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1 /* |
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2 * Copyright (C) 2007 The Android Open Source Project |
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3 * |
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4 * Licensed under the Apache License, Version 2.0 (the "License"); |
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5 * you may not use this file except in compliance with the License. |
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6 * You may obtain a copy of the License at |
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7 * |
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8 * http://www.apache.org/licenses/LICENSE-2.0 |
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9 * |
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10 * Unless required by applicable law or agreed to in writing, software |
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11 * distributed under the License is distributed on an "AS IS" BASIS, |
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12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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13 * See the License for the specific language governing permissions and |
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14 * limitations under the License. |
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15 */ |
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16 |
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17 package org.mozilla.gecko.animation; |
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18 |
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19 import android.view.animation.Animation; |
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20 import android.view.animation.Transformation; |
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21 |
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22 import android.graphics.Camera; |
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23 import android.graphics.Matrix; |
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24 |
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25 /** |
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26 * An animation that rotates the view on the Y axis between two specified angles. |
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27 * This animation also adds a translation on the Z axis (depth) to improve the effect. |
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28 */ |
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29 public class Rotate3DAnimation extends Animation { |
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30 private final float mFromDegrees; |
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31 private final float mToDegrees; |
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32 |
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33 private final float mCenterX; |
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34 private final float mCenterY; |
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35 |
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36 private final float mDepthZ; |
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37 private final boolean mReverse; |
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38 private Camera mCamera; |
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39 |
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40 private int mWidth = 1; |
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41 private int mHeight = 1; |
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42 |
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43 /** |
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44 * Creates a new 3D rotation on the Y axis. The rotation is defined by its |
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45 * start angle and its end angle. Both angles are in degrees. The rotation |
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46 * is performed around a center point on the 2D space, definied by a pair |
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47 * of X and Y coordinates, called centerX and centerY. When the animation |
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48 * starts, a translation on the Z axis (depth) is performed. The length |
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49 * of the translation can be specified, as well as whether the translation |
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50 * should be reversed in time. |
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51 * |
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52 * @param fromDegrees the start angle of the 3D rotation |
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53 * @param toDegrees the end angle of the 3D rotation |
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54 * @param centerX the X center of the 3D rotation |
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55 * @param centerY the Y center of the 3D rotation |
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56 * @param reverse true if the translation should be reversed, false otherwise |
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57 */ |
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58 public Rotate3DAnimation(float fromDegrees, float toDegrees, |
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59 float centerX, float centerY, float depthZ, boolean reverse) { |
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60 mFromDegrees = fromDegrees; |
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61 mToDegrees = toDegrees; |
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62 mCenterX = centerX; |
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63 mCenterY = centerY; |
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64 mDepthZ = depthZ; |
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65 mReverse = reverse; |
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66 } |
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67 |
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68 @Override |
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69 public void initialize(int width, int height, int parentWidth, int parentHeight) { |
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70 super.initialize(width, height, parentWidth, parentHeight); |
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71 mCamera = new Camera(); |
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72 mWidth = width; |
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73 mHeight = height; |
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74 } |
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75 |
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76 @Override |
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77 protected void applyTransformation(float interpolatedTime, Transformation t) { |
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78 final float fromDegrees = mFromDegrees; |
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79 float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); |
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80 |
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81 final Camera camera = mCamera; |
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82 final Matrix matrix = t.getMatrix(); |
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83 |
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84 camera.save(); |
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85 if (mReverse) { |
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86 camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); |
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87 } else { |
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88 camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); |
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89 } |
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90 camera.rotateX(degrees); |
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91 camera.getMatrix(matrix); |
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92 camera.restore(); |
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93 |
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94 matrix.preTranslate(-mCenterX * mWidth, -mCenterY * mHeight); |
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95 matrix.postTranslate(mCenterX * mWidth, mCenterY * mHeight); |
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96 } |
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97 } |