrDebugGL() |
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34 : fPackRowLength(0) |
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35 , fUnPackRowLength(0) |
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36 , fCurTextureUnit(0) |
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37 , fArrayBuffer(NULL) |
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38 , fElementArrayBuffer(NULL) |
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39 , fFrameBuffer(NULL) |
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40 , fRenderBuffer(NULL) |
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41 , fProgram(NULL) |
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42 , fTexture(NULL) |
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43 , fVertexArray(NULL) { |
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44 |
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45 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
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46 |
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47 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( |
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48 createObj(GrDebugGL::kTextureUnit_ObjTypes)); |
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49 fTextureUnits[i]->ref(); |
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50 |
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51 fTextureUnits[i]->setNumber(i); |
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52 } |
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53 } |
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54 |
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55 GrDebugGL::~GrDebugGL() { |
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56 // unref & delete the texture units first so they don't show up on the leak report |
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57 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
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58 fTextureUnits[i]->unref(); |
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59 fTextureUnits[i]->deleteAction(); |
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60 } |
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61 |
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62 this->report(); |
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63 |
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64 for (int i = 0; i < fObjects.count(); ++i) { |
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65 delete fObjects[i]; |
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66 } |
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67 fObjects.reset(); |
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68 |
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69 fArrayBuffer = NULL; |
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70 fElementArrayBuffer = NULL; |
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71 fFrameBuffer = NULL; |
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72 fRenderBuffer = NULL; |
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73 fProgram = NULL; |
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74 fTexture = NULL; |
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75 fVertexArray = NULL; |
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76 } |
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77 |
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78 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { |
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79 for (int i = 0; i < fObjects.count(); ++i) { |
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80 if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) { |
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81 // The application shouldn't be accessing objects |
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82 // that (as far as OpenGL knows) were already deleted |
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83 GrAlwaysAssert(!fObjects[i]->getDeleted()); |
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84 GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion()); |
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85 return fObjects[i]; |
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86 } |
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87 } |
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88 |
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89 return NULL; |
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90 } |
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91 |
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92 void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) { |
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93 if (fArrayBuffer) { |
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94 // automatically break the binding of the old buffer |
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95 GrAlwaysAssert(fArrayBuffer->getBound()); |
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96 fArrayBuffer->resetBound(); |
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97 |
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98 GrAlwaysAssert(!fArrayBuffer->getDeleted()); |
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99 fArrayBuffer->unref(); |
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100 } |
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101 |
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102 fArrayBuffer = arrayBuffer; |
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103 |
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104 if (fArrayBuffer) { |
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105 GrAlwaysAssert(!fArrayBuffer->getDeleted()); |
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106 fArrayBuffer->ref(); |
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107 |
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108 GrAlwaysAssert(!fArrayBuffer->getBound()); |
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109 fArrayBuffer->setBound(); |
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110 } |
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111 } |
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112 |
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113 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { |
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114 if (NULL != vertexArray) { |
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115 SkASSERT(!vertexArray->getDeleted()); |
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116 } |
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117 SkRefCnt_SafeAssign(fVertexArray, vertexArray); |
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118 } |
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119 |
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120 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { |
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121 if (fElementArrayBuffer) { |
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122 // automatically break the binding of the old buffer |
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123 GrAlwaysAssert(fElementArrayBuffer->getBound()); |
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124 fElementArrayBuffer->resetBound(); |
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125 |
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126 GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); |
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127 fElementArrayBuffer->unref(); |
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128 } |
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129 |
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130 fElementArrayBuffer = elementArrayBuffer; |
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131 |
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132 if (fElementArrayBuffer) { |
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133 GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); |
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134 fElementArrayBuffer->ref(); |
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135 |
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136 GrAlwaysAssert(!fElementArrayBuffer->getBound()); |
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137 fElementArrayBuffer->setBound(); |
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138 } |
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139 } |
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140 |
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141 void GrDebugGL::setTexture(GrTextureObj *texture) { |
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142 fTextureUnits[fCurTextureUnit]->setTexture(texture); |
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143 } |
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144 |
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145 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) { |
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146 if (fFrameBuffer) { |
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147 GrAlwaysAssert(fFrameBuffer->getBound()); |
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148 fFrameBuffer->resetBound(); |
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149 |
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150 GrAlwaysAssert(!fFrameBuffer->getDeleted()); |
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151 fFrameBuffer->unref(); |
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152 } |
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153 |
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154 fFrameBuffer = frameBuffer; |
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155 |
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156 if (fFrameBuffer) { |
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157 GrAlwaysAssert(!fFrameBuffer->getDeleted()); |
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158 fFrameBuffer->ref(); |
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159 |
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160 GrAlwaysAssert(!fFrameBuffer->getBound()); |
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161 fFrameBuffer->setBound(); |
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162 } |
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163 } |
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164 |
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165 void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer) { |
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166 if (fRenderBuffer) { |
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167 GrAlwaysAssert(fRenderBuffer->getBound()); |
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168 fRenderBuffer->resetBound(); |
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169 |
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170 GrAlwaysAssert(!fRenderBuffer->getDeleted()); |
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171 fRenderBuffer->unref(); |
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172 } |
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173 |
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174 fRenderBuffer = renderBuffer; |
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175 |
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176 if (fRenderBuffer) { |
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177 GrAlwaysAssert(!fRenderBuffer->getDeleted()); |
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178 fRenderBuffer->ref(); |
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179 |
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180 GrAlwaysAssert(!fRenderBuffer->getBound()); |
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181 fRenderBuffer->setBound(); |
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182 } |
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183 } |
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184 |
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185 void GrDebugGL::useProgram(GrProgramObj *program) { |
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186 if (fProgram) { |
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187 GrAlwaysAssert(fProgram->getInUse()); |
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188 fProgram->resetInUse(); |
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189 |
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190 GrAlwaysAssert(!fProgram->getDeleted()); |
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191 fProgram->unref(); |
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192 } |
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193 |
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194 fProgram = program; |
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195 |
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196 if (fProgram) { |
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197 GrAlwaysAssert(!fProgram->getDeleted()); |
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198 fProgram->ref(); |
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199 |
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200 GrAlwaysAssert(!fProgram->getInUse()); |
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201 fProgram->setInUse(); |
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202 } |
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203 } |
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204 |
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205 void GrDebugGL::report() const { |
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206 for (int i = 0; i < fObjects.count(); ++i) { |
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207 GrAlwaysAssert(0 == fObjects[i]->getRefCount()); |
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208 GrAlwaysAssert(0 < fObjects[i]->getHighRefCount()); |
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209 GrAlwaysAssert(fObjects[i]->getDeleted()); |
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210 } |
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211 } |