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1 /* This Source Code Form is subject to the terms of the Mozilla Public |
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2 * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
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3 * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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4 |
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5 package org.mozilla.gecko.toolbar; |
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6 |
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7 import android.graphics.Bitmap; |
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8 import android.graphics.Canvas; |
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9 import android.graphics.Paint; |
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10 import android.graphics.Path; |
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11 import android.graphics.PorterDuff.Mode; |
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12 import android.graphics.PorterDuffXfermode; |
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13 import android.graphics.Shader; |
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14 import android.os.Build; |
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15 |
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16 class CanvasDelegate { |
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17 Paint mPaint; |
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18 PorterDuffXfermode mMode; |
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19 DrawManager mDrawManager; |
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20 |
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21 // DrawManager would do a default draw of the background. |
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22 static interface DrawManager { |
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23 public void defaultDraw(Canvas cavas); |
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24 } |
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25 |
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26 CanvasDelegate(DrawManager drawManager, Mode mode) { |
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27 mDrawManager = drawManager; |
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28 |
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29 // DST_IN masks, DST_OUT clips. |
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30 mMode = new PorterDuffXfermode(mode); |
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31 |
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32 mPaint = new Paint(); |
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33 mPaint.setAntiAlias(true); |
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34 mPaint.setColor(0xFFFF0000); |
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35 mPaint.setStrokeWidth(0.0f); |
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36 } |
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37 |
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38 void draw(Canvas canvas, Path path, int width, int height) { |
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39 // Save the canvas. All PorterDuff operations should be done in a offscreen bitmap. |
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40 int count = canvas.saveLayer(0, 0, width, height, null, |
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41 Canvas.MATRIX_SAVE_FLAG | |
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42 Canvas.CLIP_SAVE_FLAG | |
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43 Canvas.HAS_ALPHA_LAYER_SAVE_FLAG | |
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44 Canvas.FULL_COLOR_LAYER_SAVE_FLAG | |
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45 Canvas.CLIP_TO_LAYER_SAVE_FLAG); |
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46 |
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47 // Do a default draw. |
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48 mDrawManager.defaultDraw(canvas); |
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49 |
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50 if (path != null && !path.isEmpty()) { |
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51 // ICS added double-buffering, which made it easier for drawing the Path directly over the DST. |
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52 // In pre-ICS, drawPath() doesn't seem to use ARGB_8888 mode for performance, hence transparency is not preserved. |
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53 if (Build.VERSION.SDK_INT >= 14) { |
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54 mPaint.setXfermode(mMode); |
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55 canvas.drawPath(path, mPaint); |
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56 } else { |
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57 // Allocate a bitmap and draw the masking/clipping path. |
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58 Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); |
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59 (new Canvas(bitmap)).drawPath(path, mPaint); |
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60 |
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61 mPaint.setXfermode(mMode); |
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62 canvas.drawBitmap(bitmap, 0, 0, mPaint); |
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63 bitmap.recycle(); |
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64 |
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65 mPaint.setXfermode(null); |
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66 } |
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67 } |
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68 |
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69 // Restore the canvas. |
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70 canvas.restoreToCount(count); |
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71 } |
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72 |
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73 void setShader(Shader shader) { |
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74 mPaint.setShader(shader); |
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75 } |
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76 } |