browser/components/tabview/drag.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/components/tabview/drag.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,269 @@
     1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.6 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.7 +
     1.8 +// **********
     1.9 +// Title: drag.js
    1.10 +
    1.11 +// ----------
    1.12 +// Variable: drag
    1.13 +// The Drag that's currently in process.
    1.14 +var drag = {
    1.15 +  info: null,
    1.16 +  zIndex: 100,
    1.17 +  lastMoveTime: 0
    1.18 +};
    1.19 +
    1.20 +//----------
    1.21 +//Variable: resize
    1.22 +//The resize (actually a Drag) that is currently in process
    1.23 +var resize = {
    1.24 +  info: null,
    1.25 +  lastMoveTime: 0
    1.26 +};
    1.27 +
    1.28 +// ##########
    1.29 +// Class: Drag (formerly DragInfo)
    1.30 +// Helper class for dragging <Item>s
    1.31 +//
    1.32 +// ----------
    1.33 +// Constructor: Drag
    1.34 +// Called to create a Drag in response to an <Item> draggable "start" event.
    1.35 +// Note that it is also used partially during <Item>'s resizable method as well.
    1.36 +//
    1.37 +// Parameters:
    1.38 +//   item - The <Item> being dragged
    1.39 +//   event - The DOM event that kicks off the drag
    1.40 +function Drag(item, event) {
    1.41 +  Utils.assert(item && (item.isAnItem || item.isAFauxItem), 
    1.42 +      'must be an item, or at least a faux item');
    1.43 +
    1.44 +  this.item = item;
    1.45 +  this.el = item.container;
    1.46 +  this.$el = iQ(this.el);
    1.47 +  this.parent = this.item.parent;
    1.48 +  this.startPosition = new Point(event.clientX, event.clientY);
    1.49 +  this.startTime = Date.now();
    1.50 +
    1.51 +  this.item.isDragging = true;
    1.52 +  this.item.setZ(999999);
    1.53 +
    1.54 +  this.safeWindowBounds = Items.getSafeWindowBounds();
    1.55 +
    1.56 +  Trenches.activateOthersTrenches(this.el);
    1.57 +};
    1.58 +
    1.59 +Drag.prototype = {
    1.60 +  // ----------
    1.61 +  // Function: toString
    1.62 +  // Prints [Drag (item)] for debug use
    1.63 +  toString: function Drag_toString() {
    1.64 +    return "[Drag (" + this.item + ")]";
    1.65 +  },
    1.66 +
    1.67 +  // ----------
    1.68 +  // Function: snapBounds
    1.69 +  // Adjusts the given bounds according to the currently active trenches. Used by <Drag.snap>
    1.70 +  //
    1.71 +  // Parameters:
    1.72 +  //   bounds             - (<Rect>) bounds
    1.73 +  //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
    1.74 +  //                        and top right in RTL mode.
    1.75 +  //                        "topleft", "bottomleft", "topright", "bottomright"
    1.76 +  //   assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
    1.77 +  //   keepProportional   - (boolean) if assumeConstantSize is false, whether we should resize
    1.78 +  //                        proportionally or not
    1.79 +  //   checkItemStatus    - (boolean) make sure this is a valid item which should be snapped
    1.80 +  snapBounds: function Drag_snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, checkItemStatus) {
    1.81 +    if (!stationaryCorner)
    1.82 +      stationaryCorner = UI.rtl ? 'topright' : 'topleft';
    1.83 +    var update = false; // need to update
    1.84 +    var updateX = false;
    1.85 +    var updateY = false;
    1.86 +    var newRect;
    1.87 +    var snappedTrenches = {};
    1.88 +
    1.89 +    // OH SNAP!
    1.90 +
    1.91 +    // if we aren't holding down the meta key or have trenches disabled...
    1.92 +    if (!Keys.meta && !Trenches.disabled) {
    1.93 +      // snappable = true if we aren't a tab on top of something else, and
    1.94 +      // there's no active drop site...
