accessible/tests/mochitest/actions.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/accessible/tests/mochitest/actions.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,187 @@
     1.4 +////////////////////////////////////////////////////////////////////////////////
     1.5 +// Event constants
     1.6 +
     1.7 +const MOUSEDOWN_EVENT = 1;
     1.8 +const MOUSEUP_EVENT = 2;
     1.9 +const CLICK_EVENT = 4;
    1.10 +const COMMAND_EVENT = 8;
    1.11 +const FOCUS_EVENT = 16;
    1.12 +
    1.13 +const CLICK_EVENTS = MOUSEDOWN_EVENT | MOUSEUP_EVENT | CLICK_EVENT;
    1.14 +const XUL_EVENTS = CLICK_EVENTS | COMMAND_EVENT;
    1.15 +
    1.16 +////////////////////////////////////////////////////////////////////////////////
    1.17 +// Public functions
    1.18 +
    1.19 +/**
    1.20 + * Test default accessible actions.
    1.21 + *
    1.22 + * Action tester interface is:
    1.23 + *
    1.24 + *  var actionObj = {
    1.25 + *    // identifier of accessible to perform an action on
    1.26 + *    get ID() {},
    1.27 + *
    1.28 + *    // index of the action
    1.29 + *    get actionIndex() {},
    1.30 + *
    1.31 + *    // name of the action
    1.32 + *    get actionName() {},
    1.33 + *
    1.34 + *    // DOM events (see constants defined above)
    1.35 + *    get events() {},
    1.36 + *
    1.37 + *    // [optional] identifier of target DOM events listeners are registered on,
    1.38 + *    // used with 'events', if missing then 'ID' is used instead.
    1.39 + *    get targetID() {},
    1.40 + *
    1.41 + *    // [optional] perform checks when 'click' event is handled if 'events'
    1.42 + *    // is used.
    1.43 + *    checkOnClickEvent: function() {},
    1.44 + *
    1.45 + *    // [optional] an array of invoker's checker objects (see eventQueue
    1.46 + *    // constructor events.js)
    1.47 + *    get eventSeq() {} 
    1.48 + *  };
    1.49 + *
    1.50 + *
    1.51 + * @param  aArray [in] an array of action cheker objects
    1.52 + */
    1.53 +function testActions(aArray)
    1.54 +{
    1.55 +  gActionsQueue = new eventQueue();
    1.56 +
    1.57 +  for (var idx = 0; idx < aArray.length; idx++) {
    1.58 +
    1.59 +    var actionObj = aArray[idx];
    1.60 +    var accOrElmOrID = actionObj.ID;
    1.61 +    var actionIndex = actionObj.actionIndex;
    1.62 +    var actionName = actionObj.actionName;
    1.63 +    var events = actionObj.events;
    1.64 +    var accOrElmOrIDOfTarget = actionObj.targetID ?
    1.65 +      actionObj.targetID : accOrElmOrID;
    1.66 +
    1.67 +    var eventSeq = new Array();
    1.68 +    if (events) {
    1.69 +      var elm = getNode(accOrElmOrIDOfTarget);
    1.70 +      if (events & MOUSEDOWN_EVENT)
    1.71 +        eventSeq.push(new checkerOfActionInvoker("mousedown", elm));
    1.72 +
    1.73 +      if (events & MOUSEUP_EVENT)
    1.74 +        eventSeq.push(new checkerOfActionInvoker("mouseup", elm));
    1.75 +
    1.76 +      if (events & CLICK_EVENT)
    1.77 +        eventSeq.push(new checkerOfActionInvoker("click", elm, actionObj));
    1.78 +
    1.79 +      if (events & COMMAND_EVENT)
    1.80 +        eventSeq.push(new checkerOfActionInvoker("command", elm));
    1.81 +
    1.82 +      if (events & FOCUS_EVENT)
    1.83 +        eventSeq.push(new focusChecker(elm));
    1.84 +    }
    1.85 +
    1.86 +    if (actionObj.eventSeq)
    1.87 +      eventSeq = eventSeq.concat(actionObj.eventSeq);
    1.88 +
    1.89 +    var invoker = new actionInvoker(accOrElmOrID, actionIndex, actionName,
    1.90 +                                    eventSeq);
    1.91 +    gActionsQueue.push(invoker);
    1.92 +  }
    1.93 +
    1.94 +  gActionsQueue.invoke();
    1.95 +}
    1.96 +
    1.97 +/**
    1.98 + * Test action names and descriptions.
    1.99 + */
   1.100 +function testActionNames(aID, aActions)
   1.101 +{
   1.102 +  var actions = (typeof aActions == "string") ?
   1.103 +    [ aActions ] : (aActions || []);
   1.104 +
   1.105 +  var acc = getAccessible(aID);
   1.106 +  is(acc.actionCount, actions.length, "Wong number of actions.");
   1.107 +  for (var i = 0; i < actions.length; i++ ) {
   1.108 +    is(acc.getActionName(i), actions[i], "Wrong action name at " + i + " index.");
   1.109 +    is(acc.getActionDescription(0), gActionDescrMap[actions[i]],
   1.110 +       "Wrong action description at " + i + "index.");
   1.111 +  }
   1.112 +}
   1.113 +
   1.114 +////////////////////////////////////////////////////////////////////////////////
   1.115 +// Private
   1.116 +
   1.117 +var gActionsQueue = null;
   1.118 +
   1.119 +function actionInvoker(aAccOrElmOrId, aActionIndex, aActionName, aEventSeq)
   1.120 +{
   1.121 +  this.invoke = function actionInvoker_invoke()
   1.122 +  {
   1.123 +    var acc = getAccessible(aAccOrElmOrId);
   1.124 +    if (!acc)
   1.125 +      return INVOKER_ACTION_FAILED;
   1.126 +
   1.127 +    var isThereActions = acc.actionCount > 0;
   1.128 +    ok(isThereActions,
   1.129 +       "No actions on the accessible for " + prettyName(aAccOrElmOrId));
   1.130 +
   1.131 +    if (!isThereActions)
   1.132 +      return INVOKER_ACTION_FAILED;
   1.133 +
   1.134 +    is(acc.getActionName(aActionIndex), aActionName,
   1.135 +       "Wrong action name of the accessible for " + prettyName(aAccOrElmOrId));
   1.136 +
   1.137 +    try {
   1.138 +      acc.doAction(aActionIndex);
   1.139 +    }
   1.140 +    catch (e){
   1.141 +      ok(false, "doAction(" + aActionIndex + ") failed with: " + e.name);
   1.142 +      return INVOKER_ACTION_FAILED;
   1.143 +    }
   1.144 +  }
   1.145 +
   1.146 +  this.eventSeq = aEventSeq;
   1.147 +
   1.148 +  this.getID = function actionInvoker_getID()
   1.149 +  {
   1.150 +    return "invoke an action " + aActionName + " at index " + aActionIndex +
   1.151 +      " on " + prettyName(aAccOrElmOrId);
   1.152 +  }
   1.153 +}
   1.154 +
   1.155 +function checkerOfActionInvoker(aType, aTarget, aActionObj)
   1.156 +{
   1.157 +  this.type = aType;
   1.158 +
   1.159 +  this.target = aTarget;
   1.160 +
   1.161 +  this.phase = false;
   1.162 +
   1.163 +  this.getID = function getID()
   1.164 +  {
   1.165 +    return aType + " event handling";
   1.166 +  }
   1.167 +
   1.168 +  this.check = function check(aEvent)
   1.169 +  {
   1.170 +    if (aActionObj && "checkOnClickEvent" in aActionObj)
   1.171 +      aActionObj.checkOnClickEvent(aEvent);
   1.172 +  }
   1.173 +}
   1.174 +
   1.175 +var gActionDescrMap =
   1.176 +{
   1.177 +  jump: "Jump",
   1.178 +  press: "Press",
   1.179 +  check: "Check",
   1.180 +  uncheck: "Uncheck",
   1.181 +  select: "Select",
   1.182 +  open: "Open",
   1.183 +  close: "Close",
   1.184 +  switch: "Switch",
   1.185 +  click: "Click",
   1.186 +  collapse: "Collapse",
   1.187 +  expand: "Expand",
   1.188 +  activate: "Activate",
   1.189 +  cycle: "Cycle"
   1.190 +};

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