    1.95 +      let snappable = !(this.item.isATabItem &&
    1.96 +                       this.item.overlapsWithOtherItems()) &&
    1.97 +                       !iQ(".acceptsDrop").length;
    1.98 +      if (!checkItemStatus || snappable) {
    1.99 +        newRect = Trenches.snap(bounds, stationaryCorner, assumeConstantSize,
   1.100 +                                keepProportional);
   1.101 +        if (newRect) { // might be false if no changes were made
   1.102 +          update = true;
   1.103 +          snappedTrenches = newRect.snappedTrenches || {};
   1.104 +          bounds = newRect;
   1.105 +        }
   1.106 +      }
   1.107 +    }
   1.108 +
   1.109 +    // make sure the bounds are in the window.
   1.110 +    newRect = this.snapToEdge(bounds, stationaryCorner, assumeConstantSize,
   1.111 +                              keepProportional);
   1.112 +    if (newRect) {
   1.113 +      update = true;
   1.114 +      bounds = newRect;
   1.115 +      Utils.extend(snappedTrenches, newRect.snappedTrenches);
   1.116 +    }
   1.117 +
   1.118 +    Trenches.hideGuides();
   1.119 +    for (var edge in snappedTrenches) {
   1.120 +      var trench = snappedTrenches[edge];
   1.121 +      if (typeof trench == 'object') {
   1.122 +        trench.showGuide = true;
   1.123 +        trench.show();
   1.124 +      }
   1.125 +    }
   1.126 +
   1.127 +    return update ? bounds : false;
   1.128 +  },
   1.129 +
   1.130 +  // ----------
   1.131 +  // Function: snap
   1.132 +  // Called when a drag or mousemove occurs. Set the bounds based on the mouse move first, then
   1.133 +  // call snap and it will adjust the item's bounds if appropriate. Also triggers the display of
   1.134 +  // trenches that it snapped to.
   1.135 +  //
   1.136 +  // Parameters:
   1.137 +  //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
   1.138 +  //                        and top right in RTL mode.
   1.139 +  //                        "topleft", "bottomleft", "topright", "bottomright"
   1.140 +  //   assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
   1.141 +  //   keepProportional   - (boolean) if assumeConstantSize is false, whether we should resize
   1.142 +  //                        proportionally or not
   1.143 +  snap: function Drag_snap(stationaryCorner, assumeConstantSize, keepProportional) {
   1.144 +    var bounds = this.item.getBounds();
   1.145 +    bounds = this.snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, true);
   1.146 +    if (bounds) {
   1.147 +      this.item.setBounds(bounds, true);
   1.148 +      return true;
   1.149 +    }
   1.150 +    return false;
   1.151 +  },
   1.152 +
   1.153 +  // --------
   1.154 +  // Function: snapToEdge
   1.155 +  // Returns a version of the bounds snapped to the edge if it is close enough. If not,
   1.156 +  // returns false. If <Keys.meta> is true, this function will simply enforce the
   1.157 +  // window edges.
   1.158 +  //
   1.159 +  // Parameters:
   1.160 +  //   rect - (<Rect>) current bounds of the object
   1.161 +  //   stationaryCorner   - which corner is stationary? by default, the top left in LTR mode,
   1.162 +  //                        and top right in RTL mode.
   1.163 +  //                        "topleft", "bottomleft", "topright", "bottomright"
   1.164 +  //   assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not
   1.165 +  //   keepProportional   - (boolean) if we are allowed to change the rect's size, whether the
   1.166 +  //                                  dimensions should scaled proportionally or not.
   1.167 +  snapToEdge: function Drag_snapToEdge(rect, stationaryCorner, assumeConstantSize, keepProportional) {
   1.168 +
   1.169 +    var swb = this.safeWindowBounds;
   1.170 +    var update = false;
   1.171 +    var updateX = false;
   1.172 +    var updateY = false;
   1.173 +    var snappedTrenches = {};
   1.174 +
   1.175 +    var snapRadius = (Keys.meta ? 0 : Trenches.defaultRadius);
   1.176 +    if (rect.left < swb.left + snapRadius ) {
   1.177 +      if (stationaryCorner.indexOf('right') > -1 && !assumeConstantSize)
   1.178 +        rect.width = rect.right - swb.left;
   1.179 +      rect.left = swb.left;
   1.180 +      update = true;
   1.181 +      updateX = true;
   1.182 +      snappedTrenches.left = 'edge';
   1.183 +    }
   1.184 +
   1.185 +    if (rect.right > swb.right - snapRadius) {
   1.186 +      if (updateX || !assumeConstantSize) {
   1.187 +        var newWidth = swb.right - rect.left;
   1.188 +        if (keepProportional)
   1.189 +          rect.height = rect.height * newWidth / rect.width;
   1.190 +        rect.width = newWidth;
   1.191 +        update = true;
   1.192 +      } else if (!updateX || !Trenches.preferLeft) {
   1.193 +        rect.left = swb.right - rect.width;
   1.194 +        update = true;
   1.195 +      }
   1.196 +      snappedTrenches.right = 'edge';
   1.197 +      delete snappedTrenches.left;
   1.198 +    }
   1.199 +    if (rect.top < swb.top + snapRadius) {
   1.200 +      if (stationaryCorner.indexOf('bottom') > -1 && !assumeConstantSize)
   1.201 +        rect.height = rect.bottom - swb.top;
   1.202 +      rect.top = swb.top;
   1.203 +      update = true;
   1.204 +      updateY = true;
   1.205 +      snappedTrenches.top = 'edge';
   1.206 +    }
   1.207 +    if (rect.bottom > swb.bottom - snapRadius) {
   1.208 +      if (updateY || !assumeConstantSize) {
   1.209 +        var newHeight = swb.bottom - rect.top;
   1.210 +        if (keepProportional)
   1.211 +          rect.width = rect.width * newHeight / rect.height;
   1.212 +        rect.height = newHeight;
   1.213 +        update = true;
   1.214 +      } else if (!updateY || !Trenches.preferTop) {
   1.215 +        rect.top = swb.bottom - rect.height;
   1.216 +        update = true;
   1.217 +      }
   1.218 +      snappedTrenches.top = 'edge';
   1.219 +      delete snappedTrenches.bottom;
   1.220 +    }
   1.221 +
   1.222 +    if (update) {
   1.223 +      rect.snappedTrenches = snappedTrenches;
   1.224 +      return rect;
   1.225 +    }
   1.226 +    return false;
   1.227 +  },
   1.228 +
   1.229 +  // ----------
   1.230 +  // Function: drag
   1.231 +  // Called in response to an <Item> draggable "drag" event.
   1.232 +  drag: function Drag_drag(event) {
   1.233 +    this.snap(UI.rtl ? 'topright' : 'topleft', true);
   1.234 +
   1.235 +    if (this.parent && this.parent.expanded) {
   1.236 +      var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
   1.237 +      if (distance > 100) {
   1.238 +        this.parent.remove(this.item);
   1.239 +        this.parent.collapse();
   1.240 +      }
   1.241 +    }
   1.242 +  },
   1.243 +
   1.244 +  // ----------
   1.245 +  // Function: stop
   1.246 +  // Called in response to an <Item> draggable "stop" event.
   1.247 +  //
   1.248 +  // Parameters:
   1.249 +  //  immediately - bool for doing the pushAway immediately, without animation
   1.250 +  stop: function Drag_stop(immediately) {
   1.251 +    Trenches.hideGuides();
   1.252 +    this.item.isDragging = false;
   1.253 +
   1.254 +    if (this.parent && this.parent != this.item.parent)
   1.255 +      this.parent.closeIfEmpty();
   1.256 +
   1.257 +    if (this.parent && this.parent.expanded)
   1.258 +      this.parent.arrange();
   1.259 +
   1.260 +    if (this.item.parent)
   1.261 +      this.item.parent.arrange();
   1.262 +
   1.263 +    if (this.item.isAGroupItem) {
   1.264 +      this.item.setZ(drag.zIndex);
   1.265 +      drag.zIndex++;
   1.266 +
   1.267 +      this.item.pushAway(immediately);
   1.268 +    }
   1.269 +
   1.270 +    Trenches.disactivate();
   1.271 +  }
   1.272 +};

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